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<title>Latest posts for the topic &quot;To All the Gunmen Out There&quot;</title>
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<description>Latest messages posted in the topic &quot;To All the Gunmen Out There&quot;</description>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;20136098 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;HostileIntention wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It seems to work..&lt;br&gt; &lt;br&gt; =[&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Thats red aura/code thing looks cool.&lt;/p&gt;&lt;p&gt;Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;Not to disappoint but I generally don&amp;#39;t duel or pvp with my admin&amp;nbsp;RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.&lt;br&gt; &lt;/blockquote&gt;Awww &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; </description>
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<pubDate>Fri, 4 May 2007 10:06:53 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;20136098 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;HostileIntention wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;It seems to work..&lt;br&gt; &lt;br&gt; =[&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Thats red aura/code thing looks cool.&lt;/p&gt;&lt;p&gt;Next time your on Syntax 9mmfu, look out for SolidRevolver, always willing to test my skills &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;Not to disappoint but I generally don&amp;#39;t duel or pvp with my admin&amp;nbsp;RSI. I only do so for special occassions, like in the image HT posted he had just won a tournament so I gave him to option if he wanted.&lt;br&gt; &lt;/blockquote&gt;Awww &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Wouldn&amp;#39;t happen to be dueling the winner of the&amp;nbsp;Gunman section on the&amp;nbsp;recursion olympics? =P</description>
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<pubDate>Sat, 5 May 2007 02:03:55 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Avalod wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;If you want some decent balance equipment this is what i normally wear. Though some people say for me to swap out the Trench for Area K. I prefer to differ for reasons resistance wise and look&amp;#39;s wise.&lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Light Cyan Yoshi street shirt *level 43*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Ball Acc (2%)&lt;br&gt; Thrown, Viral, Ballistic Resictances (28pts)&lt;br&gt; Movement Speed (2%)&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Commando Beret *level 43*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Ball Acc (1%) &lt;br&gt; Melee, Thrown, ballistic Resistance (28pts)&lt;br&gt; Determin (2%)&lt;br&gt; Healing (1%)&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Yellow Silver Shard Sunglass *level 49*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Ball Acc (2%)&lt;br&gt; Inititave (2%)&lt;br&gt; Ballistic, Melee, Viral Resistance&amp;#39;s (32pts)&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Brown Misene Pannel Trench *level 50*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Ball Acc (3%)&lt;br&gt; Melee, Thrown, Viral Resistances (33pts)&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Barrel Head Gauntlet&amp;#39;s *level 46*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Thrown Resistance Bonus (3%)&lt;br&gt; Viral, Melee, Thrown Ressistances (30pts)&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Light Purple/Green Hosh Chap Pants *47*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Ball Acc (3%)&lt;br&gt; Thrown, Ballistic, Viral Resistances (31pts)&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Magenta Stripped Dada Shoes&lt;/b&gt;&lt;br&gt; &lt;br&gt; Thrown Defense Bonus (2%)&lt;br&gt; Melee Resistance Bonus (2%)&lt;br&gt; Thrown Resistance Bonus (1%)&lt;br&gt; Melee, Viral, Ballistic Resistances (33pts)&lt;br&gt; &lt;br&gt; And pretty much survive really well if i know what to do with and when a certain ammount of pvp&amp;#39;ers from different org&amp;#39;s are going at it.&lt;br&gt; &lt;br&gt; If your on syntax server and interested in the gear set let me know ill craft a a set or two for you.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; No Squad Leaders or Seraphims, I admire your choice to go against the norm.