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The Matrix Online
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Gameplay Discussion Districts, Neighborhoods, and Constructs Mob bosses' locations in Richland Re: Mob bosses' locations in Richland Othinn1 0 02/22/2006 06:43
 


zeroone5069 wrote:
 
And then, this map seems kinda incomplete. Maybe because the other gangs don't have bosses, I don't know.


  Every gang has a boss.  The problem (at least in the Slums) is that the boss for the Five Points gang (supposedly named "Party Boy Floyd"  ) seems to be missing.  I've seen the bosses for all the other Slums gangs.

  I've been wondering if he's supposed to be in southern Apollyon, and that maybe the Furies currently located there are a glitch that is preventing him from spawning.  The only time I've seen an Exile gang in a vastly different neighborhood was back in beta, when I saw a bunch of Blackwoods in Park East.  They're long gone now.

  Edit: Wait, I just remembered that there are Blackwoods in Lemone.  Hmm.  Still, I find the Furies in southern Apollyon to be a bit odd.  Has anyone found Party Boy Floyd?

Message Edited by Othinn1 on 02-22-200606:46 AM

Gameplay Discussion Districts, Neighborhoods, and Constructs Mob bosses' locations in Richland Re: Mob bosses' locations in Richland Othinn1 0 02/22/2006 09:57
 


zeroone5069 wrote:
There's a clone of Tisiphone at the very southern edge of Apollyon.


  Exactly.  And as far as I know, she's the only gang boss that appears twice.

  I'd also like to point out something.  We know that before the gang reflow, Exile gangs had nine types of members (not including the boss).  The types of members that the Five Points had were: Wannabe, Talker, Walker, Player, Maker, Taker, Partier, Brother, and Magister.

  I looked all over Apollyon before the gang reflow and I never saw Partiers, Brothers, or Magisters.  Like their boss, they were apparently missing.  They're in the game now since the reflow eliminated most of the earlier gang member types.  But I still haven't seen Party Boy Floyd.  Something certainly seems wrong.

Gameplay Discussion Districts, Neighborhoods, and Constructs Mob bosses' locations in Richland Re: Mob bosses' locations in Richland Othinn1 0 02/22/2006 12:09
 


zeroone5069 wrote:

Are the 5 Points the only gang with member loss?

 




  Not sure.  I remember that the Dog Pound in Lamar was missing its boss until recently.

 


 


zeroone5069 wrote:

And yes, the district reflow in Richland definetely failed. Lots of evading mobs in the roads, some stuck in the ground. While the new mood are a kinda ludicrous, that's actually tolerable. Especially if they've deleted gang member types, they definetely have to spend a little time for another Richland revamp when there's nothing to do at the moment.




  I never said the reflow failed.  The deleted gang members are a normal part of the reflow, not a glitch.

Gameplay Discussion Missions and Storyline Discussion for CINEMATIC 2.2 Re: Discussion for CINEMATIC 2.2 Othinn1 0 09/01/2005 15:20
 




Orchestration wrote:

Spoilers from the Machine Criticals so far

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The weapon used by the Beret was made by both the Machines and Zion (The weapon it self my the machines and its ammo by Zion). Zion also uncovered something called "Operation Omega".

 

The purpose of this "Operation Omega" seems to be to kill Red Pills and the Merovingian is the one who created this operation. It would appear that the kill code used to kill Morpheous first required that you have a bit of the targets RSI. This allows tracking of the target and there hovercraft in the real world and then for some sort of jamming which disables the Auto jackout function and thus the target dies.

 

Apparently only very few programs like the Assasin can use this kill code and the Merovingian is looking for others like him, so that he can kill more Reds Pills.

 

There also appears to be some sort of underground Hardline network. One of these leads to the Boat we saw another leads to a place known as the "Morgue" (place where the keep dead people cos I probally spelled that wrong). I would guess this is where the Assassin went to.

 

It would also appear the Agent Grey has some of Agent Smiths program within him, as he was acting very Smith like when trying to track the Assassin, saying that killing him was his purpose and other such things.






