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<title>Latest posts for the topic &quot;Update 55 Discussion&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 55 Discussion&quot;</description>
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<title>Update 55 Discussion</title>
<description>Well if they fix that they better go fix blue rezzing while they&apos;re at it =P</description>
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<pubDate>Tue, 9 Oct 2007 05:23:41 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;The fundemental problem if I recall with Blue Rezing is when a player dies on a non hostile server their pvp flag is removed so when they are rezed the Rezer doesn&amp;#39;t flag due to their target no longer being flagged for pvp.&lt;/p&gt;&lt;p&gt;Not as easy to resolve as the Counter measure tool.&lt;/p&gt;</description>
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<pubDate>Tue, 9 Oct 2007 09:16:37 GMT</pubDate>
<author>9mmfu</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;Not as easy to resolve as the Counter measure tool.&lt;/p&gt;&lt;/blockquote&gt;Meaning you&amp;#39;re gonna fix it? Meaning that someone that uses it on a flagged player, they will become flagged? &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;69&quot; height=&quot;64&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 9 Oct 2007 14:22:30 GMT</pubDate>
<author>Delicho</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;i dont know if this is already something known to most players or not, but last week i found another entrance into the white hallways in international.&amp;nbsp; In Ikebukuro, iside the parking lot near the central HL.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&amp;#39;m going to check now to see if its still there, wasnt sure if it was a glitch or what.&amp;nbsp; But if not, it makes me wonder if there is one in each District....&amp;nbsp; ?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 9 Oct 2007 19:42:30 GMT</pubDate>
<author>ANGEIiS</author>
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<title>Re:Update 55 Discussion</title>
<description>There&amp;#39;s no &amp;#39;Central&amp;#39; hardline in Ikebukoro that I know of, do you mind posting the coordinates of the door?&lt;br /&gt;</description>
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<pubDate>Tue, 9 Oct 2007 22:39:06 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;Im sorry i meant the NE HL... heres a pic.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img120.imageshack.us/img120/8326/screenshot3038cropne6.jpg&quot; alt=&quot;&quot; width=&quot;1280&quot; height=&quot;1024&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 9 Oct 2007 23:16:46 GMT</pubDate>
<author>ANGEIiS</author>
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<title>Re:Update 55 Discussion</title>
<description>Thanks, I&amp;#39;ll go have a look.&amp;nbsp; I wonder if the Ascension door does anything now.&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Tue, 9 Oct 2007 23:22:51 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;span style=&quot;color: #00ff00;&quot;&gt;Animation feedback:&lt;br /&gt;&lt;br /&gt;The signal Booster Dish animation seems to have been toned down too much.&amp;nbsp; It&amp;#39;s completely transparent at the extremes and still very translucent even at the middle.&amp;nbsp; While the old one was too loud and obnoxious, especially when there were a lot of Portable Signal Booster Dishes around, the new one isn&amp;#39;t noticeable enough.&amp;nbsp; I suggest adding a few green code symbols trailing from the rings, along the lines of the &amp;quot;loot me&amp;quot; animation on dead NPCs, though less bright and fewer code symbols with shorter streams.&amp;nbsp; There is a tendency to over compensate when toning something down, effectively nerfing it altogether.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #00cc00;&quot;&gt;Stuff I&amp;#39;m going to regret typing:&lt;br /&gt;&lt;br /&gt;I can feel the waves of hate coming my way already, but I&amp;#39;m going to say this anyway... there is no such thing as Blue Buffing.&amp;nbsp; If a buffer buffs someone who is flagged, the buffer becomes flagged as well.&amp;nbsp; If he&amp;#39;s buffing someone who isn&amp;#39;t flagged, then it isn&amp;#39;t a PvP situation.