<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Update 48 Discussion Thread&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 48 Discussion Thread&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Midnight wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I agree with the blue rezzers needing to be flagged if they rez someone whose died, but not about having a dead person still flagged. It has always been this way you die your flag drops. Nothing wrong with that.&lt;/p&gt;&lt;br&gt; &lt;p&gt;&lt;b&gt;So far, so good. Your agreeing that if you rez someone flagged, you should flag.&lt;/b&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt;If you are rezzed by someone flagged your flag will go back on, if they are blue you stay blue. Who cares, its not that big a deal to whine about.&lt;/p&gt;&lt;p&gt;We really need to stop complaining about trival things and just do what we always use to do and pvp. Everyday it&amp;#39;s something else to complain about.&lt;/p&gt;&lt;p&gt;It makes no difference if someone dies and their flag comes off, if they want to get back into the fight the flag will go back on. One or two seconds is not a big deal. If someone doesn&amp;#39;t want to pvp anymore they shouldn&amp;#39;t have to leave or go anywhere else.&lt;/p&gt;&lt;b&gt;Your really missing the point. The deal is that if someone dies, they either need to have to recon, or get a rez, but the rez should flag the rezzer as hostile. Why? Because then there is some actual ebb and flow to combat.&lt;/b&gt;&lt;br&gt; &lt;p&gt;Leave it as it is for the flag being off after dying.&lt;/p&gt;&lt;b&gt;This is where you missed the point all together obviously. If they instantly loose their flag upon death, there will never be a way to flag up the ****ing blue rezzers. So your above agreement and then this statement really caused you to come off as ignorant.&lt;/b&gt;&lt;br&gt; &lt;p&gt;Change the flagging of blue rezzers back on that is a reasonable request as it use to be that way anyway.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Like so Stolk?&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129308#36300129308</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129308#36300129308</link>
<pubDate>Thu, 28 Dec 2006 16:08:13 GMT</pubDate>
<author>NightTrace</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>No,&lt;br&gt; My post was quite clear.&lt;br&gt; If someone dies in pvp its the person&amp;#39;s choice whether or not they want to continue pvp. They should not have to be flagged after they die. If your on a hostile server then that&amp;#39;s fine, our server is not.&lt;br&gt; Blue rezzing is what I was agreeing too. They should be flagged when rezzing.&lt;br&gt; Please stop attacking every post I ever write, its getting old.&lt;br&gt; I have a right to voice my opinion and it doesn&amp;#39;t need to be picked apart everytime I do so.&lt;br&gt; You don&amp;#39;t agree?So what? &lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129366#36300129366</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129366#36300129366</link>
<pubDate>Thu, 28 Dec 2006 17:49:59 GMT</pubDate>
<author>Midnight</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;p&gt;&lt;b&gt;&lt;i&gt;Because then there is some actual ebb and flow to combat.&lt;br&gt; &lt;/i&gt;&lt;/b&gt;And THAT, ladies and gentlemen, is why we want these changes.&lt;/p&gt;&lt;p&gt;Nothing ruins the fun out of PvP then when the fellow you killed gets blue-rezzed, stands there knowing you can&amp;#39;t do anything to him, and has his blue-patcher buff him up before jumping in to a fight.&lt;/p&gt;&lt;p&gt;Nothing is more annoying then winning a glorious battle, only to have some blue rezzer come along and bring them all back to life. Then, they stand around, buff up, and attack at their leisure.&lt;/p&gt;&lt;p&gt;This is ALL about making the game fun. Making there a way to actually have a PvP &lt;i&gt;victory&lt;/i&gt;. Blue rezzing destroys that.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129374#36300129374</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129374#36300129374</link>
<pubDate>Thu, 28 Dec 2006 18:02:42 GMT</pubDate>
<author>Sneaker</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Midnight wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;No,&lt;br&gt; My post was quite clear.&lt;br&gt; If someone dies in pvp its the person&amp;#39;s choice whether or not they want to continue pvp. They should not have to be flagged after they die. If your on a hostile server then that&amp;#39;s fine, our server is not.&lt;br&gt; Blue rezzing is what I was agreeing too. They should be flagged when rezzing.&lt;br&gt; Please stop attacking every post I ever write, its getting old.&lt;br&gt; I have a right to voice my opinion and it doesn&amp;#39;t need to be picked apart everytime I do so.&lt;br&gt; You don&amp;#39;t agree?So what? &lt;br&gt; &lt;/blockquote&gt;Im not attacking you every post you make. Check the record. I barely get involved in discussions with you. In this case I do not agree with you, and found your post to be misleading, and I posted as such. Just because you dont like me, dont try and accuse me under false pretences. Kthx.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129383#36300129383</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129383#36300129383</link>
