<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;What I Really Think, Part One&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;What I Really Think, Part One&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re:Re:Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;odj wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;odj, what a pleasure, and how I shall miss your insights.&amp;nbsp; To quote Raijinn:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;&lt;strong&gt;What happens to all the code/data for The Matrix Online?&lt;br /&gt;&lt;/strong&gt;Sony Online Entertainment and Warner Brothers will retain all of the code and data from The Matrix Online.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can someone open an emulated server for The Matrix Online?&lt;/strong&gt;&lt;br /&gt;Sony Online Entertainment and Warner Brothers hold the copyrights for The Matrix Online stories and data so creating a fan owned and operated emulated MxO server would be against those copyrights.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;SOE and WB own the code and the copyrights and the data for the story.&amp;nbsp; That&amp;#39;s the IP (intellectual property).&amp;nbsp;&amp;nbsp; For you, I&amp;#39;ll append WB next time as well.&amp;nbsp;&amp;nbsp; However, the above renders irrelevant your citation of the old, old box.&amp;nbsp;&amp;nbsp; WB is almost never mentioned in these discussions, and is largely a passive (I would suggest passive-aggressive) co-owner.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;On request of access to high-resolution images etc of MxO for use in creating an advertising campaign for MxO I got this responce from Virrago...&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-family: verdana; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;&quot;&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Our marketing department isn&amp;#39;t allowed to grant you anything since we don&amp;#39;t own the MxO brand. It seems you would have to talk to WBIE.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;You blamed SOE for not doing anything with the Matrix gaming IP and not letting any of the players do anything with it when &lt;span style=&quot;font-style: italic;&quot;&gt;in-fact&lt;/span&gt; they do not own it at all acording to the marketing department.&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;In fact, according to Raijinn they do.&amp;nbsp; If you&amp;#39;re emailing Virrago about an advertising campaign, then that response&amp;nbsp;pre-dates Raijinn&amp;#39;s later, and more up-to-date observations on exactly the same subject.&amp;nbsp;&amp;nbsp;&amp;nbsp; And even if it were accurate, you would have mentioned it in your first response.&amp;nbsp;&amp;nbsp; And what a perfect example of my blog&amp;#39;s last point about the community.&amp;nbsp; Many thanks!&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560720#36300560720</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560720#36300560720</link>
<pubDate>Sun, 31 May 2009 09:11:42 GMT</pubDate>
<author>sugaree</author>
</item>
<item>
<title>Re:Re:Re:Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;And what a perfect example of my blog&amp;#39;s last point about the community.&amp;nbsp; Many thanks!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Always glad to add my special blend of spices to the cesspool!&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560723#36300560723</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560723#36300560723</link>
<pubDate>Sun, 31 May 2009 09:13:51 GMT</pubDate>
<author>odj</author>
</item>
<item>
<title>Re:Re:Re:Re:Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;odj wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;And what a perfect example of my blog&amp;#39;s last point about the community.&amp;nbsp; Many thanks!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Always glad to add my special blend of spices to the cesspool!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&amp;lt;3&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560731#36300560731</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560731#36300560731</link>
<pubDate>Sun, 31 May 2009 09:22:59 GMT</pubDate>
<author>sugaree</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;Yeesh, it&amp;#39;s like watching people argue about the will or who started the fight at Cousin Muriel&amp;#39;s weddding, while Cousin Muriel is on her deathbed -.-&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560768#36300560768</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560768#36300560768</link>
<pubDate>Sun, 31 May 2009 10:38:41 GMT</pubDate>
