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<title>Latest posts for the topic &quot;Redpill Prisoner&apos;s Dilemma - Beta&quot;</title>
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<title>Redpill Prisoner&apos;s Dilemma - Beta</title>
<description>Come one, come all!&amp;nbsp; Think you&amp;#39;ve got the Strength and Strategy to win the Redpill Prisoner&amp;#39;s Delimma?&amp;nbsp; Sign up!&amp;nbsp; The rules may sound complicated at first, but you&amp;#39;ll quickly get the hang of it!&amp;nbsp; The more who sign up, the greater the experience will be!&lt;br /&gt;&lt;br /&gt;Redpill Prisoner&amp;#39;s Dilemma is modified somewhat from the typical Prisoner&amp;#39;s Dilemma in order to make things more interesting.&amp;nbsp; Will you chose to cooperate or betray?!&amp;nbsp; The rules are as follows:&lt;br /&gt;&lt;br /&gt;Participants have one week to sign up (until March 27).&amp;nbsp; Either give your handle by responding to this thread, sending me a PM, sending me and in-Matrix email, or contacting me within the Matrix.&amp;nbsp; In order to keep an air of secrecy, the contestants will not be listed until after the first round has been completed.&amp;nbsp; Rounds will be completed as follows:&lt;br /&gt;&lt;br /&gt;Once all contestants are signed up I will randomly pair them off with one another.&amp;nbsp; Contestants will not know who they are paired with.&amp;nbsp; At the soonest time that I and two paired contestants are within the Matrix and available I will contact each of them simultaneously.&amp;nbsp; I will then ask them the vital question, &amp;quot;Cooperate or Betray?&amp;quot;&amp;nbsp; Once I have received an answer from both contestants I will disclose to each of them a location for us all to meet.&amp;nbsp; Scoring is as follows:&lt;br /&gt;&lt;br /&gt;Contest 1:&amp;nbsp; If contestants A and B answer (respectively) , &amp;quot;Cooperate-Cooperate,&amp;quot; neither contestant will gain a point.&amp;nbsp; If contestants answer, &amp;quot;Cooperate-Betray,&amp;quot; contestant B will gain a point.&amp;nbsp; If contestants answer, &amp;quot;Betray-Cooperate,&amp;quot; contestant ! will gain a point.&amp;nbsp; If contestants answer, &amp;quot;Betray-Betray,&amp;quot; the players will begin a battle as soon as I have given there results.&amp;nbsp; The winner of the battle will receive a point.&lt;br /&gt;&lt;br /&gt;Contest 2:&amp;nbsp; At this point either one contestant has received a point or both contestants have cooperated and no point has been given.&amp;nbsp; The contestants, now face to face, have the opportunity to briefly discuss negotiations if they wish, or, the contest will continue.&amp;nbsp; Again, I will privately ask both contestants &amp;quot;Cooperate or Betray?&amp;quot; then reveal the results of their answer.&amp;nbsp; Scoring will proceed as mentioned above.&lt;br /&gt;&lt;br /&gt;Contest 3:&amp;nbsp; At this point there are several score possibilities; contest 3 will be the last unless there is a tie (see below).&amp;nbsp; Again, a brief discussion between contestants will be allowed, I will ask &amp;quot;Cooperate or Betray&amp;quot; privately to both contestants, reveal the result and give points where due.&amp;nbsp; At this point the contestant with the most points will be declared the victor and will move onto the next round.&amp;nbsp; Ties will be determined as follows:&lt;br /&gt;&lt;br /&gt;If both players have acted cooperatively throughout all three contests, both players move onto the next round!&amp;nbsp; In any other circumstance, a Final Contest will be held, conducted the same as the others; however, if both players cooperate in the Final Contest, they will both move on and if one contestant gains a point advantage over the other, he/she will move on.&lt;br /&gt;&lt;br /&gt;Once all contestants have completed a round I will post the results in this thread.&amp;nbsp; Round two will begin in the same way Round one did.&amp;nbsp; I will randomly partner up the remaining contestants.&amp;nbsp; Should the case arise that there is an odd number of contestants, one contestant (again randomly chosen) will advance to the next round automatically.&lt;br /&gt;&lt;br /&gt;The rounds will continue until there is only one contestant remaining (the victor) or until there is a stalemate between remaining contestants.&amp;nbsp; A stalemate occurs if all remaining contestants choose to cooperate with one another.&amp;nbsp; On the very last round (that will determine a stalemate) I will inform contestants that a stalemate is looming before asking them &amp;quot;Cooperate or Betray?&amp;quot;&lt;br /&gt;&lt;br /&gt;The clear victor will receive the full prize amount.&amp;nbsp; In the case of a Stalemate, all remaining contestants will split the prize amount.