   I'm extremely pleased to see that someone is talking about what's happening in the Machine missions.  Maybe I'm looking in the wrong places, but I rarely hear about anything that's happened in them.  The place where I've learned most of my information about the Machine and Merovingian missions is the QA server. -_-
Feedback Forums Animation Feedback Hyper-Speed In Interlock Re: Hyper-Speed In Interlock Othinn1 0 03/12/2006 21:06
 
 
 
  You could always deactivate the ability by holding down Shift and right clicking the icon under the hotbar.
Development Discussion Update Discussion Update 34 Feedback Thread - Pre-Update Thread Re: Update 34 Feedback Thread Othinn1 0 08/31/2005 18:16
 

 


 


   I'm curious as to how long the current Pandora's Box storyline is going to be around before it changes.  I'm not in a hurry to level up (I'm level 27 and I've been in the 20s range since around April).  And knowing everyone's reluctance to document or even talk about missions, I'm most likely only going see incomplete parts of the current Pandora's Box storyline in a bunch of random screenshots that I'll find spread throughout the various faction sites and forums.

News and Announcements Broadcast Depth Death of the Destroyer: Feedback Thread Re: Death of the Destroyer: Feedback Thread Othinn1 0 10/02/2005 17:39
 

 


 


   I had fun.  Especially yesterday when a bunch of us battled the Corrupted at Tabor Park West for a while, before chasing the Assassin from Tabor Park East to the Abandoned Subway.  I liked it when the Assassin ran into Uriah while we were chasing him.  There's a ton of places he could hide there.  I enjoyed running around the wharf, large metal cargo boxes everywhere, and not knowing if the Assassin was far away or right around the corner. ^-^

News and Announcements Broadcast Depth Death of the Destroyer: Feedback Thread Re: Death of the Destroyer: Feedback Thread Othinn1 0 10/02/2005 17:41
 




Voyle wrote:

 

Could have been better, a little anti-climatic, but then again I always thought the whole theme of the assassin and bugspray killing flies thing was a little dull.  Would you see something like that in the matrix movies? 





   Of course not.  The movies are only a small part of the Matrix universe.  Would you have seen Matriculated in the trilogy?  Or staking vampires anywhere except EtM and MxO? SMILEY
Development Discussion Update Discussion Update 34 Feedback Thread - Pre-Update Thread Re: Update 34 Feedback Thread Othinn1 0 08/31/2005 18:23
 

 


 


   You know, there's a difference between reading about something and seeing it for yourself.  I wouldn't get too excited, or your expectations might rise above what the patch has.

Gameplay Discussion Districts, Neighborhoods, and Constructs Vendors Re: Vendors Othinn1 0 03/19/2006 18:49
 
 
 
 
  Scroll down to find the coordinates.
Development Discussion Update Discussion Update 34 Feedback Thread - Pre-Update Thread Re: Update 34 Feedback Thread Othinn1 0 08/31/2005 18:26
 




MxODraconis wrote:
Auto-stack does help but as time goes on more and more 'stuff' from EVENTS (yeah I made a funny) and stuff add to the current LA inventory.





   If you're referring to stuff like the letters/files/code fragments, etc.  Well, just toss them.  It's not like they haven't been documented a thousand times over.
Feedback Forums User-Interface Feedback Distinguishing between Karate Master Buff, Kung Fu GM Buff, etc. Re: Distinguishing between Karate Master Buff, Kung Fu GM Buff, etc. Othinn1 0 01/30/2006 19:57
 

 

  I believe the devs already know about the various buff icons.  They're pretty much placeholders right now.  I'm guessing the icons will eventually be changed to what the abilities normally look like in the Abilities screen.  Meaning the Karate Grandmaster Buff will look like the Karate Grandmaster ability, and so on.

News and Announcements Broadcast Depth Death of the Destroyer: Feedback Thread Re: Death of the Destroyer: Feedback Thread Othinn1 0 10/02/2005 17:57
 




Anarcist wrote:


contact spam. why did we need to be told over and over and so on that we needed special guns?






   So that everyone who came in late can find out what happened and what to do.

 

   News stations sometimes do this.  They'll record a broadcast, then replay it at certain points in the day in case anyone missed out.
Gameplay Discussion Districts, Neighborhoods, and Constructs Aqueduct? Re: Aqueduct? Othinn1 0 03/23/2006 14:13
 
 
 
  It's the river that bisects the city.
Gameplay Discussion Missions and Storyline Pandora's Box - questions Re: Pandora's Box - questions Othinn1 0 08/31/2005 19:11
 
 

 

   For those of you worried about the Downtown lag, read Walrus' post again.  He's made some edits.

