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<title>Latest posts for the topic &quot;Mission Maps&quot;</title>
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<description>Latest messages posted in the topic &quot;Mission Maps&quot;</description>
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<title>Mission Maps</title>
<description>I&amp;#39;m just having a little trouble decoding the icons.&lt;br&gt; So the blue security badges show the beginning locations of all characters unless they move?&lt;br&gt; And the circles are objectives/security devices?&lt;br&gt; </description>
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<pubDate>Sun, 12 Aug 2007 19:38:54 GMT</pubDate>
<author>HyperD</author>
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<title>Re:Mission Maps</title>
<description>I wouldnt trust the map tbh, but thats my view.&amp;nbsp; Though the little green ones are your objectives. They wont change and are correct.&lt;br&gt; &lt;br&gt; Yes the badges are the NPCS you need to kill to..but they move.&lt;br&gt; </description>
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<pubDate>Sun, 12 Aug 2007 20:13:47 GMT</pubDate>
<author>Havocide</author>
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<title>Re:Mission Maps</title>
<description>They usually don&amp;#39;t move from the room though.&lt;br&gt; &lt;br&gt; If there are 3 objective icons it means theres a security system in place if you see that I&amp;#39;ll recommend this! kill all the rooms with the blue security badges only, otherwise you have a 6v1 which you usually don&amp;#39;t win.&lt;br&gt; </description>
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<pubDate>Mon, 13 Aug 2007 03:21:35 GMT</pubDate>
<author>Denary</author>
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<title>Re:Mission Maps</title>
<description>And there&amp;#39;s white doors which I think mean there&amp;#39;s something relevant to the mission in that room. I wish we had a dynamic map which showed the movements of the NPCs.&lt;br&gt; </description>
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<pubDate>Mon, 13 Aug 2007 04:04:42 GMT</pubDate>
<author>Fractor</author>
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<title>Re:Mission Maps</title>
<description>&lt;p&gt;&lt;u&gt;&lt;b&gt;My Dream Mission Map&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Moving red arrows = Hostile NPCs&lt;span style=&quot;color: #ff0000&quot;&gt;*&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Moving blue arrows = Friendly NPCs&lt;/li&gt;&lt;li&gt;Everything else stays the same&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;*Would help when NPCs run away from the mission area &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 13 Aug 2007 04:11:31 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Mission Maps</title>
<description>&lt;p&gt;Basically:&lt;/p&gt;&lt;p&gt;Green doors = Entrance (shows even without mission maps)&lt;/p&gt;&lt;p&gt;Badges = NPC (starting possition, since the map doesn&amp;#39;t update...&amp;nbsp;Also shows dead NPC in some criticals)&lt;/p&gt;&lt;p&gt;White doors = Special doors. There are basically three kinds: those that you have to unlock with a key (or lock picks), those that unlock when the security system detects you (thus letting out additional guards), and those that trigger &lt;i&gt;events&lt;/i&gt; in some criticals.&lt;/p&gt;&lt;p&gt;Green X = computers, mainframes, disable security and basically any &lt;i&gt;clickable&lt;/i&gt; objective.&lt;/p&gt;</description>
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<pubDate>Mon, 13 Aug 2007 04:12:52 GMT</pubDate>
<author>GlueVane</author>
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<title>Re:Mission Maps</title>
<description>That certainly clears things up. thanks.&lt;br&gt; </description>
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<pubDate>Mon, 13 Aug 2007 13:22:56 GMT</pubDate>
<author>HyperD</author>
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<title>Re:Mission Maps</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;My Dream Mission Map&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Moving red arrows = Hostile NPCs&lt;span style=&quot;color: #ff0000&quot;&gt;*&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Moving blue arrows = Friendly NPCs&lt;/li&gt;&lt;li&gt;Everything else stays the same&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;*Would help when NPCs run away from the mission area &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;br&gt; Hell yea.... But I can already hear someone saying &amp;quot;That would cause too much lagggggggg&amp;quot;... Whatever, would be great to see it ingame.</description>
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<pubDate>Tue, 14 Aug 2007 16:07:35 GMT</pubDate>
<author>Vitruv</author>
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<title>Re:Mission Maps</title>