&lt;br /&gt;&lt;br /&gt;Beta:&amp;nbsp; As the title of this thread says, this event is a Beta.&amp;nbsp; I have never conducted anything like this before and I&amp;#39;m not sure exactly how well it will work; however, I&amp;#39;ve spent a considerable amount of time crafting the rules.&amp;nbsp; I don&amp;#39;t want to devote an excessive amount of $info towards a prize without being sure that I can successfully pull off this event.&amp;nbsp; The prize for this event will be 10 Million $info.&amp;nbsp; If this operation works well I will create an official version and offer much greater prizes (including prizes for advancing each round).&amp;nbsp; If you have any questions/constructive criticisms feel free to post them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Thu, 20 Mar 2008 21:36:23 GMT</pubDate>
<author>-Collbard-</author>
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<title>Re:Redpill Prisoner&apos;s Dilemma - Beta</title>
<description>Wow...I thought people would find this fun, or at least interesting.&amp;nbsp; It is a break from typical pvp tournaments.&amp;nbsp; Really, no one is interested?&amp;nbsp; Why not exactly?&lt;br /&gt;</description>
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<pubDate>Tue, 25 Mar 2008 08:17:34 GMT</pubDate>
<author>-Collbard-</author>
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<title>Re:Redpill Prisoner&apos;s Dilemma - Beta</title>
<description>Hmm, funny thing. I just finished writing a paper on Prisoner&amp;#39;s Dilemna as well as Stag Hunt and the other game theory scenarios. &lt;br /&gt;&lt;br /&gt;It&amp;#39;d be certainly interesting to see what people did here. The Betray-Betray PVP element sounds like a great idea.&lt;br /&gt;&lt;br /&gt;PD normally is where T &amp;gt; R &amp;gt; P &amp;gt; S. In this case, T &amp;gt; R=P=S, except at the end of stage 3, R = T.&lt;br /&gt;&lt;br /&gt;I&amp;#39;d certainly be interested in this, although I wish it hadn&amp;#39;t been named Prisoner&amp;#39;s Dilemna -- if you just mask it as a contest and people don&amp;#39;t realize it&amp;#39;s PD, that&amp;#39;s one thing. But when they know it&amp;#39;s PD, and the event is set up through a definite rather than indefinite integral, the only dominant strategy becomes obvious.&lt;br /&gt;</description>
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<pubDate>Tue, 25 Mar 2008 09:35:32 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Redpill Prisoner&apos;s Dilemma - Beta</title>
<description>I had never heard of Prisoner&amp;#39;s Dilemma before seeing this post.&amp;nbsp; I read through it, and as far as I can tell, there is no incentive to Cooperate.&amp;nbsp; I would just go with Betray every single time, which seems like it would get boring pretty quickly.&amp;nbsp; That&amp;#39;s why I&amp;#39;m not interested.</description>
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<pubDate>Tue, 25 Mar 2008 10:02:12 GMT</pubDate>
<author>Omega0</author>
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<title>Re:Redpill Prisoner&apos;s Dilemma - Beta</title>
<description>Well the &amp;quot;Always Betray&amp;quot; strategy is the most obvious, but in many cases is not shown to be the most effective strategy.&amp;nbsp; Another problem I encountered while constructing this is that, as mentioned, the rounds are definite.&amp;nbsp; I guess if I could add a greater incentive to cooperate and less of one to betray it would be nice, but then everyone might just cooperate.&amp;nbsp; I did design this with several scenarios in mind though, so that after the initial meeting players could choose to cooperate or betray without the first round preventing a complete coop-coop win.&amp;nbsp; Do you think there would be a greater incentive to cooperate if a prize were given to each player for passing into the next round, but no prize given for betrayal?&amp;nbsp; I had actually intended to do this, but I just wanted to run a beta version to see what strategies players would generally use.&lt;br /&gt;&lt;br /&gt;I still plan to run this so sign up if you want to give it a try.&amp;nbsp; You&amp;#39;ve got nothing to lose!&lt;br /&gt;</description>
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<pubDate>Tue, 25 Mar 2008 10:46:30 GMT</pubDate>
<author>-Collbard-</author>
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<title>Re:Redpill Prisoner&apos;s Dilemma - Beta</title>
<description>Cool, no one signed up.&amp;nbsp; Well thats the first and likely last time I try to do something different and fun for the community.</description>
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<pubDate>Thu, 27 Mar 2008 16:35:02 GMT</pubDate>
<author>-Collbard-</author>
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