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<title>Latest posts for the topic &quot;Update 53 Hotfix Discussion&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 53 Hotfix Discussion&quot;</description>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>Thanks, 9mm.&lt;br&gt; &lt;br&gt; Overall, I have to say the Risk vs. Reward factor is pretty spot-on. The rewards are exceptionally good, and offers a pretty decent return without too much of a time investment. The most perfect example of this is the N3O AG3NT spawns for the Quicksilver Gloves. A group of 4 can easily take this on and reap the rewards - there&amp;#39;s enough frags earned from that encounter to make enough gloves for everyone in the group.&lt;br&gt; &lt;br&gt; However, this does fall apart with the more difficult encounters. Namely, the Tengu + Gargoyle spawn. While the reward is very nice, you do still receive only enough frags to make 4 bandanas, which is a bit of a disappointment considering it takes between 8-12 people to clear this encounter without reaching the time limit. While I certainly understand the reward shouldn&amp;#39;t always be a 1:1 ratio, I do think the encounters that require more than one mission team worth of people should provide at least one more frag to compensate for their time and effort.&lt;br&gt; </description>
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<pubDate>Fri, 20 Jul 2007 13:53:13 GMT</pubDate>
<author>Symmetric</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;9mmfu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Put into prespective however you need to realize the content spans several levels and for the most part lvl 50 are probably data mining in the higher level areas there by attracting only the higher level enemies which are notably tougher. &lt;/p&gt;&lt;p&gt;So in effect what lvl 50s are experience is only&amp;nbsp;a small % of the overall content and that content is of the Hardest variety. &lt;/p&gt;&lt;p&gt;The higher level content after all isnt supposed to be easy.&lt;/p&gt;&lt;p&gt;I will have Dracomet look at the despawn timers however as that is a good point.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; It&amp;#39;s not too hard, just got to set yourself up right.&lt;/p&gt;&lt;p&gt;The random exile spawns and gang spawns shouldn&amp;#39;t be a problem for either MA&amp;#39;s or hackers. The data senties are a bit of a pain, true, yet I&amp;#39;ve farmed a fair number of 5 wave spawns now &lt;i&gt;&lt;b&gt;myself&lt;/b&gt;&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;You need to go for quick kills, don&amp;#39;t mess around for special state moves. If you don&amp;#39;t get them at the start of interlock then use lots of moves, as hard as you can and move onto the next npc.&lt;/p&gt;&lt;p&gt;This might be just me but I&amp;#39;ve been having no problem with doing this with Kung fu GM and data miner. You should have enough space for a move in karate and a passive aikido buff too if you&amp;#39;re level 50.&lt;/p&gt;</description>
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<pubDate>Fri, 20 Jul 2007 18:04:59 GMT</pubDate>
<author>CHRIS2005yeah</author>
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<title>Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I thought you were. No worries.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; Just i&amp;#39;ve recieved a lot of critisim in the past for simply voicing my ideas and opinions so i thought i&amp;#39;d just set the mark straight; it&amp;#39;s one of the whole reasons i see these boards as existing and the main one i use them for, nothing wrong with that.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; Just because i offer feedback, or alternate ideas does not suddenly mean i hate everything that happens to the game nor that i do not apprechiate the effort our devs so obviously put into their work.&lt;/blockquote&gt;Yeah, I was just kidding. I&amp;#39;ve seen you do your part for the game, and I appreciate it.&lt;br&gt; </description>
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<pubDate>Fri, 20 Jul 2007 18:37:41 GMT</pubDate>
<author>AmbrielSyntax</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>I had a thought the other day; isn&amp;#39;t it now possible for someone to bring Data Miner to a live event and seriously mess it up?&lt;br&gt; </description>
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<pubDate>Sat, 21 Jul 2007 15:17:15 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Update 53 Hotfix Discussion</title>
<description>Would that be any different than PBs for downtown events though?</description>
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<pubDate>Sat, 21 Jul 2007 15:40:05 GMT</pubDate>
<author>cloudwolf</author>