<author>MatrixRefugee</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;The MxO Community is the MxO Community is the MxO Community is the MxO Community.&lt;/p&gt;&lt;p&gt;There are a hell of a lot of reasons to love this community, and a hell of a lot of reasons to hate it. &amp;nbsp;Each of us do our own fair share of whining, complaining, belly-aching, glory-hogging, flaunting, stealing, etc. &amp;nbsp;And as much as it makes me sick to my stomach to quote someone I personally dislike, Rarebit himself once told me &quot;None of us are angels.&quot;&lt;/p&gt;&lt;p&gt;I don&amp;#39;t care who you are, if you&amp;#39;re a part of what we had here for the last 5 years, you&amp;#39;re family. &amp;nbsp;Whether you&amp;#39;re that close brother, sister, father, mother... &amp;nbsp;or that hateful little punk cousin that likes to be an arse at family outings.&lt;/p&gt;&lt;p&gt;Love us or hate us, we&amp;#39;re all part of the same group. &amp;nbsp;And believe me, I think everyone here could put together a nice long list of people here that make them sick... &amp;nbsp;but I&amp;#39;d rather not walk away from this game in two months, thinking about that.&lt;/p&gt;&lt;p&gt;It&amp;#39;s like going to a loved one&amp;#39;s funeral, only to think back on all of the times they made you want to hit them. &amp;nbsp;It&amp;#39;s disrespectful... and I have more respect for MxO than that, even if I don&amp;#39;t for a lot of people in this community.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560773#36300560773</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560773#36300560773</link>
<pubDate>Sun, 31 May 2009 10:50:17 GMT</pubDate>
<author>Phrack</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;As Bilbo said:&amp;nbsp; &quot;&lt;span style=&quot;font-size: medium;&quot;&gt;I don&amp;#39;t know half of you half as well as I should like, and I like less than half of you half as well as you deserve.&quot;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;That said, there are quite a number of folks in this community that I will be thrilled to never have to hear from again.&amp;nbsp; There are some that I&amp;#39;ll likely not talk to again that I will miss dearly.&amp;nbsp; In the end, I&amp;#39;m a member of several great communities, and we&amp;#39;ll keep gaming together until the end of time.&lt;/span&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560802#36300560802</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560802#36300560802</link>
<pubDate>Sun, 31 May 2009 11:49:18 GMT</pubDate>
<author>Fen</author>
</item>
<item>
<title>Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;MatrixRefugee wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Yeesh, it&amp;#39;s like watching people argue about the will or who started the fight at Cousin Muriel&amp;#39;s weddding, while Cousin Muriel is on her deathbed -.-&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;She was a bastard child anyway. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560807#36300560807</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560807#36300560807</link>
<pubDate>Sun, 31 May 2009 11:54:38 GMT</pubDate>
<author>odj</author>
</item>
<item>
<title>Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;Endomorph wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Every large company works on PVT (Purchase vs Turnover), it might be named differently for other companies but it all relates to the same thing.&lt;/p&gt;&lt;p&gt;For the past few weeks the servers have been empty,miniscule pvp at peak times, just looking at server boards 50% of them are made up of farewell threads.&lt;/p&gt;&lt;p&gt;There werent enough subscriptions providing enough turnover after the cost of personnel,Server hosting and other factors, we werent accumalating enough to keep both Rarebit and Virrago, why we ended up with Virrago over a Developer i&amp;#39;ll never know, of course not meaning any disrepect to Virrago but i feel a Developer is more important then a Community relations manager.&lt;/p&gt;&lt;p&gt;But after you all unsubbed at Rarebits last changes Familar faces kept vanishing from Mara C on a regular basis, which left the servers next to empty these past few weeks, i would be suprised if there were more then 20 active subscriptions.&lt;/p&gt;&lt;p&gt;I feel the final nail in the coffin was hammered in by us the Players who didnt give Rarebit the chance to see what he had planned.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;i agree with you on that last point&amp;nbsp; i think we judge i knew i did as well his new storyline plan and all the only thing i really put SOE to blame is the lack of communication after rarebit step down to where the game was heading i do give credit atleast to SOE for geting alot of the monlith bugs pollished out and i just think to that this game was kinda doomed from the start i felt it could have used another month or two in bet.a and if advertise well it could have been beter i rember when the game came out i think i saw commercials for the game for like a month than they kinda droped of the face of the earth. Im just gonna enjoy the last 2 months though of this game and not worry bout just enjoy what we have left &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560816#36300560816</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560816#36300560816</link>
