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<title>Latest posts for the topic &quot;Update 60 Notes - May 15, 2008&quot;</title>
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<title>Update 60 Notes - May 15, 2008</title>
<description> &lt;p&gt;&lt;b&gt;HvCFT OS Update 60: --&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Featured Changes&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;The Matrix Online &lt;/b&gt;&lt;/i&gt;&lt;b&gt;Story Continues in Episode 10.2!&lt;/b&gt;&lt;br /&gt; Chapter 10.2 begins with a new critical mission on Thursday, 5/15, and a new critical mission follows on each of the next four Thursdays: 5/22, 5/29, 6/5, and 6/12.&lt;/p&gt; &lt;p&gt;&lt;b&gt;New Level 50 Weapons&lt;/b&gt;&lt;br /&gt; &lt;br /&gt; Added 342 level 50 Enhanced/Silenced weapon variants. They drop as rare, high level critical mission or three-chevron NPC weapon loot, mostly. Most level 50+ NPCs are now equipped with the new level 50 Enhanced/Silenced weapons.&lt;/p&gt; &lt;p&gt;&lt;b&gt;New Residents of Datamine&lt;/b&gt;&lt;br /&gt; &lt;br /&gt; Powerful guard captains have appeared in the Datamine construct and the collector Dr. Martin in Lemone may be interested in some of the items they have.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;The One Zero Taskmaster has some new loot. &lt;/li&gt;&lt;li&gt;Trait descriptions are now somewhat less misleading. &lt;/li&gt;&lt;li&gt;Female gi’s now include pants. &lt;/li&gt;&lt;li&gt;Weapon models and names are now consistent across weapon lines; for instance, all &amp;quot;FM&amp;quot; semi-auto pistols, other than the FM-1500, now use the large silver semi-automatic model type. It should be noted, however, that FM-9s use different models than FM-11s and 13s, and Nishiki Furys (sic) use different models than Nishiki Tempests; the model variation in these two submachine gun types is intentional..Also fixed the icons for the Clamor submachine gun (thanks AltDimension). &lt;/li&gt;&lt;li&gt;Completing a live critical mission now rewards the player with a special consumable item. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Fixed the firing sound for the male left-hand large SMG. (Thanks Travi.) &lt;/li&gt;&lt;li&gt;Fixed blocky coloration on male and female gis. &lt;/li&gt;&lt;li&gt;Fixed a typo in Merv mission 9.1.2 (thanks Voltio). &lt;/li&gt;&lt;li&gt;Fixed two Furies Fanatics who were spawning halfway in the ground in Zia. &lt;/li&gt;&lt;li&gt;Fixed a Bullet Devil Dog who was spawning in the ground in Dannah Heights. &lt;/li&gt;&lt;li&gt;Fixed an 88 Cornerman who could sometimes spawn halfway in the ground in a Mannsdale parking lot. &lt;/li&gt;&lt;li&gt;Fly Man and N30 data mining spawns now despawn correctly if they lose their target.&lt;/li&gt;&lt;li&gt;The &amp;quot;Shadow&amp;quot; pills obtained from the training simulacra in the &amp;quot;White Hallway&amp;quot; organization areas have had their DPS increased from 30 to 40.&lt;/li&gt;&lt;li&gt;Archive missions will now award full experience each time you complete them.&lt;/li&gt;&lt;li&gt;Luggables will no longer show up on locating devices once they have been recycled.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; </description>
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<pubDate>Wed, 14 May 2008 15:48:39 GMT</pubDate>
<author>Virrago</author>
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<item>
<title>Re:Update 60 Notes - May 15, 2008</title>
<description>Update 60 - Hotfix Notes&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;quot;Bonus&amp;quot; % debuffs used by some item have been converted from &amp;quot;bonus&amp;quot; percentages to straight point values. The negative % bonuses used since the beginning of CR2.0 never actually worked. Oops! Items with converted debuffs include enhanced weapons, SSR Gum, and Decelerator Bits. &lt;/li&gt;&lt;li&gt;Accelerator Bits and SSR Gum consumables now give point buffs rather than bonus percentage buffs. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 28 May 2008 15:11:24 GMT</pubDate>
<author>Virrago</author>
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<item>
<title>Re:Update 60 Notes - May 15, 2008</title>
<description>&lt;span class=&quot;postbody&quot;&gt;Update 60 - Hotfix Notes - 06-05-08&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;The 10.2.3 Merovingian critical mission no longer spawns level 255 Agents as required targets when run on Hard by a level 50 mission team.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 4 Jun 2008 15:18:34 GMT</pubDate>
<author>Virrago</author>
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