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<title>Latest posts for the topic &quot;Advanced Macro Coding v.1.1&quot;</title>
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<description>Latest messages posted in the topic &quot;Advanced Macro Coding v.1.1&quot;</description>
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<title>Re:Advanced MACRO coding! Previously unpublished info.</title>
<description>Quick question. For the location information variable commands. Is there one that can hand out the X Y Z coordinates? Since with the new data node spawns and in case when soloing i can just make a macro to teamchat to everyone or shout if needed to come to the location / &amp;quot;XYZ&amp;quot; coordinates for help of course along with the NPCs name possibly...&lt;br&gt; &lt;br&gt; So just checking if anyone knows if there is a Variable for giving out XYZ cords. is what im asking.... Thank you in advance&lt;br&gt; </description>
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<pubDate>Fri, 27 Jul 2007 04:59:26 GMT</pubDate>
<author>Avalod</author>
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<title>Re:Advanced MACRO coding! Previously unpublished info.</title>
<description>&lt;cite&gt;Avalod wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Quick question. For the location information variable commands. Is there one that can hand out the X Y Z coordinates? Since with the new data node spawns and in case when soloing i can just make a macro to teamchat to everyone or shout if needed to come to the location / &amp;quot;XYZ&amp;quot; coordinates for help of course along with the NPCs name possibly...&lt;br&gt; &lt;br&gt; So just checking if anyone knows if there is a Variable for giving out XYZ cords. is what im asking.... Thank you in advance&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; I dont there is one for co&amp;#39;ords, but if you have your enemy selected just use %T and %TL so you get their name and level.&lt;/p&gt;</description>
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<pubDate>Fri, 27 Jul 2007 05:11:08 GMT</pubDate>
<author>SolidRevolver</author>
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<title>Re:Advanced MACRO coding! Previously unpublished info.</title>
<description>I&amp;#39;ve been away too long.&amp;nbsp; Rarebit is right about the Stickied threads not showing up in the Recent Topics, so one must go through each board one at a time, checking for replies in Stickied threads.&amp;nbsp; Just as a summary reply:&lt;br /&gt;&lt;br /&gt;As my mouse and keyboard are badly in need of replacement, I&amp;#39;ll be looking at the G15 and Nostromo, or products in the same vein.&lt;br /&gt;&lt;br /&gt;Variables for X,Y,Z coordinate position would be a great addition.&amp;nbsp; That would be a very useful and welcome update.&amp;nbsp; something like %XC, %YC and %ZC would work well.&lt;br /&gt;&lt;br /&gt;The macro tutorial I wrote back in May 2006 is woefully out of date.&amp;nbsp; My own methods for writing and using macros are two generations evolved from that.&amp;nbsp; Writing an &amp;quot;Advanced Macro Coding ver. 3.0&amp;quot; is something I would love to do but the time is never there.&amp;nbsp; Also, I need to confer with the Devs on how far a Macro can go before it is an Exploit.&amp;nbsp; I wouldn&amp;#39;t want to post any information which would reveal or promote an Exploit.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Lag IS the bane of macros.&amp;nbsp; Some of the more advanced macros I use will fail unless there is little to no lag.&amp;nbsp; There are a lot of complex &amp;quot;work arounds&amp;quot; and specific ways of using certain macros which make a comprehensive, unconfusing Tutorial problematic.&lt;br /&gt;&lt;br /&gt;Important information: if you want to invoke a macro with a slash command, don&amp;#39;t use anything but lowercase letters and numbers in the macro name. A macro with a capital letter in its name can not be invoked with a slash command.&amp;nbsp; Examples:&lt;br /&gt;&lt;br /&gt;/macro Hello Hi, how&amp;#39;s it going?&lt;br /&gt;&lt;br /&gt;will not work by typing /Hello or even /hello&lt;br /&gt;&lt;br /&gt;/macro hello Hi, how&amp;#39;s it going?&lt;br /&gt;&lt;br /&gt;will work by typing /hello or /Hello or even /HELLO&lt;br /&gt;&lt;br /&gt;/goodbye&amp;nbsp; (for now)</description>
