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<title>Latest posts for the topic &quot;Update 53 Notes - July 12, 2007 &quot;</title>
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<description>Latest messages posted in the topic &quot;Update 53 Notes - July 12, 2007 &quot;</description>
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<title>Update 53 Notes - July 12, 2007 </title>
<description>&lt;p&gt;&lt;b&gt;&lt;i&gt;The Matrix Online Story&lt;/i&gt; Continues in Chapter 8.1!&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Chapter 8.1 critical missions begin on Thursday, July 12th, with another new mission arriving on each of the four following Thursdays: July 19th, July 26th, August 2nd, and August 9th.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Changes and Improvements&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Adjusted, updated, or created alternate RSIs for the Merovingian, Persephone, Agent Pace, Agent Gray (and all standard Machine Agents), the Kid, Shimada, Cryptos, Veil, Ghost, and Niobe. For the most part, these characters will keep their old looks in previous archived missions.&lt;/li&gt;&lt;li&gt;Tickets for archived versions of the chapter 7 missions are available from archivist vendors, and a new chapter 7 FX reward item is available from org vendors.&lt;br&gt; &lt;/li&gt;&lt;li&gt;A Basic Data Tap is now 25% less effective than a regular Data Tap.&lt;/li&gt;&lt;li&gt;Removed the level-scaling cap on the Heal and Upgrade Area Radius attribute. The cap was 1 per character level, ie 50 at level 50, which was preventing Patchers from getting the full benefit of the buff conferred by the Patcher&amp;#39;s Headgear. There is still an absolute cap at 100. (Thanks Aquatium.)&lt;/li&gt;&lt;li&gt;Hacker Style now gives an additional 6 points of viral accuracy.&lt;br&gt; &lt;/li&gt;&lt;li&gt;Darkened the &amp;quot;AD SPACE FOR RENT&amp;quot; texture.&lt;/li&gt;&lt;li&gt;The XP reward of the following neighborhood contact missions have been increased: &lt;ul&gt;&lt;li&gt;Amber 3&lt;/li&gt;&lt;li&gt;Anti M 4&lt;/li&gt;&lt;li&gt;Bag Lady 4&lt;/li&gt;&lt;li&gt;Beryl 2&lt;/li&gt;&lt;li&gt;Beryl 4&lt;/li&gt;&lt;li&gt;Cerulean 1&lt;/li&gt;&lt;li&gt;Cerulean 5&lt;/li&gt;&lt;li&gt;Chessman 5&lt;/li&gt;&lt;li&gt;Dame White 3&lt;/li&gt;&lt;li&gt;Dame White 5&lt;/li&gt;&lt;li&gt;Digger 2&lt;/li&gt;&lt;li&gt;Digger 5&lt;/li&gt;&lt;li&gt;Grace 1&lt;/li&gt;&lt;li&gt;Grace 2&lt;/li&gt;&lt;li&gt;Grace 3&lt;/li&gt;&lt;li&gt;Grace 4&lt;/li&gt;&lt;li&gt;Greene 1&lt;/li&gt;&lt;li&gt;Greene 5&lt;/li&gt;&lt;li&gt;Grisaille 2&lt;/li&gt;&lt;li&gt;Indigo 2&lt;/li&gt;&lt;li&gt;Lotus 1&lt;/li&gt;&lt;li&gt;Lotus 3&lt;/li&gt;&lt;li&gt;Madame T 1&lt;/li&gt;&lt;li&gt;Madame T 2&lt;/li&gt;&lt;li&gt;Madame T 3&lt;/li&gt;&lt;li&gt;Madame T 4&lt;/li&gt;&lt;li&gt;Madame T 5&lt;/li&gt;&lt;li&gt;Mandarin 1&lt;/li&gt;&lt;li&gt;Mercury 2&lt;/li&gt;&lt;li&gt;Mercury 3&lt;/li&gt;&lt;li&gt;Mockingbird 5&lt;/li&gt;&lt;li&gt;Molly B 1&lt;/li&gt;&lt;li&gt;Molly B 2&lt;/li&gt;&lt;li&gt;Molly B 4&lt;/li&gt;&lt;li&gt;Mr. Black 1&lt;/li&gt;&lt;li&gt;Mr. Black 5&lt;/li&gt;&lt;li&gt;Mr. Po 1&lt;/li&gt;&lt;li&gt;Nicky G 5&lt;/li&gt;&lt;li&gt;Pepper 2&lt;/li&gt;&lt;li&gt;Pepper 3&lt;/li&gt;&lt;li&gt;Pepper 4&lt;/li&gt;&lt;li&gt;Pepper 4&lt;/li&gt;&lt;li&gt;Raini 5&lt;/li&gt;&lt;li&gt;Rickshaw 1&lt;/li&gt;&lt;li&gt;Rickshaw 3&lt;/li&gt;&lt;li&gt;Rickshaw 4&lt;/li&gt;&lt;li&gt;Rose 1&lt;/li&gt;&lt;li&gt;Rose 4&lt;/li&gt;&lt;li&gt;Sammy Wien 3&lt;/li&gt;&lt;li&gt;Sammy Wien 4&lt;/li&gt;&lt;li&gt;Sammy Wien 5&lt;/li&gt;&lt;li&gt;Silver 3&lt;/li&gt;&lt;li&gt;Silver 5&lt;/li&gt;&lt;li&gt;Sister Margaret 4&lt;/li&gt;&lt;li&gt;Sunshine 2&lt;/li&gt;&lt;li&gt;Sunshine 5&lt;/li&gt;&lt;li&gt;Thallia 3&lt;/li&gt;&lt;li&gt;Thallia 4&lt;/li&gt;&lt;li&gt;Thallia 5&lt;/li&gt;&lt;li&gt;The Auditor 3&lt;/li&gt;&lt;li&gt;The Auditor 5&lt;/li&gt;&lt;li&gt;The