<pubDate>Thu, 28 Dec 2006 18:35:36 GMT</pubDate>
<author>NightTrace</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;p&gt;Saddle up.. log to Vector .. debate over.&lt;/p&gt;&lt;p&gt;nuff said.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129425#36300129425</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129425#36300129425</link>
<pubDate>Thu, 28 Dec 2006 20:01:12 GMT</pubDate>
<author>Spadz</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;NightTrace wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Midnight wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;No,&lt;br&gt; My post was quite clear.&lt;br&gt; If someone dies in pvp its the person&amp;#39;s choice whether or not they want to continue pvp. They should not have to be flagged after they die. If your on a hostile server then that&amp;#39;s fine, our server is not.&lt;br&gt; Blue rezzing is what I was agreeing too. They should be flagged when rezzing.&lt;br&gt; Please stop attacking every post I ever write, its getting old.&lt;br&gt; I have a right to voice my opinion and it doesn&amp;#39;t need to be picked apart everytime I do so.&lt;br&gt; You don&amp;#39;t agree?So what? &lt;br&gt; &lt;/blockquote&gt;Im not attacking you every post you make. Check the record. I barely get involved in discussions with you. In this case I do not agree with you, and found your post to be misleading, and I posted as such. Just because you dont like me, dont try and accuse me under false pretences. Kthx.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; I guess you&amp;#39;re another &amp;quot;FH Hater,&amp;quot; Nighttrace. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129463#36300129463</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129463#36300129463</link>
<pubDate>Thu, 28 Dec 2006 22:41:27 GMT</pubDate>
<author>BloodWork</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Spadz wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Saddle up.. log to Vector .. debate over.&lt;/p&gt;&lt;p&gt;nuff said.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; There&amp;#39;s a lot more to MxO then PvP, which is why I&amp;#39;m on Recursion.&lt;/p&gt;&lt;p&gt;But, if someone is PvPing, they should stay red until they&amp;#39;re done. Not before.&lt;/p&gt;&lt;p&gt;It&amp;#39;s not a hard concept.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129472#36300129472</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300129472#36300129472</link>
<pubDate>Thu, 28 Dec 2006 23:47:13 GMT</pubDate>
<author>Sneaker</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;blockquote&gt;&lt;cite&gt;Sneaker wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Spadz wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Saddle up.. log to Vector .. debate over.&lt;/p&gt;&lt;p&gt;nuff said.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; There&amp;#39;s a lot more to MxO then PvP, which is why I&amp;#39;m on Recursion.&lt;/p&gt;&lt;p&gt;But, if someone is PvPing, they should stay red until they&amp;#39;re done. Not before.&lt;/p&gt;&lt;p&gt;It&amp;#39;s not a hard concept.&lt;/p&gt;&lt;/blockquote&gt;There&amp;#39;s alot more to vector than pvp also.&lt;br&gt; &lt;/blockquote&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300130310#36300130310</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300130310#36300130310</link>
<pubDate>Sat, 30 Dec 2006 02:05:09 GMT</pubDate>
<author>Yasamuu</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Stolkletta wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;And&amp;nbsp;whiny&amp;nbsp;BS&amp;nbsp;like that is why the devs will never make this change. They shot themselves in the foot by creating the game as they did and in turn created a bunch of pansies.&lt;/p&gt;&lt;p&gt;Dude, if you have 4 people around your dead body waiting for you to rez, guess what? YOU LOOSE.&lt;/p&gt;&lt;p&gt;/gasp&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Don&amp;#39;t make this personal. Perhaps the devs would change things if the people wanting flagged rezzers didn&amp;#39;t attack other people for their opinions.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300130967#36300130967</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300130967#36300130967</link>
<pubDate>Sun, 31 Dec 2006 10:51:42 GMT</pubDate>