<description>&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;My Dream Mission Map&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Moving red arrows = Hostile NPCs&lt;span style=&quot;color: #ff0000;&quot;&gt;*&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Moving blue arrows = Friendly NPCs&lt;/li&gt;&lt;li&gt;Everything else stays the same&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;*Would help when NPCs run away from the mission area &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;There is an ability for this and I ALWAYS use is.&amp;nbsp; It&amp;#39;s a spy one.&amp;nbsp; Weather your in a mish or not, it will display the moving red arrow for bad people and a moving blue arrow for friendly.&amp;nbsp; It makes a cool sound effect when u use it too.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 19 Dec 2007 02:46:11 GMT</pubDate>
<author>EnterTheFenix</author>
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<title>Re:Mission Maps</title>
<description>&lt;cite&gt;EnterTheFenix wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;My Dream Mission Map&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Moving red arrows = Hostile NPCs&lt;span style=&quot;color: #ff0000;&quot;&gt;*&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Moving blue arrows = Friendly NPCs&lt;/li&gt;&lt;li&gt;Everything else stays the same&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;*Would help when NPCs run away from the mission area &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&amp;lt;img mce_tsrc=&quot; /&gt;&amp;quot; /&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;There is an ability for this and I ALWAYS use is.&amp;nbsp; It&amp;#39;s a spy one.&amp;nbsp; Weather your in a mish or not, it will display the moving red arrow for bad people and a moving blue arrow for friendly.&amp;nbsp; It makes a cool sound effect when u use it too.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Whoa really? Do you happen to know what it is? Once I hit 50 I might have to level up that tree and see how it works.&lt;br /&gt;</description>
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<pubDate>Wed, 19 Dec 2007 17:18:40 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Mission Maps</title>
<description>&lt;cite&gt;MotorZ wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;EnterTheFenix wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;SolidRevolver wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;&lt;u&gt;&lt;b&gt;My Dream Mission Map&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Moving red arrows = Hostile NPCs&lt;span style=&quot;color: #ff0000;&quot;&gt;*&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Moving blue arrows = Friendly NPCs&lt;/li&gt;&lt;li&gt;Everything else stays the same&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;*Would help when NPCs run away from the mission area &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&amp;lt;img mce_tsrc=&quot; /&gt;&amp;quot; /&amp;gt;&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;There is an ability for this and I ALWAYS use is.&amp;nbsp; It&amp;#39;s a spy one.&amp;nbsp; Weather your in a mish or not, it will display the moving red arrow for bad people and a moving blue arrow for friendly.&amp;nbsp; It makes a cool sound effect when u use it too.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Whoa really? Do you happen to know what it is? Once I hit 50 I might have to level up that tree and see how it works.&lt;br /&gt;&lt;/blockquote&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Yup, i always use it.&amp;nbsp; It shows them not for missions either. Like if your farming and click it, it will beep and you see all the bad guys near you. It&amp;#39;s just lovely.&amp;nbsp; An ability seldom known about.&amp;nbsp; I don&amp;#39;t know the name off the top of my head, but add me to your Friends List.&amp;nbsp; When im ingame ill know its name.&lt;br /&gt;&lt;br /&gt;The name is CyanX and i&amp;#39;m on recursion. So if your not, use Recursion.CyanX &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Latersss&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;</description>
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<pubDate>Thu, 20 Dec 2007 04:09:50 GMT</pubDate>
<author>EnterTheFenix</author>
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<title>Re:Mission Maps</title>
<description>Ah, think I found it. That explains why they didn&amp;#39;t do it for regular download mission map. I think I might have to get the ability for my Vector alt when I get to that point.&lt;br /&gt;</description>
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<pubDate>Fri, 21 Dec 2007 14:18:44 GMT</pubDate>
<author>MotorZ</author>
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<title>Re:Mission Maps</title>
<description>That ability used to not work. I never saw any patch notes saying it was repaired. I&amp;#39;ll have to check it out.</description>
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<pubDate>Tue, 25 Dec 2007 05:18:55 GMT</pubDate>
<author>Vesuveus</author>
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