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<title>Latest posts for the topic &quot;Sharpshooter and Multi-Fighting... and Cryptography.&quot;</title>
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<description>Latest messages posted in the topic &quot;Sharpshooter and Multi-Fighting... and Cryptography.&quot;</description>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>Honestly, I&amp;#39;d love to have sharpshooter do almost what it used to. That is, to decrease the damage/accuracy done in interlock by guns, unless you have Sharpshooter loaded which negates the effect.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 12:44:17 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;What about sharpshooter being a small temporary accuracy buff for gunmen, and maybe change Multi-fighting&amp;#39;s name to something more appropriate and have the same small temporary accuracy buff but for MAs. Or, have Multi-fighting like temporarily buff an MA&amp;#39;s defenses for a very brief time.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Those are good ideas, but what constitutes as brief time?&lt;/p&gt;&lt;p&gt;If I had to guess/throw a general figure I would say probably no more than 30 seconds, seeing as a good MA can finish a duel in that amount of time with and without an accuracy buff.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;20 seconds or so?&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:02:24 GMT</pubDate>
<author>Zudrag</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>*points at Zudrag&amp;#39;s post count and laughs*&lt;br /&gt;&lt;br /&gt;Ahem...&lt;br /&gt;&lt;br /&gt;you might want to make it more like 12-15 seconds?&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:06:18 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;TheShickle wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Zudrag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;What about sharpshooter being a small temporary accuracy buff for gunmen, and maybe change Multi-fighting&amp;#39;s name to something more appropriate and have the same small temporary accuracy buff but for MAs. Or, have Multi-fighting like temporarily buff an MA&amp;#39;s defenses for a very brief time.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Those are good ideas, but what constitutes as brief time?&lt;/p&gt;&lt;p&gt;If I had to guess/throw a general figure I would say probably no more than 30 seconds, seeing as a good MA can finish a duel in that amount of time with and without an accuracy buff.&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;20 seconds or so?&lt;br /&gt;&lt;/blockquote&gt;If they were to go the accuracy route for this ab, then I would be stuck between the temp acc buff, or something similar to steady aim but with much less of a bonus. &lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:08:41 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>or they could Jack up the memory cost to about 3 and make it a really nice acc buff, with a half-life of about 15 seconds only though.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:11:34 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;or they could Jack up the memory cost to about 3 and make it a really nice acc buff, with a half-life of about 15 seconds only though.&lt;br /&gt;&lt;/blockquote&gt;That&amp;#39;s also an idea, I never thought about increasing the memory requirement.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:12:28 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>Indeed, and they&amp;#39;d have to do the same for Multi-Fighting if they make it the way we described. I&amp;#39;m guessing it would have a cost of 2 or 3... &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:13:45 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Indeed, and they&amp;#39;d have to do the same for Multi-Fighting if they make it the way we described. I&amp;#39;m guessing it would have a cost of 2 or 3... &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/blockquote&gt;&lt;br /&gt;2 or 3 depending on how many points the buff would give I guess, since it is so low on the operative tree it shouldn&amp;#39;t be too much memory, too high of a buff, or too costly to activate. </description>
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<pubDate>Sat, 7 Jun 2008 13:16:59 GMT</pubDate>
<author>TheShickle</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>Sharpshooter already has a purpose and works, why change it?&lt;br /&gt;&lt;br /&gt;Multifighting should also be some sort of passive buff. Seeming Sharpshooter increases the effectiveness of ganking (More or less, cause it&amp;#39;s only useful in a 2 v 1 situation) it should be there to reduce the power of the gank.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:39:02 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;Pylat wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Sharpshooter already has a purpose and works, why change it?&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Would be nice to know what this mysterious Penalty is, still dont know if it is even worth loading it &lt;img src=&quot;/mxo/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:44:47 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>Like I said, if it still works, there&amp;#39;s a damage penalty for firing in interlock as opposed to free-fire, sharpshooter removes this penalty.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:56:42 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>I don&amp;#39;t load it with any of my gunman loadouts, a 2 v 1 situation is advantage enough. I&amp;#39;d rather spend that 1 memory on improving myself for 1 v 1&amp;#39;s or to survive getting ganked myself.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 13:57:43 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Like I said, if it still works, there&amp;#39;s a damage penalty for firing in interlock as opposed to free-fire, sharpshooter removes this penalty.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Actually early in this thread 9mmfu said there&amp;#39;s an Accuracy penalty for free firing at someone who is already in IL. THAT is the penalty that Sharpshooter removes.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 14:01:58 GMT</pubDate>
<author>Pylat</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>In all my time I used to spend on Vector, I learned that it really does help to load Sharpshooter with Duelist. I just assumed since everyone is moaning about it not working that it actually didn&amp;#39;t anymore.&lt;br /&gt;&lt;br /&gt;EDIT: And if the penalty of which you speak still applies, then it would be best to load sharpshooter if you&amp;#39;re playing backup duties.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 14:02:23 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;you might want to make it more like 12-15 seconds?&lt;br /&gt;&lt;/blockquote&gt;Why not 20 seconds? Sever artery has an effect which lasts 30 seconds, I&amp;#39;d like to see gunners have a decent accuracy buff especially against MKT&amp;#39;s insane accuracy...&lt;br /&gt;&lt;br /&gt;Still, as Solid says, I&amp;#39;d like to see the figures behind the Sharpshooter ability&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 14:09:52 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>I fully agree about the whole sharpshooter thing, however, Sever Artery is &lt;b&gt;rediculous&lt;/b&gt; in PvP, especially in DM and such, and any self-respecting hacker should know that. The Devs will not make the mistake of making a new Sever Artery, I can almost assure you.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 14:17:26 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Like I said, if it still works, there&amp;#39;s a damage penalty for firing in interlock as opposed to free-fire, sharpshooter removes this penalty.&lt;br /&gt;&lt;/blockquote&gt;I think it&amp;#39;s just acc penalty. Damage in IL is calculated on the 4 second round basis if I am right.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 14:46:21 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>Pylat already corrected me, you had no need to. Read the discussion before posting.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 14:58:04 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>&lt;cite&gt;ZETAX101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Pylat already corrected me, you had no need to. Read the discussion before posting.&lt;br /&gt;&lt;/blockquote&gt;I did but didn&amp;#39;t see it.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 15:49:09 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Sharpshooter and Multi-Fighting... and Cryptography.</title>
<description>No Harm, No Foul.&lt;br /&gt;</description>
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<pubDate>Sat, 7 Jun 2008 20:23:31 GMT</pubDate>
<author>ZETAX101</author>
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