&amp;nbsp; Even if the buffie flags up when the buffer is done, the &amp;quot;fix&amp;quot; would mean forcing both buffer and buffie to flag &lt;i&gt;any and every time any buff is applied&lt;/i&gt;.&amp;nbsp; If that&amp;#39;s what you want, go to Vector.&amp;nbsp; Now to make things worse for myself...&lt;br /&gt;&lt;br /&gt;The combat system used to have some horrible bugs which would allow an attack to succeed even if the attacked character was already dead.&amp;nbsp; This resulted in all sorts of other bugs, including being stated and/or flagged while dead.&amp;nbsp; The last of the bugs from this are only now being fixed.&amp;nbsp; Under the old system, res would not work on someone in another org who was flagged.&amp;nbsp; The system would report &amp;quot;Target is not a dead friend.&amp;quot;&amp;nbsp; The way things are now, someone of any org can be resed by someone of any org.&amp;nbsp; Unless the resser knows the target, this can result in bringing back someone from another org. Sure, you can target the dead person and use variables or /who to find out their faction (if they have one) but if the player or faction isn&amp;#39;t known, it&amp;#39;s still a matter of guesswork whether it will be a friend or foe being brought back to life.&amp;nbsp; This is what makes res balanced as it is.&amp;nbsp; Since the corrected system rightly removes all flags and states at death, there is no game mechanic which would make &amp;quot;Red Ressing&amp;quot; possible.&amp;nbsp; Whether it was&amp;nbsp; incidental or deliberate, &amp;quot;Blue Ressing&amp;quot; is &lt;i&gt;by design&lt;/i&gt; and that&amp;#39;s the way it should be.&amp;nbsp; &lt;/span&gt;&lt;span style=&quot;color: #00cc00;&quot;&gt;I&amp;#39;m very pleased that the game mechanics support my position because the alternative is tantamount to removing res altogether.&amp;nbsp; Even a [technically impossible under the current system] dialog along the lines of &amp;quot;Reviving this RSI will allow other players to attack you as hostile.&amp;nbsp; Proceed?&amp;quot; would be a farce, as it would effectively remove Doctors from PvP altogether, which seems to be aim of those who complain that Doctors actually have one useful ability. &lt;/span&gt;&lt;span style=&quot;color: #00cc00;&quot;&gt;Consider the following situation.&amp;nbsp; Loaded as Doctor, a player is running a mission with a team.&amp;nbsp; He happens upon a dead player.&amp;nbsp; Being the helpful sort (the type who goes Doctor in the first place) he decides to res the hapless fellow.&amp;nbsp; Ooops!&amp;nbsp; The dead guy had been PvPing, and now the good Samaritan is flagged and, having no decent defensive or offensive abilities, is soon dead himself, probably from an incredibly cowardly type of player who attacks those who can not possibly harm the attacker or defend themselves.&amp;nbsp; So much for the Team and Mission the doctor was trying to be a part of.&amp;nbsp; Let&amp;#39;s say one of his Teammates comes to his rescue, after diverting to a hardline to load res.&amp;nbsp; Well, now he&amp;#39;s flagged too.&amp;nbsp; This is forcing people to PvP when they don&amp;#39;t want to, which would negate the whole idea of a non-hostile server.&amp;nbsp; If you want all PvP all the time with no Blue Ressers, go to Vector.&amp;nbsp; If you are on Recursion or Syntax, accept the fact that &lt;i&gt;you do not have the right to force people to flag when they don&amp;#39;t want to;&lt;/i&gt; that&amp;#39;s reserved for the admins.&amp;nbsp; I question the moral substance of those who would want to kill even a flagged Doctor.&amp;nbsp; These are usually the same people who complain about tactics boosters not being &amp;quot;honorable&amp;quot; but then turn around and kill a defenseless doctor who&amp;#39;s only trying to help people.&amp;nbsp; We&amp;#39;ve had more than enough of the type who think that anything that doesn&amp;#39;t guarantee them a PvP kill needs to be &amp;quot;fixed.&amp;quot;&amp;nbsp; There are fair, balanced and correct mechanisms in place which allow the possibility of withdrawal, retreat and recovery and this is as it should be.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;</description>
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<pubDate>Wed, 10 Oct 2007 01:37:26 GMT</pubDate>
