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<title>Latest posts for the topic &quot;Update 42 Discussion Thread&quot;</title>
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<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 42 Discussion Thread&quot;</description>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;I personnally dont like how the changes are with the clothes and abilities... i do like the combat 2.0 and the extra hot bar those are very usefull. I would like it to go back to the way it was&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Tue, 28 Mar 2006 18:27:55 GMT</pubDate>
<author>Kitsune+of+the+flame</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Worst update ever.  I consider myself the biggest Matrix fan in the world, and I have been a player in MxO since the original beta testing.  But I will leave will great haste if the changes in Update 42 remain.  Combat Revision 2.0 isn&apos;t bad; it actually is very similar to the combat style for the tabletop RPG I wrote for The Matrix.  However, it has one major flaw:  players cannot easily track the action in terms of rounds.&lt;/p&gt;&lt;p&gt;The rest of Update 42 is awful and has ruined a perfectly good game.  Having two hotbars clutters up the screen; turning tertiary abilities into primary abilities that must be activated and are on timers, and primary abilities into timed primary abilities, makes those abilities far less useful, and it makes the game more difficult to play because players have to keep track of all of those things.  Worst of all, players must now select only one &amp;quot;class&amp;quot; to be active at any one time, instead of reaping successive benefits from the entire path along the ability tree.  And as if all of that wasn&apos;t bad enough, many special attacks have been significantly weakened by requiring that targets be in certain &amp;quot;states&amp;quot; that were not previously required and that are nearly impossible to inflict.  For example, many aikido abilities now require opponents to be off-balance, but it is nearly impossible to off-balance opponents.  That makes aikido worthless.  So I ask you, why would I (or anyone else) want to continue playing this game?&lt;/p&gt;</description>
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<pubDate>Tue, 28 Mar 2006 23:18:42 GMT</pubDate>
<author>Hardcore6</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Hardcore6 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;The rest of Update 42 is awful and has ruined a perfectly good game.  Having two hotbars clutters up the screen;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Hmm you are the only one who doesnt like it as far as i know... maybe you just have to  get your eyes used to it, or play at an higher res &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt; turning tertiary abilities into primary abilities that must be activated and are on timers, and primary abilities into timed primary abilities, makes those abilities far less useful, and it makes the game more difficult to play because players have to keep track of all of those things.  Worst of all, players must now select only one &amp;quot;class&amp;quot; to be active at any one time, instead of reaping successive benefits from the entire path along the ability tree.&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;You actually get passive influences from the first and the last ability of every subtree you load.&lt;br&gt;The title upgrade is just a buff, a &amp;quot;reward&amp;quot; for achieving,I.E., the grandmaster status. The title upgrades do not &amp;quot;select&amp;quot; the class you are using, rather they give you additional (and strenghtened by influences) bonuses.&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#ff0000&quot;&gt;Let&apos;s see this case: You have enough memory space to load, along with Aikido, virologist. you can then activate virologist buff. you will always keeping using aikido style, you are just using a title Upgrade you don&apos;t really need &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/font&gt;&lt;br&gt; And as if all of that wasn&apos;t bad enough, many special attacks have been significantly weakened by requiring that targets be in certain &amp;quot;states&amp;quot; that were not previously required and that are nearly impossible to inflict.  For example, many aikido abilities now require opponents to be off-balance, but it is nearly impossible to off-balance opponents.  That makes aikido worthless.&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;That abilities now do a very high damage atm. you can hardly cause states in interlock, but a martial attacking from outside can cause them with incredible frequency: it is&lt;/font&gt;&lt;font color=&quot;#ff0000&quot;&gt; a way to make two martial artists efforts to &amp;quot;stack&amp;quot;, when fighting a single, stronger opponent.&lt;/font&gt;&lt;br&gt;&lt;br&gt;So I ask you, why would I (or anyone else) want to continue playing this game?&lt;br&gt;&lt;/p&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;</description>
