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<title>Latest posts for the topic &quot;Update 52 Discussion&quot;</title>
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<description>Latest messages posted in the topic &quot;Update 52 Discussion&quot;</description>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;Freequency wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;nicolletteRS6000 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Fatmop wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;What the hell is a Ravenfeather?&lt;/blockquote&gt;&lt;br&gt; Viral outerwear, hideout drop.&lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Would be nice if the Dev&amp;#39;s fixed the hideout clothing to be of actual use in PVP/PVE.&amp;nbsp; What am I going to do with a Ravensfeather with only 10pts BDR?&amp;nbsp; Ooohh I know.. get my booty pwned!&lt;br&gt; &lt;/blockquote&gt;As a hacker you should be used to getting your but1 kicked &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;. You want more damage on the enemy? You gotta give up some resistance... Priorities you know? 4% of Viral Accuracy is really good!&lt;br&gt; &lt;br&gt; Cheers,&lt;br&gt; Anuk&lt;br&gt; &lt;br&gt; &lt;br&gt; Edit: Yes, nicolette is right &lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; </description>
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<pubDate>Tue, 5 Jun 2007 04:43:08 GMT</pubDate>
<author>Kohlo</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;nicolletteRS6000 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Stay on topic, this is Update 52 Discussion.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;It is on topic&lt;br&gt; </description>
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<pubDate>Tue, 5 Jun 2007 06:54:26 GMT</pubDate>
<author>Roukan</author>
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<title>Re:Update 52 Discussion</title>
<description>So what is the actual respawn rate now after the hotfix?</description>
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<pubDate>Wed, 6 Jun 2007 05:03:38 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;The_Big_V wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;So what is the actual respawn rate now after the hotfix?&lt;/blockquote&gt;&lt;br&gt; On the same note, where are the notes for the the recent hotfix?&amp;nbsp; I haven&amp;#39;t seen any yet and was curious as to what exactly was changed (especially in light of similar recent events).&lt;br&gt; </description>
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<pubDate>Wed, 6 Jun 2007 16:58:45 GMT</pubDate>
<author>LoTekGhost</author>
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<title>Re:Update 52 Discussion</title>
<description>it wouldnt be as horrible (yes horrible) if they increased the amounts of corrupt code a spawn can drop.&amp;nbsp; cause ive gone through an hour session without 1 corrupt code being dropped.&amp;nbsp; (no lie)&lt;br&gt; &lt;br&gt; And I think they should make the Wastlander D-baggy thinger majiger drop as many corrupt codes as are in a party.&amp;nbsp; Cause after you get a party together, do all that killing (200+ kills seems appropriate) trade, and die multiple times gassing that yeti... Only one person gets the corrupt code?&amp;nbsp; If you ask me from a game/art/designer professional opinion... that a straight up jip.&amp;nbsp; no wonder so many people are saying... eh... im not gonna waste my time.&lt;br&gt; &lt;br&gt; And just an FYI... Ive seen a ton of people using the same account at the same time with a lower level, because this grind is so straight up rediculous.&amp;nbsp; and that will drive more people to figure out how to do it; if they havent already done so.&lt;br&gt; &lt;br&gt; So now you have my .02.&amp;nbsp; not worth much, but hey, thats what i would change if i was in charge.&amp;nbsp; (which i think is a good idea.&amp;nbsp; Pay me for my ideas pleesshh)&lt;br&gt; </description>
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<pubDate>Thu, 7 Jun 2007 17:16:49 GMT</pubDate>
<author>Chainer</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;Chainer wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;it wouldnt be as horrible (yes horrible) if they increased the amounts of corrupt code a spawn can drop.&amp;nbsp; cause ive gone through an hour session without 1 corrupt code being dropped.&amp;nbsp; (no lie)&lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;The Wasteland Corruptor always drops one Corrupted Code, and sometimes two.&lt;br&gt; </description>
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<pubDate>Thu, 7 Jun 2007 17:24:01 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Update 52 Discussion</title>
<description>Im talking about just the basic corrupts.&amp;nbsp; The lvl 53&amp;#39;s (if your a lvl 50)&amp;nbsp; I personally think if you had the chance of picking up 3 or 4 corrupt codes, alot more people would participate in this event; and it would make it alot more fun to do in groups.&amp;nbsp; &lt;br&gt; &lt;br&gt; Like i said, its just my .02, not worth much, but hey, its mine.&lt;br&gt; &lt;br&gt; Just hope you think about possible adding in one more hotfix for this.&amp;nbsp; I personally think the idea of a wastelander dropping enough to go around (and making it divisable within the team from the loot... Like being able to single and/or right click an icon) would be a wonderful idea.&amp;nbsp; maybe im missing something, but eh... &lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Thu, 7 Jun 2007 17:38:56 GMT</pubDate>