&lt;/p&gt;&lt;p&gt;I with my choice have 80% Accuracy and 90% Damage, so with my load I can dismantle people very quickly and the resistances (Particularly Thrown) doesn&amp;#39;t take affect.&lt;/p&gt;&lt;p&gt;*NOTE* This doesn&amp;#39;t include Godgiver who always kicks my behind &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Well I thank you for my choice but allow me to go in more detail with this image of the bonus resistances I have when wearing that particular clothing set&lt;br&gt; &lt;br&gt; &lt;img src=&quot;http://img248.imageshack.us/img248/1389/statgm7.png&quot; border=&quot;0&quot;&gt;&lt;br&gt; &lt;br&gt; Now as you can see all resistances are either 150 on the spot or above 150, and as you can tell by this I would rather have an even balance of things. Than have just one resistance higher than the other&amp;#39;s. Some may say im doing a stupid thing by doing this.. but i beg to differ, Due to if you have oh say melee shot down in the 90 dbl digits itil be so easy for dmg to be dealt if in close combat. along with any other type of attack if in dbl digits for resistance.&lt;br&gt; &lt;br&gt; Hope that sorta explains why I choose the gear i go with.&lt;br&gt; </description>
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<pubDate>Sat, 5 May 2007 07:20:35 GMT</pubDate>
<author>Avalod</author>
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<title>Re:To All the Gunmen Out There</title>
<description>Keep a couple of sets of clothes, then depending on the circumstances change to match your enemy.&amp;nbsp; Your current technique is good for when there are all sorts of enemies after you, then again in those situations it doesn&amp;#39;t really matter does it &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp;&amp;nbsp; It is all aobut picking your battles and having a good team to back you up.&amp;nbsp; Clothes only make a difference when you facing 1 or 2 enemies.&lt;br&gt; &lt;br&gt; &amp;nbsp;&lt;br&gt; </description>
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<pubDate>Sat, 5 May 2007 23:40:00 GMT</pubDate>
<author>personlll </author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;Avalod wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Enhanced Barrel Head Gauntlet&amp;#39;s *level 46*&lt;/b&gt;&lt;br&gt; &lt;br&gt; Thrown Resistance Bonus (3%)&lt;br&gt; Viral, Melee, Thrown Ressistances (30pts)&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn&amp;#39;t have them.&lt;br&gt; &lt;br&gt; I highly recommend you change the gloves you use.&lt;br&gt; </description>
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<pubDate>Sun, 6 May 2007 02:46:47 GMT</pubDate>
<author>Pylat</author>
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<title>Re:To All the Gunmen Out There</title>
<description>Which is why I choose rifleman / Sniper in the first place. Hit - Run - Hide - Rinse - Repeat. Helps also lure some of the pvp&amp;#39;ers out away from the main mob so they can get mobbed by our mob and not us being mobed by there&amp;#39;s =P&lt;br&gt; </description>
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<pubDate>Sun, 6 May 2007 05:21:38 GMT</pubDate>
<author>Avalod</author>
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<title>Re:To All the Gunmen Out There</title>
<description>It all depnds what load I&amp;#39;m using and what the stuation, enemy is, I&amp;#39;ll switch clothes and LO&amp;#39;s a couple times during pvp if the situation allows.&amp;nbsp; Also keep i mind that I wear very different clothing for duels and such.&amp;nbsp; But here is a good general usage gunman pvp rig:&lt;br&gt; &lt;br&gt; &lt;b&gt;Sakura Ninja Bandana&lt;br&gt; &lt;/b&gt;Melee and Ballistic Damage Resistance (25pts)&lt;br&gt; Viral Defense Bonus (4%)&lt;br&gt; Innerstrength Regeneration Rate (15%)&lt;br&gt; &lt;br&gt; &lt;b&gt;Widow&amp;#39;s Moor Lenses&lt;br&gt; &lt;/b&gt;Initiative Bonus (3%)&lt;br&gt; Virus Radius (3%)&lt;br&gt; Innerstrength Regen Rate (15%)&lt;br&gt; Health Regen Rate ( 15%)&lt;br&gt; Powerless Duration Bonus (4%)&lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Rocawear Maroon Seaman Jacket with Detailed Jeans&lt;br&gt; &lt;/b&gt;Ballistic Defense Bonus (3%)&lt;br&gt; Melee, Thrown and Viral Damage Resistance (33pts)&lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Olive/Tan Machello Jacket and Tie&lt;/b&gt;&lt;br&gt; Ballistic