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<title>Latest posts for the topic &quot;Decaying Code Archives and Corrupted Code&quot;</title>
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<title>Decaying Code Archives and Corrupted Code</title>
<description>Why is it a decaying code archive gave me like 4 - 5 bars of xp to my level 12. Yet a corrupted code from the level 100 gave me 4 bars of XP?</description>
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<pubDate>Thu, 26 Jun 2008 13:42:22 GMT</pubDate>
<author>PistolZZ</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>Because that is how it was intended.&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 13:50:03 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because that is how it was intended.&lt;br /&gt;&lt;/blockquote&gt;lol so you&amp;#39;re saying that something that takes longer to farm will give less xp and thats the way it was intended??&lt;br /&gt;&lt;br /&gt;40 decaying codes vs 340 decaying codes&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 13:59:09 GMT</pubDate>
<author>flecky</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;flecky wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because that is how it was intended.&lt;br /&gt;&lt;/blockquote&gt;lol so you&amp;#39;re saying that something that takes longer to farm will give less xp and thats the way it was intended??&lt;br /&gt;&lt;br /&gt;40 decaying codes vs 340 decaying codes&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I think a box of taskmaster heads gives the same XP as a box of 01 solider parts.&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:02:33 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;flecky wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because that is how it was intended.&lt;br /&gt;&lt;/blockquote&gt;lol so you&amp;#39;re saying that something that takes longer to farm will give less xp and thats the way it was intended??&lt;br /&gt;&lt;br /&gt;40 decaying codes vs 340 decaying codes&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I think a box of taskmaster heads gives the same XP as a box of 01 solider parts.&lt;br /&gt;&lt;/blockquote&gt;So why has that issue not been raised before? Obviously there needs to be some sort of xp adjustment made for the trade.&amp;nbsp; No waste of dev time there as it only needs to be revised to be inline with the lower trade&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:05:31 GMT</pubDate>
<author>flecky</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;flecky wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;flecky wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Because that is how it was intended.&lt;br /&gt;&lt;/blockquote&gt;lol so you&amp;#39;re saying that something that takes longer to farm will give less xp and thats the way it was intended??&lt;br /&gt;&lt;br /&gt;40 decaying codes vs 340 decaying codes&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I think a box of taskmaster heads gives the same XP as a box of 01 solider parts.&lt;br /&gt;&lt;/blockquote&gt;So why has that issue not been raised before? Obviously there needs to be some sort of xp adjustment made for the trade.&amp;nbsp; No waste of dev time there as it only needs to be revised to be inline with the lower trade&lt;br /&gt;&lt;/blockquote&gt;Yeah, sounds like a good idea. But they&amp;#39;d probably have to spend a &amp;quot;few&amp;quot; hours re-farming both and weigh how long it too to get one set you turn in for XP to balance it with the higher set (Corrupted Code or 01 Taskmaster heads).&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:08:38 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;p&gt;I think they should bump the Corrupted Code to give 10 times more XP than the Decaying Code Archive.&amp;nbsp; There is exactly 8.5 times more Decaying Codes in a Corrupted Code than a Archive, but they should always go with that little extra &amp;quot;buy in bulk&amp;quot; option.&lt;/p&gt;&lt;p&gt;It also offers both an alternative to missions and is well worth the effort in farming and using the Code on something other than the Dana or Headgear.&lt;/p&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:08:42 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I think they should bump the Corrupted Code to give 10 times more XP than the Decaying Code Archive.&amp;nbsp; There is exactly 8.5 times more Decaying Codes in a Corrupted Code than a Archive, but they should always go with that little extra &amp;quot;buy in bulk&amp;quot; option.&lt;/p&gt;&lt;p&gt;It also offers both an alternative to missions and is well worth the effort in farming and using the Code on something other than the Dana or Headgear.&lt;/p&gt;&lt;/blockquote&gt;Yup sounds okay to me.&amp;nbsp; It could possibly meakes the grind that little less mundane&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:14:48 GMT</pubDate>
<author>flecky</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;p&gt;This is stupid basically a waste of time to do then. Can&amp;#39;t we change the XP on the Corrupted code geez.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:38:22 GMT</pubDate>
<author>PistolZZ</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;PistolZZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;This is stupid basically a waste of time to do then. Can&amp;#39;t we change the XP on the Corrupted code geez.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;NO. NEVER.&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:39:21 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;cite&gt;PistolZZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;This is stupid basically a waste of time to do then. Can&amp;#39;t we change the XP on the Corrupted code geez.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;At the moment its better to trade decaying code arcives as opposed to the corruptor frags.&amp;nbsp; Its never a waste of time to farm the decaying codes tho&lt;br /&gt;</description>
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<pubDate>Thu, 26 Jun 2008 14:43:19 GMT</pubDate>
<author>flecky</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>The whole thing needs a bit of a rebalance. That much is obvious.</description>
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<pubDate>Fri, 27 Jun 2008 02:42:27 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Decaying Code Archives and Corrupted Code</title>
<description>&lt;p&gt;The whole corrupted quests needs looking at 2100 decaying code which is about 20 hours total farming time rfor a hat that doesnt really help many builds when compared against the SSR Glasses that takes 2-3 hours to farm and gives is regen acc buffs for every tree and decent resistance.&amp;nbsp; Either the buffs need to be raised maybe add 500pts health or something to make it worth while with a 50% health regen.&amp;nbsp;&amp;nbsp; considering the time it takes to farm one it should be the best item in the game bar the assassins mask.&lt;/p&gt;</description>
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<pubDate>Fri, 27 Jun 2008 05:31:32 GMT</pubDate>
<author>ExternalError</author>
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