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<channel>
<title>Latest topics for the forum &quot;External Playtest Update Notes&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;External Playtest Update Notes&quot;</description>
<generator>Station Forums</generator>
<item>
<title>External Playtest Update 15 - March 24, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;This is it--the final External Playtest update before Combat Revision 2.0 goes live!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Pandora missions have had their NPC levels adjusted in some cases to balance difficulty. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Using the /suicide command with Sneak active does not keep Sneak active anymore. (Fixed exploit.)
&lt;br&gt; &lt;LI&gt;Reactive Gloves now grant a Defense bonus instead of Block Tactics.
&lt;br&gt; &lt;LI&gt;Cutthroat Upgrade is no longer called Infiltrator Upgrade.
&lt;br&gt; &lt;LI&gt;Fixed a bug preventing Neuro Dart from doing damage.
&lt;br&gt; &lt;LI&gt;Reason description now appears correctly in the Upgrade panel. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Fri, 24 Mar 2006 14:28:17 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Update 14 - March 23, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Upgrade Attacks now has a 20-second duration and a 90-second reuse timer.
&lt;br&gt; &lt;LI&gt;Collector Items have had their special effects changed: Panacea and the Ghost Shirt both now have working icons, while all state-causing weapons (Brightflash Auto, etc.) have had their special effects removed and now function just like the Lancet (no more big hack effects when the stun or blind hits).
&lt;br&gt; &lt;LI&gt;Title Ability enhancements are now indefinite. (No longer have 8-hour timers.)
&lt;br&gt; &lt;LI&gt;Chat text now states when a red or green fragment has been consumed by using the Coder Ability.
&lt;br&gt; &lt;LI&gt;Passive Code is now a self-targeting Ability. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Signal boosters now grant bonuses and show visual effects again.
&lt;br&gt; &lt;LI&gt;Fast Healing 1.0 and 2.0 no longer stack. (Fast Healing 2.0 effect will replace the 1.0 effect if used while the 1.0 effect is running. Fast Healing 1.0 will not replace the 2.0 effect, as the 2.0 effect is better.)
&lt;br&gt; &lt;LI&gt;Logic Blast 3.0 and Logic Barrage 3.0 now use the correct Interlock animations.&amp;gt;
&lt;br&gt; &lt;LI&gt;Bug causing some hit rolls to appear in chat text has been fixed.
&lt;br&gt; &lt;LI&gt;Enhanced Edson BR-23 and Enhanced FM-9SK now have the correct descriptions.
&lt;br&gt; &lt;LI&gt;Bug causing Damage over Time (DoT) weapons to not cause the correct amount of damage has been fixed.
&lt;br&gt; &lt;LI&gt;Movement Accelerator Abilities no longer break Sneak mode. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Thu, 23 Mar 2006 13:30:58 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Update 13 - March 22, 2006(0)</title>
<description>&lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Hacker Style accuracy bonuses have been adjusted downward for Interlock combat. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Players now go back to the Sneak state when the Shield Jammer tool is used.
&lt;br&gt; &lt;LI&gt;Bug causing players to switch to Block after being killed by special abilities in duels has been fixed.
&lt;br&gt; &lt;LI&gt;Paralyzing Throw now does damage to the target. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Wed, 22 Mar 2006 14:05:22 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Server Update 12 - March 21, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;Crew and Faction Data Wipe&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;With Update 12, we will be wiping all Crew and Faction data from the External Playtest server. We have some stability issues that we believe are being caused by Crew captains and Faction leaders who have not been copied to the External Playtest server and want to see if that is the only issue.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;Note: &lt;/STRONG&gt;This is strictly related to the copying of characters to the External Playtest server and has no effect on the Live game servers.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Title Ability upgrades are now reapplied after teleporting via hardline.
&lt;br&gt; &lt;LI&gt;More animation polishing has been done.
&lt;br&gt; &lt;LI&gt;Leveling Write Code now breaks stealth. (Fixed exploit that removed the stealth movement penalties.)
&lt;br&gt; &lt;LI&gt;Data Miner branch is now available by link from the Infiltrator tree. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Shifty Technique now has the correct Coding difficulty level.
&lt;br&gt; &lt;LI&gt;Paralyzing throw now does damage and the effect is properly reported as &quot;rooted&quot; rather than &quot;blinded&quot;.
&lt;br&gt; &lt;LI&gt;New sniper rifle with duplicate name has a new name.
&lt;br&gt; &lt;LI&gt;Enhanced Green Milleri Kitten Coat now has an improved Decompile bonus.
&lt;br&gt; &lt;LI&gt;Doctor Upgrade now displays the correct name and description.
&lt;br&gt; &lt;LI&gt;Combat chat now correctly reports that Iron Guard increases Melee and Ranged Defense (not Block and Dodge Tactics).
&lt;br&gt; &lt;LI&gt;Combat chat now correctly reports that Guard Breaker reduces the target&apos;s Melee Defense (not Block Tactics).
&lt;br&gt; &lt;LI&gt;All Repair RSI and Restore Health abilities now display the correct icon in-game when used. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Tue, 21 Mar 2006 16:19:02 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Server Update 11 - March 20, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Escape and Evasion now grants Stealth.
&lt;br&gt; &lt;LI&gt;Concealment now grants Stealth.
&lt;br&gt; &lt;LI&gt;Health restored by healing Abilities is no longer affected by the difference between user and target levels.
&lt;br&gt; &lt;LI&gt;Non-specific Ability use chat messages have been removed.
&lt;br&gt; &lt;LI&gt;Another balancing pass has been made to tweak Construct Bosses NPCs.
&lt;br&gt; &lt;LI&gt;Withdraw description now reflects current usage. (Withdraw no longer costs IS to use.)
&lt;br&gt; &lt;LI&gt;Abilities designed to break Evade Shields now have reuse timers and cost Inner Strength when used. (You can still use them in addition to normal attempts to break Evade Shields, now with an IS penalty.)
&lt;br&gt; &lt;LI&gt;Unsuccessful attempts to break an opponent&apos;s Evade Shield no longer cost the attacker Inner Strength. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;All Data Mining Ability descriptions have been restored. (The Data Miner tree is still only accessible from the main Discipline window, not from the Infiltrator window where it branches from.)
&lt;br&gt; &lt;LI&gt;Level 50 weapons now drop from appropriate NPCs.
&lt;br&gt; &lt;LI&gt;Inner Strength is now refunded when a queued Ability does not launch.