Accuracy Bonus (2%)&lt;br&gt; Melee, Ballistic and Thrown Damage Resistance (30pts)&lt;br&gt; Melee Resistance Bonus (2%)&lt;br&gt; &lt;br&gt; &lt;b&gt;Enhanced Barrelhead Gauntlets&lt;br&gt; &lt;/b&gt;Ballistic Accuracy Bonus (3%)&lt;br&gt; Melee, Thrown and Viral Damage Resistance (29pts)&lt;br&gt; &lt;b&gt;&lt;br&gt; Enhanced Light Purple/Green Hosh Chap Pants&lt;/b&gt;&lt;br&gt; Ballisitic Accuracy Bonus (3%)&lt;br&gt; Ballistic, Thrown and Viral Damage Resistance (31pts)&lt;br&gt; &lt;br&gt; &lt;b&gt;Seraphim Shoes&lt;br&gt; &lt;/b&gt;Um, don&amp;#39;t feel like writin&amp;#39; these down =P&lt;br&gt; &lt;br&gt; For guns in interlock I usually go with Twin FM-1100 Magnums for any class but MKT, the slight accuracy bonus of Bedlam make MKT a tad easier to handle as gunmen most often are outrolled by this class.&lt;br&gt; &lt;br&gt; Out of interlock I&amp;#39;ll either use Clamors or a Kessay AR1&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 5 Jun 2007 16:54:46 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;Arcanoloth wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Avalod wrote:&lt;br&gt; &lt;br&gt; Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn&amp;#39;t have them.&lt;br&gt; &lt;br&gt; I highly recommend you change the gloves you use.&lt;br&gt; &lt;/blockquote&gt;Um since when are the Thrown Resistance Bonuses broken?&lt;br&gt; </description>
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<pubDate>Tue, 5 Jun 2007 17:04:44 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Arcanoloth wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Avalod wrote:&lt;br&gt; &lt;br&gt; Right now thrown resistance bonuses are broken and do absolutely nothing, I would consider investing in different gloves. And even if they fixed thrown resistance you need to be using Calm Mind, Calm Body to get any advantage out of them and even then it would only be ~2 extra points of thrown resistance for 20 seconds compared to if you didn&amp;#39;t have them.&lt;br&gt; &lt;br&gt; I highly recommend you change the gloves you use.&lt;br&gt; &lt;/blockquote&gt;Um since when are the Thrown Resistance Bonuses broken?&lt;br&gt; &lt;/blockquote&gt;Can&amp;#39;t remember when they haven&amp;#39;t been in CR2.&lt;br&gt; &lt;br&gt; 75 + 75 (.33) =/= 75&lt;br&gt; &lt;br&gt; &lt;img src=&quot;http://i15.tinypic.com/54oexjp.jpg&quot; border=&quot;0&quot;&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 5 Jun 2007 17:24:49 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;p&gt;You would be confusing the Engine with the Turbo Charger Bayamos.&lt;/p&gt;&lt;p&gt;Calm Mind, Calm Body adds directly to your attribute while the bonus you have highlighted on the Bonus window is the Influence version.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Thrown Resistance = Attribute&lt;/li&gt;&lt;li&gt;Thrown Resistance Bonus = Influence&lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Tue, 5 Jun 2007 17:40:12 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:To All the Gunmen Out There</title>
<description>Ah. Then are the other resistance abilities NOT supposed to be granting above 75 pts?&lt;br&gt; &lt;br&gt; When I have a Viral Resistance Bonus of 76%, Empty Mind grants 131 pts of resistance. 75 + .76 (75) = 132. The influence appears to be applied somewhat.&lt;br&gt; &lt;br&gt; &lt;img src=&quot;http://i11.tinypic.com/4pww3yd.jpg&quot; border=&quot;0&quot;&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 5 Jun 2007 18:03:35 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:To All the Gunmen Out There</title>
<description>The Attribute numbers visible in the bonus panel already have any influence bonus calculated into them. </description>
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<pubDate>Wed, 6 Jun 2007 07:24:50 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:To All the Gunmen Out There</title>
<description>I think what he is trying to say is that Thrown Resistance Bonus does not properly apply to the skill Calm Mind, Calm Body.&amp;nbsp; Each of the 4 Awakened Resistance skills has a base of 75, and it appears that CMCB won&amp;#39;t go above 75.&amp;nbsp; &lt;br&gt; &lt;br&gt; I have not tested this myself.&lt;br&gt; </description>
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<pubDate>Wed, 6 Jun 2007 08:46:55 GMT</pubDate>
<author>ZaneZavin</author>
