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The Matrix Online
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Community Community News The Matrix Online Third Anniversary Celebration! Re:The Matrix Online Third Anniversary Celebration! Vinia 0 03/18/2008 14:02
  Yay! A party... with everyone... and it's on Syntax so I have a choice of clothing! I can get my 'Bit' and attack Proc with it's sparkles... only thing left is for Rarebit to make that pinky magenta sparkly top for me to wear and it'll be the best party ever!
Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 07:34
  ShiXinFeng wrote:

Folks, this was an OOC thread. I really wanted to hear from people about where the Cyph RP has gone and how we might bring it back, so to speak.

Ah, well I was reading through and I got the same impression that others must have gotten, which is an EPN member almost mocking the Cyphs on their apparent lack of purpose. In fact I was all geared up to state that Machinists deplore the use of Cypherites by the Machines until I read you latest post.

Perhaps a mention that you wanted this to be OOC and a discussion on ideas for Cyph RP and purpose etc.. in your first post would have prevented the IC posts.

I see what you're saying now though. Did Gray say that re-insertion wasn't possible for anyone or was that comment directed at Cryptos himself?

Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Re:Re:Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 07:43
  GamiSB wrote:

What differences? You keep saying there are some but what and where are they? The ideals of the Cypherites is for the system to remain peaceful so the blues in it can sleep peacefully. This is the exact same ideal the Machine shares about bluepills and their system. I'm not using time to prove that they work together I'm using logic. You can't have two organizations with the same ideals and claim that one's purpose is different than the other. Their not, working towards the same goal for the same reasons is the same purpose.

You know, since the war started, the lines seperating EPN and Zion seem to have blurred. The System, Machinists and Cyphs are fighting Zion, Zionites and EPN. Each of their methods are different, each of their goals are different, if only slightly i.e. Cyphs wan't to keep bluepills in the simulation, while Machinists want Mankind and Machines to live together where they want inside or outside the simulation.

Zion wanted to work toward peace and free those who wanted out while EPN wanted to give all bluepills the choice. It seems that Zion's priorities has changed to be more in line with EPN, opposing the system.

Development Discussion Update Discussion Update 50 Discussion Re:Update 50 Discussion Croesus 0 03/08/2007 08:40
  Apparently, according to a faction member, the MKT 'nerf' isn't as bad as some people were claiming it was going to be. In fact I don't believe he noticed much difference....
Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 07:51
  ShiXinFeng wrote:

Well, I did kind of feel like since this was in the Character Development forum, and not the Next Ren or General forums, that it would kind of speak for itself. But...yeah.

Oh, and Gray says, "There is no such procedure."


Heh, good point. I think sometimes people miss the small details! As for Gray, his comment was directed at Cryptos, he was answering Cryptos' question. Gray was probably telling the truth, but Cryptos is a man overwritten with machine code that even Seraph couldn't remove. That could mean that there is no such procedure for Cryptos to be returned, but does it mean there is no such procedure at all? Cryptos made the assumption that it was a broad comment to include all Cypherites even saying Cypher didn't return.

A single spoken line was said, assumption did the rest...  

Gameplay Discussion Character Development Cypherite Purpose Re:Re:Cypherite Purpose Vinia 0 08/12/2008 07:55
  ShiXinFeng wrote:

That's where you're wrong Vinia. That's the big difference between EPN and Cyphs; EPN still has a purpose. EPN follows the example of Neo, and has continued to fight, even when Zion stops fighting. They seek to uphold Neo's memory and to be a beacon for the ideals he stood for.

The Cyphs, named for the most famous Cypherite of them all; Cypher, don't have that kind of purpose anymore. The Cypherite org is all but relegated to PvPers, with just a scant handful of RPers among them.

