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<title>Latest posts for the topic &quot;The rolls for sneak and detection.&quot;</title>
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<title>The rolls for sneak and detection.</title>
<description>&lt;p&gt;One thing I am still a bit fuzzy on after years is how the cr2 sneak and detection rolls work.&lt;/p&gt;&lt;p&gt;More exactly what is the difference between stealth and concealment detection,and how does the noise modifier value factor in to this?&lt;/p&gt;&lt;p&gt;I&apos;ve thus far done a little testing with sneak value items such as sakura boots and they do seem to make a differnce,I would just like to know the whole forumla.&lt;/p&gt;&lt;p&gt;Thank You.&lt;/p&gt;</description>
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<pubDate>Tue, 26 Aug 2008 13:34:31 GMT</pubDate>
<author>WoKeN</author>
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<title>Re:The rolls for sneak and detection.</title>
<description>Not a master on the math of those, but Noise Level Modifer only affects NPC&apos;s and if they notice you or not.</description>
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<pubDate>Tue, 26 Aug 2008 13:44:38 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:The rolls for sneak and detection.</title>
<description>&lt;p&gt;Ahh true forgot about the npc thing...&lt;/p&gt;&lt;p&gt;But still is it just a stealth level vs detection roll?&lt;/p&gt;&lt;p&gt;I also find in strange that stealth caps yellow at 75..just sakura boots and sneak give 80 alone.&lt;/p&gt;</description>
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<pubDate>Tue, 26 Aug 2008 14:14:10 GMT</pubDate>
<author>WoKeN</author>
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<title>Re:The rolls for sneak and detection.</title>
<description>I believe it&apos;s:&lt;br /&gt;&lt;br /&gt;(Detection Ability Level * 4) + Bonuses + Roll (1-100)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;i&gt;vs.&lt;/i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Disguise Ability Level * 4) + Bonuses + 50</description>
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<pubDate>Tue, 26 Aug 2008 19:37:55 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:The rolls for sneak and detection.</title>
<description>&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I believe it&apos;s:&lt;br /&gt;&lt;br /&gt;(Detection Ability Level * 4) + Bonuses + Roll (1-100)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;i&gt;vs.&lt;/i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (Disguise Ability Level * 4) + Bonuses + 50&lt;/blockquote&gt;&lt;br /&gt;So diguise ability level and not sneak etc?That would explain why i seem to get seen much more as a gunman in sneak than as a spy..but meh.</description>
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<pubDate>Tue, 26 Aug 2008 22:19:54 GMT</pubDate>
<author>WoKeN</author>
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<title>Re:The rolls for sneak and detection.</title>
<description>Note that the Concealment detection device (the flashlight)&amp;nbsp;throws off Disguises&amp;nbsp;ONLY and does NOT remove the ability to use sneak attacks after being detected!&lt;br /&gt;&lt;br /&gt;Also the more a target moves in sneak, the easier he/she is to be detected (apparently everytime you move you have a chance to detect someone in your surroundings, whereas when you stand you&apos;d have to rely on the movement of your opponent).&lt;br /&gt;&lt;br /&gt;Sneak Attack Detection % only works when somebody uses a sneak attack or Disable Evade -&amp;gt; you may see him before it goes off, which isn&apos;t all too helpful considering how fast those things go off. Also seems to lower the chance of being hit with a sneak attack as far as I can recall when I asked 9mm.</description>
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<pubDate>Thu, 4 Sep 2008 06:25:22 GMT</pubDate>
<author>GoDGiVeR</author>
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