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<pubDate>Fri, 23 Nov 2007 14:25:44 GMT</pubDate>
<author>PS10N</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>There appear to be some admin-only variables, as well.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I highly doubt that Agent Gray is looking through everyone&amp;#39;s details when he calls them Mr. and Mrs. (Bluepill-last name).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However, as far as I know, there is no way to print the name of anyone&amp;#39;s bluepill name except for your own. It would be really great - especially for the machinists - if we could get that variable unlocked for player use.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... Because I for one am tired of looking through everyone&amp;#39;s details for their names. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;</description>
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<pubDate>Fri, 23 Nov 2007 17:20:22 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>I betcha Agent Gray does, though, because he can&amp;#39;t run the risk of calling on somebody who arbitrarily named themselves &amp;quot;Horny Pwn47882dizzler.&amp;quot;&lt;br /&gt;</description>
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<pubDate>Fri, 23 Nov 2007 19:08:25 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;There is a macro for Coordinates : &amp;quot; &lt;b&gt;/loc&lt;/b&gt; &amp;quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;lt;&amp;lt; this will show on the system chat as where you are located&lt;/p&gt;&lt;p&gt;might as well add the date and time macro: &amp;quot; &lt;b&gt;/time&lt;/b&gt; &amp;quot;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;lt;&amp;lt;this will show the date and time i believe&lt;/p&gt;</description>
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<pubDate>Sat, 24 Nov 2007 02:13:04 GMT</pubDate>
<author>mantra777</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;There appear to be some admin-only variables, as well.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I highly doubt that Agent Gray is looking through everyone&amp;#39;s details when he calls them Mr. and Mrs. (Bluepill-last name).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However, as far as I know, there is no way to print the name of anyone&amp;#39;s bluepill name except for your own. It would be really great - especially for the machinists - if we could get that variable unlocked for player use.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... Because I for one am tired of looking through everyone&amp;#39;s details for their names. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;&lt;/blockquote&gt;I&amp;#39;m relatively sure that specific variable does exist.&lt;br /&gt;</description>
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<pubDate>Sat, 24 Nov 2007 02:44:07 GMT</pubDate>
<author>Foxxdie</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>Quite some time ago I wrote a program to create macros to test every combination of two-letter variable names.&amp;nbsp; It didn&amp;#39;t find any.&amp;nbsp; Maybe it&amp;#39;s time to explore some three-letter variations.&lt;br /&gt;&lt;br /&gt;EDIT: Come to think of it, the variations tried did not include numbers (%A0 thru %Z9 and %0A thru %9Z)&amp;nbsp; Time, the hobgoblin of all good ideas.&lt;br /&gt;</description>
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<pubDate>Sun, 25 Nov 2007 15:13:00 GMT</pubDate>
<author>PS10N</author>
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<title>Advanced Macro Coding v.1.1</title>
<description>wow thx man alot of these macros are helpful</description>
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<pubDate>Fri, 7 Mar 2008 17:28:21 GMT</pubDate>
<author>Triface</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>Brilliant thanks PS10N really handy all of these.</description>
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<pubDate>Mon, 14 Apr 2008 12:09:18 GMT</pubDate>
