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<title>Latest posts for the topic &quot;Update 45 Discussion Thread&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 45 Discussion Thread&quot;</description>
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<item>
<title>Re: Update 45 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;sugaree wrote:&lt;br&gt;&lt;div&gt;Outlaw sagely wrote:&lt;/div&gt;&lt;blockquote dir=&quot;ltr&quot;&gt;&lt;div&gt;&lt;font color=&quot;#ffcc66&quot;&gt;I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he&apos;s right*&lt;/font&gt;&lt;br&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;Some of the things that happen just seem so weird.&amp;nbsp; Like the /afk flag that never seems to have worked.&amp;nbsp; Like the anomalous results from the ingame item emailing.&amp;nbsp; It might be worth having a few people try these things out in advance.&amp;nbsp; Maybe an invite-only QA test group which would have controlled access to a QA server.&amp;nbsp; I don&apos;t mean a forum; I mean a QA server so these things could be caught ahead of time.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Full disclosure: I&apos;m not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don&apos;t know.&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 14 Jul 2006 17:39:16 GMT</pubDate>
<author>Roukan</author>
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<item>
<title>Re: Update 45 Discussion Thread</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Roukan wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;sugaree wrote:&lt;br&gt;&lt;div&gt;Outlaw sagely wrote:&lt;/div&gt;&lt;blockquote dir=&quot;ltr&quot;&gt;&lt;div&gt;&lt;font color=&quot;#ffcc66&quot;&gt;I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he&apos;s right*&lt;/font&gt;&lt;br&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;Some of the things that happen just seem so weird.&amp;nbsp; Like the /afk flag that never seems to have worked.&amp;nbsp; Like the anomalous results from the ingame item emailing.&amp;nbsp; It might be worth having a few people try these things out in advance.&amp;nbsp; Maybe an invite-only QA test group which would have controlled access to a QA server.&amp;nbsp; I don&apos;t mean a forum; I mean a QA server so these things could be caught ahead of time.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Full disclosure: I&apos;m not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;b&gt;Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don&apos;t know.&lt;/b&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Budget reasons Im sure ... I mean u dont need that good of a hardware for a couple QA testers &lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 14 Jul 2006 18:08:13 GMT</pubDate>
<author>GuS</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Awesome patch major props to all yall!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;So when is Rarebit gonna come into a Zone do a message to get everyoen there and then bam put up a pvp zone and have a laugh???&lt;/P&gt;</description>
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<pubDate>Fri, 14 Jul 2006 18:09:08 GMT</pubDate>
<author>HighAngel_Recursion</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;GuSm4n wrote:&lt;br&gt;&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Roukan wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;sugaree wrote:&lt;br&gt;&lt;div&gt;Outlaw sagely wrote:&lt;/div&gt;&lt;blockquote dir=&quot;ltr&quot;&gt;&lt;div&gt;&lt;font color=&quot;#ffcc66&quot;&gt;I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he&apos;s right*&lt;/font&gt;&lt;br&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;Some of the things that happen just seem so weird.&amp;nbsp; Like the /afk flag that never seems to have worked.&amp;nbsp; Like the anomalous results from the ingame item emailing.&amp;nbsp; It might be worth having a few people try these things out in advance.&amp;nbsp; Maybe an invite-only QA test group which would have controlled access to a QA server.&amp;nbsp; I don&apos;t mean a forum; I mean a QA server so these things could be caught ahead of time.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Full disclosure: I&apos;m not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;b&gt;Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don&apos;t know.&lt;/b&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Budget reasons Im sure ... I mean u dont need that good of a hardware for a couple QA testers &lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;OMG Quote tree?&lt;br&gt;&lt;br&gt;Actually I think some of the problems may be related to the testers using admin-clients since they have to put in special commands and stuff. That&apos;s probably some of it, and the fact that the internal test server is using different configs or whatever than the live one.</description>