<author>Chainer</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;Chainer wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Im talking about just the basic corrupts.&amp;nbsp; The lvl 53&amp;#39;s (if your a lvl 50)&amp;nbsp;&amp;nbsp;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/blockquote&gt;The Corrupteds (the little guys) have a 50% chance of dropping a &amp;quot;Decaying Code.&amp;quot;&lt;br&gt; </description>
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<pubDate>Thu, 7 Jun 2007 17:44:19 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:Update 52 Discussion</title>
<description>Personally, I would say a 125% chance of dropping, and the extra 25% would maybe drop an extra one.&lt;br&gt; &lt;br&gt; That would be awsome.&lt;br&gt; </description>
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<pubDate>Thu, 7 Jun 2007 18:30:58 GMT</pubDate>
<author>Chainer</author>
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<title>Update 52 Discussion</title>
<description>Wait does that mean that on average we have to double the amount we need to kill? Doesnt that bring the number up to 4000 odd? ¬.¬
&lt;br&gt;
&lt;br&gt; We have to kill so many of the blighters it seems only fair to have em a 100%. Plus maybe a little more for a 2 drop...</description>
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<pubDate>Fri, 8 Jun 2007 03:05:00 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:Update 52 Discussion</title>
<description>Exactly what I am saying.&amp;nbsp; Plus you have to deal with kill stealers who like to wait and once you IL one of your guys, just sit back and sniper for a good 800-1000 damage and steal your kill.&amp;nbsp; so in actuallity you might have to fight about... 5000?&amp;nbsp; give and take of course, depending on ones skill level and how fast they open a con on one of those dudes.&lt;br&gt; &lt;br&gt; i vote for 125% drop rate on the decaying code.&lt;br&gt; </description>
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<pubDate>Fri, 8 Jun 2007 04:02:25 GMT</pubDate>
<author>Chainer</author>
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<title>Re:Update 52 Discussion</title>
<description>Rarebit, any chance that the &amp;quot;broken hotbar&amp;quot; will be fixed soon? It happens everytime a player Hyper-jumps away and you are in combat with his corrupted?</description>
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<pubDate>Mon, 18 Jun 2007 05:02:56 GMT</pubDate>
<author>Mindsweep</author>
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<title>Update 52 Discussion</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Wait does that mean that on average we have to double the amount we need to kill? Doesnt that bring the number up to 4000 odd? &amp;not;.&amp;not;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; We have to kill so many of the blighters it seems only fair to have em a 100%. Plus maybe a little more for a 2 drop...&lt;/blockquote&gt;a few days back I teamed up with a bunch of people and, god help me, I hung around killing those things for about 2 and a half hours just to see what i&amp;#39;d get.&lt;br&gt; &lt;br&gt; know what i got?&lt;br&gt; &lt;br&gt; a handful of useless corrupted code fragments with messages relating to the assassin on them, while EVERYONE ELSE kept getting the frags needed to trade in with the fumigator.&lt;br&gt; &lt;br&gt; awesome waste of time, hurray!&lt;br&gt; &lt;br&gt; if the stupid spawn rate, drop rate and necessity for having to wait round doing nothing before you get started hadn&amp;#39;t already put me off, thats pretty much nails in coffin time, right there.&lt;br&gt; </description>
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<pubDate>Mon, 18 Jun 2007 05:10:28 GMT</pubDate>
<author>Paperghost</author>
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<title>Re:Update 52 Discussion</title>
<description>Without help, you would need 2,300 Corrupted Frags to get the Patcher&amp;#39;s Headergear.&lt;br&gt; &lt;br&gt; Yikes.&lt;br&gt; </description>
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<pubDate>Mon, 18 Jun 2007 11:58:13 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;Chainer wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Exactly what I am saying.&amp;nbsp; Plus you have to deal with kill stealers who like to wait and once you IL one of your guys, just sit back and sniper for a good 800-1000 damage and steal your kill.&amp;nbsp; so in actuallity you might have to fight about... 5000?&amp;nbsp; give and take of course, depending on ones skill level and how fast they open a con on one of those dudes.&lt;br&gt; &lt;br&gt; i vote for 125% drop rate on the decaying code.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Actually, I think that you need an AWEFUL lot of items to get the patcher headgear is a good idea.&lt;br&gt; MxO&amp;#39;s always been&amp;nbsp;(since&amp;nbsp;cr2 and it&amp;#39;s updates) an easy-&amp;#39;rare&amp;#39;-item game. You wanted a special drop? Buy it, there are enough around. You wanna get one as a lowlvl? The droprate is high enough! Collectors items? Just some easy tokens.</description>
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<pubDate>Mon, 18 Jun 2007 12:48:41 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:Update 52 Discussion</title>
