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<title>Latest posts for the topic &quot;FM .... is it usable or useless now?&quot;</title>
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<description>Latest messages posted in the topic &quot;FM .... is it usable or useless now?&quot;</description>
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<title>FM .... is it usable or useless now?</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;font color=&quot;#66ff00&quot;&gt;Has anyone had any type of success using FM with CR2? I haven&apos;t seen anything written about FM here anywhere. If there is please just point me to it... FM is ironically the only one I did not give away when I left.&lt;/font&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 8 Jun 2006 03:45:13 GMT</pubDate>
<author>Tefnut</author>
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<title>Re: FM .... is it usable or useless now?</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;I haven&apos;t seen too many people using it by itself, but many people mix it with a guns or martial arts loadout.</description>
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<pubDate>Mon, 12 Jun 2006 23:02:26 GMT</pubDate>
<author>Agricola_Zax</author>
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<title>Re: FM .... is it usable or useless now?</title>
<description>a good loadout is to mix a partial fm with um or physcian as some of the buffs cover up weaknesses in the other tree +fm has some good aoe heals and buffs.&lt;br&gt;&lt;br&gt;the best combo is to go in as a full loaded howitzer and have someone buff you with improved hacking&lt;br&gt;&lt;br&gt;i roll 1000+ with code nuke3.0 and codbomb2.0 aginst most npcs and a decent ammont of damage for a hacker agains a fullly loaded lv50 with resistances.&lt;br&gt;&lt;br&gt;fm mixed with upgrade master is an excelent support tree that i am testing at the moment although there are some issiues im working out , like some fm upgrades deleting the better upgrade master ones &lt;br&gt;&lt;br&gt;EG: the improved hacking buff (viral damage 78 , healing 3&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; overrides Upgrade master (too many to list off the top of my head - max buffer +250 max health +200&amp;nbsp; increased ct and viral damage i think )&lt;br&gt;&lt;br&gt;That is not a good thing. hacker benifit more from the um buff than improved hacking yet it deletes the better um.&lt;br&gt;&lt;br&gt;maube an error on the devs part or an intentional nerf ?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 13 Jun 2006 16:12:58 GMT</pubDate>
<author>phaydren</author>
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<title>Re: FM .... is it usable or useless now?</title>
<description>FM can be very good if done right.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 17 Jun 2006 17:10:20 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: FM .... is it usable or useless now?</title>
<description>&lt;font color=&quot;#66ff00&quot;&gt;I use a wide mix of all of the patcher branch with my FM loadout. It was pretty mean in the old system, but not very effective with the new system...&amp;nbsp; I am still tweeking though. Thanks for the responses, y&apos;all.&lt;/font&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 18 Jun 2006 07:05:41 GMT</pubDate>
<author>Tefnut</author>
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<title>Re: FM .... is it usable or useless now?</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;Here&apos;s a little hint:&lt;br&gt;&lt;br&gt;Combat Aura 2.0&lt;p&gt;Message Edited by Bayamo on &lt;span class=date_text&gt;06.18.2006&lt;/span&gt; &lt;span class=time_text&gt;11:13 AM&lt;/span&gt;</description>
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<pubDate>Sun, 18 Jun 2006 07:11:18 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: FM .... is it usable or useless now?</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;You can no longer use FM to just sit in interlock untouched, nor survive multiple free firing baddies.&amp;nbsp; I had fun with a proxy/healer combo.&amp;nbsp; I sat in combat buffed and healing whilst the sim hacked the opponent to death.&amp;nbsp; As most people try to kill the player first not the SIM it surprised a fair few folk.&amp;nbsp; Take cheap shot and low blow.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;But basically it will never again be possible to run in and laugh as the zerg tries to kill you, and misses.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Ah, the good ol days.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;*wipes tear*&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;Interlocked, bulldogged, shot at, and still fast healing and heals keeps me alive whilst I outroll the MA constantly.&amp;nbsp; And I was only level 47 against 50&apos;s!&amp;nbsp; FM rocked my soxors&lt;/DIV&gt;</description>
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<pubDate>Mon, 3 Jul 2006 13:22:37 GMT</pubDate>
<author>Xcesss</author>
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<title>Re:FM .... is it usable or useless now?</title>