<pubDate>Sun, 31 May 2009 12:02:24 GMT</pubDate>
<author>nubious81</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;The way I see it, it&amp;#39;s SOE&amp;#39;s fault the game survived, it&amp;#39;s also SOE&amp;#39;s fault the game died. &lt;br /&gt;&lt;br /&gt;It would of been great had it been given the love and attention is sorely deserved.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560855#36300560855</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560855#36300560855</link>
<pubDate>Sun, 31 May 2009 13:16:48 GMT</pubDate>
<author>Sphairo</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Over on my blog, at manifoldmischief.blogspot.com, I&amp;#39;ve written some thoughts about where we are and how we got this way.&amp;nbsp; My own feelings on the subject, at least.&amp;nbsp; They&amp;#39;re not here for several reasons, only one of which is their length.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Finally read it. I was expecting more specific examples. For instance, you mention in the 2nd paragraph about MxO &quot;changed hands several times&quot;. I know it went from &amp;#39;lith to SOE. Did it change hands internally at &amp;#39;lith?&lt;/p&gt;&lt;p&gt;Also, the qualifications of Chadwick; I know he has done comics for decades. I remember Concrete from elementary school. I&amp;#39;m 30 later this year. He also helped the W bros. conceptualize a lot of the details of the movies. Then there is his Matrix comics in Vol.1 and 2.&lt;/p&gt;&lt;p&gt;Personally, I think he was qualified. However, I didn&amp;#39;t like all things he brought into the Matrix Universe. The lazers were just the first things that came to mind.&lt;/p&gt;&lt;p&gt;I look forward to your next post. ETA?&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560880#36300560880</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300560880#36300560880</link>
<pubDate>Sun, 31 May 2009 14:03:43 GMT</pubDate>
<author>Vesuveus</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;Rarebit and the &quot;hack&quot; thing were seperate, isolated incidents.&lt;/p&gt;&lt;p&gt;Aside from that, this is a classic flamebait.&lt;/p&gt;&lt;p&gt;Thanks for trying to get me banned for a minute joke about the Church of Latter Day Saints. Your contributions to the community have been &lt;span style=&quot;font-style: italic;&quot;&gt;monumental&lt;/span&gt;.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300561344#36300561344</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300561344#36300561344</link>
<pubDate>Mon, 1 Jun 2009 06:51:09 GMT</pubDate>
<author>Neoteny</author>
</item>
<item>
<title>Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Over on my blog, at manifoldmischief.blogspot.com, I&amp;#39;ve written some thoughts about where we are and how we got this way.&amp;nbsp; My own feelings on the subject, at least.&amp;nbsp; They&amp;#39;re not here for several reasons, only one of which is their length.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Finally read it. I was expecting more specific examples. For instance, you mention in the 2nd paragraph about MxO &quot;changed hands several times&quot;. I know it went from &amp;#39;lith to SOE. Did it change hands internally at &amp;#39;lith?&lt;/p&gt;&lt;p&gt;Also, the qualifications of Chadwick; I know he has done comics for decades. I remember Concrete from elementary school. I&amp;#39;m 30 later this year. He also helped the W bros. conceptualize a lot of the details of the movies. Then there is his Matrix comics in Vol.1 and 2.&lt;/p&gt;&lt;p&gt;Personally, I think he was qualified. However, I didn&amp;#39;t like all things he brought into the Matrix Universe. The lazers were just the first things that came to mind.&lt;/p&gt;&lt;p&gt;I look forward to your next post. ETA?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Well I know Sega had something to do with it, and there was some other company i just cant remember its dam name, something like Bioware or Bio something another which was during the very early stages of Beta, then it went to Warner bros then to soe.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300561487#36300561487</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300561487#36300561487</link>