<author>CableSelect</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>Eh i know its a bit late to reply to mantra seeing how old the reply is. But the system /loc command and so forth was not what i was getting at. I already know of those two. Its a % version im looking. And hope it can be nade/put into as an update sometime in the future. &lt;br /&gt;&lt;br /&gt;Cause i really do hate the time i have to type something out that is on the map to suddenly then have to move locations. For instance pvp or events (events in particular). Seeing how your around an event checkpoint of some sort. And everyone else is around still searching. Be nice to use a &amp;quot;/shout&amp;nbsp; Help needed @ &amp;lt;%XYZ, %XYZC, etc.&amp;gt;&amp;quot; in a nice little macro of some sort. Seeing how the cords are what look to be server or system sided (the fact of the Y cord *height elevation* rising or lowering depending on high high up in the air you are inside a building or just hyper jumping). And how there are a few other % variables like %T to say the targeted persons name. And some of the others PS10N mentioned. &lt;br /&gt;&lt;br /&gt;So would it be that hard to put another % variable in game that can give out the cords on your map? &lt;br /&gt;</description>
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<pubDate>Tue, 15 Apr 2008 05:27:00 GMT</pubDate>
<author>Avalod</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>this is one of my favourite guides..&lt;br /&gt;&lt;br /&gt;Anyone know if there is a way to automaticaly target your sim? (/target %S doenst work)&lt;br /&gt;&lt;br /&gt;Would be handy to make a macro that can summon your sim and buff it</description>
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<pubDate>Mon, 18 Aug 2008 05:47:50 GMT</pubDate>
<author>Darkangelus</author>
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<title>Re:How to view your own details and background!</title>
<description>&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;If you ever asked&amp;nbsp;another player&amp;nbsp;to view your Details, take a screenshot and email it to you just&amp;nbsp;to see your own Background, then you really need to know this!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;To view your own Details and Background:&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;1) Right-Click on any player RSI but don&apos;t choose anything from the menu which appears.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;2) Press the U key to target yourself.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;3) Click on the button &amp;quot;Details&amp;quot; which appeared in step 1&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;4) Your Details and Background will appear.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;More tips and tricks to follow, please check back...&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;PS10N&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;In case this was not already posted, you can simply use the /details command. &lt;/p&gt;&lt;p&gt;Nonetheless, good&amp;nbsp;thread bro.&lt;/p&gt;</description>
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<pubDate>Fri, 17 Oct 2008 17:13:16 GMT</pubDate>
<author>NeoExcidious</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;Is there a command to search or loot a dead npc? I tried them all on the /commands list, but I was wondering if anyone had a work-around.&lt;/p&gt;&lt;p&gt;Thanks.&lt;/p&gt;</description>
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<pubDate>Sun, 2 Nov 2008 13:50:22 GMT</pubDate>
<author>Vesuveus</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;Nope.&lt;/p&gt;</description>
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<pubDate>Sun, 2 Nov 2008 13:59:02 GMT</pubDate>
<author>Bayamos</author>
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<title>Additional information</title>
