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<title>Latest posts for the topic &quot;Cinematic 11.3 Adaptation&quot;</title>
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<title>Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span style=&quot;color: #3366ff;&quot;&gt;Insurgence &lt;/span&gt;- &lt;span style=&quot;color: #ffff00;&quot;&gt;EPN&lt;/span&gt;&amp;nbsp; brings you an adaptation of the Cinematic 11.3 that was drawn by Rarebit&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; Download Links will be avaiable later.&lt;/p&gt;&lt;p&gt;&amp;nbsp; Meanwhile you can watch it on Youtube - &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.youtube.com/watch?v=tWcV_cWp86I&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/watch?v=tWcV_cWp86I&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We are planning on continue the sequence with 12.1; 12.2 and so on.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;-Enjoy&lt;/p&gt;&lt;p&gt;P.S. A picture will be added later.&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 19:24:55 GMT</pubDate>
<author>KevinX</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;There is absolutely nothing positive I can say about this video. I can&amp;#39;t even grade you &amp;#39;A&amp;#39; for effort, cuz any decent effort would yield much better results.&lt;/p&gt;&lt;p&gt;I can, however, offer constructive criticism:&lt;/p&gt;&lt;p&gt;The camera is too shaky, the scenes are all too rapid, there were some awkward /talk motes, e.g. Agent Gray&amp;#39;s... I think /talkwhisper? is out of place, and Wright&amp;#39;s movement is too anti-climatic. Any bit of action, like her randomly owning an Agent (since bending buildings is something we can&amp;#39;t do =P) would be better appreciated. Oh, and the scene cuts need to be worked on, extensively.&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 20:02:21 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;Well i might be easily pleased, but i like it &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;Was cool to see the LE character in cinematics again from ingame footage - keep up the good work!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;(Also on a side note, how did you get Agent Gray? I&amp;#39;m trying to get him for my comic but Bayamos says he can&amp;#39;t find his RSI in all the techno-whats-it.)&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 20:07:57 GMT</pubDate>
<author>Dulux</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;At least this Cinematic was alot clearer and more defined.&amp;nbsp; You can see who is who.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 20:09:57 GMT</pubDate>
<author>MetaLogic</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;@Zippy:&lt;/p&gt;&lt;p&gt;&amp;nbsp;Thanks for the contructive part. : P&amp;nbsp; I hate negativity without explanation..&lt;/p&gt;&lt;p&gt;&amp;nbsp;Yeah.. unfortunally the scenes are too fast, but if you compare to Rarebit&amp;#39;s original cinematic, you will see each scene takes the same amount of time...&amp;nbsp; Also /talkwhisper seemed the best one at the time. Know of a better /talk for me to use?&lt;/p&gt;&lt;p&gt;&amp;nbsp; I was out of ideas to make Wright fly around.. so I used a slowmo hyperjumping...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Scenes need to be worked on.. ermm.. how?&amp;nbsp; Its all there.&lt;/p&gt;&lt;p&gt;&amp;nbsp;@Dulux:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; I believe Agent Gray is... erm..&lt;/p&gt;&lt;p&gt;9000009B 00030205 &quot;resource/characters-NPC/Agents/Agent03.moa&quot; &quot;packmaps/char_npc.pkb&quot; 00112297 00000845&lt;/p&gt;&lt;p&gt;&amp;nbsp;That would be 9B 00 00 90 for you to switch&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 20:28:02 GMT</pubDate>
<author>KevinX</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;Great work on this first draft, Kev.&amp;nbsp; I think this tests out the concept very well and gives a chance for community feedback.&amp;nbsp; You can always refine the different technical aspects - those are really not that difficult in the long run, creatively speaking.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The most important things are that you are getting a good handle on your process, that you finished this draft in a timely fashion and in a form that you can re-edit, and that you put it out there on the line for constructive notes.&lt;/p&gt;&lt;p&gt;I just wish we had more time to film, but the matrix won&amp;#39;t last forever - we just don&amp;#39;t possess that much time as a community with Bay&amp;#39;s and Math&amp;#39;s patch.&lt;/p&gt;&lt;p&gt;This is a great going away present if you ask me.&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 20:41:13 GMT</pubDate>
<author>ath3na</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;This was a fun project, its nice having the characters and animations to utilize.&amp;nbsp; I think its not too shabby for the first go around.&amp;nbsp; There wasnt&amp;nbsp;much excitement in 11.3, but we wanted to keep it as true to the original as possible.&amp;nbsp; Good feedback, we will incorporate it into the next one.&amp;nbsp; Good work Kevin.&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 21:14:13 GMT</pubDate>
<author>Hydrazine</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;Kevin, I think it&amp;#39;s great &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; /&gt; Anything with me in it is fantabulous! LOL jk all I did was do what you told me to do and play around with the archivist proxy animation XD&lt;/p&gt;&lt;p&gt;Anyway, I think it&amp;#39;s great that you&amp;#39;re doing this, and getting some constructive criticism always helps the process. I agree with Dulux that it&amp;#39;s nice getting to see the characters again. especially now that we&amp;#39;re not limited to the... what....2 weeks? of Halloween mask usability. Of course, there are still some things you have to work around and substitute, but I think you&amp;#39;ve done a great job of interpreting the cinematic and translating it to in game animations.&lt;/p&gt;&lt;p&gt;Oh, and I think you should have included one of my /talk angry emotess ^__^&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 21:22:52 GMT</pubDate>
