In MxO, there are ephemeral clans that come and go in a month or so, and others that have endured for years- ones like Furious Angels, Dark Mavericks, Tetragrammaton, and Fallen Horizon are merely the first ones that come to my mind.
In your experience, what are the things that help a clan last for a long time? I'm curious about this because I think MxO is better off with many long-lived clans than with a few, and if there are predictable factors that help clans last, we would all benefit from wider knowledge of how to make our own groups last. I'd like to think it is more than luck. I'm sure there is a lot we can all learn from each other.
Mostly I'm thinking about what has worked for the long-term successes in MxO, but if people have noticed patterns of success from other games, please feel free to share them.
My guess is that it's mostly about friendships enduring the years, and still being willing to be active and play the game.
Yeah, think about what is involved in friendship... trust, honesty, willing to do whatever it takes, the ability to laugh and share.
Now put that into a faction. With Section 9 i love the constant adventures we share with each other.. never a dull moment.
Yeah, think about what is involved in friendship... trust, honesty, willing to do whatever it takes, the ability to laugh and share. Now put that into a faction. With Section 9 i love the constant adventures we share with each other.. never a dull moment.
The friendships I've made through my faction, is the biggest reason is still login into this game everday. I think friendships is what holds factions together. I also think common "in game" goals. If you have a group of people who are all down for the same cause, you'll have a strong faction. Just my two bits.
Word
I'd say it's more to do with the people than the factions (clans indeed ). If the faction members are more likely to stick with the game and stick with their friends, the faction remains coherent and thus survives. If the members aren't like that, they keep ending up in factions that only last a few months and the problem persists.A faction will survive if there's a core of dedicated members. The faction may see fickle people of dubious loyalty and conviction come and go, but as long as the core remains, the faction remains. If, on the other hand, a faction is formed by people who've a long history of being in different factions, that faction is far less likely to last. That's why you see the same players again and again in the 'flavour of the month' faction: they can't keep a faction coherent for long before they've left again to form different ones. And the cycle continues...
This.
Join usssssssss.... *drool* *vacant stare*
The Dragoons is a cult I was told by some dissaproving individual. Shame it works " width="15" height="15" />TH
"The Dragoons is a cult"...they say that like it's a bad thing.
Someone to collectively dislike.