<author>PS10N</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;Whilst I can&amp;#39;t say I dislike the current animation for signal booster, (I actually think the phasing in and out of transparency/translucency looks quite good) I have to agree with PS10N here. &lt;/p&gt;&lt;p&gt;The only comment I&amp;nbsp;can make is that&amp;nbsp;if in a PVP situation&amp;nbsp;one side is flagged and ready and the other side&amp;nbsp;are blue and being buffed in front of the opposing side, waiting for all members to be buffed&amp;nbsp;before flagging up,&amp;nbsp;it&amp;#39;s a bit cheeky!&lt;/p&gt;</description>
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<pubDate>Wed, 10 Oct 2007 02:08:04 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Whilst I can&amp;#39;t say I dislike the current animation for signal booster, (I actually think the phasing in and out of transparency/translucency looks quite good) I have to agree with PS10N here. &lt;/p&gt;&lt;p&gt;The only comment I&amp;nbsp;can make is that&amp;nbsp;if in a PVP situation&amp;nbsp;one side is flagged and ready and the other side&amp;nbsp;are blue and being buffed in front of the opposing side, waiting for all members to be buffed&amp;nbsp;before flagging up,&amp;nbsp;it&amp;#39;s a bit cheeky!&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;Wow, I&amp;#39;m stunned.&amp;nbsp; Now I feel like anything is possible...&amp;nbsp; We agree on something.&amp;nbsp; Kissy kissy make up?&amp;nbsp; No, didn&amp;#39;t think so.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;I hope this isn&amp;#39;t the official miracle for this year, though I will put it way up there in the improbable and unexpected range.&lt;br /&gt;</description>
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<pubDate>Wed, 10 Oct 2007 02:40:24 GMT</pubDate>
<author>PS10N</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Wow, I&amp;#39;m stunned.&amp;nbsp; Now I feel like anything is possible...&amp;nbsp; We agree on something.&amp;nbsp; Kissy kissy make up?&amp;nbsp; No, didn&amp;#39;t think so.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;I hope this isn&amp;#39;t the official miracle for this year, though I will put it way up there in the improbable and unexpected range.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;Just because we have... differences in opinion on political terms, doesn&amp;#39;t mean I have disagree with you over Simulation protocals! This is possibly one&amp;nbsp;topic we could agree on so depending on how many more sensible... queries you post about system protocals, don&amp;#39;t expect many more supporting posts by me.&lt;/p&gt;&lt;p&gt;((Stop dragging me into RP on these threads! I try to keep RP in the LE threads or similar! But yeah, I agree on the most part with your previous post))&lt;/p&gt;</description>
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<pubDate>Wed, 10 Oct 2007 02:53:45 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;Only reason I even mentioned blue rezzing and buffing is because people complain about it all the time.. personally, I have no strong stance for or against it.&amp;nbsp; To me, blue rezzing is the same as reconstruction.&amp;nbsp; I have no beef with buffing or doctors or anything like that at the moment.&amp;nbsp; &lt;/p&gt;&lt;p&gt;My problem is using counter-concealment tool against a flagged player.. and not becoming flagged.&amp;nbsp; Along that line of reasoning: the disable evasion tool/ability should also not flag someone who uses it (though it does, and rightly so).&lt;/p&gt;</description>
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<pubDate>Wed, 10 Oct 2007 14:53:11 GMT</pubDate>
<author>Delicho</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;Best things about this patch;&lt;br /&gt;CC works,&lt;br /&gt;Whitehallways are great,&lt;br /&gt;Shadow pills are fantastic,&lt;br /&gt;Portable signal booster animation isn&amp;#39;t so flashy.&lt;/p&gt;</description>
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<pubDate>Sat, 13 Oct 2007 07:28:57 GMT</pubDate>
<author>Sphairo</author>
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<title>Re:Update 55 Discussion</title>
<description>yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender&amp;nbsp; but make them a heavy price say 500,000info a pill or somethin like that. &lt;br /&gt;</description>
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<pubDate>Sun, 14 Oct 2007 19:23:11 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender&amp;nbsp; but make them a heavy price say 500,000info a pill or somethin like that. &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Yea, it would be alot easier that way!&amp;nbsp; &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Sun, 14 Oct 2007 19:49:25 GMT</pubDate>