 

   And am I the only one who doesn't experience lag in Downtown?
News and Announcements Broadcast Depth Death of the Destroyer: Feedback Thread Re: Death of the Destroyer: Feedback Thread Othinn1 0 10/02/2005 18:24
 




FHANight wrote:



The fly virus is still around.


 





   Of course.  It's a virus.  From what I've seen the Corrupted have stopped spawning, and any that are still around spawned before the Assassin died.  These last Corrupted and people who still have the virus are the only things preventing it from going away.
Archived Forums External Playtest Discussion External Playtest Server Delay Discussion Re: External Playtest Server Delay Discussion Othinn1 0 01/10/2006 08:12
 


Walrus wrote:

Oh, one good thing has come of the delay. Behold!

A bit buggy, but already working. SMILEY

 




  *rubs the back of his neck* So ... where's the buffer meter? O_o
The Lounge Off-Topic Discussion Anime, why is it so appealing Re: Anime, why is it so appealing Othinn1 0 08/18/2005 21:11
 

 


 


   The only thing that makes anime appealing is because it's currently the only portion of Japanese television that is widely available outside of Japan.  Those who have only watched anime have done little more than stick their fingers into a cake to sample the frosting.


   As a Japanese television fan, I've watched tons of Japanese shows, anime and beyond.  And these days I tend to see the anime fandom as being rather ...erm, limited.  You guys live in a world of imaginary boundries.  In a way, you live in a Matrix build out of your own fandom. SMILEY


Archived Forums External Playtest Discussion I just wanted to say... Re: I just wanted to say... Othinn1 0 01/10/2006 12:56
 

 

 

  Heh.  When I saw the title of this thread, I immediate thought of the scenes in the movie "Airplane" where Leslie Nielsen keeps opening the door to the cockpit and saying "I just wanted to tell you both good luck.  We're all counting on you". SMILEY

Gameplay Discussion Districts, Neighborhoods, and Constructs Axed neighbourhood? Re: Axed neighbourhood? Othinn1 0 04/19/2006 03:05
  The non-existent third bridge crossed over to Downtown, though.

And I've never heard anything about a neighborhood north of Tabor.
Gameplay Discussion Districts, Neighborhoods, and Constructs Axed neighbourhood? Re: Axed neighbourhood? Othinn1 0 04/19/2006 17:09
  The non-existent third bridge stretched from Tabor Park to Downtown. Keep in mind that the Atlas was created a month or so after the game went live.
Desert of the Real SOE Discussion okwere stuffed Re: okwere stuffed Othinn1 0 11/03/2005 05:40
 

 


   There's also the fact that around 25 of the devs from Monolith (including Erik Krebs and Andy Kaplan) are still working on the game with SOE.  So yes, the entire dev team for MxO is not the same as the one for SWG.


Gameplay Discussion Missions and Storyline Proof that Zionist have no clue of what's going on, but Machines do (Storyline Spoilers...) Re: Proof that Zionist have no clue of what's going on, but Machines do (Storyline Spoilers...) Othinn1 0 09/01/2005 20:22
 

 


 


   As far as I know, every organization get at least some information that the others don't in their respective critical missions.  For example, information about Morpheus' past was split up among the three organizations for the "Death of Morpheus" critical missions ...


   The Zion missions had information about his beginnings, like Operation Eabani and how Morpheus miraculously survived an Agent encounter which lead him to believe that destiny was protecting him.  And how lots of people under his command died because Morpheus took lots of risks (it wasn't just the crew of the Nebuchadnezzar in the first movie who died under Morpheus' command).  And how Niobe fell in love with him in their early years.


   The Machine missions had information about at least one of the people that Morpheus thought was the One before he found Neo.  He was an extreme athlete and risk taker.  He could learn skills quickly, especially combat ones.  And he had slight precognitive abilities.  But he had a huge ego, and loved the thought of being everyone's savior.  He died in an Agent encounter.

 

   And the Merovingian missions had information about Morpheus' time in a relaxation construct as he recovered from post traumatic stress disorder brought on by his torture by the Agents towards the end of the first movie.  At this point Trinity was in command of the Nebuchadnezzar while Morpheus recovered.  In the relaxation construct, Morpheus had a sexual surrogate based on Niobe.  And at one point, Niobe even entered the construct and briefly replaced the surrogate, and Morpheus didn't even know.