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<title>Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Would that be any different than PBs for downtown events though?&lt;/blockquote&gt;&lt;br&gt; Its ok, Rarebit used a Admin /kill command when a 255 Agent spawned next to him at a Merv event once, no reason why he cant just do the same.&amp;nbsp; He may also have a command to kill all the Data Nodes in the area or more likely, leave them as the only thing that would cause a problem at a crowded LE is a Corruptor, which will probably suffer the /kill treatment, not to mention free loot for a lucky person nearby &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sat, 21 Jul 2007 16:02:06 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Update 53 Hotfix Discussion</title>
<description>Aye, i thought they&apos;d be admin powers to handle that sort of thing.</description>
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<pubDate>Sat, 21 Jul 2007 16:35:14 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;p&gt;While I am enjoying this addition to a great degree, I have to agree with Tax as well.&amp;nbsp; I was expecting more of the spawns to actually be soloable.&amp;nbsp; It seems to get any of the worthy stuff, you need to be in a team.&amp;nbsp; I&amp;#39;m not sure where the balance between the two would/should be, but the team reliance does seem excessive.&amp;nbsp; At the least, longer timers or the ability to actually escape and recover without your spawn going poof would be nice.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;... and I&amp;#39;d still like the flames instead of the lazers, but maybe that&amp;#39;s just me.&amp;nbsp; hehe&lt;/p&gt;</description>
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<pubDate>Sat, 21 Jul 2007 22:21:44 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;p&gt;Love this hotfix, the dataminer tree now has more love as well as the toolmaker.&amp;nbsp; &lt;/p&gt;&lt;p&gt;One thing&amp;nbsp;I have been seeing, which may settle down over time. The regen rate of data nodes in the system may not be enough to handle the increased demand in certain areas.&amp;nbsp; Areas that were veritable rivers of data nodes now are nearly completely empty. I think you dev&amp;#39;s might know the area of which&amp;nbsp;I speak, I call it the stellar nursery or the data river. &lt;/p&gt;&lt;p&gt;you Devs might want to watch this area to see if the datanode respawn rate is enough.&amp;nbsp;Players&amp;nbsp;certainly can&amp;nbsp;venture forth in other areas of the matrix to find other nodes to tap but those areas just don&amp;#39;t seem to have as many datanodes as others. Again this may&amp;nbsp;calm down with time as the&amp;nbsp;novelty factor thins a bit but you may want to see if&amp;nbsp;there is a need to&amp;nbsp;possibly up the respawn rate for datanodes.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sat, 21 Jul 2007 22:29:17 GMT</pubDate>
<author>SkyBruin-ML</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>I think once everything gets back to normal the spawn rate will be just fine.&amp;nbsp; The thing that bothers me is that many nodes seem to spawn in areas occupied by buildings but unreachable to players.&amp;nbsp; &lt;br&gt; </description>
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<pubDate>Sat, 21 Jul 2007 23:41:19 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Update 53 Hotfix Discussion</title>
<description>&lt;p&gt;Yeah, im sure the node respawn will be fine when things calm down.&lt;br&gt; &lt;br&gt; I think the main areas of concern are in the level 50 difficulty for content intended as solo/small team and the despawning rules and timers.&lt;br&gt; &lt;br&gt; Oh and the insane buffs possibly unbalancing things, especially combined with the clothing stack problem.&lt;/p&gt;&lt;p&gt;Oh and how the &lt;i&gt;craftable&lt;/i&gt; sat dishes can&amp;#39;t be &amp;#39;released&amp;#39;, causing a&amp;nbsp;potential problem&amp;nbsp;with their growing numbers in the world.&lt;br&gt; &lt;br&gt; Just to consolidate what i&amp;#39;ve been hearing and all =P&lt;/p&gt;</description>
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<pubDate>Sun, 22 Jul 2007 04:07:48 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>I don&amp;#39;t think admin /kill is a good enough solution for Live Events.&amp;nbsp; I can just imagine groups of Data Miners spawning bad guys for Rarebit to kill so they can get free loot.&amp;nbsp; Not to mention a lot of characters don&amp;#39;t have that sort of ability and would have to run away.&amp;nbsp; &lt;br&gt; </description>