<description>Last I tried using my FM tree, I had much beef with it.&amp;nbsp; Here&amp;#39;s mah problem:&lt;br&gt; &lt;br&gt; Combat Auras unstackable.&amp;nbsp; Combat Aura 2.0 would rarely affect anyone on my team because their own trees - gunner, martial arts, whatever - all had &amp;quot;higher versions&amp;quot; running.&amp;nbsp; Whatever damage buffs they applied to themselves from the operative tree were getting in the way.&amp;nbsp; To compound the problem, Combat Aura 1.0 overrode Combat Enhancement.&amp;nbsp; If you don&amp;#39;t want combat enhancement and Combat Aura to stack, make Combat Enhance override Combat Aura and not vice versa.&amp;nbsp; These two hacks are supposed to be the primary use of this tree - to run into battle, constantly buffing your allies&amp;#39; damage and accuracies - and it isn&amp;#39;t happening because they don&amp;#39;t stack.&lt;br&gt; </description>
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<pubDate>Sat, 23 Sep 2006 23:59:44 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:FM .... is it usable or useless now?</title>
<description>As its always been intended its much more a team loadout now than a tank as it was in the old system. If used right, very effective in team work (just try the IS costs on some abilites that prove this)</description>
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<pubDate>Sun, 24 Sep 2006 05:04:48 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:FM .... is it usable or useless now?</title>
<description>But the IS costs on those abilities don&amp;#39;t &lt;i&gt;matter&lt;/i&gt; because the abilities don&amp;#39;t &lt;i&gt;do&lt;/i&gt; anything!&amp;nbsp; They don&amp;#39;t stack, they&amp;#39;re completely useless!&amp;nbsp; It&amp;#39;s like saying, &amp;quot;Hey, look, I can waste only a NOMINAL amount of Inner Strength to walk around and get shot at!&amp;quot;&lt;br&gt; </description>
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<pubDate>Tue, 3 Oct 2006 09:59:47 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:FM .... is it usable or useless now?</title>
<description>&lt;p&gt;Whats good?&lt;/p&gt;&lt;p&gt;Improved Hacking&lt;br&gt; &lt;br&gt; Combat Aura 1.0&lt;br&gt; Combat Aura 2.0&lt;br&gt; Viral Deflect&lt;/p&gt;&lt;p&gt;All those can be run together, with a team on gunmen/ma it helps a lot, add heals and rez as well as recall abilites it can be quite useful.&lt;br&gt; &lt;br&gt; Granted you need a certain type of team for it to work, but the right team can take advantage of FM with corpsmen.&lt;/p&gt;</description>
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<pubDate>Tue, 3 Oct 2006 11:14:16 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:FM .... is it usable or useless now?</title>
<description>Improved Hacking and Viral Deflect work, but then, if you want a good viral D buff, use the one on the Trauma tree, since that&amp;#39;s generally what people run alongside FM.&amp;nbsp; As I&amp;#39;ve stated before, Combat Auras do not work the way they should.&amp;nbsp; Combat Aura 1.0 does not do anything more than a combat enhancement - and actually deletes it.&amp;nbsp; Combat Aura 2, last I checked, didn&amp;#39;t even stack with things like GM buffs - when using combat aura 2.0 on my team, EVERY SINGLE MEMBER had a &amp;#39;higher version&amp;#39; running without any external buffs.&amp;nbsp; Gunmen and martial artists can&amp;#39;t get that buff.&lt;br&gt; &lt;br&gt; I&amp;#39;ll agree that viral deflect and improved hacking are good, but without the combat aura bonuses that seem so pitifully lacking these days, FM is not a cost-effective tree in terms of memory slots.&lt;br&gt; </description>
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<pubDate>Tue, 3 Oct 2006 15:26:58 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:FM .... is it usable or useless now?</title>
<description>&lt;p&gt;Little input here for those who want to use it... &lt;/p&gt;&lt;p&gt;Partial FM and Trama Surgeon can be loaded together with a touch of Guardian patcher and you have a great team healer/supporter.&lt;/p&gt;&lt;p&gt;Problems: Abilities don&amp;#39;t stack.&amp;nbsp; Combat Auras should stack.&amp;nbsp; Why would I run an ability that costs IS/time when I can simply use a similar ability one time for a fixed Is cost with a longer duration?&lt;/p&gt;&lt;p&gt;Viral Shielding should stack with Hyper Deflect.&amp;nbsp; Why would I use Viral Shielding (high level ability) when I can use HyperDeflect?&amp;nbsp; I know.. the memory costs, but really.. ?&lt;/p&gt;&lt;p&gt;Combat Auras should not delete CE 1.0 or the Corpsman upgrades.&lt;/p&gt;&lt;p&gt;Deflect Bullets is also screwed up.&lt;/p&gt;&lt;p&gt;That &amp;quot;higher version&amp;quot; stuff is true and it&amp;#39;s just wrong IMO.&lt;/p&gt;&lt;p&gt;In fact.. I&amp;#39;m going to CCR this right now.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 3 Oct 2006 16:28:59 GMT</pubDate>
<author>Spadz</author>
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<title>FM .... is it usable or useless now?</title>
<description>I played with this load last night and liked it. Of course it has pro&apos;s and cons. But has anyone else noticed the weakness of most loads is the fact that you cannot load thrown and ballistic defense?
&lt;br&gt;
&lt;br&gt; Well balanced so far, although I have found people using another killer load. And right now it&apos;s killer. It&apos;s the return of the H</description>
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<pubDate>Wed, 20 Dec 2006 09:08:17 GMT</pubDate>
<author>Nicodemusx</author>
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