 

   So yeah, I understand how it can be frustrating knowing that there is information in the other organizations' critical missions that we don't learn about.  From what I've seen, most people either don't know that the other organizations sometimes get different info, or they get this annoying "loose lips sink ships" attitude, as if revealing the information will somehow ruin them and their organization.

 

   And it's not just what's said and done in the missions.  There are some files/documents/CDs/etc. that not every organization gets during the critical missions.
Gameplay Discussion Missions and Storyline Discussion for CINEMATIC 2.2 Re: Discussion for CINEMATIC 2.2 Othinn1 0 09/01/2005 21:40
 




10011 wrote:

at the mention of operation omega, i recalled Subject Kingmaker. Does anybody remember anything about that from old crits?







   As far as I know, only one or two organizations got the Kingmaker file.  Unless you're simply addressing the people in your organization.
Gameplay Discussion Character Development how is data miner overpowerd Re: how is data miner overpowerd Othinn1 0 11/11/2005 22:54
 

 

 

   The whole "Data Miner is overpowered" thing is a lame joke that is recycled way too much.

Message Edited by Othinn1 on 11-11-2005 10:54 PM

Community Player Events CYPHERITE Re: CYPHERITE Othinn1 0 09/03/2005 20:57
 




GamiSB wrote:

You know somehow i don't think a real masked op would have MASK in there name. Yes Enmascarado and Gemaskerd do but other then them come on.






   One of the Cypherites that appeared during the Choice and Consequence event was named "Kamenotoko".  "Kamen otoko" is Japanese, and it pretty much translates into "masked man".

 

   The others that appeared were Ocultado, Velare, Espectro, Secreto, and Verborgen.  I'm not sure if any of these translate into "mask " or "masked".  Anyone know?
Archived Forums External Playtest Discussion A how to. Re: A how to. Othinn1 0 01/10/2006 15:17
 


keepsonturnin wrote:
Can anyone tell me how to get and access the new server?
 
I only see the regular list of recursion/syntax/vector-hostile servers.



  We're all waiting for that information too.  They haven't announced it yet.
Archived Forums External Playtest Discussion A how to. Re: A how to. Othinn1 0 01/10/2006 15:19
 


RainKingX wrote:

 

Click your heels together three times and say, "There's no place like home."  Knock on wood.  Cut off one of Rarebit's feet.  And, uh, sacrifice a virgin (what a stupid idea).


  No, silly.  It's up, up, down, down, left, right, left, right, B, A, start.  You'll know you've done it right when you hear Sati's voice say "Neo!". SMILEY
Archived Forums External Playtest Discussion A how to. Re: A how to. Othinn1 0 01/10/2006 15:29
 


Bethlahem wrote:
how do i get my lightsaber????



  First, bring up the Password screen and type "Justin Bailey" ... SMILEY
Gameplay Discussion Missions and Storyline arc 2 headband Re: arc 2 headband Othinn1 0 09/02/2005 12:45
 





m3ck3y wrote:
 And where is metacortex? In Morrel? 






   Yes.  Check your Atlas.  The location of the building is marked there.
Archived Forums Archive Construct Ask the devs an MXO question Re: Ask the devs an MXO question Othinn1 0 12/15/2005 16:33
 

 


 


   Will there ever be a way for players to redo, reread, or have some form of archived documentation concerning the older critical missions?


   I'm not entirely sure if this counts as a "future release" question, since you guys might be planning to release documentations of older critical missions in a form that doesn't involve the game, such as the website or ... I don't know, Happy Meal giveaways. SMILEY


Gameplay Discussion Missions and Storyline Proof that Zionist have no clue of what's going on, but Machines do (Storyline Spoilers...) Re: Proof that Zionist have no clue of what's going on, but Machines do (Storyline Spoilers...) Othinn1 0 09/02/2005 19:43
 




Sabus wrote:


And why was Agent Gray acting like Agent Smith?








   Have you read his profile?  It explains why.