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<pubDate>Fri, 14 Jul 2006 21:02:43 GMT</pubDate>
<author>QforQ-MxO</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;blockquote&gt;&lt;hr&gt;Walrus wrote:&lt;br&gt;Tells sent to another player are now labeled &quot;TellSent&quot; in chat logs.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;My request! &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; You are Gods.</description>
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<pubDate>Sat, 15 Jul 2006 06:19:54 GMT</pubDate>
<author>Procurator</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>PVP Zones FTW!&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 15 Jul 2006 07:16:34 GMT</pubDate>
<author>PJMXO</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; Walrus wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;The team has a new toy for events: An admin-only object that will automatically flip player PvP flags &quot;on&quot; in a certain radius, creating a &quot;Hostile Zone&quot;.&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;&lt;BR&gt;Wow, cool.&amp;nbsp;Interested to see&amp;nbsp;how that will come into play...&lt;/P&gt;</description>
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<pubDate>Sat, 15 Jul 2006 13:00:02 GMT</pubDate>
<author>djconan</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;djconan wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt; &lt;blockquote&gt;
&lt;br&gt; &lt;hr&gt;
&lt;br&gt; Walrus wrote:&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;br&gt; &lt;div&gt;The team has a new toy for events: An admin-only object that will automatically flip player PvP flags &quot;on&quot; in a certain radius, creating a &quot;Hostile Zone&quot;.&lt;/div&gt;&lt;br&gt;
&lt;br&gt; &lt;hr&gt;
&lt;br&gt; &lt;/blockquote&gt;
&lt;br&gt; &lt;p&gt;&lt;br&gt;Wow, cool.&amp;nbsp;Interested to see&amp;nbsp;how that will come into play...&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;I really hope that doesnt mean after killing someone they can run outside the zone.&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 15 Jul 2006 19:20:15 GMT</pubDate>
<author>Roukan</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;read the notes.. says that if you leave the zone, it takes the normal amt of time for your flag to expire</description>
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<pubDate>Mon, 17 Jul 2006 06:32:46 GMT</pubDate>
<author>cryshal</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>So when&apos;s this hotfix coming, tomorrow?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Jul 2006 12:49:58 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>The greatest patch for me, even though some bugs. I love the Mission Archives. Now I can play all critical missions I missed, including special ones. I have been waited to do these missions for long time, since I missed them last year. It motivates me a lot because I am an avix fan of the Matrix and want to experience full of the storyline.&lt;br&gt;&lt;br&gt;Special thanks!&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Mon, 17 Jul 2006 14:33:00 GMT</pubDate>
<author>Kazuki21</author>
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<title>Re: Update 45 Discussion Thread</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;Great patch minus the email bug and the archive bug that came with it. I was doing the Merv archive missions yesterday series 1.2. Made it up to 6 when the ticket dissappeared (and I had inventory space). Tried again and this time made it to 11 when the ticket dissappeared again! Then tried same set of missions for Machines and made it to 5 when exact same thing happened. I have an alt char and I really depend upon the email system. So with that said, as much as I love the new patch they REALLY need to fix these bugs and quick.</description>
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<pubDate>Mon, 17 Jul 2006 16:12:28 GMT</pubDate>
<author>don_</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>&lt;p&gt;i did not have any problem with the mero missions what so ever.&lt;br&gt; i did with the 1.3.5 from zion...keep bugging out :S&lt;/p&gt;</description>
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<pubDate>Thu, 20 Jul 2006 04:09:47 GMT</pubDate>
<author>MC Roadkill</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>((&lt;br&gt; this reply should be appended to update 45, hotfix discussion thread.. when it gets created.&lt;br&gt; &lt;br&gt; hotfix which came out within the last hour seems to have walk speed increased. I don&amp;#39;t like it one bit. I don&amp;#39;t want to be walking fast, it stresses me out! &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; ))&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Thu, 20 Jul 2006 05:53:43 GMT</pubDate>
