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<title>Latest posts for the topic &quot;let&apos;s meditate about weather, models, and such&quot;</title>
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<description>Latest messages posted in the topic &quot;let&apos;s meditate about weather, models, and such&quot;</description>
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<title>Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;Vesuveus wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The operator rsi from the org constructs. Just throwing that out there.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Do you have a picture? I&amp;#39;m having a hard time picturing what you&amp;#39;re talking about. No operator in the Mech org area I think.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Ooh I almost forgot:&amp;nbsp; A zombie model would be very cool!&amp;nbsp; And a question about that....is it possible to port the zombie animation to something else?&amp;nbsp; Like you know how the Lupines, Ookami,&amp;nbsp;Tisiphone, Gargy all&amp;nbsp;have that hunched back thing in /mood normal?&amp;nbsp; So you could have RSI&amp;nbsp;xxx be all twitchy and spastic &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Tisiphone will be a male zombie in the next patch update. I&amp;#39;ve also replaced the /mood drunk forward-run animation with the zombie run animation. It looks pretty funny with wings on. I&amp;#39;m working on replacing the stand-idle animation, but there a lot of components and it&amp;#39;s not playing nice.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Can&amp;#39;t take any clothing out of the Guillotines/EPN/Blood Nobles, Synapze, because they&amp;#39;re purely compiled moas and there aren&amp;#39;t any separate geometry/texture components. Or there are, but, I have no way of knowing which geom/textures they are. You should try cycling through the useropts client-side clothing shell, though; I don&amp;#39;t know if those clothing pieces are included in that package. I know a lot of the male unreleased clothing - PB goggles, unrelased shoes, hosh chap pants, blah blah etc. you can put on your char with useropts.&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 16:16:30 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Tisiphone will be a male zombie in the next patch update. I&amp;#39;ve also replaced the /mood drunk forward-run animation with the zombie run animation.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Lollers &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 16:21:06 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;went by the brief instruction to change weather values.. changed the value for fly&amp;nbsp; sky saved it..&amp;nbsp; couldn&amp;#39;t logon&amp;nbsp; lol&amp;nbsp;&amp;nbsp; so I put the values back the way it was and i&amp;#39;m fine now.. umm my Q is: when I&amp;#39;m in the Hex program I just change the values of the blue color numbers or the gray ones. and also&amp;nbsp; when I see the &quot;TSEC............&quot; string do I change the values where the dots are or change the value for each letter of the word tsec ?&amp;nbsp; thankx&amp;nbsp; lol&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 17:04:27 GMT</pubDate>
<author>letsrock</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;My hex editor doesn&amp;#39;t display stuff in blue, so I don&amp;#39;t know.&lt;/p&gt;&lt;p&gt;But, most hex editors have two displays. The box where you SEE the letters &quot;TSEC&quot; is the ASCII display. You do not want to edit that one. You should be able to highlight hex on the OTHER side, and see which letters it corresponds to.&lt;/p&gt;&lt;p&gt;You don&amp;#39;t want to edit the periods or the &amp;#39;TSEC&amp;#39; chars. Use &lt;a href=&quot;http://bayamos.systematic-chaos.net/TSEC.txt&quot; target=&quot;_blank&quot;&gt;the list of TSEC values&lt;/a&gt; to search on the HEX side for the default value, and then put the new one in.&lt;/p&gt;&lt;p&gt;You will see something like this. The ending symbols may be a bit diffferent depending on what file you&amp;#39;re editing.&lt;/p&gt;&lt;p&gt;54 53 45 43 04 00 00 00 04 00 00 80 BD 05 00 38 / TSEC.......€½..8&lt;/p&gt;&lt;p&gt;The Euro symbol marks the start of the TSEC, but we want to edit the LEFT hand side. So, we replace default (80 BD 05 00 3&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; with say, winter sky (80 0C 00 00 DC) and save.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 17:23:24 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;letsrock wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;went by the brief instruction to change weather values.. changed the value for fly&amp;nbsp; sky saved it..&amp;nbsp; couldn&amp;#39;t logon&amp;nbsp; lol&amp;nbsp;&amp;nbsp; so I put the values back the way it was and i&amp;#39;m fine now.. umm my Q is: when I&amp;#39;m in the Hex program I just change the values of the blue color numbers or the gray ones. and also&amp;nbsp; when I see the &quot;TSEC............