<author>zdn16</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>[interject]&lt;br&gt; &lt;br&gt; Pardon me for returning to the original topic of this thread for a moment.&amp;nbsp; Please feel free to skip over this post and continue with your drama.&lt;br&gt; &lt;br&gt; &lt;i&gt;&lt;b&gt;Remote Proxy Changes&lt;/b&gt;&lt;br&gt; Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don&amp;#39;t like the one you get, you can dismiss it and create a new one.&lt;/i&gt;&lt;br&gt; &lt;br&gt; I recall the devs asking for our opinions on the new Proxies, and hinting that the other types of Simulacra and the entire coder tree may have a good looking at soon.&amp;nbsp; After having a good deal of time to play around with the new Proxies, I&amp;#39;d like to add my two cents.&amp;nbsp; Or three.&lt;br&gt; &lt;br&gt; Overall, the new Proxies seem to be a hit.&amp;nbsp; I am seeing more and more people using the proxy branch and, although it is somewhat annoying when you are looking for that handgun simulacra and pot luck just won&amp;#39;t give it to you, overall I think most people are satisfied with the changes to the Proxies.&lt;br&gt; &lt;br&gt; My concern, however, since I use the Utility Master branch almost exclusively, is for the Patch Daemons and Nuker Simulacra.&amp;nbsp; I sincerely hope you do not plan to upgrade the Nuker Simulacra in the same manner in which you upgraded the Proxies.&amp;nbsp; Although it worked out very well for the proxies, I do not believe creating a Nuker for each Hacker branch will maintain the balance that has existed up to this point.&amp;nbsp; I do not have the Hacker tree, so I can not say for certain which branch it is, but there is a branch which focuses on debuffs.&amp;nbsp; And while it may be neat to have different types of Nukers, this puts the Daemon owner at a serious disadvantage.&amp;nbsp; You see, for the most part, the offensive capabilities of the new Proxies, whether it be a handgun or a karate sim, are equal.&amp;nbsp; So, in a pinch, it doesn&amp;#39;t really matter which Proxy you randomly code up.&amp;nbsp; However, I do not believe that a howitzer daemon and a debuffing daemon are even close to being equal offensively.&amp;nbsp; Daemons take a great deal of time and IS to create, and this is the key issue.&amp;nbsp; In the heat of combat, especially during a PvP situation, there simply is no time to create several Daemons (regenerating IS inbetween instances) in search of the offensively superior Daemon.&amp;nbsp; If, however, the interface were modified to allow for selecting the type of Daemon, then a debuffing Daemon would be welcome &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; .&lt;br&gt; &lt;br&gt; That issue aside, at the top of my list for improvements to the Utility branch would be updating the Patch Daemons.&amp;nbsp; The new buffs are great, but it leaves us in a peculiar situation.&amp;nbsp; The Patch Daemons have a mind of their own, and frequently buff or heal the wrong person, or not at all.&amp;nbsp; They buff when they should heal, and they heal when they should buff.&amp;nbsp; More control is neccessary.&amp;nbsp; I&amp;#39;d like to be able to select a target, and tell my Daemon to either buff or heal that target.&amp;nbsp; Oh, and please make that &amp;quot;Passive&amp;quot; button turn off the Daemon&amp;#39;s buffing and healing! They just don&amp;#39;t stop!&lt;br&gt; &lt;br&gt; Secondly, it would be awful nice to be able to see my Daemon on my map &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; Because I know you&amp;#39;re looking for feedback from coders, here are a few threads I&amp;#39;ve found over the past few months that coders have been using to dump suggestions into:&lt;br&gt; &lt;br&gt; &amp;quot;Your sim and you&amp;quot; -- &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005929&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=36300005929&lt;/a&gt;&lt;br&gt; &lt;br&gt; &amp;quot;Coder Tree Improvements&amp;quot; -- &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005915&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=36300005915&lt;/a&gt;&lt;br&gt; &lt;br&gt; &amp;quot;Coder class overlooked?&amp;quot; -- &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700004829&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=34700004829&lt;/a&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; [/interject]&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131599#36300131599</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131599#36300131599</link>
<pubDate>Tue, 2 Jan 2007 02:41:38 GMT</pubDate>