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<pubDate>Wed, 29 Mar 2006 00:09:39 GMT</pubDate>
<author>Fade2blacK</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Fade2blacK wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Hardcore6 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;The rest of Update 42 is awful and has ruined a perfectly good game.  Having two hotbars clutters up the screen;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Hmm you are the only one who doesnt like it as far as i know... maybe you just have to  get your eyes used to it, or play at an higher res &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/font&gt;&lt;/p&gt;&lt;p&gt; turning tertiary abilities into primary abilities that must be activated and are on timers, and primary abilities into timed primary abilities, makes those abilities far less useful, and it makes the game more difficult to play because players have to keep track of all of those things.  Worst of all, players must now select only one &amp;quot;class&amp;quot; to be active at any one time, instead of reaping successive benefits from the entire path along the ability tree.&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;You actually get passive influences from the first and the last ability of every subtree you load.&lt;br&gt;The title upgrade is just a buff, a &amp;quot;reward&amp;quot; for achieving,I.E., the grandmaster status. The title upgrades do not &amp;quot;select&amp;quot; the class you are using, rather they give you additional (and strenghtened by influences) bonuses.&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#ff0000&quot;&gt;Let&apos;s see this case: You have enough memory space to load, along with Aikido, virologist. you can then activate virologist buff. you will always keeping using aikido style, you are just using a title Upgrade you don&apos;t really need &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/font&gt;&lt;br&gt; And as if all of that wasn&apos;t bad enough, many special attacks have been significantly weakened by requiring that targets be in certain &amp;quot;states&amp;quot; that were not previously required and that are nearly impossible to inflict.  For example, many aikido abilities now require opponents to be off-balance, but it is nearly impossible to off-balance opponents.  That makes aikido worthless.&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;That abilities now do a very high damage atm. you can hardly cause states in interlock, but a martial attacking from outside can cause them with incredible frequency: it is&lt;/font&gt;&lt;font color=&quot;#ff0000&quot;&gt; a way to make two martial artists efforts to &amp;quot;stack&amp;quot;, when fighting a single, stronger opponent.&lt;/font&gt;&lt;br&gt;&lt;br&gt;So I ask you, why would I (or anyone else) want to continue playing this game?&lt;br&gt;&lt;/p&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;The reality is somewhere in between fanboi &amp;quot;&lt;font color=&quot;#66ff66&quot;&gt;&lt;strong&gt;OMG I &amp;lt;3 CR2 OMGOMGOMG I &amp;lt;3 you devs I can&apos;t wait I luv you SOE&lt;/strong&gt;&lt;/font&gt;&amp;quot; posts like we typically see here in Broadcast Depth and &amp;quot;&lt;font color=&quot;#66ff33&quot;&gt;&lt;strong&gt;Worst....update.....ever&amp;quot; &lt;/strong&gt;&lt;/font&gt;posts. We are stuck with it and have to adapt.&lt;/p&gt;&lt;p&gt;What I don&apos;t like is that we are really gypped moneywise.  Unless you had 40-50 million (for a level 50) coming into this.  Why should we be forced to sell off trees?  What if we want to keep our trees?  We have to level from 1-50 all those new Awakened abilities and all the old ones with the caps removed (ie. Sneak, Combat Toughness, Code Writing) now all go up to 50.&lt;/p&gt;&lt;p&gt;So I say we get a million per level per character.  Or just give us all 50 million if that&apos;s too complicated.  It&apos;s only fair.  This is your baby and thats the easiest and quickest way to solve the problem without complicated hotfixes and forcing us to sell trees, which is totally unfair.&lt;/p&gt;&lt;p&gt;I&apos;d say give the game three more months and we&apos;d better see these issues resolved &lt;em&gt;&lt;strong&gt;most ricky-tick&lt;/strong&gt; &lt;/em&gt;and we better start getting a &lt;u&gt;&lt;strong&gt;lot&lt;/strong&gt;&lt;/u&gt; more content.  This was your baby now you gotta get it to walk ASAP.  The very survival of this game depends upon it.&lt;/p&gt;&lt;p&gt;I hate to be hard on the devs cause a lot of them work amazingly hard but guys you&apos;re going to be just as busy if not busier between fixes &amp;amp; content over the next few months; I hate to say. :smileysad:&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Wed, 29 Mar 2006 00:45:51 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;WE NEED INFO YOU JERKS</description>