Actually, what I said was that the lines had blurred because Zion's position has changed, not EPN. Zion tried to work with the System during the truce, now they oppose it moving their stance from what it once was, closer to EPN's. The difference between EPN and the Cyphs situation is who has moved closer to who. 
Desert of the Real SOE Discussion Pirates of the Burning Sea Open Beta Begins December 7! Re:Pirates of the Burning Sea Open Beta Begins December 7! Vinia 0 12/07/2007 11:45
  Ditto, I'm waiting for midnight as it doesn't count toward my download limit between 12 and 8, even though I've already got 2.5 Gig of it....
Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Re:Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 08:12
  GamiSB wrote:

And OOC revelations by rarebit finishes it. He's made it clear to point out that no one has ever been reinserted by the Machines predating that event.

Also just looking at simple facts about the first movie which is commonly used to support the reinsertion idea. That Cypher was promised to be reinserted. No he wasn't continue watching and we hear Brown question Cypher being alive or dead and ends with say "continue as planned deploy the sentinels". The original plan was to kill Cypher along with the Neb crew no matter if he was able to finish off everyone but Morpheus or not.

Also if we look at the allegory of the cave, which is what the first Matrix is primarily based off of. In it we see that once you leave the cave you can not return to it.

Oh I realise that, but that is Rarebit and OOC and right now. The fact is that what I said, is a possible way for that idea to be reversed, much like the way a villain can come back from the dead.

The Agents original plan was indeed to kill Cypher but just because they did doesn't mean that the procedure or normal redpills wasn't available, he was just more useful at that point because they were after his captain. Although I'd presume that, if that were the case, it would be more efficient to return a large number rather than individuals.

As for the allegory of the cave, I don't believe I've heard of that.

Feedback Forums Animation Feedback I Just Did a Wallkick Re:I Just Did a Wallkick Croesus 0 09/07/2007 05:29
  Yes, cool wall flippy moves for gun users too please!
Abilities and Disciplines Dojo - Operative Discussion BOOSTED SHOTGUN : Hidden Attributes? Re:Re:BOOSTED SHOTGUN : Hidden Attributes? Croesis 0 02/27/2009 06:56
 

MxO_Neopill wrote:

You get it for trading 20 dog tags to a collector in,,,,hmm brain fart. Downtown somewhere @.@

Lamar

Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Re:Re:Re:Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 08:33
  XElite wrote:

Basically that everything's a copy of an original and we're forced to endure the copies because we're chained together in a cave. Also, that if we ever choose to leave the cave, when we go back and tell everyone else there's some pretty cool stuff outside, they'll hate us for trying to ruin their lives.

Ah, I see. I wonder if this was part of the reason why Cypher wanted to remember nothing... NOTHING, or whether it's because he simply didn't want to remember anything about it.

That cave allegory I understand (about as much as I can, I'm not much of a philosopher), but I was introduced to it in another manner, probably on TV or something, hence the confusion.

If the Machines can wipe minds, if a person doesn't remember what they've seen or done, wouldn't that get around the cave allegory?

Feedback Forums Animation Feedback I Just Did a Wallkick Re:I Just Did a Wallkick Croesus 0 09/07/2007 11:28
  The Leo wrote:
Croesus wrote:
Yes, cool wall flippy moves for gun users too please!
No animation for that in the game + no animatior atm = ain't gonna happen soon.

Didn't know if there was or not, I'm a post CR2 redpill... I just like the idea of us gunmen and women utilising a wall to get into a good position for a shot, but as you say if there are no animations for anything like that then I'll just have to wait, and hope....
Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 08:42
  ShiXinFeng wrote:
I'll go you one better: if the Machines had a mindwipe/reinsertion procedure, don't you think they would have perfected it and instead of killing 'redpills', reinserting them?

Hence why I said earlier 'I'd presume that, if that were the case, it would be more efficient to return a large number rather than individuals'.

But hey, why am I arguing a case for Cyphs? They should be doing it themselves!