 

Gameplay Discussion Districts, Neighborhoods, and Constructs Wackiest thing you've seen the gang spawn do Re: Wackiest thing you've seen the gang spawn do Othinn1 0 06/11/2006 15:47
 

 


   Have you ever sat in the One Zero or Zero One Archives and watched the mob in there?  They do some funny movements sometimes.  At one point they even seem to tighten a bolt in their hips. XD

Gameplay Discussion Missions and Storyline Noticed something interesting in the new critical missions. Re: Noticed something interesting in the new critical missions. Othinn1 0 09/03/2005 11:30
 

 


 


   The newspapers have said that since beta.  They're simply background objects.

Gameplay Discussion Districts, Neighborhoods, and Constructs HOUSES? Re: HOUSES? Othinn1 0 06/19/2006 23:56
 

 


   The closest thing to having your own place in the setting of the Matrix universe is having your own base.  In the missions we see that the organizations have numerous resources in the city.  Redpill Extraction Points, bases, safehouses, listening posts, labs, etc.  Though I agree with Zeroone that having an apartment isn't too nonsensical, especially in the post-Revolutions era.


   But as people have said, there's currently no feature in the game that allows you to officially take over a building or room.

News and Announcements Live Events "The Missing Case" - A Debriefing with Agent Pace - Recursion - 2/3/2006 Re: "The Missing Case" - A Debriefing with Agent Pace - Recursion - 2/3/2006 Othinn1 0 02/08/2006 13:11
 


garutachi wrote:

A few of us had engaged him directly when Sneaker said, over Ventrilo, "*CENSORED*, do NOT turn around!!".  Of course, human curiosity won as we turned to see a horde of them running from the park towards us. 

I recall most of the comments that followed, "Holy....", "OMG, we're screwed!", "RUN!".



  *rolls on the floor, laughing*  That's too funny. XD
Gameplay Discussion Districts, Neighborhoods, and Constructs Who does like the Barrens? Re: Who does like the Barrens? Othinn1 0 07/05/2006 18:37
 

 

 

   I don't hate any of the districts.

 

   Edit: in fact, I'm now reminded of my first time there during beta.  My level wasn't anywhere near the levels of the gangs there.  The place was dark, creepy, and had powerful enemies around every corner.  Plus, I think I had my first Agent encounter there.

 

   I must have ran from Sobra Shores to Lucero Point nonstop, because if I did stop for even a second, Exiles and Agents would be all over me.  Boy was I glad to see the bridge with the "Richland" sign above it.  If there was a /kisstheground emote, I would have used it once I got back to the Slums. XD

Message Edited by Othinn1 on 07.05.2006 07:44 PM

News and Announcements Live Events Journal entry: Athletics, Angels, Elephants, and Enemies - Vector - 2/6/2006 Re: Journal entry: Athletics, Angels, Elephants, and Enemies - Vector - 2/6/2006 Othinn1 0 02/10/2006 00:35
 


Insertion wrote:
 On the topic of the 911 transcript, what was so special about it?
Probably just some bluepill complaining about a new type of drug on the streets like they were months prior.



911 Transcript

BEGIN TRANSCRIPT
911 OPERATOR: Nine-one-one. Please state the nature of your emergency.
UNIDENTIFIED MALE: Help me!
911: What’s the problem sir?
MALE: The Boogey Man! I saw him! He’s not like us! He’s made of things! Little things!
911: Are you in danger, sir?
MALE: If he doesn’t get me, THEY will! Those fascists! They think they’re so tough in those black suites but they’re just toy soldiers. Marching to the **bleep** General’s drum!
911: Sir, if you don’t have an emer—
MALE: Does the Boogey Man work for the General! Are they the same?! Do they all work for you on the telephone?!
911: I’m hanging up now.
MALE: Wait! What about the Merovin—
CALL TERMINATED

Gameplay Discussion Districts, Neighborhoods, and Constructs Why mara? Re: Why mara? Othinn1 0 07/08/2006 18:37
 
 

 

   I remember that, back in beta, Stamos Northwest was popular as well.  But crowds stopped hanging out there after the game was released.
Archived Forums Archive Construct Ask the devs an MXO question Re: Ask the devs an MXO question Othinn1 0 12/17/2005 05:29
 
 

 

   I've been curious about this since the LET characters started showing up back in late beta.  I know you guys can assume the identity of movie characters and MxO storyline characters using LET tools.  But I've always wondered, can you assume the identities of other characters, like the neighborhood contacts?
 
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