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<pubDate>Wed, 29 Mar 2006 05:56:22 GMT</pubDate>
<author>darkhaze</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;darkhaze wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;WE NEED INFO YOU JERKS&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;LOL That&apos;s one way of putting it &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;To quote myself on another thread:&lt;/p&gt;&lt;div&gt;I worked hard for a year to earn these abilities and pay to level them up, now you&apos;re forcing us to sell perfectly good abilities and that&apos;s just patently unfair.  I just won&apos;t do it, on general priinciple.&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I insist we be paid something, maybe a million per level per character (at least).  &lt;strong&gt;&lt;em&gt;&lt;font color=&quot;#ff0000&quot;&gt;This is your guys&apos; baby, don&apos;t stick us with the bill for it.&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 29 Mar 2006 06:16:26 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>Is there any possable way that i could un-update may game because combat is terrable. Whenever im fighting it always messes up. ill be winning then the opponent will knok me to the floor and i wont get up for some reason. I just end up laying there getting shot at and its really annoying me alot now. Also every now and again my player will stand there and get hit and shot at and not fight back. Please fix this.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 29 Mar 2006 11:53:37 GMT</pubDate>
<author>Tommo120</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Villemar wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt; &lt;/blockquote&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I insist we be paid something, maybe a million per level per character (at least).  &lt;strong&gt;&lt;em&gt;&lt;font color=&quot;#ff0000&quot;&gt;This is your guys&apos; baby, don&apos;t stick us with the bill for it.&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;pssst... It&apos;s not real money and you did NOT work for it.&lt;/p&gt;&lt;p&gt;I do agree with you about what should be done, however.&lt;/p&gt;</description>
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<pubDate>Wed, 29 Mar 2006 12:19:33 GMT</pubDate>
<author>Disseminated</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Moondog548 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Villemar wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt; &lt;/blockquote&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I insist we be paid something, maybe a million per level per character (at least).  &lt;strong&gt;&lt;em&gt;&lt;font color=&quot;#ff0000&quot;&gt;This is your guys&apos; baby, don&apos;t stick us with the bill for it.&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;pssst... It&apos;s not real money and you did NOT work for it.&lt;/p&gt;&lt;p&gt;I do agree with you about what should be done, however.&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;Yeah true but SOE even charges us info to send emails ingame.....LOL.&lt;/p&gt;&lt;p&gt;Well, I&apos;m off to grind for imaginary money for which I have the priveledge of spending real money to do on a monthly basis.  Yaayyyy!!&lt;/p&gt;&lt;p&gt;Message Edited by Villemar on &lt;span class=&quot;date_text&quot;&gt;03-29-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;12:28 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 29 Mar 2006 12:25:17 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>I wished they would just fix the sound looping after hyper-jumping. And why does my music always go away when I travel through a HL. I have to go to options to get it back. I can&apos;t wait for the next CR 2.0 meaning Core Revision 2.0. There are many game-breaking issues that should never have made it past quality assurance.</description>
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<pubDate>Wed, 29 Mar 2006 22:00:25 GMT</pubDate>
