There are too many game play conventions with the NPCs (and not with NPCs) to pay that much attention to the agents. Those are just an additional world threat, nothing more. You go a dangerous neighborhood and have to expect high-level gangs and agents.
It was also funny when I was running a mission for Amber. I had to protect a level one NPC from the dumb ASPs all the time, just to encounter a few more ASPs in the mission area who ensured me they would keep her safe. Or when you escort a Blackwood through Magog and the other Blackwoods attack you and him.
Now imagine you're talking to Flood. On your last mission, you've entered an apartment to talk to Jane the Ripper and found only corpses in the area. So, you might wanna ask him: "Hey, why don't we just head to the construction site in Camon Heights and kill a few gang members in the vicinity so the boss can spawn and we loot the key?" I don't really wanna know what Flood would answer to the Merv nub, rofl :smileyvery-happy:
Same with the agents in restricted areas. I wouldn't mind if Dev characters would use an uber-large area effect on Machinist meetings to ensure the safety of their operatives, but apart from that, just take it as a convention and nothing more. I don't think it would really make much sense to bother about the current agent spawn system. They're just an additional threat, that's all.
That Amber mission pisses me off.
And does Jane the Ripper even spawn anymore? I haven't had any time to check it out.
I'm thinking that the Agents are just so hardwired with Restricted Districts coding that they don't distinguish "friend" from "foe". They see a guy, they go "duh, hey, that guy's not allowed", and they KILL.
Easy and simple.
You all have to agree though, the sound of an agent spawning is one of the best :smileytongue:
On a more serious note, I also can't see the devs doing anything about this. The agents are there to protect the matrix, so only an agent can spawn. The devs should be able to turn them off during meetings, it would really add a cool "atmosphere" for RP purposes.
The Architect : "Hurry up operative, I can only guarantee your safety for a few minutes"
Agent Gray : "Mr. Whoever, my colleagues will be here shortly, be efficient"
Niobe : "Sykin, our hackers have managed to temporally disrupt the security systems, we don't have much time before the agents arrive..."
Actually, when an Agent spawns, the first thing you see is a confused Bluepill standing in front of you, who then proceeds to twitch violently, shimmers in green light, looks like a redpill crashing or using /jackout, then BAM! There ya go. Agent.
Plenty of time to don a disguise and /dance3 in front of him when he appears, though.