<author>Sputnik</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;Great job guys&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 22:22:04 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;I&amp;#39;ll agree it wasnt very good, but it wasnt as bad as zippy made it sound like it was gonna be lol.&lt;/p&gt;&lt;p&gt;BAD SQUIREL!&amp;nbsp; but really my 2 only real big complaints are the editing and the music choices. The music for Mario Bros. 3 was very..... very...&amp;nbsp;&amp;nbsp; well I didnt like it at all lol. But the way it ended with a spasm or prodigy was even worse.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Editing is key IMO. If you edit something well and your edit flows with the music you choose you dont even need to have a very good story/dialog, it all just kinda falls into place.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I will say however it was better then &quot;Intercept&quot;&amp;nbsp; anyone remember that one?&amp;nbsp; barf&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;/hides from flames&lt;/p&gt;</description>
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<pubDate>Sun, 7 Jun 2009 23:00:32 GMT</pubDate>
<author>imax</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>Good job!
&lt;br&gt; The only complaint I have is that it is missing me. But since Mar5 looks exactly the same as me I will let it slide this time.
&lt;br&gt;
&lt;br&gt; Mario music ftw</description>
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<pubDate>Mon, 8 Jun 2009 00:29:20 GMT</pubDate>
<author>Paschendale</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;Mmmm... interesting. Would be cool to see fan made cinematics of Rare&amp;#39;s future outlines...&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 01:38:27 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Mmmm... interesting. Would be cool to see fan made cinematics of Rare&amp;#39;s future outlines...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Did he release the future storylines?&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 04:45:25 GMT</pubDate>
<author>Trax</author>
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<title>Re:Re:Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;&lt;cite&gt;Trax wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Mmmm... interesting. Would be cool to see fan made cinematics of Rare&amp;#39;s future outlines...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Did he release the future storylines?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah in the missions and storyline section:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300027574&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://forums.station.sony.com/mxo/..._id=36300027574&lt;/a&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 04:52:17 GMT</pubDate>
<author>Yasamuu</author>
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<title>Re:Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;@imax&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; Windows Movie Maker cut the end of each scene.So no Fade outs. &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp; blame bill gates.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; The mario song well.. : P I liked how it went with those two.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;@Future&lt;/p&gt;&lt;p&gt;We plan to keep going with a fusion of Rarebit&amp;#39;s original story line and some... let&amp;#39;s say... fillers.&lt;/p&gt;&lt;p&gt;Since we dont have that many details. : (&lt;/p&gt;&lt;p&gt;@ Other 7&lt;/p&gt;&lt;p&gt;&amp;nbsp; Thanks. : D&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 07:07:04 GMT</pubDate>
<author>KevinX</author>
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<title>Re:Re:Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;&lt;cite&gt;KevinX wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;@imax&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; Windows Movie Maker cut the end of each scene.So no Fade outs. &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; /&gt;&amp;nbsp; blame bill gates.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; The mario song well.. : P I liked how it went with those two.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;@Future&lt;/p&gt;&lt;p&gt;We plan to keep going with a fusion of Rarebit&amp;#39;s original story line and some... let&amp;#39;s say... fillers.&lt;/p&gt;&lt;p&gt;Since we dont have that many details. : (&lt;/p&gt;&lt;p&gt;@ Other 7&lt;/p&gt;&lt;p&gt;&amp;nbsp; Thanks. : D&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;i have to say iMovie is 100x better than Movie maker&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 07:36:02 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>Does it have a good size compression?
&lt;br&gt; Because I only use movie maker to compress.. and yet it still crashes on me. &lt;_&lt;</description>
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<pubDate>Mon, 8 Jun 2009 07:55:58 GMT</pubDate>
<author>KevinX</author>
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<title>Re:Cinematic 11.3 Adaptation</title>
<description>&lt;p&gt;i dont know it has been a while since i use it but i think you can save it as multiple formats wich could help&amp;nbsp; compress it i would have to look&lt;/p&gt;</description>
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<pubDate>Mon, 8 Jun 2009 08:03:02 GMT</pubDate>
<author>nubious81</author>
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