Feedback Forums Animation Feedback I Just Did a Wallkick Re:I Just Did a Wallkick Croesus 0 09/07/2007 18:47
  Has this been noted only whilst doing Kung Fu? If so were you all using maxed level skills for it? I've been attempting some Karate (admittedly I don't have the stats for MA) but I've not seen anything.
I take it the wall kick that people have been reporting is a Kung Fu move?
Gameplay Discussion Character Development Cypherite Purpose Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:Cypherite Purpose Vinia 0 08/12/2008 08:50
  GamiSB wrote:

It could as far as the Allegory is concerned however Reloaded moves the Matrix beyond the allegory. In Reloaded we find out about the subconscious choice that all humans have that decides for them if they reject or accept. Wiping one's memories would not affect this, it actually would only bring it that much closer. Without any reason to not want to reject the Matrix again nothing is stopping them from doing so.


You have a point, but that is if they live the exact same lives as before. Whilst they would again have the itch or the questioning of reality, their decision when faced with the choice could be different depending on their situation, i.e. family, status etc.. Cyph said he wanted to be famous, most likely because of greed, but possibly to try to combat the impulse to be freed again.

The Human characteristic of curiosity is strong, granted, but it can be overcome.

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Some general gunman and IL questions Croesis 0 04/17/2009 05:10
 

Well he did say 'After checking the ability it does infact do this' so perhaps when he PM'd you (I'm guessing it was before the made the quote above) he didn't actually check the ability first.

Community Community News ~*The Matrix @ Rumbaar*~ MxO and Mega City Guides and Resources Re:~*The Matrix @ Rumbaar*~ MxO and Mega City Guides and Resources Vinia 0 04/12/2008 06:51
  I've had The Matrix @ Rumbaar in my bookmarks for a while, just browsing through with these bookmarks and noticed that the rewards for the Quest collector Kimree are mixed up. The headless fragments are suggesting you get the fedora while the rsi pills suggest you get the headless glasses, which is the wrong way round... apart from that tiny thing it's still a superb resource...
Desert of the Real SOE Discussion Uh missing something....again? Re:Uh missing something....again? Vinia 0 12/23/2007 17:15
  Virrago will hear of this, I'll make sure of it, and he'll go over to whoever made it and test out the new bullettime sequences on them...
Development Discussion Update Discussion Second Anniversary Event Update Discussion Re:Second Anniversary Event Update Discussion Vinia 0 03/29/2007 17:57
  AnXieTy wrote:

tbh, I really thought the 10th shirt was finally gonna be an agents shirt/suit jacket, and the female version of it, at least that woulda been worthwhile to get.


That would have been a good idea, I must admit....
Development Discussion Update Discussion Second Anniversary Event Update Discussion Re:Second Anniversary Event Update Discussion Vinia 0 03/29/2007 17:10
  There are two (2) weeks worth of anniversary fun, you have only seen one day of it....
How about complaining about it when it's finished?
You have no idea what's in store for the coming weeks...
You never know, the Dev's may be keeping something up their sleeves.... If they have them...
Development Discussion Update Discussion Second Anniversary Event Update Discussion Re:Second Anniversary Event Update Discussion Vinia 0 03/29/2007 18:40
  UnholyNixon69 wrote:
1) Thats always good.
2)How about i start complaining now.
3) nothing in store? Ive been in this game from the beggining , and let me tell you...im not expecting much. Maybe a dev MIGht actualy get on a character and name him Smith. Then go around killing people , making them him smithlings *like the movie* and then everyone will be flagged.
4)Again , i wont expect the devs to do anything.

If they do , then ive been proven wrong. But i have yet to be proven wrong when it comes to events like this.

Ive seen people log on that i havent seen since cr1 Just to see the 2 year event.This could of been mxo big break through but i dont think sony saw that and didn't realy try.