&lt;br&gt; &lt;LI&gt;Doctor Upgrade now displays the correct name and description.
&lt;br&gt; &lt;LI&gt;Desperate Speed now has the correct Coding difficulty.
&lt;br&gt; &lt;LI&gt;Throat-Cutting Throw has been fixed to match its description (Staggered is not required, except to get the Powerless effect).
&lt;br&gt; &lt;LI&gt;Body Shot now has the correct description.
&lt;br&gt; &lt;LI&gt;Bug causing code recipes for new items that haven&apos;t been decompiled by a player to automatically appear in the Code Analyzer interface has been fixed.
&lt;br&gt; &lt;LI&gt;Bug causing Iron Body to fail regularly has been fixed.
&lt;br&gt; &lt;LI&gt;Some animation bugs with Self-Defense finishing-moves have been fixed. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;&lt;/DIV&gt;</description>
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<pubDate>Mon, 20 Mar 2006 12:46:27 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Server Update 10 - March 17, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;TABLE&gt;
&lt;br&gt; &lt;TBODY&gt;
&lt;br&gt; &lt;TR&gt;
&lt;br&gt; &lt;TD&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Preferred Weapon System&lt;/STRONG&gt; The game now features a Preferred-Weapon System for selecting the weapons you want to use for special attacks. Right-click a weapon on your Inventory panel while jacked in and select &lt;STRONG&gt;Set as preferred weapon&lt;/STRONG&gt;. From then on, that will be the weapon you use for any special attacks that require its weapon type--even if you don&apos;t have it equipped at that time.
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;You can set one preferred weapon for each weapon type: Pistol, Rifle, Sub-Machine Gun, Dual Pistol, and Dual SMG.
&lt;br&gt; &lt;LI&gt;If you already have a weapon equipped that works for the special attack you choose, you will use the equipped weapon.
&lt;br&gt; &lt;LI&gt;If you have both a dual and a single version of a weapon that works for a single-weapon special attack, you will use the preferred single version of the weapon.
&lt;br&gt; &lt;LI&gt;If you have a preferred dual-version of the weapon and a non-preferred single-version of the weapon that works for a single-weapon special attack, you will use the preferred dual-version of the weapon.
&lt;br&gt; &lt;LI&gt;The Free Attack dropdown list displays your equipped weapon first (if any), followed by preferred weapons, then non-preferred weapons in your Inventory.&lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Changes and Improvements&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Coding upgrades on enhanced clothing items have been increased.
&lt;br&gt; &lt;LI&gt;Damage-per-Second for all Logic Cannon Abilities has been reduced by 2 points.
&lt;br&gt; &lt;LI&gt;Dual Pistol Execution and Three Round Burst now have Ranged Free-Attack animations. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Error in Evade Shield calculation has been fixed. (Forgot to carry Neo.) Evade Shields will be much less powerful now. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;</description>
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<pubDate>Fri, 17 Mar 2006 16:11:03 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Server Update 9 - March 15, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;
&lt;br&gt; &lt;TABLE class=patchnotes cellSpacing=1 cellPadding=1 width=400 table&gt;
&lt;br&gt; &lt;TBODY&gt;
&lt;br&gt; &lt;TR&gt;
&lt;br&gt; &lt;TD&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;New Spy Abilities have new icons.
&lt;br&gt; &lt;LI&gt;Ranged Free Attacks are now properly interrupted by the use of Abilities that require different Styles.
&lt;br&gt; &lt;LI&gt;Selecting Hide UI (Default: Ctrl + U) now hides the Interlock circles.
&lt;br&gt; &lt;LI&gt;All Abilities are now at the correct coding difficulty-level.
&lt;br&gt; &lt;LI&gt;NPCs no longer heal all damage when they go into Evade mode.
&lt;br&gt; &lt;LI&gt;Found another hidden cache of bleach. (Black Ivora Slacks are now much darker than before.)
&lt;br&gt; &lt;LI&gt;Force Combat and Evade Combat buffs on clothing have been fixed. (Evade Combat shields won&apos;t last a rediculously long time.)
&lt;br&gt; &lt;LI&gt;Organization Archivists in the Slums now sell a mission to earn an RSI Attribute (Stat) Hack.
&lt;br&gt; &lt;LI&gt;All Abilities that give bonuses to Resistance Attributes now scale correctly.
&lt;br&gt; &lt;LI&gt;Discipline Title upgrades can no longer be activated while affected by the In Combat state. (Activate them the first opportunity you get!)
&lt;br&gt; &lt;LI&gt;Added a new designer line of sunglasses to Downtown clothing vendors. (You may need two pair for the right look.)
&lt;br&gt; &lt;LI&gt;You wanted them? You got them! Check your Richland and Westview clothing vendors.
&lt;br&gt; &lt;LI&gt;There are now Level 50 weapons available as drops in the world.
&lt;br&gt; &lt;LI&gt;Both the Interlock rings and targeting indicator are turned off when the user interface is hidden. (Default: Ctrl + U.) &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Personal Firewall 1.0 and 2.0 now have appropriate effects based on their level requirements.
&lt;br&gt; &lt;LI&gt;Ability icons are no longer upside-down.
&lt;br&gt; &lt;LI&gt;Abilities that were granting NPC-only Abilities now grant the correct Abilities. (SMG Specialist, Gunslinger, Improved Invisibility, Advanced Riflery)
&lt;br&gt; &lt;LI&gt;Sneak now gives the correct bonus to Stealth. (Much more difficult to break Stealth now.)
&lt;br&gt; &lt;LI&gt;Many Ability descriptions have been corrected.
&lt;br&gt; &lt;LI&gt;Loading the Virologist Ability no longer makes the Arbalest Discipline look partially loaded.
&lt;br&gt; &lt;LI&gt;Head Butt now correctly causes an Accuracy Debuff on the target.
&lt;br&gt; &lt;LI&gt;Zone of Powerlessness now works correctly.
&lt;br&gt; &lt;LI&gt;Damage Over Time (DOT) descriptions on Abilities and Items are now consistent.
&lt;br&gt; &lt;LI&gt;Abilities no longer cause a permanent Stun state.
&lt;br&gt; &lt;LI&gt;Disguise Abilities now work correctly.
&lt;br&gt; &lt;LI&gt;Warding Blow now has the correct memory cost.
&lt;br&gt; &lt;LI&gt;Vanish now withdraws players from Interlock.
&lt;br&gt; &lt;LI&gt;Detection now appears in the correct place in the Awakened tree.