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<title>Re:To All the Gunmen Out There</title>
<description>I&amp;#39;ve been wondering this for a while, and I&amp;#39;m not sure I&amp;#39;ve ever received a straight answer... and since it can be applied to gunman and their clothing choices, what does accuracy apply to?&amp;nbsp; Does&amp;nbsp;accuracy apply to only specials or does it apply to both regular moves (speed, power, grab) and specials?&amp;nbsp; I&amp;#39;ve been told by some that I should quit&amp;nbsp;worrying about using my clothing to buff my accuracy,&amp;nbsp;and I would consider doing it if accuracy only affected my specials, but if it would gimp my attacks all around I&amp;#39;m not so sure...</description>
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<pubDate>Wed, 6 Jun 2007 15:26:33 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:To All the Gunmen Out There</title>
<description>&lt;p&gt;So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.&lt;/p&gt;&lt;p&gt;Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5. &lt;/p&gt;</description>
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<pubDate>Fri, 5 Sep 2008 15:50:39 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.&lt;/p&gt;&lt;p&gt;Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5. &lt;/p&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;span style=&quot;font-size: xx-large;&quot;&gt;=O&lt;/span&gt;&lt;/b&gt;</description>
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<pubDate>Fri, 5 Sep 2008 15:52:06 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.&lt;/p&gt;&lt;p&gt;Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5. &lt;/p&gt;&lt;/blockquote&gt;% Bonuses to thrown resistance from abilities don&apos;t work either, I tested it with the passive bonuses in the proxy trees and it made no difference.</description>
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<pubDate>Fri, 5 Sep 2008 22:28:42 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.&lt;/p&gt;&lt;p&gt;Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5. &lt;/p&gt;&lt;/blockquote&gt;% Bonuses to thrown resistance from abilities don&apos;t work either, I tested it with the passive bonuses in the proxy trees and it made no difference.&lt;/blockquote&gt;&lt;br /&gt;While you&apos;re at it, could you please add thrown def % here and there over all the trees? K thx&lt;br /&gt;&lt;br /&gt;Edit: Why? Because they&apos;re non-existant right now.</description>
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<pubDate>Sat, 6 Sep 2008 01:22:38 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:To All the Gunmen Out There</title>
<description>Specifically, take away the 10% Melee and Ballistic damage bonus in Efficient Code (Seeming that doesn&apos;t help even with debuffs, there are none to damage in that tree) and replace it with thrown defense. Take away the IS Cost modifier bonus in Attack Programming (Again cause there are no debuffs that correspond to it in that tree) and replace it with Thrown Defense.&amp;nbsp; Remove the IS Cost Modifier Bonus in Stand&amp;nbsp;(Again cause there are no debuffs that correspond to it in that tree) off and replace it with Thrown Defense. Remove the Melee Damage bonus in Code Branching&amp;nbsp;(Again cause there are no debuffs that correspond to it in that tree) and replace with Thrown Defense. Remove the Powerless Duration Bonus in Code Shield (Again cause there are no debuffs that correspond to it in that tree) and replace with Thrown Defense.&lt;br /&gt;&lt;br /&gt;That should clean up the hacker tree so that all the % bonuses from abilities will now grant a benefit of some sort, be it through improving debuffs/self buffs or just increasing defense/accuracy/damage. </description>
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<pubDate>Sat, 6 Sep 2008 04:19:37 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Re:To All the Gunmen Out There</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.&lt;/p&gt;&lt;p&gt;Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5. &lt;/p&gt;&lt;/blockquote&gt;=O REPORTED FOR NECRO !&lt;br /&gt;&lt;br /&gt;(Jkn)&lt;br /&gt;&lt;br /&gt;Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.</description>
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<pubDate>Sat, 13 Sep 2008 05:37:43 GMT</pubDate>
<author>Riac</author>
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