<description>&lt;p&gt;&lt;span &gt;From PS10N&amp;#39;s Brethren training manual:&lt;br /&gt;--------------------------------&lt;br /&gt;Macros with lowercase names can be called with a slash command, but if there is even one upper case letter in the macro name, the slash command won&amp;#39;t start it.&amp;nbsp; It can still be called by clicking, pressing the right hotbutton key or with the /use command.&amp;nbsp; (If the macro is on button 5, hotbar 16, then &quot;/use 5 16&quot; )&lt;br /&gt;&lt;br /&gt;Example:&lt;br /&gt;/macro hi /talkexcited; /say Hello there, %T!; /wave&lt;br /&gt;&lt;br /&gt;Can be used by typing any of the following slash commands:&lt;br /&gt;/hi&lt;br /&gt;/HI&lt;br /&gt;/Hi&lt;br /&gt;/hI&lt;br /&gt;&lt;br /&gt;but&lt;br /&gt;&lt;br /&gt;/macro Hi /talkexcited; /say Hello there, %T!; /wave&lt;br /&gt;&lt;br /&gt;Can not be called with a slash command, even by typing&lt;br /&gt;/Hi&lt;br /&gt;--------------------------------&lt;br /&gt;To stop a looping macro, type /cancel&lt;br /&gt;--------------------------------&lt;br /&gt;All variable names start with % and must be in capital letters.&amp;nbsp; %NH is valid but %nh is not.&lt;br /&gt;--------------------------------&lt;br /&gt;Here&amp;#39;s a handy macro to waypoint all team members and your Target but not yourself:&lt;br /&gt;&lt;br /&gt;/macro tag /addwaypoint %T; /addwaypoint %G1; /addwaypoint %G2; /addwaypoint %G3; /addwaypoint %G4; /addwaypoint %G5; /addwaypoint %G6; /removewaypoint %H&lt;br /&gt;--------------------------------&lt;br /&gt;The magic for targeting yourself is the %H variable, standing for Handle.&amp;nbsp; Put the following in a self-heal macro before invoking the heal ability or consumable.&lt;br /&gt;&lt;br /&gt;/target %H&lt;br /&gt;--------------------------------&lt;br /&gt;To save spaces in very long macros (255 maximum characters in any MxO chat entry) leave out the spaces after the semicolons.&amp;nbsp; They are not needed but make it easier to read the macro.&lt;br /&gt;--------------------------------&lt;br /&gt;Loadout/self-buff macro example:&lt;br /&gt;&lt;br /&gt;/macro doc /loadlo 0; /pause 10; /loadlo Doc; /use 2 7; /use 2 1; /target %H; /use 1 8; /pause 20; /use 6 1; /pause 20; /use 7 1; /pause 20; /use 10 8; /pause 20; /use 4 8; /use 9 1; /use 1 20; /use 6 3; /pause 20; /use 8 3; /pause 20; /use 10 3; /fc Help is on the way.&lt;br /&gt;&lt;br /&gt;Explained:&lt;br /&gt;/macro doc&amp;nbsp; The macro is to load out and self-buff as Physician, so it&amp;#39;s called &quot;doc&quot;&lt;br /&gt;&lt;br /&gt;/loadlo 0; Loads an empty memory loadout. This is needed to keep the macro from turning off toggled abilities instead of turning them on as intended.&amp;nbsp; Before running the macro for the first time, you must once empty out all Abilities and while near a hardline type /savelo 0&lt;br /&gt;&lt;br /&gt;/pause 10; Pauses long enough for the /loadlo to complete.&amp;nbsp; If there is bad lag, the /loadlo may fail and the macro will not execute properly.&amp;nbsp; Increase the /pause value to troubleshoot.&lt;br /&gt;&lt;br /&gt;/loadlo Doc; Loads the Physician loadout previously saved with /savelo Doc&lt;br /&gt;&lt;br /&gt;/use 2 7; Activates Zion Hardware Requisition, located on button 2 of bar 7&lt;br /&gt;&lt;br /&gt;/use 2 1; Changes to Power Tactic (heals are more effective on Power,) located on button 2 of bar 1&lt;br /&gt;&lt;br /&gt;/target %H; Target Self&lt;br /&gt;&lt;br /&gt;/use 1 8; Activates Efficiency, located on button 1 of bar 8&lt;br /&gt;&lt;br /&gt;/pause 20; Pauses 2 seconds for Efficiency to finish&lt;br /&gt;&lt;br /&gt;/use 6 1; Activates Evade Combat, located on button 6 of bar 1&lt;br /&gt;&lt;br /&gt;/pause 20; Pauses 2 seconds for Evade Combat to finish&lt;br /&gt;&lt;br /&gt;/use 7 1; Activates Gaussian Blur, located on button 7 of bar 1&lt;br /&gt;&lt;br /&gt;/pause 20; Pauses 2 seconds for Gaussian Blur to finish&lt;br /&gt;&lt;br /&gt;/use 10 8; Activates Determination, located on button 10 of bar 8&lt;br /&gt;&lt;br /&gt;/pause 20; Pauses 2 seconds for Determination to finish&lt;br /&gt;&lt;br /&gt;/use 4 8; Activates Hyperdodge, located on button 4 of bar 8&lt;br /&gt;&lt;br /&gt;/use 9 1; Activates Hyperspeed, located on button 9 of bar 1&lt;br /&gt;&lt;br /&gt;/use 1 20; Activates Doctor Upgrade, located on button 1 of bar 20&lt;br /&gt;&lt;br /&gt;/use 6 3; Activates Combat Enhancement 1.0, located on button 6 of bar 3&lt;br /&gt;&lt;br /&gt;/pause 20; Pauses 2 seconds for Combat Enhancement 1.0 to finish&lt;br /&gt;&lt;br /&gt;/use 8 3; Activates Fast Healing 2.0, located on button 8 of bar 3&lt;br /&gt;&lt;br /&gt;/pause 20; Pauses 2 seconds for Fast Healing 2.0 to finish&lt;br /&gt;&lt;br /&gt;/use 10 3; Activates Bolster Health 3.0, located on button 10 of bar 3&lt;br /&gt;&lt;br /&gt;/fc Help is on the way. A text message to faction chat so others will know what&amp;#39;s happening.