<author>Natasha768</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>&lt;p&gt;Woah great work with the hotfix guys! I had 120 Machine rep, did an assassination for Gray, and now have 117!&lt;/p&gt;&lt;p&gt;/golfclap&amp;sup2;&lt;/p&gt;</description>
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<pubDate>Thu, 20 Jul 2006 06:04:35 GMT</pubDate>
<author>BakuraRyou</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>&lt;p&gt;&lt;b&gt;BakuraRyou wrote:&lt;/b&gt;&lt;br&gt; Woah great work with the hotfix guys! I had 120 Machine rep, did an assassination for Gray, and now have 117!&lt;br&gt; /golfclap&amp;sup2;&lt;/p&gt;&lt;br&gt; &lt;p&gt;oh, that is unfortunant.&lt;br&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 20 Jul 2006 06:26:32 GMT</pubDate>
<author>Natasha768</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>This isn&amp;#39;t the worst patch/hotfix ever...but I&amp;#39;m really disappointed.&lt;br&gt; &lt;br&gt; When I read that I could e-mail items to myself I thought that was awesome.&amp;nbsp; I guess I misunderstood because I thought that that would apply to all RSIs on my account, and not just the one doing the emailing.&amp;nbsp; I think that that is an entirely worthless addition.&amp;nbsp; There&amp;#39;s no point in e-mailing non-tradeable items to myself, except maybe for storage, but that can only last for so long.&lt;br&gt; &lt;br&gt; Either increase the inventory space, or allow us to e-mail non-tradeable items to RSI&amp;#39;s on our accounts.&amp;nbsp; I honestly wouldn&amp;#39;t know how difficult that could be, but I don&amp;#39;t think it would be impossible.&amp;nbsp; The central database obviously knows which RSIs are on our accounts and which ones aren&amp;#39;t...so...yeah.&amp;nbsp; I just kind of think that that&amp;#39;s pointless fluff, when there&amp;#39;s stacking needs to be fixed and other such combat exploits (some dude hit me with overhand smash yesterday for 800 damage!).&lt;br&gt; &lt;br&gt; Some of the bug fixes are nice though.&lt;br&gt; &lt;br&gt; Oh God archive missions.&amp;nbsp; I&amp;#39;ve been working on those for about a week now.&amp;nbsp; To the dev team...come on.&amp;nbsp; Being able to relive those old missions (around 72) is great and all...but couldn&amp;#39;t you have fixed the buggy ones?&amp;nbsp; Not to mention that the rewards for all that hard work...are purely vanity.&amp;nbsp; I can&amp;#39;t wear a Red Eye Beret or System Shades in PvP.&amp;nbsp; I&amp;#39;d get slaughtered.&amp;nbsp; Come on guys it&amp;#39;s bad enough that I have to wade through 80+ hours of missions to get all these neat things, can&amp;#39;t you at least buff the hell out of the rewards?&amp;nbsp; Meh, I suppose not though...the only buffed special items you guys have been giving us have only boosted IS regen 10%...like you&amp;#39;ve run out of ideas or something.&lt;br&gt; &lt;br&gt; Meh it&amp;#39;s just a gripe.&amp;nbsp; Decent patch/hotfix all in all.&lt;br&gt; </description>
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<pubDate>Sat, 22 Jul 2006 03:20:45 GMT</pubDate>
<author>Dxy</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>&lt;p&gt;I do think its a good idea to make the auto stacking limit on the codebits some higher, if possible.&lt;br&gt; cuz i have several trees in my inventory (already deleted the ones i didnt use for space (love the ability buy backtime..thnx for that)) cuz i can upload enuf code bits. although i get PLENTY....but got so little space left after rare mission items and all.&lt;/p&gt;&lt;p&gt;so maybe increase the code bits stacking to like 50 or so?&lt;br&gt; that would be cool&lt;/p&gt;</description>
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<pubDate>Sat, 22 Jul 2006 08:31:53 GMT</pubDate>
<author>MC Roadkill</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>Well, aside from the fact that stacking bits seems to be broken for Code Storage... again... that would be swell. &lt;br&gt; &lt;br&gt; I&amp;#39;m missing 4 trees from the set, have a few code bits, no event items or anything, and my storage is full.&lt;br&gt; </description>
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<pubDate>Sat, 22 Jul 2006 13:21:54 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Update 45 Discussion Thread</title>
<description>&lt;p&gt;In&amp;nbsp;some kind of way we need to keep this topic active and keep this problem in the light.&lt;br&gt; That we can make SOE see that we need a bigger loading storage.&lt;br&gt; maybe make a new topic about it &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 22 Jul 2006 14:19:40 GMT</pubDate>
<author>MC Roadkill</author>
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