<pubDate>Mon, 1 Jun 2009 10:38:45 GMT</pubDate>
<author>Ic3b3rg</author>
</item>
<item>
<title>Re:Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;Ic3b3rg wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Over on my blog, at manifoldmischief.blogspot.com, I&amp;#39;ve written some thoughts about where we are and how we got this way.&amp;nbsp; My own feelings on the subject, at least.&amp;nbsp; They&amp;#39;re not here for several reasons, only one of which is their length.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Finally read it. I was expecting more specific examples. For instance, you mention in the 2nd paragraph about MxO &quot;changed hands several times&quot;. I know it went from &amp;#39;lith to SOE. Did it change hands internally at &amp;#39;lith?&lt;/p&gt;&lt;p&gt;Also, the qualifications of Chadwick; I know he has done comics for decades. I remember Concrete from elementary school. I&amp;#39;m 30 later this year. He also helped the W bros. conceptualize a lot of the details of the movies. Then there is his Matrix comics in Vol.1 and 2.&lt;/p&gt;&lt;p&gt;Personally, I think he was qualified. However, I didn&amp;#39;t like all things he brought into the Matrix Universe. The lazers were just the first things that came to mind.&lt;/p&gt;&lt;p&gt;I look forward to your next post. ETA?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Well I know Sega had something to do with it, and there was some other company i just cant remember its dam name, something like Bioware or Bio something another which was during the very early stages of Beta, then it went to Warner bros then to soe.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; The game was always developed by Monolith, according to all the interviews I&amp;#39;ve read (including one with Toby Raigaini where he talks about going to Eon in 2001, I believe, to throw their idea of a Matrix MMO past the Wachowskis).&amp;nbsp; Warner Bros. and Ubisoft were originally going to co-publish the game, but Ubisoft dropped out (some believe this was a reaction to how the sequels were received by the general public, but they dropped Uru Online at around the same time and pretty much pulled out of the MMO market altogether).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; By E3 2004, it was announced that the new co-publisher of the game would be Sega.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300561490#36300561490</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300561490#36300561490</link>
<pubDate>Mon, 1 Jun 2009 10:47:05 GMT</pubDate>
<author>Othinn1</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;Awesome read, sugaree.&amp;nbsp; Anxiously awaiting Part II...&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564356#36300564356</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564356#36300564356</link>
<pubDate>Thu, 4 Jun 2009 20:25:44 GMT</pubDate>
<author>Soulfire1</author>
</item>
<item>
<title>Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;Endomorph wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;But after you all unsubbed at Rarebits last changes Familar faces kept vanishing from Mara C on a regular basis, which left the servers next to empty these past few weeks, i would be suprised if there were more then 20 active subscriptions.&lt;/p&gt;&lt;p&gt;I feel the final nail in the coffin was hammered in by us the Players who didnt give Rarebit the chance to see what he had planned.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;The beginning of the end was when Rare decided to reinvent the wheel and change a dynamic, constatly evolving storyline-based game into a static griding-based game.&amp;nbsp; I understand his problem (overdoing it to the point of burnout), but I feel his cure was worse than the ailment.&amp;nbsp; He could have just toned things down like doing one weekly event instead of five.&amp;nbsp; But, he tried to change MxO into World of MatrixCraft overninght.&amp;nbsp; And thats the antithesis of why most of us became attracted to this game in the first place.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Big surprise it didn&amp;#39;t work out.&amp;nbsp; When he stopped Live Events alltogether (I dont count the monthly Polyvinyl board meetings), thats when things started to fall apart.&lt;/p&gt;&lt;p&gt;I dont even know if, had Rare stayed on and clung stubbornly to his New Approach, we wouldn&amp;#39;t have had the same outcome (albeit the game might have ended a little later).&lt;/p&gt;&lt;p&gt;Rare was a great asset to this community and did some fantastic things for us, but not everything is black and white.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564374#36300564374</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564374#36300564374</link>