&lt;br /&gt;--------------------------------&lt;br /&gt;Of course, any of the Abilities can be called with /invoke, as an example, &quot;/invoke EvadeCombat&quot; instead of &quot;/use 6 1&quot; but I recommend using the /invoke command for Abilities which you don&amp;#39;t have on any hotbar, because using it too liberally will soon have you running in to the 255 character limit.&lt;br /&gt;--------------------------------&lt;br /&gt;The Brethren hope that this helps and if anyone has any questions or comments, please post them.&amp;nbsp; There&amp;#39;s always more macro magic just a little farther down the Rabbit Hole.&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 15 Jan 2009 19:12:58 GMT</pubDate>
<author>badkiity</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;ok i have a good question -- i think...&lt;/p&gt;&lt;p&gt;is there any way to change the image displayed for the macro in the hotbar?&amp;nbsp; for example, i set up a macro to /invoke CheapShot then have it do some other stuff.&amp;nbsp; the macro on the hotbar is just a box with the macro name but i want it to have the cheap shot image -- and do the thing where it turns grey/color and counts down to the next time it can be used.&lt;/p&gt;&lt;p&gt;am i asking too much?&amp;nbsp; there&amp;#39;s not a lot of room in the hotbars, so having my macro and cheap shot takes up two slots when it could just be one.&amp;nbsp; (edit) let me be clear -- there&amp;#39;s not a lot of room in the VISIBLE hotbars.&amp;nbsp; i do not like switching between hotbars.&amp;nbsp; there isn&amp;#39;t a way to have more than two visible at a time afaik.&lt;/p&gt;&lt;p&gt;regards,&lt;/p&gt;&lt;p&gt;dedic&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 10:35:14 GMT</pubDate>
<author>Dedic</author>
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<title>Re:Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;PS10N says:&lt;/p&gt;&lt;p&gt;There isn&amp;#39;t any way to change the macro icon that we know of.&amp;nbsp; Remember to use all lower case letters in a macro name and it&amp;#39;s better to keep them short so they are readable on the hotbar and quick to execute with a slash.&amp;nbsp; Example: &quot;/isr&quot; for a macro to change to all your IS Regen Rate Bonus Apparel.&lt;/p&gt;&lt;p&gt;If you don&amp;#39;t like switching away from visible hotbars, you can use the /use command (not as part of a macro) to activate any hotbutton from chat.&amp;nbsp; Example:&amp;nbsp; the Efficiency Ability is on button 1 of hotbar 15.&amp;nbsp; Type &quot;/use 1 15&quot; in chat and Efficiency executes, without having to see bar 15 on the screen.&lt;/p&gt;&lt;p&gt;Remember that Shift-1 thru Shift-0 changes the first visible hotbar to bars 1 thru 10, and Ctrl-Shift-0 thru Ctrl-Shift-0 changes the second visible hotbar to bars 1 thru 10.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 10:59:05 GMT</pubDate>
<author>badkiity</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;i didn&amp;#39;t think it was possible -- guess i&amp;#39;m just a bit spoiled from the robust nature of wow.&amp;nbsp; thanks for the info.&amp;nbsp; oh and i don&amp;#39;t use caps for anything unless i have to -- if you couldn&amp;#39;t tell. &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;(too bad you can&amp;#39;t add the polish of wow with the badass-ness of mxo)&lt;/p&gt;&lt;p&gt;regards,&lt;/p&gt;&lt;p&gt;dedic&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 13:23:21 GMT</pubDate>
<author>Dedic</author>
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<title>Re:Advanced Macro Coding v.1.1</title>
<description>&lt;p&gt;Great Info &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 11:12:28 GMT</pubDate>
<author>Clicker2</author>
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