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Erm, are you sure it's ctrl + F?
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Fansite Operator

Joined: Aug 15, 2005
Messages: 2211
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   Because I've used it, and the effects aren't being toggled off.  I've even changed keybindings related to the F key. O_o




Systemic Anomaly

Joined: Aug 16, 2005
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Works fo' me.



Jacked Out

Joined: May 20, 2006
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Whats this for?


Jacked Out

Joined: Aug 17, 2005
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Apparently it turns all effect off.


Fansite Operator

Joined: Aug 16, 2005
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Its pretty odd actually - seems to turn off all h4x, puffs, trails, code and even random things like leaflets, traffic lights, bins, traffic cones and light projectors.

But aye, works.


Systemic Anomaly

Joined: Dec 20, 2005
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nvm.

Message edited by Bayamos on 03/08/2007 15:29:16.



Systemic Anomaly

Joined: Aug 17, 2005
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Aye, it's choices of things to remove does seem a little random, but it's selections are good.  Keeps Cars, Pedestrians, Fog..

Turns off, Access Node Light beams, trash cans, code from dead NPCs, Combat effects, trails, Hyperjump landing "splash", Gunshot puffs, hacks etc.  Probably more useful for Movies than screenshot editing, but certainly a nice option (and doesn't get rid of sound SMILEY )




Systemic Anomaly

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I wish we could select what is turned off somehow. I just don't want hacks flying around and goofy glowing lights with MA moves while filming a movie, I want street lights and trashcans...



Femme Fatale

Joined: Aug 15, 2005
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I like the way hyperspeed looks without the code...



Systemic Anomaly

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Doesn't work for me.  SMILEY



Fansite Operator

Joined: Aug 16, 2005
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Agreed, most of the effect removals are fine and welcomed for film makers but let us keep enviromental stuff like smoke, trash, sparks, leaflets and light glare.


Systemic Anomaly

Joined: Nov 17, 2005
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Agreed. This is an awesome addition to me as I never thought it would be introduced, and you can finally get a much cleaner image especially in combat.

But it definitely has its downsides. Punching effects, gun fire and smoke should not be turned off. Car lights, or street fire aswell. And whatever else that belongs to the reality rather than being a flashy game effect.

Although maybe I'm asking too much - probably those are just all under the "visual effects" category without differentiation, and it would involve LOTs of work to accomplish that. *yawn*


Systemic Anomaly

Joined: Dec 20, 2005
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This doesn't work for me at all. I had Ctrl + F mapped to /face prior to the patch.. but even when I remove that keybind and restart, I still experience no change in effects when I hit Ctrl + F.



Fansite Operator

Joined: Aug 15, 2005
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Bayamo wrote:
This doesn't work for me at all. I had Ctrl + F mapped to /face prior to the patch.. but even when I remove that keybind and restart, I still experience no change in effects when I hit Ctrl + F.
   *nods* I also had Ctrl + F mapped to another function before the patch, and as this thread says, I can't use it either.

 
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