<author>ANGEIiS</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;p&gt;&lt;span style=&quot;color: #ff33ff;font-family: trebuchet ms,geneva;&quot;&gt;&lt;i&gt;&lt;b&gt;I kinda like this update. It&amp;#39;s got more content, which is great for me until I see just how much I&amp;#39;ve got to do now! &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&amp;nbsp;I seemed to have joined just at the time when lots of new things are turning up. &lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff33ff;font-family: trebuchet ms,geneva;&quot;&gt;&lt;i&gt;&lt;b&gt;This certainly makes me feel a whole lot loved in this game by the developers, so well done those chappies!&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff33ff;font-family: trebuchet ms,geneva;&quot;&gt;&lt;i&gt;&lt;b&gt;Love,&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff33ff;font-family: trebuchet ms,geneva;&quot;&gt;&lt;i&gt;&lt;b&gt;Shadow x&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 16 Oct 2007 01:24:24 GMT</pubDate>
<author>TheUnknownShadow</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;cite&gt;ANGEIiS wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender&amp;nbsp; but make them a heavy price say 500,000info a pill or somethin like that. &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Yea, it would be alot easier that way!&amp;nbsp; &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/blockquote&gt;&lt;br /&gt;Then they wouldn&amp;#39;t be rare.&lt;br /&gt;</description>
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<pubDate>Tue, 16 Oct 2007 17:13:53 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:Update 55 Discussion</title>
<description>&lt;cite&gt;RemagDiv wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;ANGEIiS wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;yea and i noticed the bomb pet has been turned down Thank you for that. although id rather wish you could buy the shadow pills from a vender&amp;nbsp; but make them a heavy price say 500,000info a pill or somethin like that. &lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;Yea, it would be alot easier that way!&amp;nbsp; &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/blockquote&gt;&lt;br /&gt;Then they wouldn&amp;#39;t be rare.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;*sigh*&lt;/p&gt;&lt;p&gt;That is true...&amp;nbsp; Having rare items are nice, so i guess i can&amp;#39;t complain.&amp;nbsp;&amp;nbsp; (well, too much)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/49869fe8223507d7223db3451e5321aa.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 17 Oct 2007 19:44:06 GMT</pubDate>
<author>ANGEIiS</author>
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<title>Re:Update 55 Discussion</title>
<description>Are the Headless all missing from Mars Industrial Storage on Recursion again?&amp;nbsp; A Trial player hit level 5 and was plowing his way down in to the Hideout.&amp;nbsp; I was waiting for his &amp;quot;*CENSORED*?! Headless?!&amp;quot; reaction but it never came because none ever showed their.... faces.&lt;br /&gt;&lt;br /&gt;Any hope for the new barely-even-there Signal Booster Dish animation getting a (very) few small trailing code symbols?&amp;nbsp; Just a little added sparkley so it can be noticed?&amp;nbsp; &lt;br /&gt;</description>
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<pubDate>Fri, 19 Oct 2007 18:02:25 GMT</pubDate>
<author>PS10N</author>
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<title>Re:Update 55 Discussion</title>
<description>Anybody gone searching for all the White Hallways doors in International? I think it&amp;#39;d be helpful for people to know all the locations and such, and make it kinda fun from an RP standpoint that you could be in a chase and go into the White Hallways.&lt;br /&gt;&lt;br /&gt;btw, I wish that more of the White Hallways doors teleported, even if just a random spot in the Megacity got chosen each time you clicked on a door. we don&amp;#39;t need to know where exactly each doors leads everytime heh&lt;br /&gt;</description>
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<pubDate>Sun, 28 Oct 2007 10:52:02 GMT</pubDate>
<author>MotorZ</author>
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