Well, like I said there are still 2 weeks left, I for one hope you will get proven wrong this time. Nothing against what you have said, you've obviously been here longer than I have, and thus have had extensive experience. I agree that this could be MxO's biggest marketing call since inception. I just hope that, in addition to what is going on now, after only one day, there may be a delicious surprise in store for us all....
Feedback Forums Animation Feedback Tone down Hyper Speed. Re:Tone down Hyper Speed. Croesus 0 10/10/2007 02:24
  I remember commenting on this before. I'm all for removal of the yellow code and keeping the blur. The only thing I don't like about the blur is it happens with every minor movement even when standing in the same spot. But, meh... yeah, remove the yellow code...
Feedback Forums Animation Feedback /Smoke Re:/Smoke Croesus 0 10/12/2007 02:37
  Huslah wrote:

/smoke Already exists!  We see the Oracle in the cinematic smoking, and in theory that's made using the in-game engine so clearly the animator has added it and it could easily be made available to players.


I was under the impression that the cinematics where animated using the same engine but with different mechanics. I.E. each movement had to be programmed in which would mean that the smoking that the Oracle did isn't an /emote command.

At least, that's my impression of it. Which would mean the use of an animator to create the /smoke emote.

Feedback Forums Animation Feedback /Smoke Re:/Smoke Croesus 0 10/12/2007 14:00
  Huslah wrote:
I'm further speculating that the existing 3D model and animation could be triggered to play by using a /slash command just as all emotes work now. 

Hmm... possibly... depends on if the commands in animation software for the old cinematics are compatible with the game's engine. The 3D model should still be there...
It would make the game more lifelike (no smoking inside buildings... lol) but then would the implementation of this put SoE in a good light with the press?
I have a visions of headlins saying
'SoE encourages gamers to smoke...'
You know what the press are like! SMILEY
Feedback Forums Animation Feedback /Smoke Re:/Smoke Croesus 0 10/13/2007 12:20
  Huslah wrote:
We've got drug props, bomb props, anthrax props.  We don't see headlines about promoting drug use and terrorism.  As mentioned earlier we've got /suicide and /vomit, yet there are no headlines about SOE encouraging players to commit suicide or become bullemic (sp?).

Well I won't tell them if you don't!

Also that idea about spawning an Agent if smoking for too long in a building is class!
Feedback Forums Animation Feedback /Smoke Re:/Smoke Croesus 0 10/13/2007 16:45
  Huslah wrote:
Croesus wrote:

Well I won't tell them if you don't!

Also that idea about spawning an Agent if smoking for too long in a building is class!

Cool, glad to hear another player is on board with the idea.  C'mon devs let's see some support!

I was also thinking it could be a consumable that gives a buff\debuff.  It could add a few points to concentration, determination, and initiative, maybe increase inner strength a little for 600 seconds.  It could decrease movement speed a few percent and have a % chance to dmg (burn hole) one of your clothing slots and knock a few points off your health every time you used it.  When the buff part wears off it could have a second debuff that activates and decreases concentration and a few points inner strength for a 300 seconds.  Perhaps we could have different versions with different buff\debuff combos.  You could bum one off the Oracle that gives 25% inner strength regen for 600 seconds or something.

They just need to change out the cookie\pill\stake\tactic booster\holy water\silver bullet icon for a cigarette icon and tie the smoking animation and cig model into it's use.    

I'm on board with the /emote idea for realism. The buff/debuff, while sounding interesting they way you thought it out, is a bit much in my opinion. As an avid non-smoker I wouldn't use it but I'm sure there are those who would use the emote. I do wonder though, why it is only the oracle who smokes. We know that physical damage in the simulation is manifested in the real, perhaps the Operatives don't smoke as it will effect their health and effectiveness in and outside of the simulation.... It may be the reason why it's not in the game...
Feedback Forums Animation Feedback /Smoke Re:/Smoke Croesus 0 10/14/2007 02:25
  Huslah wrote:
I think other characters did smoke in the films.  The twins were smoking a hookah in the Merv's restaurant when we first see them in reloaded.  Cypher smokes a cigar while meeting with Agent Smith to discuss his insertion back into the power plant. 

