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<title>Latest posts for the topic &quot;Thought For Some New Tree&apos;s&quot;</title>
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<description>Latest messages posted in the topic &quot;Thought For Some New Tree&apos;s&quot;</description>
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<title>Thought For Some New Tree&apos;s</title>
<description>&lt;p&gt;I am making this thread simply to come up with some idea&amp;#39;s for a new Operative class tree. i figure i would start it off with the idea of a Sword Smith Tree (The only name i could come up with) with the tree focusing on Wielding/Mastering a Sword.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Now this is just a guess, but from what i have seen CR2.0 is pretty well made, Viral Accuracy/Defense/Resistance and so on. I am wondering if they can do the same thing except make a completely different level, instead of thrown, viral, etc. make it &amp;#39;Swing&amp;#39;. you need to be able to swing a sword to hit someone, i figure that would work out really good.&lt;/p&gt;&lt;p&gt;I have given this thought, for the Defense part, there would be another ability along side the Hyper Block, dodge, etc. only this one would enable ya to wield a small knife/sword to actually be able to defend yourself from a sword attacker.&lt;/p&gt;&lt;p&gt;as for the actual abilities, i am still working on them, but i am only trying to find idea&amp;#39;s for another Operative Tree.&lt;/p&gt;&lt;p&gt;Please post your thoughts about the class tree.&lt;/p&gt;&lt;p&gt;&amp;nbsp;-Kazi4&lt;/p&gt;</description>
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<pubDate>Fri, 6 Jun 2008 16:24:03 GMT</pubDate>
<author>Kazi4</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>Not gonna happen most likely, no animator for the game.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 16:37:02 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Not gonna happen most likely, no animator for the game.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I never said it&amp;#39;s gonna happen or not, i said i am looking for idea&amp;#39;s, stay on topic please.&lt;/p&gt;&lt;p&gt;-Kazi4&lt;/p&gt;</description>
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<pubDate>Fri, 6 Jun 2008 16:38:30 GMT</pubDate>
<author>Kazi4</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>Okay. My idea is that an ability tree such as that is never going to happen.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 17:04:15 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Okay. My idea is that an ability tree such as that is never going to happen.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;You&amp;#39;re still here? </description>
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<pubDate>Fri, 6 Jun 2008 17:09:48 GMT</pubDate>
<author>MxO_Neopill</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Okay. My idea is that an ability tree such as that is never going to happen.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Your &amp;#39;idea&amp;#39; is not on topic, i don&amp;#39;t care if it&amp;#39;s going to happen or not, i want &amp;#39;idea&amp;#39;s&amp;#39; on what to add to the tree &amp;#39;if it were&amp;#39; going to happen. stay on topic.&lt;/p&gt;&lt;p&gt;-Kazi4&lt;/p&gt;</description>
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<pubDate>Fri, 6 Jun 2008 17:15:26 GMT</pubDate>
<author>Kazi4</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;cite&gt;MxO_Neopill wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Okay. My idea is that an ability tree such as that is never going to happen.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;You&amp;#39;re still here? &lt;/blockquote&gt;&lt;br /&gt;&amp;quot;Punked&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No matter what pople say about our new combat system being &amp;quot;Fair and balance&amp;quot; etc the original combat system was the most fun.&amp;nbsp; Another combat revision would drown and already sinking game&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 17:17:11 GMT</pubDate>
<author>DeadCert</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;p&gt;if a new combat system were introduced i would end my subscribtion, CR2.0 has many &amp;#39;unbalance&amp;#39; and &amp;#39;unfair&amp;#39; advatanges over the many different tree&amp;#39;s, go ahead and flame about that, but make another thread to do so. If it takes another combat revision before the creation of another Class Tree, then i am gone forever.&lt;/p&gt;&lt;p&gt;&amp;nbsp;-Kazi4&lt;/p&gt;</description>
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<pubDate>Fri, 6 Jun 2008 17:25:52 GMT</pubDate>
<author>Kazi4</author>
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<title>Thought For Some New Tree&apos;s</title>
<description>omg
&lt;br&gt;
&lt;br&gt; the original post was only about getting the idea across...for a civil discussion
&lt;br&gt;
&lt;br&gt; hence his &quot;Please post your thoughts about the class tree.&quot;
&lt;br&gt;
&lt;br&gt; wasnt asking if it was going to happen..was just setting the idea
&lt;br&gt;
&lt;br&gt; but as usual...the simple minded go straight in for the kill, need i name names?&gt;
&lt;br&gt;
&lt;br&gt; </description>
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<pubDate>Fri, 6 Jun 2008 17:28:33 GMT</pubDate>
<author>TonicLove</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;p&gt;If they were to introduce a melee weapon tree, they could do a &amp;#39;universeal&amp;#39; tree, so the 1 ability will work with a Broadsword, Katana, Pole and whatever Melee Weapons they could think off.&amp;nbsp; Obviously the animation would be different depending on the weapon, so it would add loads of variety with minimal balancing.&lt;br /&gt;They could also have them use the &amp;#39;Melee&amp;#39; stats too, and have it branch off where guns and MA seperate.&lt;/p&gt;&lt;p&gt;I think CR2 could be a lot better if they got shot of those %Bonuses, its those things that are so exploitable and like it or not, 3% does close to nothing.&lt;/p&gt;</description>
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<pubDate>Fri, 6 Jun 2008 17:49:15 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;a href=&quot;http://forums.station.sony.com/mxo/search/search.m?clean=1&amp;amp;query=sword&amp;amp;keywordType=&amp;amp;searchTerms=all&amp;amp;author=&amp;amp;userType=&amp;amp;exactMatch=true&amp;amp;forum=&amp;amp;sortBy=relevance&amp;amp;sortDir=DESC&amp;amp;category=&amp;amp;postTime=&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Search&lt;/a&gt; is your friend.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 02:10:16 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:Thought For Some New Tree&apos;s</title>
<description>&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/search/search.m?clean=1&amp;amp;query=sword&amp;amp;keywordType=&amp;amp;searchTerms=all&amp;amp;author=&amp;amp;userType=&amp;amp;exactMatch=true&amp;amp;forum=&amp;amp;sortBy=relevance&amp;amp;sortDir=DESC&amp;amp;category=&amp;amp;postTime=&quot; target=&quot;_blank&quot;&gt;Search&lt;/a&gt; is your friend.&amp;nbsp; &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I have to say I&amp;#39;m with Cads on this one. The sword idea has been done to death on the forums, hence why you probably didn&amp;#39;t get a great reaction to the original post.&lt;br /&gt;&lt;br /&gt;Personally, I&amp;#39;d like to see more work on the current trees, rather than a new one added, if a choice were given. Although it would be nice to have more options on the MA trees....&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 10:49:15 GMT</pubDate>
<author>Bladepoint</author>
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