<author>jeffrah</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Im not one for complaining about stuff but dam....&lt;/div&gt;&lt;div&gt;Dont say that its just a different HUD that i dont like the new version...&lt;/div&gt;&lt;div&gt;I prefer seeing my moves and stuff, no idea why but still&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Whats the point in leveling if a lvl 2 player can kill a lvl 34? Thats what happaned to me, and im like *CENSORED*!??!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;I heard on mega city radio a interview and all that stuff that guy said about its a new &apos;good&apos; experiance, &apos;brings it more to life&apos;  and it would bring more ownage to the game, more easy grinding...&lt;/div&gt;&lt;div&gt;before it took like 10 seconds or something along those lines to kill someone close to my level now it takes me a bludy minute...  THATS NOT GRINDING OR OWNAGE!!&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;The Two really good things or only good things that came out of that update is the nerf in hackers and the extra hotbar... everything else, isnt good. Everyone in my faction and my mates hate the new version...&lt;/div&gt;&lt;div&gt;A fair few people have left MXO when that version came in....&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;DOES ANYONE LIKE THE NEW VERSION AND DONT JUST SAY YES LIKE SAY WHY!?!?&lt;/div&gt;&lt;div&gt;I have nothign against sony on the games.... only the playstations... and that which stuff up... like i play Planetside and thats a kick *CENSORED* sony game.&lt;/div&gt;&lt;p&gt;Message Edited by KiCkJr on &lt;span class=&quot;date_text&quot;&gt;03-30-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:14 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 29 Mar 2006 23:11:17 GMT</pubDate>
<author>KiCkJr</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Okay so my final bill, comes out in the neighborhood of 120 million info (I have about eight or nine trees I use and want to try in this new system).  Did all of you really come out of the gate and go into this with that kind of money saved up?&lt;/p&gt;&lt;p&gt;It&apos;s important to get those trees upgraded immediately if, like myself, you are on a Hostile server and want to survive.&lt;/p&gt;&lt;p&gt;So I went about the process.  Everyone knows about the 5 or so Awakened abilities that you have to get from 1-50.  But it&apos;s not those that are the ones that do you in.  It&apos;s all the level cap removals scattered all over the tress that clean you out.  Raising a level from 1-50 is 8.5 million.  But out of that I&apos;d say like 5 million are from the last 15 levels or so.  So all those level caps removals add up (surprisingly for me anyways) to some serious damage.&lt;/p&gt;&lt;p&gt;I know about the selling of trees but I actually want to use and test my current tree sets; so no refund for me.  Why should I be punished by having to either grind endlessly on a hostile server with a brand new combat system that many of us are not used to; or having to sell off trees that I may want to try on this new system?  And remember the RSI reconfig has no expiration on it, so I could be a Hacker for 6 months then switch to Operative.&lt;/p&gt;</description>
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<pubDate>Wed, 29 Mar 2006 23:25:40 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;Prior to update 42 I had a fully levelled level 50 character and some 35million in info ready to purchase a sixth tree etc......thanks to update 42 I am no longer fully levelled have no money and several of my existing trees are no longer complete. I feel I will come to appreciate CR2 more and more in time, I have issues atm but do see it as a positive step forward and appreciate the effort and expertise involved in bringing it to life. The UI could have been made more user friendly and more familiar to existing players and that remains a dissapointment but probably too late to address it now, the demands financially are more addressable and I feel a gesture and or contribution to the funds of each player appropriately realted to their level would assist the up-take of the new system, be well reagrded and would speed the process of stabilising the somewhat nervous community.</description>
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<pubDate>Thu, 30 Mar 2006 06:40:31 GMT</pubDate>
<author>Tytanya_MxO</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;Anyone else finding ranged (out of interlock) to have lost a lot of power? I can&apos;t hit for much now, and specials seem to take a much longer time to go through, causing them to be interupted almost every time.  Also out of interlock MA has such a short range I am lucky to get 2 rounds of hits in before the combat moves move the target out of range, and every time I try to start combat again and it says im out of range means a cooldown of 4 sec or so before I can even try again, even though I never did anything.  The in interlock movement is very nice though, but one other little problem there is the combat moves so much adds happen even more, but that&apos;s rather minor to the out of interlock problems.</description>
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<pubDate>Thu, 30 Mar 2006 19:12:48 GMT</pubDate>