&lt;br&gt; &lt;LI&gt;Kung Fu Proficiency now gives an Influence (percentage) bonus instead of a direct Attribute (points) bonus.
&lt;br&gt; &lt;LI&gt;Throw Damage bonus is now capped at the same level as Viral, Melee, and Ballistic Damage
&lt;br&gt; &lt;LI&gt;Simulacra are no longer getting stuck in Block while Ranged Free Attacking. (They now do more than 1 point of damage in Ranged Free Attacks.)
&lt;br&gt; &lt;LI&gt;Rifle Butt Smash description and combat text now properly indicate that it is used to escape from Interlock.
&lt;br&gt; &lt;LI&gt;Consumables are no longer affected by the Tactic the player is current in.
&lt;br&gt; &lt;LI&gt;Covering Fire no longer unequips your weapon when you use it.
&lt;br&gt; &lt;LI&gt;Shield Jamming Tool now functions properly when the Disable Evasion Ability is loaded.
&lt;br&gt; &lt;LI&gt;Using hotkeys to activate Abilities on the second hotbar no longer makes them auto-repeat.
&lt;br&gt; &lt;LI&gt;Fixed a bug that caused some billboard ad types to flicker when viewed using certain graphics cards.
&lt;br&gt; &lt;LI&gt;Concentration no longer lists a Ballistic Accuracy bonus.
&lt;br&gt; &lt;LI&gt;Needler no longer does 1000+ damage. (Hope you had fun while it lasted.) &lt;/LI&gt;&lt;/UL&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/P&gt;</description>
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<pubDate>Wed, 15 Mar 2006 17:38:58 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>Known Issues - Updated 7(0)</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;span&gt;Known Issues for Updatd 7&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Abilities&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Several Abilities have text errors in their descriptions. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Several Abilities are applying bonuses larger than intended. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Doctor ability is missing some words from its description. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Patcher ability Movement Accelerator 1.0 incorrectly requires Bolster Health 1.0 as a requirement. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Upgrade Master Buff only increases a player&apos;s Buffer Cap by 50 instead of 200. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Physician ability does not heal for the proper amount. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Master Shadow ability not adding its bonus to Contested Withdraw Bonus. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Master Shadow ability drain an excessive about of IS compared to its listed duration. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Passive Code ability can be used without a target. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Weakening Blows is providing an Upgrade to opponents instead of a Downgrade. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Throat Cutting Throw does not give opponents the listed debuff. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Head Butt’ does not give opponents the lsted debuff. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Damage given by the ability ‘Plague Zone 2.0’ is not accurate. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Upgrades and styles are not persistant when traveling through hardlines. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Code Freeze 1.0 has a longer duration than Code Freeze 2.0. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Warding Blow requires no memory usaged to load. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Sever Artery ability prevents anyone hit from being able to interlock an opponent. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Absorb Simulacra doesn&apos;t properly list what the numbers in it&apos;s Damage section are for. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The ability Serence Clam still has the term Dodged Ranged in its information.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Damage Over Time abilities have not been converted to the CR 2.0 system allowing them to cause excessive damage.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Items&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Many Enhanced Weapons have not been converted to CR 2.0 making them far more powerful than intended.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Switching weapons during Interlock results in weapon animations and effects without weapons in hand. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Not all Enhanced items have been converted to CR2.0 compliance yet. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Disruption Tool no long works properly. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Health Pills appear to be doing more healing than intended.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;UI&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;The Vector and Despoiler buff Abilities in the Action panel are missing the word &amp;quot;Buff&amp;quot; from their names. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The Detection ability does not appear in the player&apos;s Action Panel. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The bonuses for the Reason Stat are not being displayed properly. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Many Abilities do not have their secondary effected listed. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;SMG Specialist Ugrade ability is listed in its own catagory in the Action panel. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;No mouse over information for the Debuff Icon of the ability &apos;Topsy Turvy&apos;. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The hotbar number for a queued Special Attack doesn&apos;t blink if you are out of IS and the icon dims. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Code Summary test for name of ability and description are joined and have no separation in the Code Analyzer too.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Player recieves continue system chat spam from the Deflect Bullets 1.0 ability if a more powerful buff is running on them. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The chat message for when Iron Body is activated says it increases your Force Combat but no bonus is applied. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The text string that is shown when a style is attempted to be removed from a player&apos;s buff bar by Shift + Right Click doesn&apos;t make sense. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The descriptions for the player&apos;s Statistics needs to be updated to reflect the CR 2.0 changes. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Having the Virologist ability loaded makes the Arbalest discipline appear partially loaded in the Ability Tree UI.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Many abilities have inaccurate descriptions associated with them.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Animations&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Dual Pistol Execution ability does not have an animation when activated. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Swirling Ki Summon has no out of combat animation when activated. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt; The ability Logic Blast 3.0 uses the Silver Bullet item animation in interlock instead of a typical hacker attack animation. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;When a player dies from the Karate ability Ki Charged Footsweep, after falling down face up they stand up and die face down.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Graphics&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Many of the Ability icons are upside down.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Passive Code ability has not visual FX when used.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Interlock&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Abilities occasionally become unusable if an ability that requires a state (Dazed, Staggered, or Off Balance) is used but the state wears off before the ability is executed other abilities become unusable.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;When a player leaves interlock combat with another player they will perform a single melee free attack after the player has withdrawn. &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Free Fire combat&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&amp;lt;AI&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Tutorial&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Crafting&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;The Desperate Speed ability has a difficulty of 17 instead of 25. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;The ability Shifty Technique needs to have its crafting difficulty changed to 39. &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Several Abilities are not craftable at the proper difficulty as indicated in the Code Analyzer tool.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;lt;Crew/Faction&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Crew/Factions information not loading properly for players.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 6 Mar 2006 09:00:03 GMT</pubDate>
<author>9mmfu</author>
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<title>Update 7 Notes - Coming Soon to an EP Server Near You!(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Current plan is to release Update 7 on Friday, March 3. We have a couple issues to look into and may or may not be able to fix them before relasing it to the EP server. Here&apos;s what we definitely &lt;STRONG&gt;do&lt;/STRONG&gt; have:&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;DIV class=PatchNotesHeader style=&quot;FONT-WEIGHT: bolder; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;B&gt;HvCFT OS Version Experimental Update 7: --&lt;BR&gt;&lt;/B&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;TABLE class=patchnotes cellSpacing=1 cellPadding=1 width=400 table&gt;
&lt;br&gt; &lt;TBODY&gt;
&lt;br&gt; &lt;TR&gt;
&lt;br&gt; &lt;TD&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;The Tutorial is now available. (Really, we mean it this time.)