I also disagree that physical damage in the simulation from smoking would be manifested in the real.  Operatives "die" all the time.  A knife in the forehead or swift kick to the groin has got to be worse than enjoying a smoke to calm your nerves during war.  It wouldn't make sense bullets and all those things wouldn't be a problem in the real but smoking would.  That'd be like eating too much Merv cake makes you overweight in the real or being promiscuous gets a virus transmitted to you in the real.


Hmmm... forgot about the twins and Cypher's Cigar!

Perhaps you are right, I was thinking when Neo and Morpheus had their fight in the Dojo and Neo was bleeding in the real, it may be only the most intense pain that manifests itself in the real, but considering that mouse' body wasn't riddled with bullet holes in the real when he died, it just may be blood pressure bursting blood veins in weaker areas (nose/mouth etc...)
Desert of the Real SOE Discussion STATION LAUNCHER Re:STATION LAUNCHER Vinia 0 10/19/2007 20:09
  I decided to show the problem myself and my friend are having by showing the flow of action in screenshot form.

These have been reduced in scale for speed but you can still clearly make out what is happening;
  1. Station Login
  2. Station Game Choices
  3. New Station Window when Selecting Any MMO not just MxO
  4. New Login Prompt
  5. Script Error
  6. End Result
I hope this helps those who require assistance.
Community Community News Operative Profile - 4-29-08 Re:Operative Profile - 4-29-08 Vinia 0 04/29/2008 16:04
  Ah, never mind! Will it be late or delayed until next week?

Hope you had a good Vacation SMILEY
Desert of the Real SOE Discussion STATION LAUNCHER Re:STATION LAUNCHER Vinia 0 10/18/2007 11:19
  TheUnknownShadow wrote:

Try doing the following, as this seems to fix some of the more general issues but god only knows if it'll work for your problem:

 

delete archive.txt

if you installed with default path it will be here:

C:\Program Files\Sony\Station\Station Launcher\LaunchPad2

you will lose your preferences and it will not remember you

 

That's a general reset of the Launcher information.


Nope, no joy in doing that or re-installing, same problem occurs!
Desert of the Real SOE Discussion STATION LAUNCHER Re:STATION LAUNCHER Vinia 0 10/18/2007 08:30
  TheUnknownShadow wrote:

Try doing the following, as this seems to fix some of the more general issues but god only knows if it'll work for your problem:

 

delete archive.txt

if you installed with default path it will be here:

C:\Program Files\Sony\Station\Station Launcher\LaunchPad2

you will lose your preferences and it will not remember you

 

That's a general reset of the Launcher information.

I'll give it a shot when I get in from work...
Community Community News Operative Profile - Hydrazine - 04-22-08 Re:Operative Profile - Hydrazine - 04-22-08 Vinia 0 04/22/2008 12:58
  Don't see anything wrong with a fella playing as a female RSI... or women playing as Male RSI for that matter, it's only a game!
(Although cybering would be odd! SMILEY)

Like the others said, great read!
Desert of the Real SOE Discussion STATION LAUNCHER Re:STATION LAUNCHER Vinia 0 10/18/2007 08:10
  TheUnknownShadow wrote:
Oooh that's a new one, congratulations SMILEY

I'll have to get back to you on that, I'll forward it onto the main bugs list to see if I can get an answer on it for you SMILEY

What's happening is that you're having an issue with your login authentication. Why I'm not entirely sure, hopefully we'll find out soon.

 

TRACK THIS BUG ON THE STATION FORUMS HERE


What I'll do in the mean time is try to uninstall the launcher (no uninstall program ftl SMILEY) and do a new install, see if that helps.
Feedback Forums Animation Feedback Friendly flagged colors Re:Friendly flagged colors Croesus 0 10/19/2007 20:34
  Brommerz77 wrote:
Why not play vector and see it all as red, like it should be?

