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<title>Latest topics for the forum &quot;Player Versus Environment Feedback&quot;</title>
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<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Player Versus Environment Feedback&quot;</description>
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<title>Lvl 255 agents -_-(99)</title>
<description>This has been brought up before, but I feel lite trying again. Currently no matter how many lvl 50s attack an agent he just wont die. This is because of the resistance in lvls. In the QA for instance 5 lvl 50s could defend themselves against an agent and kill him in about 15 minutes. Yes I know what Morpheus have said but even in CR1 we were able to kill agents and Trinity also killed one, not to mention the other matrix games where you had to get rid of the agent in various ways. But agents there were definetely not invincible as they are now. For those that agree suggestions for changes? For those that don&amp;#39;t , why is that you don&amp;#39;t agree?&lt;br&gt; </description>
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<pubDate>Mon, 10 Mar 2008 10:19:29 GMT</pubDate>
<author>The Leo</author>
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<title>[Moved] Deep Shadow Jacket(0)</title>
<description>This topic has moved:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;/mxo/posts/list.m?topic_id=36300020146&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;/mxo/posts/list.m?topic_id=36300020146&lt;/a&gt;&lt;br&gt; &lt;br&gt; Belongs in Items and Clothing Feedback; moved at OP request.</description>
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<pubDate>Mon, 21 Jan 2008 13:04:48 GMT</pubDate>
<author>Presence</author>
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<title>Corruptor Encounter(214)</title>
<description>&lt;p&gt;So I was posting some stuff in the general forums about the spawn system for the encounter and realized that we have a forum for this already. &lt;/p&gt;&lt;p&gt;The up shot of the encounter is that if you dont spend time in the appropriate place as stated in the patch notes the encounter will not spawn. So poping in ever now and again wont yield you the results you want. Spending some time in the right place may. &lt;/p&gt;&lt;p&gt;If you are feeling a bit bored just drag some luggables into the area I am sure you will get some attention while you wait for the encounter to start to tie you over. &lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 5 Jan 2008 08:17:27 GMT</pubDate>
<author>9mmfu</author>
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<title>Widows More(27)</title>
<description>&lt;p&gt;is it me or does everyone notice how they roll out than instantly pull you back in to combat&lt;/p&gt;&lt;p&gt;&amp;nbsp;thoughts? comments?&lt;/p&gt;</description>
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<pubDate>Fri, 21 Dec 2007 12:30:32 GMT</pubDate>
<author>SystemF</author>
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<title>Doing wall kicks, in Widows Moor; without no Shadow Pill.(9)</title>
<description>Well, i was killing NPC&amp;#39;s in Widows Moor, to get WM hats. However, my character keeps doing wall kicks on their NPCs.&lt;br /&gt;&lt;br /&gt;I got it in a fraps vid too.&amp;nbsp; &lt;a href=&quot;http://s67.photobucket.com/albums/h312/Gohda/?action=view&amp;amp;current=Wallkicksbug.flv&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://s67.photobucket.com/albums/h...allkicksbug.flv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And, no i didn&amp;#39;t use a pill. Because you can&amp;#39;t use them at level 45. =P&lt;br /&gt;</description>
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<pubDate>Thu, 22 Nov 2007 03:22:01 GMT</pubDate>
<author>Weskie</author>
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<title>the NPC shuffle(3)</title>
<description>anyone notice that they like to kind of slide, or teleport around? i was in 01 earlier and even when they&amp;#39;re rooted they&amp;#39;ll go from the platform to the lower level in a second. &lt;br /&gt; &lt;br /&gt; noticed it with some other NPC&amp;#39;s in mission areas. i&amp;#39;ll root them, and then they slide through the wall into a door i can&amp;#39;t open.&lt;br /&gt; &lt;br /&gt; mildly annoying if i do say so myself.&lt;br /&gt;</description>
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<pubDate>Sun, 21 Oct 2007 21:57:55 GMT</pubDate>
<author>Mobyias</author>
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<title>Commandos with innapropriate resistance(14)</title>
<description>For some reason the commandos resistance in the new quest jumps form really high to very low. For instance on the same commando 2 chevron I did a ki charged foot sweep for 208 damage and then a bit later I did 500 damage on the same move power tactic and no prowess. It&amp;#39;s like this with normal tactics too. I also fought another commando and just stayed on power tactic and the damage varied from 250 to 200 to 150 to 95 as minimal without me doing anything different, just being on power tactic.&lt;br /&gt;</description>
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<pubDate>Tue, 16 Oct 2007 01:47:24 GMT</pubDate>
<author>The Leo</author>
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<title>Archive missions not starting(18)</title>