<author>RobertFox</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Tytanya_MxO wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;Prior to update 42 I had a fully levelled level 50 character and some 35million in info ready to purchase a sixth tree etc......thanks to update 42 I am no longer fully levelled have no money and several of my existing trees are no longer complete. I feel I will come to appreciate CR2 more and more in time, I have issues atm but do see it as a positive step forward and appreciate the effort and expertise involved in bringing it to life. The UI could have been made more user friendly and more familiar to existing players and that remains a dissapointment but probably too late to address it now, the demands financially are more addressable and I feel a gesture and or contribution to the funds of each player appropriately realted to their level would assist the up-take of the new system, be well reagrded and would speed the process of stabilising the somewhat nervous community.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;I totally agree with Tytanya.  She came up with a good fair figure on other threads (independently, I might add), which is the same as mine; that being one million info per level.    There is precedent for this; after the last character wipe in Beta I think we were all given 20 million or something.  I don&apos;t see how a million per level is unbalancing in any way; rather it would be a boon and a stabilizing thing to help us get us back on our feet.  The abilitity tree buyback is good for some, but again there are others like myself who do not have spare trees to sell.  Like Tytanya said it would be a good gesture and would allay many players&apos; nervousness as they get back on their feet.</description>
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<pubDate>Thu, 30 Mar 2006 19:36:26 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Here&apos;s another one (already submitted as a bug - which I hope it is)...&lt;/p&gt;&lt;p&gt;For those of you with the Pandora&apos;s Box items - to trade for a new set - the archeologist now requires a prison mentality device instead of the prison mastery device.  Which means you will need to run box 4 again to get the mastery device to be able to trade....&lt;/p&gt;&lt;p&gt;Thats a bummer eh?&lt;/p&gt;</description>
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<pubDate>Fri, 31 Mar 2006 07:43:23 GMT</pubDate>
<author>CIND3R</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;not sure if anyone else has noticed yet, but some of the buffs one is supposed to receive from attributes are not *registering* for a better word&lt;/p&gt;&lt;p&gt;for instance belief is supposed to add movement speed bonus, but does not. this was the most notable one and easiest to relay. having full belief should grant a 50% movement speed bonus. suffice to say i am not getting this bonus.&lt;/p&gt;&lt;p&gt;below the bonus not being received,&lt;/p&gt;&lt;p&gt;no bonus in innerstrength&lt;/p&gt;&lt;p&gt;no bonus on maximum vitality&lt;/p&gt;&lt;p&gt;no bonus on movement speed&lt;/p&gt;&lt;p&gt;the above is all based on attributes ONLY, buffed clothing is as far as i can see working perfectly&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Mon, 3 Apr 2006 08:06:12 GMT</pubDate>
<author>ozzin</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;Is there any way for you guys to program in the subtitles for the 4.2 cinematic? There wasn&apos;t any subtitles at all while the rest of the cinematics have the subtitles.&lt;/div&gt;</description>
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<pubDate>Mon, 3 Apr 2006 18:56:27 GMT</pubDate>
<author>Canbus</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;CIND3R wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Here&apos;s another one (already submitted as a bug - which I hope it is)...&lt;/p&gt;&lt;p&gt;For those of you with the Pandora&apos;s Box items - to trade for a new set - the archeologist now requires a prison mentality device instead of the prison mastery device.  Which means you will need to run box 4 again to get the mastery device to be able to trade....&lt;/p&gt;&lt;p&gt;Thats a bummer eh?&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;It&apos;s always been that way.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 5 Apr 2006 01:57:25 GMT</pubDate>
<author>RockyB</author>
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<title>Re: Update 42 Discussion Thread</title>
<description>When is the hotfix being released?? I have heard nothing since the mention of &amp;quot;early this week&amp;quot; and it&apos;s now thursday &lt;span&gt;:smileysad: At the minute I&apos;m pretty reluctant to pvp without hyper-dodge and hyper-sense levelled but i just can&apos;t afford to level them.&lt;/span&gt;&lt;br&gt;&lt;br&gt;I NEEDS MONEHHH !!&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 6 Apr 2006 06:34:09 GMT</pubDate>
<author>M4cE</author>
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