&lt;br&gt; &lt;LI&gt;Another polishing pass has been completed on combat animations.
&lt;br&gt; &lt;LI&gt;Special event-items have been changed to work under Combat Revision 2.0.
&lt;br&gt; &lt;LI&gt;Third NPC balance-pass is complete.
&lt;br&gt; &lt;LI&gt;Tactic and Style effectss can no longer be removed by using Shift + Right-click.
&lt;br&gt; &lt;LI&gt;Simulacra are now tougher.
&lt;br&gt; &lt;LI&gt;Pandora rewards, Construct Boss drops, Collector items, and Exile Hideout Boss drops have been updated and are now available.
&lt;br&gt; &lt;LI&gt;Hotbar number now goes from blinking red to solid red when locked in for the next round.
&lt;br&gt; &lt;LI&gt;Icons for new Abilities have been added. (Upside down, but added.) &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Concentration now properly affects your interrupt chance.
&lt;br&gt; &lt;LI&gt;Bug causing both Execute Program and Hacker Abilities to grant the Hacker Style has been fixed. (Execute Program grants the Hacker Style.)
&lt;br&gt; &lt;LI&gt;Bug causing incorrect values to be displayed on the Bonuses panel after selecting a Tactic has been fixed.
&lt;br&gt; &lt;LI&gt;Bug causing Spies to switch to Self Defense Style in Interlock combat has been fixed.
&lt;br&gt; &lt;LI&gt;Using &lt;STRONG&gt;/fire &lt;/STRONG&gt;no longer allows players to use a Melee Free Attack from more than 2 meters away from the target.
&lt;br&gt; &lt;LI&gt;Fixed the Pistol Aerial animation.
&lt;br&gt; &lt;LI&gt;Bug preventing simulacra from attacking a target has been fixed.
&lt;br&gt; &lt;LI&gt;Taunt now works correctly.
&lt;br&gt; &lt;LI&gt;Fixed animations that broke players out of Interlock.
&lt;br&gt; &lt;LI&gt;Disable Evasion is now listed as &quot;Passive&quot; instead of &quot;Attack&quot;.
&lt;br&gt; &lt;LI&gt;Using a Spy Ability now automatically switches to the Spy Style.
&lt;br&gt; &lt;LI&gt;Guns are now automatically equipped if required for an Ability and are available in the player&apos;s Inventory.
&lt;br&gt; &lt;LI&gt;Special Attack &quot;miss effect&quot; now displays properly. (Again.)
&lt;br&gt; &lt;LI&gt;Withdraw now shows the &quot;active Tactic&quot; effect while active.
&lt;br&gt; &lt;LI&gt;Determination now appears in the Code Analyzer tool. &lt;/LI&gt;&lt;/UL&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;/DIV&gt;</description>
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<pubDate>Thu, 2 Mar 2006 16:03:30 GMT</pubDate>
<author>Walrus</author>
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<title>External Playtest Server Update 6 + Update 6 Hotfix - February 21, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;TABLE class=patchnotes cellSpacing=1 cellPadding=1 width=400 table&gt;
&lt;br&gt; &lt;TBODY&gt;
&lt;br&gt; &lt;TR&gt;
&lt;br&gt; &lt;TD&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Simulacra no longer default to Block Tactics. They should attack NPCs normally, now.
&lt;br&gt; &lt;LI&gt;Second NPC balance pass is complete. (&lt;STRONG&gt;Note: &lt;/STRONG&gt;Pandora&apos;s Box and special NPCs were not part of this pass.) &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Special Attack success effect works again.
&lt;br&gt; &lt;LI&gt;Bug giving an extra bonus to player and NPC Focus Influences has been fixed. &lt;/LI&gt;&lt;/UL&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;</description>
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<pubDate>Tue, 21 Feb 2006 17:41:24 GMT</pubDate>
<author>Walrus</author>
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<title>External Playtest Server Update 5 + Update 5 Hotfix - February 10, 2006(1)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV class=PatchNotesHeader style=&quot;FONT-WEIGHT: bolder; FONT-SIZE: 10pt&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;B&gt;HvCFT OS Version Experimental Update 5: --&lt;BR&gt;&lt;/B&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;TABLE class=patchnotes cellSpacing=1 cellPadding=1 width=400 table&gt;
&lt;br&gt; &lt;TBODY&gt;
&lt;br&gt; &lt;TR&gt;
&lt;br&gt; &lt;TD&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Known Issue: Ending Interlock in Block&lt;/STRONG&gt;&lt;BR&gt;If an Ability is used as the killing blow on an opponent in Interlock combat, your Tactic will change to Block without notifying you. This results in not being able to force interlock or use free attacks on opponents. If you find yourself unable to begin combat, select a Tactic other than Block and the issue will be resolved.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Please check out the &lt;A href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=test_notes&amp;amp;message.id=15&quot; target=_blank&gt;&lt;STRONG&gt;External Playtest Update Notes&lt;/STRONG&gt;&lt;/A&gt; forum for a full list of Known Issues.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Tactic scores are no longer displayed in combat chat.
&lt;br&gt; &lt;LI&gt;Damage absorbed is no longer displayed in combat chat.
&lt;br&gt; &lt;LI&gt;Updated Tutorial is now available.
&lt;br&gt; &lt;LI&gt;Spy Discipline tree is now available. (Stealth attacks get bonuses from Thrown Influences.)
&lt;br&gt; &lt;LI&gt;Sniper Discipline is now available.
&lt;br&gt; &lt;LI&gt;Clicking Withdraw now keeps attempting a Withdraw each combat round until successful or another Tactic is clicked.
&lt;br&gt; &lt;LI&gt;First-pass at balancing NPC damage is complete.
&lt;br&gt; &lt;LI&gt;First-pass at balancing NPC resistances is complete.
&lt;br&gt; &lt;LI&gt;Initial opportunity attack animations have been polished.
&lt;br&gt; &lt;LI&gt;Coders now have their own Style.
&lt;br&gt; &lt;LI&gt;Interlock ground effect now turns red when an opponent is going to be hit that round.
&lt;br&gt; &lt;LI&gt;Special Attack icons now display effects to show a hit or a miss.