<description>&lt;p&gt;Hey all as was reported recently that some or many people get the &amp;quot;my connection is freaking out&amp;quot; message when they try to start an archive mission. Now most of these missions can be done anywhere while a few are district specific. However I need some help looking into this because they all start fine for my team and me. So I would like some specific information about what is happening around this problem.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Where were you? do a /whereami and distict?&lt;/li&gt;&lt;li&gt;What is your rep for all 3 orgs when it occured?&lt;/li&gt;&lt;li&gt;Which mission is giving you this problem?&lt;/li&gt;&lt;li&gt;Have you completed any mission previously during the current login?&lt;/li&gt;&lt;li&gt;Were you on a team previously?&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;And add anything else you might think will help to repro this problem. If nothing else I can visit live and give it a try.&lt;/p&gt;&lt;p&gt;Thanks all for the help.&lt;/p&gt;</description>
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<pubDate>Sat, 6 Oct 2007 04:23:41 GMT</pubDate>
<author>9mmfu</author>
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<title>mob npc patchers(11)</title>
<description>I have noticed over the last few days heals from mob patchers not landing on other mob members.</description>
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<pubDate>Mon, 1 Oct 2007 09:00:43 GMT</pubDate>
<author>MrMatador1</author>
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<title>No headless on Vector(7)</title>
<description>So I&amp;#39;m down here once again, and the Headless are not spawning on Vector.&amp;nbsp; Yes Barebones is here.&amp;nbsp; I have killed him two times to reset the npc&amp;#39;s but they still don&amp;#39;t appear.&amp;nbsp; Rarebit, can we get a hot fix for this pls.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Umm ok.. Im down here with one other person.&amp;nbsp; They spawn for them but not for me.. what gives?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hmm.. odd well one finally spawned! o.O&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Thu, 27 Sep 2007 11:31:59 GMT</pubDate>
<author>YourEraser</author>
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<title>Blocked Pathway, Hampton Green by the Hell Club Elevator(7)</title>
<description>&lt;p&gt;It&amp;#39;s not a Combat 2 so I put it here, not at a feedback&amp;nbsp;forum (someone said I made a wrong post last time).&amp;nbsp; But it is about feedback.&lt;/p&gt;&lt;p&gt;Here you see me trying to run through the cars:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img146.imageshack.us/img146/1746/untitled1copyaq5.png&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;572&quot; height=&quot;281&quot; /&gt;&lt;/p&gt;&lt;p&gt;There is plenty of space there, but the pathway is blocked and so I can&amp;#39;t run through it.&lt;/p&gt;&lt;p&gt;I had to run aroung that white car instead.&amp;nbsp; &lt;/p&gt;&lt;p&gt;So could you please fix that.&amp;nbsp; Thanks!&lt;/p&gt;&lt;p&gt;Ravi&lt;/p&gt;</description>
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<pubDate>Thu, 27 Sep 2007 03:52:36 GMT</pubDate>
<author>Raviola</author>
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<title>Cr2 Hideout Rules(1)</title>
<description>In Cr1 - as long as a 50 didnt do any damage to the hideout boss and only healed and debuffed whilst a lower level did the dmg. the loot drop was not affected.&lt;br /&gt;&lt;br /&gt;Do these rules still apply in Cr2?&lt;br /&gt;&lt;br /&gt;Or does any 50 involvment effect the loot drop? (in which case, does having a level50 on the team affect the drop?)&lt;br /&gt;&lt;br /&gt;Also, since the new patch with area heals only affecting team members (and dont heal sims) does this mean a level 50 can create a low lev sim to take on a hideout boss, with a chance of receiving the good drop?&lt;br /&gt;&lt;br /&gt;Lossa!&lt;br /&gt;</description>
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<pubDate>Wed, 26 Sep 2007 07:08:17 GMT</pubDate>
<author>Carloss</author>
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<title>Complete Pandora&apos;s Boxes out of Data Nodes???(7)</title>
<description>I suggest you stop spawning complete PB sequences out of Data Nodes. So far I&amp;#39;ve gained 3 sets of Torturer&amp;#39;s Gloves and 2 Tiger Master Coats just from Data Mining. It&amp;#39;s OK to get a few Box NPCs out of a Data Node but spawning complete Boxes outta them defeats the sense of getting the items and doing the Box Missions. So either make Box spawns rare or reduce the number of box NPCs that bolt out of Data Nodes</description>
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<pubDate>Mon, 24 Sep 2007 09:47:45 GMT</pubDate>
<author>Manua</author>
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<title>Agents(33)</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;I have not tagged the DT nodes..... why?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; The xp with no info = trees not levelled. Plus - it ain&amp;#39;t like I&amp;#39;m gonna get attacked.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img407.imageshack.us/img407/677/screenshot9rm8.jpg&quot; border=&quot;0&quot;&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; For one hour I stood there, with two concurrent 5 second abilities attracting attention.&amp;nbsp; No agent attack.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; Seriously - this is one of many bits of content that is simply irrelevant.&amp;nbsp; Make the agents attack.&amp;nbsp; 5 mins is too long in an untagged area - especially when using abilities that attract attention.&amp;nbsp; Otherwise, I and many others simply won&amp;#39;t bother.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;My entire system chat was full of those threats. Ridiculous. I know the chances go down as you level - but I don&amp;#39;t think they should ever be this low.&lt;/p&gt;</description>