<author>Frostbit</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Frostbit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;[interject]&lt;br&gt; &lt;br&gt; Pardon me for returning to the original topic of this thread for a moment.&amp;nbsp; Please feel free to skip over this post and continue with your drama.&lt;br&gt; &lt;br&gt; &lt;i&gt;&lt;b&gt;Remote Proxy Changes&lt;/b&gt;&lt;br&gt; Remote Proxy Abilities will now randomly generate one of the following Soldier types: Aikido, Karate, Kung Fu, Pistol, Rifle, or SMG. If you don&amp;#39;t like the one you get, you can dismiss it and create a new one.&lt;/i&gt;&lt;br&gt; &lt;br&gt; I recall the devs asking for our opinions on the new Proxies, and hinting that the other types of Simulacra and the entire coder tree may have a good looking at soon.&amp;nbsp; After having a good deal of time to play around with the new Proxies, I&amp;#39;d like to add my two cents.&amp;nbsp; Or three.&lt;br&gt; &lt;br&gt; Overall, the new Proxies seem to be a hit.&amp;nbsp; I am seeing more and more people using the proxy branch and, although it is somewhat annoying when you are looking for that handgun simulacra and pot luck just won&amp;#39;t give it to you, overall I think most people are satisfied with the changes to the Proxies.&lt;br&gt; &lt;br&gt; My concern, however, since I use the Utility Master branch almost exclusively, is for the Patch Daemons and Nuker Simulacra.&amp;nbsp; I sincerely hope you do not plan to upgrade the Nuker Simulacra in the same manner in which you upgraded the Proxies.&amp;nbsp; Although it worked out very well for the proxies, I do not believe creating a Nuker for each Hacker branch will maintain the balance that has existed up to this point.&amp;nbsp; I do not have the Hacker tree, so I can not say for certain which branch it is, but there is a branch which focuses on debuffs.&amp;nbsp; And while it may be neat to have different types of Nukers, this puts the Daemon owner at a serious disadvantage.&amp;nbsp; You see, for the most part, the offensive capabilities of the new Proxies, whether it be a handgun or a karate sim, are equal.&amp;nbsp; So, in a pinch, it doesn&amp;#39;t really matter which Proxy you randomly code up.&amp;nbsp; However, I do not believe that a howitzer daemon and a debuffing daemon are even close to being equal offensively.&amp;nbsp; Daemons take a great deal of time and IS to create, and this is the key issue.&amp;nbsp; In the heat of combat, especially during a PvP situation, there simply is no time to create several Daemons (regenerating IS inbetween instances) in search of the offensively superior Daemon.&amp;nbsp; If, however, the interface were modified to allow for selecting the type of Daemon, then a debuffing Daemon would be welcome &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; .&lt;br&gt; &lt;br&gt; That issue aside, at the top of my list for improvements to the Utility branch would be updating the Patch Daemons.&amp;nbsp; The new buffs are great, but it leaves us in a peculiar situation.&amp;nbsp; The Patch Daemons have a mind of their own, and frequently buff or heal the wrong person, or not at all.&amp;nbsp; They buff when they should heal, and they heal when they should buff.&amp;nbsp; More control is neccessary.&amp;nbsp; I&amp;#39;d like to be able to select a target, and tell my Daemon to either buff or heal that target.&amp;nbsp; Oh, and please make that &amp;quot;Passive&amp;quot; button turn off the Daemon&amp;#39;s buffing and healing! They just don&amp;#39;t stop!&lt;br&gt; &lt;br&gt; Secondly, it would be awful nice to be able to see my Daemon on my map &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; Because I know you&amp;#39;re looking for feedback from coders, here are a few threads I&amp;#39;ve found over the past few months that coders have been using to dump suggestions into:&lt;br&gt; &lt;br&gt; &amp;quot;Your sim and you&amp;quot; -- &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005929&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=36300005929&lt;/a&gt;&lt;br&gt; &lt;br&gt; &amp;quot;Coder Tree Improvements&amp;quot; -- &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005915&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=36300005915&lt;/a&gt;&lt;br&gt; &lt;br&gt; &amp;quot;Coder class overlooked?&amp;quot; -- &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=34700004829&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=34700004829&lt;/a&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; [/interject]&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Totally agree; these are needed improvements for sims. They definitely need to be smarter - the Zion ones keep buffing machines &amp;gt;.&amp;lt; I don&amp;#39;t see why adding a targeter (like you said, select a person for them to buff) would be difficult - all sims use the same exact system with the attack button.&lt;/p&gt;&lt;p&gt;I also still see the problem where patch sims&amp;nbsp;attempt to buff...and just don&amp;#39;t. It goes through the whole animation and nothing happens, and the keep trying and trying to buff. This is almost always when they&amp;#39;re standing still. However, the buffs seem to go through more often when they start moving right at the end of the buff...or following. Not only do I notice this with the sims, but also with patcher NPCs that follow you in missions, which are just as bad for buffing right now as the sims, IMO.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131771#36300131771</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131771#36300131771</link>