&lt;br&gt; &lt;LI&gt;Slot numbers for Special Attacks now flash red when selected. (Will eventually show solid red when locked in for the next round.)
&lt;br&gt; &lt;LI&gt;Evade Combat calculations have been adjusted.
&lt;br&gt; &lt;LI&gt;More animations have been added. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Successful Concentration rolls now prevent Ability use interruption.
&lt;br&gt; &lt;LI&gt;Hacker NPCs now get their Abilities at the appropriate level.
&lt;br&gt; &lt;LI&gt;NPC Thrown Damage bonuses are now properly applied.
&lt;br&gt; &lt;LI&gt;Hacker Style now gives correct per-level bonuses.
&lt;br&gt; &lt;LI&gt;The word &quot;buff&quot; has been changed to &quot;upgrade&quot; in Ability text.
&lt;br&gt; &lt;LI&gt;Healing bonus is no longer off the charts when sitting.
&lt;br&gt; &lt;LI&gt;Style bonuses no longer stack.
&lt;br&gt; &lt;LI&gt;Viral Resistance bonus is now displayed in points, not percentages.
&lt;br&gt; &lt;LI&gt;Awakened Ability complexity levels have been corrected.
&lt;br&gt; &lt;LI&gt;Hacker Style is now granted with Execute Program.
&lt;br&gt; &lt;LI&gt;Detonate Proxy damage has been corrected.
&lt;br&gt; &lt;LI&gt;Skip Tutorial button now works correctly.
&lt;br&gt; &lt;LI&gt;The Staggered state no longer causes 120% damage bonus. &lt;/LI&gt;&lt;/UL&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=date_text&gt;02-10-2006&lt;/span&gt; &lt;span class=time_text&gt;04:56 PM&lt;/span&gt;</description>
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<pubDate>Fri, 10 Feb 2006 16:55:34 GMT</pubDate>
<author>Walrus</author>
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<title>Known Issues - Update 5 - (Updated 2/16/06 @12:11pm)(0)</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Known Issues for Updatd 5&lt;/div&gt;&lt;p&gt;&amp;lt;Abilities&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Several Abilities have text errors in their descriptions.&lt;/li&gt;&lt;li&gt;Several Abilities are applying bonuses larger than intended.&lt;/li&gt;&lt;li&gt;The Doctor ability is missing some words from its description.&lt;/li&gt;&lt;li&gt;The Patcher ability Movement Accelerator 1.0 incorrectly requires Bolster Health 1.0 as a requirement.&lt;/li&gt;&lt;li&gt;Taunt is not working.&lt;/li&gt;&lt;li&gt;The Upgrade Master Buff only increases a player&apos;s Buffer Cap by 50 instead of 200.&lt;/li&gt;&lt;li&gt;The Physician ability does not heal for the proper amount.&lt;/li&gt;&lt;li&gt;Some special abilitiy animations  will cause interlock to broken unintensionally.&lt;/li&gt;&lt;li&gt;Master Shadow ability not adding its bonus to Contested Withdraw Bonus.&lt;/li&gt;&lt;li&gt;Master Shadow ability drain an excessive about of IS compared to its listed duration.&lt;/li&gt;&lt;li&gt;Passive Code ability can be used without a target.&lt;/li&gt;&lt;li&gt;Weakening Blows is providing an Upgrade to opponents instead of a Downgrade.&lt;/li&gt;&lt;li&gt;Throat Cutting Throw does not give opponents the listed debuff.&lt;/li&gt;&lt;li&gt;Head Butt’ does not give opponents the lsted debuff.&lt;/li&gt;&lt;li&gt;Damage given by the ability ‘Plague Zone 2.0’ is not accurate.&lt;/li&gt;&lt;li&gt;Disable Evasion is listed as a Attack and it should be passive.&lt;/li&gt;&lt;li&gt;Attempting to use a spy attack ability while in not in already in the Spy Style can cause the ability to not activate properly.&lt;/li&gt;&lt;li&gt;Upgrades and styles are not persistant when traveling through hardlines.&lt;/li&gt;&lt;li&gt;Code Freeze 1.0 has a longer duration than Code Freeze 2.0.&lt;/li&gt;&lt;li&gt;Warding Blow requires no memory usaged to load.&lt;/li&gt;&lt;li&gt;The Sever Artery ability prevents anyone hit from being able to interlock an opponent.&lt;/li&gt;&lt;li&gt;The Absorb Simulacra doesn&apos;t properly list what the numbers in it&apos;s Damage section are for.&lt;/li&gt;&lt;li&gt;The ability Serence Clam still has the term Dodged Ranged in its information.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Items&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Guns are not automatically equiped when it is a prerequisite to activate an ability resulting in lower dps output.&lt;/li&gt;&lt;li&gt;Switching weapons during Interlock results in weapon animations and effects without weapons in hand.&lt;/li&gt;&lt;li&gt;Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used.&lt;/li&gt;&lt;li&gt;Not all Enhanced items have been converted to CR2.0 compliance yet.&lt;/li&gt;&lt;li&gt;The Disruption Tool no long works properly.&lt;/li&gt;&lt;li&gt;Health Pills appear to be doing more healing than intended.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;UI&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Total bonuses listed for Damage Percent, Defense, and Accuracy on the Bonuses panel are incorrect. (Bonuses listed under each are correct, however.)&lt;/li&gt;&lt;li&gt;The Vector and Despoiler buff Abilities in the Action panel are missing the word &amp;quot;Buff&amp;quot; from their names.&lt;/li&gt;&lt;li&gt;The Detection ability does not appear in the player&apos;s Action Panel.&lt;/li&gt;&lt;li&gt;The bonuses for the Reason Stat are not being displayed properly.&lt;/li&gt;&lt;li&gt;Many Abilities do not have their secondary effected listed.&lt;/li&gt;&lt;li&gt;SMG Specialist Ugrade ability is listed in its own catagory in the Action panel.&lt;/li&gt;&lt;li&gt;No mouse over information for the Debuff Icon of the ability &apos;Topsy Turvy&apos;.&lt;/li&gt;&lt;li&gt;Special Attack &amp;quot;miss&amp;quot; effect is missing.&lt;/li&gt;&lt;li&gt;The hotbar number for a queued Special Attack doesn&apos;t stop blinking when the attack is locked. (Will go from blinking red to solid red in the future.)&lt;/li&gt;&lt;li&gt;The hotbar number for a queued Special Attack doesn&apos;t blink if you are out of IS and the icon dims.&lt;/li&gt;&lt;li&gt;Withdraw doesn&apos;t show as the selected Tactic, even though it repeats each round after selection.&lt;/li&gt;&lt;li&gt;Code Summary text for name of ability and description are joined and have no &lt;br&gt;separation in the Code Analyzer Tool.&lt;/li&gt;&lt;li&gt;Player recieves continue system chat spam from the Deflect Bullets 1.0 ability if a more powerful buff is running on them.&lt;/li&gt;&lt;li&gt;A player is able to completely remove their Tactics buff.&lt;/li&gt;&lt;li&gt;The chat message for when Iron Body is activated says it increases your Force Combat but no bonus is applied.&lt;/li&gt;&lt;li&gt;The text string that is shown when a style is attempted to be removed from a player&apos;s buff bar by Shift + Right Click doesn&apos;t make sense.&lt;/li&gt;&lt;li&gt;The descriptions for the player&apos;s Statistics needs to be updated to reflect the CR 2.0 changes.&lt;/li&gt;&lt;li&gt;Having the Virologist ability loaded makes the Arbalest discipline appear partially loaded in the Ability Tree UI.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Animations&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Dual Pistol Execution ability does not have an animation when activated.&lt;/li&gt;&lt;li&gt;Swirling Ki Summon has no out of combat animation when activated.&lt;/li&gt;&lt;li&gt; The ability Logic Blast 3.0 uses the Silver Bullet item animation in interlock instead of a typical hacker attack animation.&lt;/li&gt;&lt;li&gt;When a player dies from the Karate ability Ki Charged Footsweep, after falling down face up they stand up and die face down.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Graphics&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Many Ability icons are incorrect in the Action panel.