Bartender 1&lt;/li&gt;&lt;li&gt;The Bartender 2&lt;/li&gt;&lt;li&gt;The Chef 1&lt;/li&gt;&lt;li&gt;The Chef 2&lt;/li&gt;&lt;li&gt;The Chef 3&lt;/li&gt;&lt;li&gt;The Chef 4&lt;/li&gt;&lt;li&gt;The Coroner 5&lt;/li&gt;&lt;li&gt;The Jeweler 1&lt;/li&gt;&lt;li&gt;The Newsie 1&lt;/li&gt;&lt;li&gt;The Newsie 4&lt;/li&gt;&lt;li&gt;The Newsie 5&lt;/li&gt;&lt;li&gt;The Sculptress 3&lt;/li&gt;&lt;li&gt;The Seamstress 2&lt;/li&gt;&lt;li&gt;The Seamstress 5&lt;/li&gt;&lt;li&gt;The Weaver 3&lt;/li&gt;&lt;li&gt;The Weaver 4&lt;/li&gt;&lt;li&gt;The Weaver 5&lt;/li&gt;&lt;li&gt;Tick Tock 2&lt;/li&gt;&lt;li&gt;Violet 4&lt;/li&gt;&lt;li&gt;Yttri 2&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt; &lt;br&gt; &lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Fixed some specular highlight environment maps that weren&amp;#39;t rendering correctly in-game. Highlights will appear as originally intended on various things that didn&amp;#39;t show them properly before, like Agent glasses.&lt;br&gt; &lt;/li&gt;&lt;li&gt;The mission contact Mercury in Uriah has a new mission.&lt;/li&gt;&lt;li&gt;There is a new collector near the Uriah Southwest hardline.&lt;/li&gt;&lt;li&gt;Chopper keys can no longer be traded.&lt;/li&gt;&lt;li&gt;The Industrial Boots, Industrial Pants, and Industrial Shirt can now be traded.&lt;/li&gt;&lt;li&gt;NPCs with information about running missions have been placed next to Mercury.&lt;/li&gt;&lt;li&gt;Fixed a logical order problem with the goals in Mercury&amp;#39;s fifth mission.&lt;/li&gt;&lt;li&gt;Fixed some problems with cargo containers in Uriah.&lt;/li&gt;&lt;li&gt;Fixed some houses in Westview that had odd balcony textures, and that disappeared when viewed from a distance.&lt;br&gt; &lt;/li&gt;&lt;li&gt;More mission typo fixes!&lt;/li&gt;&lt;li&gt;Fixed horizon fog color blending in the standard Matrix city weather.&lt;/li&gt;&lt;li&gt;Failing to write a code with exactly two of the rare fragments in your code archive will no longer consume both fragments.&lt;/li&gt;&lt;li&gt;The free fire toolbar button will now use the selected gun&amp;#39;s range rather than the shorter of the selected and equipped weapon ranges.&lt;br&gt; &lt;/li&gt;&lt;li&gt;The level 53 &amp;quot;Ravenous Bone Smasher&amp;quot; NPCs in the Creston Museum dungeon now drop loot of the correct level.&lt;/li&gt;&lt;li&gt;AFK can now be enabled from the menu when the chat window is closed&lt;/li&gt;&lt;li&gt;Sequences can now move freely both indoors and outdoors.&lt;/li&gt;&lt;li&gt;The NPC leader in Violet&amp;#39;s first mission, &amp;quot;Violent Pacification,&amp;quot; no longer assumes your character is male. Two small punctuation fixes were also made to NPC dialogue in this mission.&lt;/li&gt;&lt;li&gt;Abilities that can be used in interlock but do not create exchanges no longer always hit interlock targets.&lt;/li&gt;&lt;li&gt;Some bad grammar in a message from an NPC in phase two of the Sculptress&amp;#39; third mission, &amp;quot;The Price of Fame&amp;quot;, has been fixed.&lt;/li&gt;&lt;li&gt;Morpheus no longer gets a weird sloping forehead when viewed from a little ways off. &lt;/li&gt;&lt;li&gt;Fixed the hat band on the Patcher&amp;#39;s Hat and Patcher&amp;#39;s Headgear for small male body types (thanks Zudrag).&lt;/li&gt;&lt;li&gt;Suits gang boss &amp;quot;Manager&amp;quot; no longer uses lupine abilities.&lt;/li&gt;&lt;li&gt;Using special moves on NPCs as they despawn will no longer break abilities.&lt;/li&gt;&lt;li&gt;Fixed the mouseover icon for the &amp;quot;Antidote&amp;quot; mission item.&lt;/li&gt;&lt;li&gt;The level 255 Agents in Zion mission 2.1.2, &amp;quot;Chemical Fear,&amp;quot; now use System FM-1500 pistols. (Thanks Zudrag and Ballak.)&lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 11 Jul 2007 17:46:12 GMT</pubDate>
<author>Raijinn</author>
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