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<title>Latest posts for the topic &quot;Attributes for A Proxy coder&quot;</title>
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<title>Attributes for A Proxy coder</title>
<description>Which attributes, would you all recomend for a Proxy Coder?&lt;br&gt; </description>
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<pubDate>Sun, 25 Mar 2007 20:36:27 GMT</pubDate>
<author>Servercat</author>
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<title>Re:Attributes for A Proxy coder</title>
<description>This would depend on what kind of coder you&amp;#39;re going to be later on. Will you be a Utility Master or a Proxy Master? I&amp;#39;d recommend the attributes for hacker if you&amp;#39;re a Proxy Master, or MA if you&amp;#39;re a Utility Master. Since these two classes stats sort of intertwine, you should be able to test both out and get a feel for it.&lt;br /&gt;</description>
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<pubDate>Wed, 22 Aug 2007 23:35:33 GMT</pubDate>
<author>Marias</author>
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<title>Re:Attributes for A Proxy coder</title>
<description>With Proxy coder you&amp;#39;re the Hacker and your simulacrum is the MA so you will want the hacker stats which are Belief and Reason.&lt;br /&gt;</description>
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<pubDate>Thu, 23 Aug 2007 05:31:54 GMT</pubDate>
<author>Fractor</author>
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<title>Re:Attributes for A Proxy coder</title>
<description>See I took a different route though.&amp;nbsp; I wanted to go down both sides of the proxy tree, and also have the potential to go hybrid with other sections of hacker/operative down the road.&amp;nbsp; Dumping attribute points at one specific area to only benefit something like hacker attacks didn&amp;#39;t seem beneficial to me for what I wanted to do.&amp;nbsp; I&amp;#39;d be strong in one area, and weak on another when I switched trees.&lt;br /&gt;&lt;br /&gt;There were two ways to go about this (balancing things out), I figured I could either just distribute points evenly across all attributes that provide a benefit towards whatever type of proxy coder I was going to be.&amp;nbsp; OR, just throw everything at Vitality, which benefits all classes.&amp;nbsp; I went the vitality route for now because I notice that I spend a lot of IS buffing and creating my proxies, and also helping them in battle.&amp;nbsp; And sometimes I take quite a beating so the extra health regen stuff helps a lot.&lt;br /&gt;&lt;br /&gt;There&amp;#39;s of course always the option to just kick off a RSI stat hack, and change everything, but this isn&amp;#39;t something I want to do on a regular basis.&lt;br /&gt;</description>
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<pubDate>Wed, 17 Oct 2007 10:20:07 GMT</pubDate>
<author>Paige6</author>
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<item>
<title>Re:Attributes for A Proxy coder</title>
<description>The health regen and max health bonuses from Vitality only work if you buff yourself with a Health regen or max health buff. As far as I know the only real health bonus you will get is from your title buff.&lt;br /&gt;</description>
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<pubDate>Wed, 17 Oct 2007 11:44:57 GMT</pubDate>
<author>Pylat</author>
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