<description>I agree. All of the &amp;quot;rare&amp;quot; loot in MxO is not really rare. The Area K Trench everyone had one within a couple of weeks. I like the idea of loot that not everyone on the server will have within a few weeks.&lt;br&gt; &lt;br&gt; However I don&amp;#39;t really like the way to get the Patcher&amp;#39;s Headgear. Just sit and wait for spawns all day. If it was implemented in some type of a quest format (ala Pandora&amp;#39;s Box) then it would make it more interesting and then drop rates could be guaranteed since the player would delve into a quest rather then just dancing around waiting for spawns and possible kill stealing.&lt;br&gt; </description>
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<pubDate>Mon, 18 Jun 2007 14:03:11 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;p&gt;I noticed Sim still don&amp;#39;t receive area heals while i have not been able to play. And I still disagree with non team patcher area heals (restore group 1 and physician heal) only affect team mates.&amp;nbsp; BAAAAAHHHHHHHHHHHHHHHHHHHHHH&lt;/p&gt;&lt;p&gt;&amp;nbsp;MrMatador&lt;/p&gt;</description>
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<pubDate>Wed, 4 Jul 2007 17:03:11 GMT</pubDate>
<author>MrMatador1</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;p&gt;I agree with the statements about having an event where everyone won&amp;#39;t get the top reward in the first few days of the event. The corrupted event is not content heavy. It doesn&amp;#39;t seem to relate that much to the story line, but, every event doesn&amp;#39;t have to. &lt;/p&gt;&lt;p&gt;What I don&amp;#39;t like has already been mentioned: others stealing your loot, which seems to be fixed because not the &amp;quot;killer&amp;quot; and teammates only can loot for a certain period of time.&lt;/p&gt;&lt;p&gt;The drop rate on corrupted frags, every corrupted does not drop a frag. I wish they did, but again, people would get the rewards quickly and complain there is nothing new to do.&lt;/p&gt;&lt;p&gt;It appears that killing the big fly guy was designed to be a team undertaking. Very difficult for one person to do I hear. Saying that it means that the teams would have to stick together and repeat gathering the insecticide until every team member has the rewards. Take a long time? Yes it would. &lt;/p&gt;&lt;p&gt;We managed with the Area K coat to form teams and work together very well to accomplish getting 10 heads each. A lot less work and time than getting the insecticide to kill the big fly guy will take.&lt;/p&gt;&lt;p&gt;I&amp;#39;m rambling, sorry about that. My point... positives and negatives to this &amp;quot;event,&amp;quot; if that is what it&amp;#39;s called. Each person&amp;#39;s choice what they want to do about killing corrupted and how far they want to go in working to earn that&amp;nbsp;big reward. You pays your money and you takes your chances, eh?&lt;/p&gt;</description>
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<pubDate>Mon, 9 Jul 2007 20:02:23 GMT</pubDate>
<author>caillech</author>
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<title>Re:Update 52 Discussion</title>
<description>I agree with everyone but i think they should lower the lvl of the big guy. I think 100 lvl is too much. By the way....Is this thing permanent? Cause i am asking around and no one knows.&lt;br&gt; </description>
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<pubDate>Tue, 10 Jul 2007 00:19:04 GMT</pubDate>
<author>Michael1</author>
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<title>Re:Update 52 Discussion</title>
<description>&lt;cite&gt;caillech wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;I agree with the statements about having an event where everyone won&amp;#39;t get the top reward in the first few days of the event. The corrupted event is not content heavy. It doesn&amp;#39;t seem to relate that much to the story line, but, every event doesn&amp;#39;t have to. &lt;/p&gt;&lt;p&gt;What I don&amp;#39;t like has already been mentioned: others stealing your loot, which seems to be fixed because not the &amp;quot;killer&amp;quot; and teammates only can loot for a certain period of time.&lt;/p&gt;&lt;p&gt;The drop rate on corrupted frags, every corrupted does not drop a frag. I wish they did, but again, people would get the rewards quickly and complain there is nothing new to do.&lt;/p&gt;&lt;p&gt;It appears that killing the big fly guy was designed to be a team undertaking. Very difficult for one person to do I hear. Saying that it means that the teams would have to stick together and repeat gathering the insecticide until every team member has the rewards. Take a long time? Yes it would. &lt;/p&gt;&lt;p&gt;We managed with the Area K coat to form teams and work together very well to accomplish getting 10 heads each. A lot less work and time than getting the insecticide to kill the big fly guy will take.&lt;/p&gt;&lt;p&gt;I&amp;#39;m rambling, sorry about that. My point... positives and negatives to this &amp;quot;event,&amp;quot; if that is what it&amp;#39;s called. Each person&amp;#39;s choice what they want to do about killing corrupted and how far they want to go in working to earn that&amp;nbsp;big reward. You pays your money and you takes your chances, eh?&lt;/p&gt;&lt;/blockquote&gt;Finding a team is nearly *CENSORED* impossible if most of your friends or faction members are either asleep (my faction is mostly full of Italian players, while Stack, Haraden, Randac, and I are the only U.S.-side players) or are busy elsewhere (i.e. PVPing, RPing, or whatever the hell they&amp;#39;re doing.)&lt;br&gt; </description>
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<pubDate>Tue, 10 Jul 2007 01:23:25 GMT</pubDate>
<author>Canbus</author>
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