<pubDate>Thu, 4 Jun 2009 21:17:13 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;Mathalos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The way I see it is, if SOE had not bought the Matrix Online, we would of closed down in August of 2005. They took the initiative to buy a game that had already lost 20 million. I don&amp;#39;t blame them for not putting a lot of money into the game. No business in their right mind would put money into a product that is not going to give them any profit back. That&amp;#39;s like saying Microsoft should continue to update Windows 98 just because a few people still use it. Microsoft moves onto products that make them money like any other business does. SOE chose to keep Rarebit hired to continue development on the game for the past few years. I want to thank SOE for the last four years and I want to thank them for not giving up on us sooner, because I know they very well could have. A first impression lasts forever, and the Matrix Online did not get a good one. We can not blame SOE for what happened to this game, the fate of this game was decided before it was even launched.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I disagree that the fate was decided before it was launched.&lt;/p&gt;&lt;p&gt;Sure, the fickle public and overhyped expectations were terrible but not fatal blows.&amp;nbsp;&lt;/p&gt;&lt;p&gt;But when it comes to SOE, as Fen said somewhere else, we paid for a service not a favor.&lt;/p&gt;&lt;p&gt;And, you play the hand that&amp;#39;s dealt you.&amp;nbsp; Don&amp;#39;t give up before you even start.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564376#36300564376</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564376#36300564376</link>
<pubDate>Thu, 4 Jun 2009 21:22:05 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Over on my blog, at manifoldmischief.blogspot.com, I&amp;#39;ve written some thoughts about where we are and how we got this way.&amp;nbsp; My own feelings on the subject, at least.&amp;nbsp; They&amp;#39;re not here for several reasons, only one of which is their length.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;BTW I really appeciate your article, although I disagree about the community.&amp;nbsp; Sometimes the truth hurt and we knew that this day would come had we kept going in the same direction.&amp;nbsp; I wish I had been wrong.&amp;nbsp; I apologize for lashing out at some of the pollyanna/seenoevil crowd.&amp;nbsp; I just saw this disaster coming miles away, and it really frustrated me.&amp;nbsp; I can assure you I take no pleasure whatsoever in seeing where we are now.&lt;/p&gt;&lt;p&gt;Also, I loved your Sugar Shack&amp;nbsp;Neighborhood&amp;nbsp;Contact articles!&amp;nbsp; I was a big fan &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp; Someone today on another thread was asking what happened to them.&amp;nbsp; I&amp;#39;ll try to find that post if you havent already.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564377#36300564377</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564377#36300564377</link>
<pubDate>Thu, 4 Jun 2009 21:32:13 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;Nice take on everything, sugaree.&amp;nbsp; I like reading about other&amp;#39;s opinions.&amp;nbsp; Even though we didn&amp;#39;t meet from being on separate servers, you were a presance on the forums and we will all remember the work you put into your summaries for us lazy folk who couldn&amp;#39;t seem to do all the contact missions.&amp;nbsp; *thumbs up*&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Personally I think I put most of the blame for the game&amp;#39;s condition on WB and Monolith first and foremost.&amp;nbsp; As we know in the beginning they found the game costed too much and the fact they gave it only four months is testament to the fact that WB thought it was going to be a massive money-maker to cash in on.&amp;nbsp; After they saw otherwise, instead of scaling back (slim the LET, program more static content, slim large Dev team down, ect...) they auctioned it off to the highest bidder.&amp;nbsp; not to mention people urged monolith in beta to not only take time to add more content, but fix some bugs, they didn&amp;#39;t listen.&amp;nbsp; Without SOE MxO would already be dead.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;That doesn&amp;#39;t mean SOE wasn&amp;#39;t at fault either.&amp;nbsp; Communication between Walrus and Virrago (or whomever) should have been better.&amp;nbsp; SOE should have programmed more static content and not bothered with CR2.&amp;nbsp; they could have limited IL combat to one-on-one withouty CR2.&amp;nbsp; They could have stripped all the buffs off the clothes and made clothing stets or find a way to give more clothing choices without CR2.&amp;nbsp; I wouldn&amp;#39;t have taken as long and other things could have been worked on as well.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Once i saw that WB was selling this game to SOE, I knew the game was done for.&amp;nbsp; I didn&amp;#39;t realize it would have took this long to die.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564401#36300564401</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300564401#36300564401</link>