&quot; string do I change the values where the dots are or change the value for each letter of the word tsec ?&amp;nbsp; thankx&amp;nbsp; lol&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Its those weird characters *after* the dots, if I&amp;#39;m doing it right and following the guide correctly.&lt;/p&gt;&lt;p&gt;Now my question in regards to weather strings, which one(s) is the red sky from the kidnapping of Sati?&amp;nbsp; Also, what are some of these other values I see like:&amp;nbsp; the no7&amp;#39;s, day1-5, cin0102-0401, and massive?&amp;nbsp; The others look self-explanatory.&lt;/p&gt;&lt;p&gt;Also, why do places like the Loading Area have a TSEC value?&amp;nbsp; That seems odd.&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 17:28:54 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;You answered your own question Ville. When Sati was captured, the &quot;Sati sky&quot; or Sunday went away. So, no7thday. The 3 variants are one with the normal days just without the Sati day, and then the red sky as the event progressed. The cine TSECs are weather settings used in the cinematics. Loading Area might have a TSEC but that&amp;#39;s probably just because METR files HAVE to have a tsec. It doesn&amp;#39;t have a unique one made for it. Prolly the default? Dunno what massive is.&lt;/p&gt;&lt;p&gt;And yeah Synapze I&amp;#39;m having to go through and check for female compatibility on stuff. Zombies were a pain because I had to swap all the standing/running component animations twice, once for male and female. I&amp;#39;m having to do the same thing with FM, but the FM works with females. Right now I have silenced FM swapped with silver bullet. I&amp;#39;m going to work on swapping an actual gun with the non-silenced FM, but that never really worked when I tried it in the past. Try, try again.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img268.imageshack.us/img268/7649/screenshot645.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;EDIT: Got it!&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img194.imageshack.us/img194/1789/screenshot660.jpg&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 17:39:07 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;sweetness, got it to work&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; /&gt;&amp;nbsp; In order to be able to see the euro symbol in the hax code all you got to do is change the setting from ASCII to unfiltered then put in your numbers.&amp;nbsp; doing this type of stuff is a learning curb for me but I find it fun&lt;/p&gt;</description>
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<pubDate>Sun, 31 May 2009 18:17:52 GMT</pubDate>
<author>letsrock</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>Swapping out the chapter FX items (code eyes, red eye etc) for code bombs, meat wad, assassin, neo FX&apos;s etc would be cool.</description>
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<pubDate>Mon, 1 Jun 2009 07:52:51 GMT</pubDate>
<author>AltDimension</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;You two deserve some kind of insanely awesome ridiculous award.&lt;/p&gt;&lt;p&gt;I can&amp;#39;t even freaking stand it, this is so badass.&lt;/p&gt;</description>
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<pubDate>Mon, 1 Jun 2009 08:49:37 GMT</pubDate>
<author>QuiDormit</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;What about if you used the CD&amp;#39;s to install MXO were would i get that file explained in the 1st Para.&lt;/p&gt;</description>
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<pubDate>Mon, 1 Jun 2009 09:50:52 GMT</pubDate>
<author>Remixermike</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;It doesn&amp;#39;t matter how you installed it the first time. You just need to use Station Launcher to get the packmap_save.lta. (Not reinstall, just delete one of your files and tell station launcher to patch).&lt;/p&gt;</description>
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<pubDate>Mon, 1 Jun 2009 09:53:32 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;I can&amp;#39;t find the d3d.dll file to replace it with the one in the rar file. Where is it?&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 00:20:45 GMT</pubDate>
<author>Michael1</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;Using the blueksy weather in Int&amp;#39;l, I noticed in Ikebura at the docks the water is still stagnant green.&amp;nbsp;&amp;nbsp;That made me remember&amp;nbsp;that during the Blue Sky event the water was a deep blue.&amp;nbsp; Is there a way to chance the color of the water to that deep blue?&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit:&amp;nbsp; Or any other color for that matter!&amp;nbsp; (Although I know there was that blue model for sure).&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 00:38:40 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Sugaree, I&amp;#39;m working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.