<pubDate>Tue, 2 Jan 2007 07:41:42 GMT</pubDate>
<author>zdn16</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>The reason for the buffs not taking effect is usually because the target&amp;#39;s buffer is full and can&amp;#39;t take the buff the Patch Daemon is trying to apply.&amp;nbsp; And that&amp;#39;s yet another reason why we need to be able to choose the Daemon&amp;#39;s buffing target.&amp;nbsp; They continue trying to buff somebody even when their buffer is full! What a waste.&amp;nbsp; In my mind, just being able to select a buffing/healing target and being able to tell the Daemon to pause their buffing and healing would be such a huge improvement.&amp;nbsp; I&amp;#39;d actually start using my Patch Daemon again!&amp;nbsp; I&amp;#39;ve met others who have the coder branch but never use it because of all the control shortcommings.&amp;nbsp; I really do hope these suggestions are taken into consideration.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131897#36300131897</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131897#36300131897</link>
<pubDate>Tue, 2 Jan 2007 12:15:41 GMT</pubDate>
<author>Frostbit</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;zdn16 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Stolkletta wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;And&amp;nbsp;whiny&amp;nbsp;BS&amp;nbsp;like that is why the devs will never make this change. They shot themselves in the foot by creating the game as they did and in turn created a bunch of pansies.&lt;/p&gt;&lt;p&gt;Dude, if you have 4 people around your dead body waiting for you to rez, guess what? YOU LOOSE.&lt;/p&gt;&lt;p&gt;/gasp&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Don&amp;#39;t make this personal. Perhaps the devs would change things if the people wanting flagged rezzers didn&amp;#39;t attack other people for their opinions.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Don&amp;#39;t be so sensitive. Everything I posted was factual. Your post did contain whiny BS. SOE does indeed have to live with Monolith&amp;#39;s mistake of not handling flagging on non-hostile servers properly. It&amp;nbsp;IS factual that pansies galore were created by this mistake. It IS true that if 4 people are waiting around your dead body for you to res, you probably loose. And finally, your comment could be taken a not factual, as I spent months of polite requests and post on this very subject, without ever getting one reponse. Remember, my sig is well over a year old.&lt;/p&gt;&lt;p&gt;Now really this is no longer THAT big of a deal to me, since I no longer have the urge to play MxO. But I still seem to stick around anyway, I have VERY good memories playing MxO, made some good friends, and this is&amp;nbsp;one of the primary&amp;nbsp;reasons why I quit. Finally, I just enjoy discussing this issue &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;What gets me about this regarding some people&amp;#39;s opinion is, have some of you guys even played any other MMO in which &amp;#39;flagging&amp;#39; occurs? It seems not. While I realize the makers of MxO can choose to do things their own way, this is&amp;nbsp;one of those gaming&amp;nbsp;issues that has already been SOLVED. If Monolith had handled this properly to begin with, NOT ONE OF YOU would be arguing against the way I and others have argued for. What we&amp;#39;ve argued for is simply the way it should be. Death simply shouldn&amp;#39;t be an ON/OFF swith for flagging. Death is simply your state in the game in which you can&amp;#39;t move, attack, or be attacked and your health has been reduced to zero. It means nothing else! Dead or alive, that is simply your state in the game and the PvP flag should remain as such until no action that causes the flag to turn ON for a specified period of time. If you choose to to quit PvP, well, do like 323409623 other games do and wait 5 minutes before you rez.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131945#36300131945</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300131945#36300131945</link>
<pubDate>Tue, 2 Jan 2007 13:25:15 GMT</pubDate>