&lt;/li&gt;&lt;li&gt;Many of the buff icons on player&apos;s screens are using the wrong art.&lt;/li&gt;&lt;li&gt;The Determination ability has no icon art.&lt;/li&gt;&lt;li&gt;Passive Code ability has not visual FX when used.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Interlock&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;When a player leaves interlock combat with another player they will perform a single melee free attack after the player has withdrawn.&lt;/li&gt;&lt;li&gt;Using a Special Attack on a killing blow changes your tactic to Block without displaying the change. (Change it to something else or you won&apos;t be able to attack the next target.)&lt;/li&gt;&lt;li&gt;Withdraw still costs 25 Inner Stregnth.&lt;/li&gt;&lt;li&gt;The proper accuracy bonuses are not being applied when Special Abilities are used in interlock resulting in players missing with Special Abilities far more than intended.&lt;/li&gt;&lt;li&gt;When a character with the spy style enters interlock by using a Spy attack their style is changed to Self Defense instead of staying in the Spy Style.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Free Fire combat&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;If the /fire command is used for a melee free attack a player is able to attack from 6 meteres away instead of the intended 2 meteres.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;AI&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Simulacra will occassionally not attack opponents that it is directed at.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Tutorial&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The Tutorial is not currently accessible.&lt;/li&gt;&lt;li&gt;Mission text during combat explanation that the movement keys will switch the character&apos;s tactics choice which is incorrect.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Crafting&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The Determination ability does not appear in the Code Analyzer tool.&lt;/li&gt;&lt;li&gt;The Desperate Speed ability has a difficulty of 17 instead of 25.&lt;/li&gt;&lt;li&gt;The ability Shifty Technique needs to have its crafting difficulty changed to 39.&lt;/li&gt;&lt;li&gt;Several Abilities are not craftable at the proper difficulty as indicated in the Code Analyzer tool.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;lt;Crew/Faction&amp;gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Crew/Factions information not loading properly for players.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Message Edited by NoRepro on &lt;span class=&quot;date_text&quot;&gt;02-15-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;04:32 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by NoRepro on &lt;span class=&quot;date_text&quot;&gt;02-16-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;12:11 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 9 Feb 2006 13:08:55 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>Known Issues - Build 4 - January 25, 2006(3)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;U&gt;Tutorial Under Construction&lt;/U&gt;&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;U&gt;&lt;/U&gt;&lt;/STRONG&gt;&lt;BR&gt;The updated tutorial does not work correctly at this time. Please do not create new characters to run through the Tutorial. &lt;STRONG&gt;Note:&lt;/STRONG&gt; The Skip Tutorial button technically works. However, it does so by shutting down the game client. Also, selecting No will make it impossible to finish the Tutorial.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;U&gt;Untestable Branches&lt;/U&gt;&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;U&gt;&lt;/U&gt;&lt;/STRONG&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Several branches of the Ability tree are not yet available for testing. As we complete work on updating the branches, we will open them for player testing.&lt;/DIV&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Spy tree (from Sneak down)&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Sniper branch (from Concealment down)&lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;&lt;U&gt;Current Known Issues&lt;/U&gt;&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Total bonuses listed for Damage Percent, Defense, and Accuracy on the Bonuses panel are incorrect. (Bonuses listed under each are correct, however.)&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Handguns, Submachine Guns, and Rifle styles are able to be active at the same time.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Dual Pistol Execution ability does not have an animation when activated.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Guns are not automatically equiped when it is a prerequisite to activate an ability resulting in lower dps output.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Dual Pistol Dash should not automatically roll out a player using the ability.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Several Abilities are applying bonuses larger than intended.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Several Abilities have text errors in their descriptions.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Many Ability icons are incorrect in the Action panel.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Many of the buff icons on player&apos;s screens are using the wrong art.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Vector and Despoiler buff Abilities in the Action panel are missing the word &quot;Buff&quot; from their names.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Doctor ability is missing some words from its description.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Detection ability does not appear in the player&apos;s Action Panel.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Detection ability is not properly placed in the Ability tree.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Patcher ability Movement Accelerator 1.0 incorrectly requires Bolster Health 1.0 as a requirement.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;The Determination ability has no icon art.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Selecting No when using the Skip Tutorial button makes the Tutorial un-finishable.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Tool tips for the Free Attack and Interlock hotbar buttons are missing.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Soldier Ability gives same buff as Operative Ability.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Taunt is not working.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Switching weapons during Interlock results in weapon animations and effects without weapons in hand.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Hacker animations continue after Hacker Abilities are interrupted.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Standing animation missing when a player is Interlocked by a successful NPC attack.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Not all Enhanced items have been converted to CR2.0 compliance yet.&lt;/LI&gt;&lt;/UL&gt;</description>
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<pubDate>Thu, 2 Feb 2006 10:49:34 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Server - Update 4 - January 25, 2006 (Planned)(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Utility Master tree now available.