&lt;/p&gt;&lt;p&gt;If you just want snow without the patch, Here&amp;#39;s the TSEC list: &lt;a rel=&quot;nofollow&quot; href=&quot;http://bayamos.systematic-chaos.net/TSEC.txt&quot; target=&quot;_blank&quot;&gt;http://bayamos.systematic-chaos.net/TSEC.txt&lt;/a&gt;&lt;/p&gt;&lt;p&gt;To turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you&amp;#39;ll see TSEC on the right hand side. A bit after that you&amp;#39;ll see the hex&lt;/p&gt;&lt;pre&gt;80 1D D1 00 38&lt;br /&gt;&lt;/pre&gt;&lt;p&gt;which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):&lt;/p&gt;&lt;pre&gt;winter1: 80 0C 00 00 DC&lt;br /&gt;winter2: 80 10 00 00 DC&lt;br /&gt;winter3: 80 17 00 00 DC&lt;br /&gt;&lt;/pre&gt;&lt;p&gt;and save the file, and you&amp;#39;ll have snow.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I followed this, but everytime I updated the slums, i have to change persmisons (not that that is important as I set them back ) SOE laucher seems to think it needs to update and and writes over everything but I cant get into the game just by using laucher.exe.&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 03:15:07 GMT</pubDate>
<author>RetroX</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;The regular game launcher only uses a bitlength checksum, whereas Station Launcher actually checks the file contents when you launch. So to play with the patch you need to start MXO from the regular launcher. Why can&amp;#39;t you get ingame using launcher.exe? &lt;img src=&quot;/mxo/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 05:40:54 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The regular game launcher only uses a bitlength checksum, whereas Station Launcher actually checks the file contents when you launch. So to play with the patch you need to start MXO from the regular launcher. Why can&amp;#39;t you get ingame using launcher.exe? &lt;img src=&quot;/mxo/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Says it needs to write to matrix.exe but there is no matrix.exe &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;br /&gt;I got my CDs though, so maybe reinstall using that and using the laucher to patch will work.&lt;/p&gt;</description>
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<pubDate>Wed, 3 Jun 2009 07:15:48 GMT</pubDate>
<author>RetroX</author>
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<title>Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Textures are custom file format so not really, no.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;hmm... what&amp;#39;s the file&amp;nbsp;extensions on these texture file format?&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 21:56:13 GMT</pubDate>
<author>mantra777</author>
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<title>Re:Re:Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;&lt;cite&gt;mantra777 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Textures are custom file format so not really, no.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;hmm... what&amp;#39;s the file&amp;nbsp;extensions on these texture file format?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp; Extension is&amp;nbsp; &quot;.txa&quot;&lt;/p&gt;</description>
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<pubDate>Tue, 9 Jun 2009 07:06:24 GMT</pubDate>
<author>KevinX</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;There are also a few .tga, which could conceivably be extracted just fine. Not many, though.&lt;/p&gt;&lt;p&gt;I did a fair amount of playing around with txas over the past few years and feel that it&amp;#39;s &lt;em&gt;actually&lt;/em&gt; a custom file format, rather than the &quot;make it a ZIP and then change the header bits a bit and call it a LTB&quot; scheme. It could use some standard process or whatever but I haven&amp;#39;t really explored the graphics side of programming much. The TXAs as they are though are unopenable with everything I&amp;#39;ve tried, including old released LithTech tools.&lt;/p&gt;</description>
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<pubDate>Tue, 9 Jun 2009 08:29:59 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:let&apos;s meditate about weather, models, and such</title>
<description>&lt;p&gt;Okay so i tried to give this a bash, but it seems to be failing miserably as i have no idea what i am doing.&lt;/p&gt;&lt;p&gt;Anywho i&amp;#39;m basically just trying to switch one RSI capture for another. I go into RAM using the extras tab on HXD and choose Matrix.exe and then search for the RezID which it gives me a few of if i keep scrolling, but none of them seem to be near my name like the guide says (presuming my name is my characters name) and anytime i have tried switching the RezID&amp;#39;s nothing happens, with the exception of the icon&amp;#39;s turning white a few times.&lt;/p&gt;&lt;p&gt;Anyone tell me what i&amp;#39;m doing wrong?&lt;/p&gt;</description>
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<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028741&amp;post_id=36300565700#36300565700</link>
<pubDate>Tue, 9 Jun 2009 09:57:31 GMT</pubDate>
<author>Dulux</author>
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