<author>Stolkletta</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>ive been looking at the above sig for a year now and ive been wondering when its gonna come to pass. and now i realize, never.&lt;br&gt; &lt;br&gt; anyone who knows eyepopper knows that im more about the competition than the outcome. id rather wait until my opponent is at his best before fighting, because im not interested in winning for its own sake.&lt;br&gt; &lt;br&gt; blue rezzing flies in the face of that concept. blue rezzing is for people who cant bear to lose. blue rezzing is for people who have to win at any cost, however cheesy or cheap.&lt;br&gt; &lt;br&gt; the DoE does not rez in combat using a blue rezzer; never have, never will. we are ordered to recon and rejoin the fight from the hardline. this is partly due to our combat philosophy, but also due to our disdain for cheesy tactics (/face-/follow, anti-stacking, style-stacking.... any of this sound familiar?).&lt;br&gt; &lt;br&gt; SOE/rarebit/whoever the hell is in charge of mxo needs to take a peep at the other games out there with good pvp systems. the blue rezzing mechanic is enough for me not to even play mxo. after all, pvp is all there is left.&lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132238#36300132238</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132238#36300132238</link>
<pubDate>Wed, 3 Jan 2007 04:59:16 GMT</pubDate>
<author>eyepopper</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Sneaker wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Spadz wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Saddle up.. log to Vector .. debate over.&lt;/p&gt;&lt;p&gt;nuff said.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; There&amp;#39;s a lot more to MxO then PvP, which is why I&amp;#39;m on Recursion.&lt;/p&gt;&lt;p&gt;But, if someone is PvPing, they should stay red until they&amp;#39;re done. Not before.&lt;/p&gt;&lt;p&gt;It&amp;#39;s not a hard concept.&lt;/p&gt;&lt;/blockquote&gt;Yet, you want to make pvp just like Vector. We were told the rules when we joined, and that&amp;#39;s why we joined. I don&amp;#39;t want to teleport to some other hardline after I die or log out for my flag to go away, if I die and I&amp;#39;ve had my fun, I want to pop up right there and converse with the patrons of Mara C or Camon C, or wherever else. I still don&amp;#39;t believe in punishing blue rezzers, some of us pvp for fun against the zerg and some of us can&amp;#39;t reconstruct without our computer going down. Even red Zion rez me for fighting against them, that&amp;#39;s honor.&lt;br&gt; &lt;br&gt; Both TC and MCDoE have NEVER had a problem shooting down the people that just get back up, and never before used to complain about small things like this. If you want different rules, delete your character and move to Vector, or go play some other game.&lt;br&gt; &lt;br&gt; eyepopper wrote:&lt;br&gt; &lt;blockquote&gt; blue rezzing flies in the face of that concept. blue rezzing is for people who cant bear to lose. blue rezzing is for people who have to win at any cost, however cheesy or cheap.&lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;Blue rezzing and reconstructing are the exact same thing, one is just faster. If you want to *CENSORED* about something, do it for Death Effect.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132312#36300132312</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132312#36300132312</link>
<pubDate>Wed, 3 Jan 2007 07:14:22 GMT</pubDate>
<author>Roukan</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>Btw: No winter event disscussion??&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132375#36300132375</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132375#36300132375</link>
<pubDate>Wed, 3 Jan 2007 09:07:56 GMT</pubDate>
<author>AltDimension</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>Blue rezzing and reconstructing are in no way the same thing. -Unless-&lt;br&gt; &lt;br&gt; Your fighting right next to the hardline.&lt;br&gt; &lt;br&gt; Thats it, thats when they are the same. Other then that, blue rezzing and then the subsequent blue buffing do nothing but destory the ebb and flow of combat, and make it impossible for one side to tottally clear the area of combatents. There is no feeling of victory, because someone who refuse to let you have the ability to shoot them, has rezzed all of the people who you -were- fighting, and then subsequently has then buffed them enough that their Death effect is a non-issue.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132384#36300132384</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132384#36300132384</link>
<pubDate>Wed, 3 Jan 2007 09:32:07 GMT</pubDate>