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<pubDate>Sat, 22 Sep 2007 22:27:29 GMT</pubDate>
<author>Ntrails</author>
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<title>NPCs going walk about!(8)</title>
<description>K, this is really to be getting a pain. I&amp;#39;ve started to level a new character, I&amp;#39;ve been mostly doing Archive Missions.&lt;br /&gt;However, on most of them, if i take a step out from a Mission Zone (To regen HP from fighting NPCs) they seem to walk out of&lt;br /&gt;the Mission Zone. You can catch a few of &amp;#39;em, but if you have a Mission: Where you&amp;#39;ve got to kill all the bad guys, you get like 8 of them walking out the bloody door and you can NEVER kill them all in time, when their out walking in the street that is. But, yeah. It&amp;#39;s really getting to be a pain.&lt;br /&gt;</description>
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<pubDate>Sat, 22 Sep 2007 07:18:02 GMT</pubDate>
<author>Weskie</author>
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<title>Unofficial MxO NPC EXPLOIT tread(73)</title>
<description>Please wrie down every possible exploit that most if not all NPCs use in the game. &lt;br&gt; I can start with a few.&amp;nbsp; &lt;br&gt; Apperantly NPCs don&amp;#39;t have timers when trying to interlock since I see all over the message that I didnt get in interlock.&lt;br&gt; When NPCs (*mostly docs) are powereless, they can heal. &lt;br&gt; NPCs &amp;#39;magically&amp;#39; know when u enter the mision area and shoot at you from behind the walls.&lt;br&gt; NPCs can shoot trough objects.&lt;br&gt; NPCs have 3 trees load at once, most common are duelist+hacker+MA (aikido mostly) again all at the same time fully lvled.&lt;br&gt; NPCs like very much to take a walk outside the mission area whenever they want. Ain&amp;#39;t that good actually.&lt;br&gt; Some docs can seem overpowered when healing 700-900 dmg at once. This one I am not so sure of.&lt;br&gt; &lt;br&gt; &amp;nbsp;Well that&amp;#39;s all i can come up with now.&lt;br&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; /Swim&lt;br&gt; </description>
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<pubDate>Fri, 21 Sep 2007 02:15:18 GMT</pubDate>
<author>The Leo</author>
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<title>Sploit or Bug?(5)</title>
<description>so i was noticing during my 2 week hacker load period that sometimes you&amp;#39;ll land a Code Freeze 1.0/2.0&amp;nbsp; The enemy sometimes doesnt root. Ive seen sometimes where i pacify him, or root him/her and they can still run at full speed like it was nothing and sometimes even HJ.&amp;nbsp; Anyone noticed this?&lt;br /&gt;</description>
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<pubDate>Fri, 21 Sep 2007 00:23:08 GMT</pubDate>
<author>GirlyGurl84</author>
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<title>Question about the N30 Agent Data Miner Spawn(6)</title>
<description>So I pick up my data miner gear and get to mining yesturday and I get this nice spawn of N30 agents, I think to myself Yes I can get some quick silver frags score. I interlock one of them and then suddenly there are about 12 or so n30 agents around me.&amp;nbsp; I was very suprised and got slaughtered rather quickly. &lt;br /&gt;&lt;br /&gt;My question is this, is the spawn timer all wonky for this drop or is this operating as intended cause I deffinatly remember that it was waves of level 51&amp;#39;s or 52&amp;#39;s attacking you and about 9 of them in total in waves of 3. This is 53&amp;#39;s and 54&amp;#39;s in waves of 4 every 5 seconds. a little bit of a kick in the hardness level to say the least.&lt;br /&gt;</description>
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<pubDate>Wed, 12 Sep 2007 11:40:32 GMT</pubDate>
<author>Mitrios</author>
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<title>Downtown Lag(73)</title>
<description>&lt;p&gt;Hey all, we have changed how the world&amp;#39;s region servers are carving up the different districts for some internal reasons. However I would most definately I like some players hitting downtown to see if we can get our problem to show up so we can observe the server behaviors on each of the world instances.&lt;/p&gt;&lt;p&gt;A note here, all previously made maps for the Lag areas of Downtown will no longer be accurate if the problem is still present (more than likely). &lt;/p&gt;&lt;p&gt;Thanks everyone.&lt;/p&gt;</description>
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<pubDate>Wed, 5 Sep 2007 11:30:34 GMT</pubDate>
<author>9mmfu</author>
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<title>Your block has healed your Dazed(9)</title>
<description>&lt;img src=&quot;http://img.photobucket.com/albums/v60/Roukan/Pics/picture_354.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;o_O</description>
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<pubDate>Tue, 28 Aug 2007 08:16:56 GMT</pubDate>
<author>Roukan</author>
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