&lt;br&gt; &lt;LI&gt;Abilities in the second hotbar can now be used by pressing &lt;STRONG&gt;Ctrl + # &lt;/STRONG&gt;(where # is the number of the slot).
&lt;br&gt; &lt;LI&gt;More Melee Free-Attack animations have been added.
&lt;br&gt; &lt;LI&gt;Tactic choices now blink immediately when selected.
&lt;br&gt; &lt;LI&gt;New Evade Shield system is now online.
&lt;br&gt; &lt;LI&gt;Drop target for adding buttons to the hotar has been improved.
&lt;br&gt; &lt;LI&gt;Second hotbar now defaults to bar 2 instead of bar 1 like the first hotbar.
&lt;br&gt; &lt;LI&gt;Hotbar now contains a total of 20 bars.
&lt;br&gt; &lt;LI&gt;Adjusted NPC Stats to work under Combat Revision 2.0.
&lt;br&gt; &lt;LI&gt;Melee Free-Attack hit reaction animations have been added. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Character information no longer overlaps the hotbar 800x600 resolution.
&lt;br&gt; &lt;LI&gt;Icon for Hacker Style now appears in the Action panel.
&lt;br&gt; &lt;LI&gt;Martial-Arts Prowess Ability now has a duration. (Matches Firearms Skill Ability.)
&lt;br&gt; &lt;LI&gt;Tool tips have been added for the Free Attack and Interlock hotbar buttons.
&lt;br&gt; &lt;LI&gt;Tool tip for Free-Attack dropdown no longer says &quot;Free Fire&quot;.
&lt;br&gt; &lt;LI&gt;Kung-Fu Proficiency now grants its listed bonuses.
&lt;br&gt; &lt;LI&gt;Special-ability icons in the hotbar now stop blinking when the attack fails.
&lt;br&gt; &lt;LI&gt;Many special attacks that weren&apos;t working correctly have been fixed.
&lt;br&gt; &lt;LI&gt;Defense values displayed in the Chat window now show correct values.
&lt;br&gt; &lt;LI&gt;Some Abilities that caused infinite loop bugs have been fixed.
&lt;br&gt; &lt;LI&gt;Ballistic damage Influence bonus on SMG Specialist now works correctly.
&lt;br&gt; &lt;LI&gt;Detonate Proxy now works correctly.
&lt;br&gt; &lt;LI&gt;Negative Tactic bonuses no longer result in rediculously large roll numbers.
&lt;br&gt; &lt;LI&gt;Special Attack damage is now calculated correctly. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Wed, 25 Jan 2006 11:28:50 GMT</pubDate>
<author>Walrus</author>
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<item>
<title>Known Issues - Build 3 - January 12, 2006 (Updated 1/19@10:25AM PST)(3)</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;strike&gt;Low Interlock Rolls &lt;/strike&gt;&lt;font color=&quot;#ff0000&quot;&gt;Fixed&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strike&gt;There is a known problem where Accuracy isn&apos;t being added in to their attack rolls during Interlock. This results in rolls being low, especially as the PC or NPC level gets higher, and will cause a substantially larger number of misses during Interlock combat.&lt;/strike&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Tutorial Under Construction&lt;br&gt;&lt;/strong&gt;The updated tutorial does not work correctly at this time. Please do not create new characters to run through the Tutorial. &lt;strong&gt;Note: &lt;/strong&gt;The &lt;strong&gt;Skip Tutorial &lt;/strong&gt;button technically works. However, it does so by shutting down the game client. Also, selecting &lt;strong&gt;No &lt;/strong&gt;will make it impossible to finish the Tutorial.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Untestable Branches&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Several branches of the Ability tree are not yet available for testing. As we complete work on updating the branches, we will open them for player testing.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Spy tree (from Sneak down)&lt;/li&gt;&lt;li&gt;Sniper branch (from Concealment down)&lt;/li&gt;&lt;li&gt;Utility Master tree&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Bug List&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Not all Enhanced items have been converted to CR2.0 compliance yet.&lt;/li&gt;&lt;li&gt;Hotbar overlapped by character information in 800x600 resolution.&lt;/li&gt;&lt;li&gt;&lt;strike&gt;Buffer meter on hotbar does not work.&lt;/strike&gt;&lt;/li&gt;&lt;li&gt;Tool tips for the Free Attack and Interlock hotbar buttons are missing.&lt;/li&gt;&lt;li&gt;Second hotbar settings not saved between sessions.&lt;/li&gt;&lt;li&gt;Soldier Ability gives same buff as Operative Ability.&lt;/li&gt;&lt;li&gt;Taunt is not working.&lt;/li&gt;&lt;li&gt;Switching weapons during Interlock results in weapon animations and effects without weapons in hand.&lt;/li&gt;&lt;li&gt;Martial Arts Prowess Ability does not have a duration. (Firearms Skill Ability does.)&lt;/li&gt;&lt;li&gt;Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used.&lt;/li&gt;&lt;li&gt;Icon for Hacker Style in the Action panel is missing.&lt;/li&gt;&lt;li&gt;Hacker animations continue after Hacker Abilities are interrupted.&lt;/li&gt;&lt;li&gt;Standing animation missing when a player is Interlocked by a successful NPC attack.&lt;/li&gt;&lt;li&gt;&lt;strike&gt;Code Compiler and Code Analyzer do not work. (Don&apos;t bother trying to craft yet.)&lt;/strike&gt;&lt;/li&gt;&lt;li&gt;Tool tip for Free Attack dropdown still reads &amp;quot;Free Fire&amp;quot;.&lt;/li&gt;&lt;li&gt;Only one Melee Free-Attack animation currently exists for each Style.&lt;/li&gt;&lt;li&gt;NPCs hit by Melee Free-Attacks show no reaction.&lt;/li&gt;&lt;li&gt;Selecting &lt;strong&gt;No &lt;/strong&gt;when using the &lt;strong&gt;Skip Tutorial &lt;/strong&gt;button makes the Tutorial un-finishable.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-10-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;03:54 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-10-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:05 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-10-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:05 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-10-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:37 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-10-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:47 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-11-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;03:43 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-11-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;03:43 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=&quot;date_text&quot;&gt;01-12-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;02:42 PM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by NoRepro on &lt;span class=&quot;date_text&quot;&gt;01-13-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;08:50 AM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by NoRepro on &lt;span class=&quot;date_text&quot;&gt;01-19-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;10:25 AM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 24 Jan 2006 12:18:06 GMT</pubDate>
<author>Walrus</author>
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<item>
<title>Update: External Playtest Stability Update(0)</title>
<description>&lt;DIV&gt;We applied an update to the External Playtest server today that seems to have solved the stability issues we were having. The External Playtest server will remain online until the next planned update.&lt;/DIV&gt;</description>
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<pubDate>Wed, 18 Jan 2006 17:26:10 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>External Playtest Server - Update 3 - January 12, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Abilities in the second hotbar can now be used by pressing &lt;STRONG&gt;Ctrl + # &lt;/STRONG&gt;(where # is the number of the slot).