<author>NightTrace</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;cite&gt;Roukan wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Sneaker wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Spadz wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Saddle up.. log to Vector .. debate over.&lt;/p&gt;&lt;p&gt;nuff said.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; There&amp;#39;s a lot more to MxO then PvP, which is why I&amp;#39;m on Recursion.&lt;/p&gt;&lt;p&gt;But, if someone is PvPing, they should stay red until they&amp;#39;re done. Not before.&lt;/p&gt;&lt;p&gt;It&amp;#39;s not a hard concept.&lt;/p&gt;&lt;/blockquote&gt;Yet, you want to make pvp just like Vector. We were told the rules when we joined, and that&amp;#39;s why we joined. I don&amp;#39;t want to teleport to some other hardline after I die or log out for my flag to go away, if I die and I&amp;#39;ve had my fun, I want to pop up right there and converse with the patrons of Mara C or Camon C, or wherever else. I still don&amp;#39;t believe in punishing blue rezzers, some of us pvp for fun against the zerg and some of us can&amp;#39;t reconstruct without our computer going down. Even red Zion rez me for fighting against them, that&amp;#39;s honor.&lt;br&gt; &lt;br&gt; Both TC and MCDoE have NEVER had a problem shooting down the people that just get back up, and never before used to complain about small things like this. If you want different rules, delete your character and move to Vector, or go play some other game.&lt;br&gt; &lt;br&gt; &lt;span style=&quot;color: #009933&quot;&gt;First, I have been a proponent of fixing blue rezzing since the beginning.&amp;nbsp; Even back when you remained PvP hot after death.&amp;nbsp; They should have fixed it then, and should still fix it now.&amp;nbsp; Yeah, and those other games, they have this mechanic, where when a player dies, they are considered PvP hot until they leave the game world either to spirit run back to their corpse or resurrect themselves via a Spirit Healer or other item.&amp;nbsp; As such, any player who assists them is flagged as PvP hot.&amp;nbsp; Thats one of the consequences of being flagged as PvP, those who are unwilling to PvP won&amp;#39;t assist you.&amp;nbsp; It is this way on every PvP and non-PvP server in almost every other MMO.&lt;/span&gt;&lt;br&gt; &lt;br&gt; eyepopper wrote:&lt;br&gt; &lt;blockquote&gt; blue rezzing flies in the face of that concept. blue rezzing is for people who cant bear to lose. blue rezzing is for people who have to win at any cost, however cheesy or cheap.&lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;Blue rezzing and reconstructing are the exact same thing, one is just faster. If you want to *CENSORED* about something, do it for Death Effect.&lt;br&gt; &lt;br&gt; &lt;span style=&quot;color: #009933&quot;&gt;Blue rezzing and reconstructing are not the same thing.&amp;nbsp; Blue rezzing assures that there will be no additional item stability loss because you do not have to travel back through the hardline.&amp;nbsp; Also, the top level rezzes in the Doctor and Trauma Surgeon trees reduce the duration of Death Effect when used (or at least they USED to, haven&amp;#39;t tested this yet).&amp;nbsp; So they are not the same thing, they are two entirely different things.&amp;nbsp; It also allows a buffer who isn&amp;#39;t going to be a combatant that you can eliminate to be a factor in the battle, which is unbalancing for people who don&amp;#39;t want to be so cheap as to blue buff.&amp;nbsp; Don&amp;#39;t say we could do the same thing, we know we could.&amp;nbsp; I don&amp;#39;t do it because we usually need as much offensive power as we can get, and can&amp;#39;t sacrifice for a healer.&amp;nbsp; When we do have a healer, he&amp;#39;s 99.999% of the time flagged red.&lt;/span&gt;&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132522#36300132522</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300132522#36300132522</link>
<pubDate>Wed, 3 Jan 2007 13:54:11 GMT</pubDate>
<author>Trikraft</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>&lt;p&gt;That is why I&amp;#39;m on Vector, we don&amp;#39;t have to debate about stuff like this.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Laters&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300136165#36300136165</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300136165#36300136165</link>
<pubDate>Tue, 9 Jan 2007 02:15:41 GMT</pubDate>
<author>Fondo</author>
</item>
<item>
<title>Re:Update 48 Discussion Thread</title>
<description>hi guys im ing the hellish first patch on dial up and i was wondering a few things about it firstly whats a Rezmap.ltb and which bar means completion is it blue or green and finally what does the Xptl file mean thanks a load guys.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300144275#36300144275</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300005879&amp;post_id=36300144275#36300144275</link>
<pubDate>Thu, 18 Jan 2007 04:55:06 GMT</pubDate>
<author>Sonofneo987</author>
</item>
</channel>
</rss>