Uh, how about no. Also we all know about the stacking clothes problem and the combat bugs, the Dev's are aware of it, so there is absolutely no need to spam other peoples threads in 'Animation Feedback' and bashing their ideas about things that they would like to see in game if possible.
We understand that stacking is a problem, but if we just posted about that single subject all day then there would just be one massive thread with everyone saying the same thing over and over, but the problem still would be unlikely to get sorted any quicker.
Desert of the Real SOE Discussion STATION LAUNCHER Re:STATION LAUNCHER Vinia 0 10/18/2007 05:14
  TheUnknownShadow wrote:
Croesus wrote:
Whenever I click on a trial button the new popup window just appears with an offset login prompt. THen an error in scripts occurs. When continued, It just says you have logged, please log out when you are done. No options to allow a trial or anything... I've submitted it to the SoE Luancher forum but no response as of yet.


Couldyou give me some more specifics of exactly how you're going through the process, from when you login (with whatever account ~ is it your main or a recently created account) right up until you have this issue?

Even if I can't help you, the more details the better really as it helps when replicating the fault SMILEY


Ok, I'll give you a rundown, as my friend told me about the problem and It happens to me also.

The Station Launcher loads and it presents me with the log-in. I log in and get the MMO buttons, all light blue saying Try Activate or Buy, depending on the game. I click MxO and a new window pops up. This window takes about a minute to load up the contents. The window then presents me with a Station login prompt. So I log in (again) and am presented with a script Error box:

Line: 7
Character: 1
Error: Syntax Error
Code: 0
Url: https://auth.station.sony.com/loginWithoutTicket

do you want to continue.......

clicking yes/no

'This page contains insecure items.... do you want to continue...'

Click yes then it comes up with a white Station generic page that just says;

Central Authentication Service

You have successfully logged into the Central Authentication Service.

For security reasons, please Log Out and Exit your web browser when you are done accessing services that require authentication!


Nothing else to do but close the window and try again...

I am using Firefox, could it be that interfering with the launcher?
Desert of the Real Guides and FAQ's Who's Who - Your Guide to the Matrix Characters! Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux) Croesis 0 10/29/2007 08:22
  Love it now! Top Guide!
Desert of the Real SOE Discussion STATION LAUNCHER Re:STATION LAUNCHER Vinia 0 10/18/2007 01:31
  Whenever I click on a trial button the new popup window just appears with an offset login prompt. THen an error in scripts occurs. When continued, It just says you have logged, please log out when you are done. No options to allow a trial or anything... I've submitted it to the SoE Luancher forum but no response as of yet.
Feedback Forums Animation Feedback Hyperjump landing Re:Hyperjump landing Croesus 0 10/19/2007 19:36
  Woah... one of my first ever posts risen from the grave....
Feedback Forums Animation Feedback Hyperjump landing Hyperjump landing Croesus 0 01/20/2007 23:15
  Neoteny wrote:
Because most people have the grace and focus to land lightly.

Besides - that's a special hyperjump feature reserved for Morpheus.


Yeah, I've noticed only he does it, a few have told me this is due to him being a little rotund!
Desert of the Real Guides and FAQ's Who's Who - Your Guide to the Matrix Characters! Re:Who's Who - Your Guide to the Matrix Characters! (Part Deux) Croesis 0 10/22/2007 14:33
  ZippyTheSquirrel wrote:
Well, my guide will always have some bias, but in this case, I believe, from the information I received from events and general information provided by others, that Commander Lock(e) had always assumed the Truce wasn't going to last and prepared the new city in preparation for its inevitable breaking.

Fair enough, as long as newcomers know that there is a slight bias hopefully it won't stream them into a certain Org and they can make up their own minds. Although if the information from events and others was that it was Lock that assumed it, wouldn't it be prudent to say that it was him and a probably a number of Zionites who assumed it not Zion as a whole.
I'm sure that there are some Zionites out there who didn't think that the Machines would suddenly take up hostilities unless something major happened, which did in the end...

But, it's your thread I guess it's down to you...
 
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