&lt;br&gt; &lt;LI&gt;Proxy branch of the Coder tree is now available for testing. &lt;/LI&gt;&lt;/UL&gt;
&lt;br&gt; &lt;P&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Second hotbar slot 2 no longer activates slot 1.
&lt;br&gt; &lt;LI&gt;Defense values displayed in the Chat window now show correct values.
&lt;br&gt; &lt;LI&gt;Some Abilities that caused infinite loop bugs have been fixed. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;</description>
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<pubDate>Thu, 12 Jan 2006 13:52:30 GMT</pubDate>
<author>Walrus</author>
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<title>External Playtest Server Update 2 - January 11, 2006(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;Bug Fixes&lt;/STRONG&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Infinite loop bug due to unloading certain Abilities has been fixed.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Interlock attacks now include correct Accuracy bonuses.&lt;/LI&gt;
&lt;br&gt; &lt;LI&gt;Using /ccr or /bug in game should work correctly now.&lt;/LI&gt;&lt;/UL&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=date_text&gt;01-11-2006&lt;/span&gt; &lt;span class=time_text&gt;02:47 PM&lt;/span&gt;</description>
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<pubDate>Wed, 11 Jan 2006 14:45:36 GMT</pubDate>
<author>Walrus</author>
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<title>External Playtest Server Update 1 - January 10, 2006 (Updated 1/10@4PM PST)(0)</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Combat Revision 2.0&lt;/STRONG&gt;&lt;BR&gt;Zion hardware experts have made substantial changes to the human/machine interfaces used while jacking in to the Matrix. Operatives have been asked to jack in using the new hardware and software to provide feedback for testing purposes.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;RSI Attribute Respec Hacks Available&lt;/STRONG&gt;&lt;BR&gt;The RARH is now available on all Item vendors. &lt;STRONG&gt;Note: &lt;/STRONG&gt;If you have copied a character over that has Stats over 30 (the new maximum), please respec your character for appropriate testing.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;STRONG&gt;Featured Changes&lt;/STRONG&gt;
&lt;br&gt; &lt;UL&gt;
&lt;br&gt; &lt;LI&gt;Old combat interface has been removed.
&lt;br&gt; &lt;LI&gt;Character Stats now have a larger impact on Abilities.
&lt;br&gt; &lt;LI&gt;Enhanced items that used to buff Stats now have different buffs (generally Ability Influences).
&lt;br&gt; &lt;LI&gt;Second hotbar has been added. (&lt;STRONG&gt;Note: &lt;/STRONG&gt;Hotkeys are currently not available for the second hotbar.)
&lt;br&gt; &lt;LI&gt;Combat tactics are now in the &lt;STRONG&gt;Actions &lt;/STRONG&gt;panel and can be used from the hotbar.
&lt;br&gt; &lt;LI&gt;Eight combat Styles have been added that give bonuses to using different types of Abilities.
&lt;br&gt; &lt;LI&gt;Melee Free Attacks can now be performed by selecting a combat Style in the Free Attack hotbar slot.
&lt;br&gt; &lt;LI&gt;Different weapon types now have different rates of fire.
&lt;br&gt; &lt;LI&gt;New combat animations have been added.
&lt;br&gt; &lt;LI&gt;Zero-sum combat has been removed. (Opponents can now both hit, both miss, or one hit and one miss during a round.)
&lt;br&gt; &lt;LI&gt;Interlock and Melee Free-Attack combat rounds are now on a four-second timer (Ranged Free-Attack timers are based on the rate-of-fire for the weapon class).
&lt;br&gt; &lt;LI&gt;Multi-on-One Interlock has been removed.
&lt;br&gt; &lt;LI&gt;Hyper-Dodge style effects have been added to normal Interlock combat.
&lt;br&gt; &lt;LI&gt;Opponents now always have a chance to hit or miss, no matter the level difference.
&lt;br&gt; &lt;LI&gt;Tactic vulnerabilities have been removed.
&lt;br&gt; &lt;LI&gt;Precise Blows and Energized Attacks have been removed.&amp;nbsp;&lt;STRONG&gt;(Updated: 1/10 @ 4PM PST)&lt;/STRONG&gt;&amp;nbsp;
&lt;br&gt; &lt;LI&gt;Grab tactics no longer disrupt opponent buffs.
&lt;br&gt; &lt;LI&gt;Tactics are now always active and can be selected outside of combat, except for Block.
&lt;br&gt; &lt;LI&gt;Players and NPCs can no longer be Disarmed during Interlock combat.
&lt;br&gt; &lt;LI&gt;Movement keys (WASD) are no longer mapped to combat tactics. (Combat tactics now use their associated hotbar keys.)
&lt;br&gt; &lt;LI&gt;Medium-range Interlock has been removed.
&lt;br&gt; &lt;LI&gt;Players can now click a button to skip the Tutorial.
&lt;br&gt; &lt;LI&gt;Chance to interrupt Ability use has been adjusted.
&lt;br&gt; &lt;LI&gt;Withdrawing from Interlock is now a contested roll.
&lt;br&gt; &lt;LI&gt;All damage-causing attacks and Abilities are on a Damage Per Second model.
&lt;br&gt; &lt;LI&gt;Using an Ability now invokes the appropriate Style. &lt;/LI&gt;&lt;/UL&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Message Edited by Walrus on &lt;SPAN class=date_text&gt;01-10-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;02:55 PM&lt;/SPAN&gt;&lt;/P&gt;&lt;p&gt;Message Edited by Walrus on &lt;span class=date_text&gt;01-10-2006&lt;/span&gt; &lt;span class=time_text&gt;03:56 PM&lt;/span&gt;</description>
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<pubDate>Tue, 10 Jan 2006 14:55:05 GMT</pubDate>
<author>Walrus</author>
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