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<pubDate>Sun, 22 Jul 2007 20:35:36 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I don&amp;#39;t think admin /kill is a good enough solution for Live Events.&amp;nbsp; I can just imagine groups of Data Miners spawning bad guys for Rarebit to kill so they can get free loot.&amp;nbsp; Not to mention a lot of characters don&amp;#39;t have that sort of ability and would have to run away.&amp;nbsp; &lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; If its Rarebits account, it will have Admin commands on all character, and he won&amp;#39;t just /kill everything, if it is a Live Event, it will be busy so I am sure that&amp;nbsp;they could take care of any spawn.Also if someone is tapping nodes nearby trying to get a big spawn (which in itself is pretty hard)&amp;nbsp;he will get the &amp;#39;/teleport into the middle of no-where&amp;#39; command.&lt;/p&gt;&lt;p&gt;Not to mention that the person who makes the spawn is the target, so they would have to stay and fight as if they run away, their enemies would despawn making the whole thing redundant.&lt;/p&gt;</description>
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<pubDate>Mon, 23 Jul 2007 03:06:46 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>/loadlo MS&lt;br&gt; /datamine oraclemeeting&lt;br&gt; /invulnerable&lt;br&gt; &lt;br&gt; No matter the logistics, someone will find a way to ruin something.&amp;nbsp; &lt;br&gt; </description>
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<pubDate>Mon, 23 Jul 2007 20:23:02 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>GypsyJuggler wrote: &lt;blockquote&gt;&lt;p&gt;/loadlo MS&lt;br&gt; /datamine oraclemeeting&lt;br&gt; /invulnerable&lt;/p&gt;&lt;p&gt;No matter the logistics, someone will find a way to ruin something.&amp;nbsp; &lt;br&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; /admin ports them to the middle of no where&lt;/p&gt;&lt;p&gt;Mabey you would like it if they removed all this new content to protect the LEs?&amp;nbsp; &lt;/p&gt;&lt;p&gt;I could open a PB in a LE in DT, I could get 255 Agents to spawn on me.&amp;nbsp; Remember, these things only attack their target unless you attack them enough to draw their attention.&lt;/p&gt;</description>
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<pubDate>Tue, 24 Jul 2007 02:54:24 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;p&gt;Anyone having problem with the chat at all? I hear from different players, that area chat don&amp;#39;t work and yes everything in the options menu is checked.&lt;/p&gt;&lt;p&gt;I just want to know if it&amp;#39;s a problem? &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 30 Jul 2007 05:12:14 GMT</pubDate>
<author>Mindsweep</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;Mindsweep wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Anyone having problem with the chat at all? I hear from different players, that area chat don&amp;#39;t work and yes everything in the options menu is checked.&lt;/p&gt;&lt;p&gt;I just want to know if it&amp;#39;s a problem? &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Clicking &amp;quot;reset to defaults&amp;quot; has been said to solve the problem. Have you tried this yet?&lt;br&gt; </description>
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<pubDate>Tue, 31 Jul 2007 08:07:57 GMT</pubDate>
<author>TheTaxidermist</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;TheTaxidermist wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Mindsweep wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Anyone having problem with the chat at all? I hear from different players, that area chat don&amp;#39;t work and yes everything in the options menu is checked.&lt;/p&gt;&lt;p&gt;I just want to know if it&amp;#39;s a problem? &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;Clicking &amp;quot;reset to defaults&amp;quot; has been said to solve the problem. Have you tried this yet?&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;Nope,&amp;nbsp;I will&amp;nbsp;pass the wisdom forward to the player&amp;#39;s and thank you.&lt;br&gt; &lt;/p&gt;</description>
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<pubDate>Wed, 1 Aug 2007 03:48:56 GMT</pubDate>
<author>Mindsweep</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>Does anyone have a full list yet of all of the spawns with their different waves and their levels? Or is anyone currently working on one?&lt;br&gt; </description>
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<pubDate>Wed, 1 Aug 2007 08:13:11 GMT</pubDate>
<author>ThePigeonKing</author>
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<title>Re:Update 53 Hotfix Discussion</title>
<description>&lt;cite&gt;ThePigeonKing wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Does anyone have a full list yet of all of the spawns with their different waves and their levels? Or is anyone currently working on one?&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Symmetric has come up with &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015154&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;, with the help of lots of the community of course &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Wed, 1 Aug 2007 08:45:55 GMT</pubDate>
<author>SolidRevolver</author>
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