<pubDate>Thu, 4 Jun 2009 23:20:41 GMT</pubDate>
<author>Trayden</author>
</item>
<item>
<title>Re:What I Really Think, Part One</title>
<description>&lt;p&gt;I had to be shoved in the direction of your blog, Sugaree, by my long-time friend, Soulfire, and I&amp;#39;m glad that I made the effort to read it.&amp;nbsp; Blogs are usually mind-numbingly boring diatribes of self-indulgence . . . which is why I&amp;#39;d rather stick needles in my eyes than read them . . . but everything you had to say, Sugaree, was spot on.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Unfortunately, your comments, our feelings, and many, many, anguished cries for help have fallen on deaf ears over the years, and now we are being forcefully disconnected with no recourse.&lt;/p&gt;&lt;p&gt;As for &lt;strong&gt;&lt;em&gt;my&lt;/em&gt;&lt;/strong&gt; feelings about SOE . . . well, when they said &lt;strong&gt;&lt;em&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&quot; We Have Your Game &quot;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; it always did sound more like a ransom note from kidnappers rather than a marketing slogan.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300565040#36300565040</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300565040#36300565040</link>
<pubDate>Sat, 6 Jun 2009 10:20:58 GMT</pubDate>
<author>CountZero_MxO</author>
</item>
<item>
<title>Re:Re:Re:Re:What I Really Think, Part One</title>
<description>&lt;p&gt;&lt;cite&gt;Othinn1 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Ic3b3rg wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;sugaree wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Over on my blog, at manifoldmischief.blogspot.com, I&amp;#39;ve written some thoughts about where we are and how we got this way.&amp;nbsp; My own feelings on the subject, at least.&amp;nbsp; They&amp;#39;re not here for several reasons, only one of which is their length.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Finally read it. I was expecting more specific examples. For instance, you mention in the 2nd paragraph about MxO &quot;changed hands several times&quot;. I know it went from &amp;#39;lith to SOE. Did it change hands internally at &amp;#39;lith?&lt;/p&gt;&lt;p&gt;Also, the qualifications of Chadwick; I know he has done comics for decades. I remember Concrete from elementary school. I&amp;#39;m 30 later this year. He also helped the W bros. conceptualize a lot of the details of the movies. Then there is his Matrix comics in Vol.1 and 2.&lt;/p&gt;&lt;p&gt;Personally, I think he was qualified. However, I didn&amp;#39;t like all things he brought into the Matrix Universe. The lazers were just the first things that came to mind.&lt;/p&gt;&lt;p&gt;I look forward to your next post. ETA?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Well I know Sega had something to do with it, and there was some other company i just cant remember its dam name, something like Bioware or Bio something another which was during the very early stages of Beta, then it went to Warner bros then to soe.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; The game was always developed by Monolith, according to all the interviews I&amp;#39;ve read (including one with Toby Raigaini where he talks about going to Eon in 2001, I believe, to throw their idea of a Matrix MMO past the Wachowskis).&amp;nbsp; Warner Bros. and Ubisoft were originally going to co-publish the game, but Ubisoft dropped out (some believe this was a reaction to how the sequels were received by the general public, but they dropped Uru Online at around the same time and pretty much pulled out of the MMO market altogether).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; By E3 2004, it was announced that the new co-publisher of the game would be Sega.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Ah Ubisoft that was it.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300565104#36300565104</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028812&amp;post_id=36300565104#36300565104</link>
<pubDate>Sat, 6 Jun 2009 15:33:15 GMT</pubDate>
<author>Ic3b3rg</author>
</item>
</channel>
</rss>