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<title>Latest posts for the topic &quot;MegaCity Times - Kung Fu Guide&quot;</title>
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<title>MegaCity Times - Kung Fu Guide</title>
<description>&lt;p&gt;MegaCity Times&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.themegacitytimes.com/kungfuguide.htm&quot;&gt;KungFu Guide&lt;br /&gt;&lt;/a&gt;MegaCity Times brings you a guide to becoming a great KungFu Martial Artist.&lt;/p&gt;</description>
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<pubDate>Fri, 12 May 2006 01:35:41 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>Pretty good, although I&apos;d like to add:&lt;br&gt;&lt;ul&gt;&lt;li&gt;KF&apos;s Versitility in an open PvP situation thanks to having all three states covered.&lt;/li&gt;&lt;br&gt;&lt;li&gt;MA Prowess could use a better explanation: i.e. &amp;quot;MA Prowess isn&apos;t just +25 Damage to each of your attacks, since IL rounds take 4s, whatever the buff does is multiplied by four.&amp;quot;&lt;/li&gt;&lt;br&gt;&lt;li&gt;You could also add a screeny of the KF GM itself (since that&apos;s arguably more useful then a shot of the ability proper).&lt;/li&gt;&lt;br&gt;&lt;li&gt;Even considering its versitlity, KF does lean towards speed because of WDD+DMS, so the whole Speed / Grab / Speed example is good. (Although I love my Grab.)&lt;/li&gt;&lt;/ul&gt;Still, good stuff Aqua &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;.</description>
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<pubDate>Fri, 12 May 2006 01:44:31 GMT</pubDate>
<author>Cal</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Yea, you forgot to mention Dim Mak Strike for speed. But that would be it...</description>
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<pubDate>Fri, 12 May 2006 06:57:17 GMT</pubDate>
<author>zeroone506</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>long live the Mega City Times &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 12 May 2006 11:42:01 GMT</pubDate>
<author>Tiango</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>Stay tuned for Issue 02, which will have a comprehensive Duelist guide. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 12 May 2006 12:11:50 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;A good overview of Kung Fu but you may want to add the following corrections and details:&lt;/P&gt;
&lt;br&gt; &lt;P&gt;You can&apos;t buy the Kung Fu ability from an operative vendor. None of them have it. Craft it or find a Martial Arts vendor.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;The Block stance also regens Inner Strength at a rate of 10 pts per round in interlock.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Martial Arts Prowess&amp;nbsp;buffs melee damage&amp;nbsp;1 point&amp;nbsp;per every two levels (max at level 50&amp;nbsp;is 25 pts). This is not an addition in the damage equation, it is a factor that substantially increases damage way beyond just adding points to damage. So at level 4 when you can first use it,&amp;nbsp;it buffs&amp;nbsp;melee damage by 2 points&amp;nbsp;while Intensify Damage&amp;nbsp;buffs melee and ballistic damage&amp;nbsp;by 1 point (and can be used from the moment a redpill first jacks in).&amp;nbsp;MAP an ID&amp;nbsp;don&apos;t stack but it is effective&amp;nbsp;to&amp;nbsp;use both in rotation, even at higher levels where clothing buffs for melee damage bonus are highly sought after to acquire just&amp;nbsp;1 more point of melee damage.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;You can also use Martial Arts Prowess from outside Interlock to buff melee damage on Free Fire Melee attacks.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Speed causes Dazed, Power causes Staggered and Grab causes Unbalanced. All have a 30% chance of inducing their relative states.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05.19.2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;03:46 PM&lt;/SPAN&gt;
&lt;br&gt; &lt;P&gt;&lt;SPAN class=time_text&gt;I edit everything&lt;/SPAN&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05.19.2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;03:47 PM&lt;/SPAN&gt;&lt;/P&gt;&lt;p&gt;Message Edited by r3spon5e on &lt;span class=date_text&gt;05.19.2006&lt;/span&gt; &lt;span class=time_text&gt;03:54 PM&lt;/span&gt;</description>
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<pubDate>Fri, 19 May 2006 14:46:29 GMT</pubDate>
<author>r3spon5e</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Sweet, looking forward to an SMG Guide.</description>
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<pubDate>Wed, 24 May 2006 18:56:24 GMT</pubDate>
<author>djconan</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>&lt;DIV&gt;&lt;A href=&quot;http://www.themegacitytimes.com/issues/issue01/A5/&quot; target=_blank&gt;link updated&lt;/A&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Sun, 18 Jun 2006 01:54:38 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>&lt;DIV&gt;Brilliant guide, brillaint Format..&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Aqua FTW!&lt;/DIV&gt;</description>
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<pubDate>Wed, 21 Jun 2006 12:22:19 GMT</pubDate>
<author>Emines</author>
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<title>Re: MegaCity Times - Kung Fu Guide</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Emines wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;Brilliant guide, brillaint Format..&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;STRONG&gt;MegaCity Times&lt;/STRONG&gt;&amp;nbsp;FTW!&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;Fixed* &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;All the guides are a great team effort as well as the main MCT project, I certainly wouldnt want to take that credit alone.&lt;/P&gt;</description>
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<pubDate>Thu, 29 Jun 2006 02:54:54 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>&lt;p&gt;I&amp;#39;d love to see this guide but both of the above links only show the Master Knife Thrower Guide. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 21 Jan 2007 01:37:07 GMT</pubDate>
<author>Kakia</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>We have had a few link errors on back issues, I will recreate the individual pages for each guide and link them some point today.</description>
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<pubDate>Sun, 21 Jan 2007 02:27:02 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>Thanks so much. The MKT guide was so good, I&amp;#39;m thinking of switching to knife thrower. &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sun, 21 Jan 2007 03:41:19 GMT</pubDate>
<author>Kakia</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>//Guide link updated</description>
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<pubDate>Sun, 21 Jan 2007 04:21:53 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>Excellent! &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp; Thanks.</description>
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<pubDate>Sun, 21 Jan 2007 09:26:56 GMT</pubDate>
<author>Kakia</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>Very good, except you have forsaken the Dim Mak. Maybe your guides will make people who come into the game thinking the combat system is too simple, think again. When you are using the system intelligently, it feels more like an actual battle than just press buttons, repeat. I haven&amp;#39;t been too much into PvP until recently, but it is the best way to learn how to fight. In the end being a better fighter also helps you defeat npcs more quickly, saving lots of cumulative time.&lt;br&gt; </description>
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<pubDate>Sun, 21 Jan 2007 11:46:20 GMT</pubDate>
<author>Sent</author>
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<title>Re:MegaCity Times - Kung Fu Guide</title>
<description>&lt;p&gt;all links are dead&lt;/p&gt;</description>
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<pubDate>Sun, 22 Feb 2009 18:49:29 GMT</pubDate>
<author>Edvin76</author>
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