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The Matrix Online
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Feedback Forums User-Interface Feedback Double Click Accidents Re:Double Click Accidents GoDGiVeR 0 11/19/2007 12:08
  Othinn1 wrote:
Rarebit wrote:
Also inconvenient when you accidentally attack a red you were trying to talk to on Vector...as, say, the Oracle. =p

   *rolling on the floor laughing* That's awesome. XD

   I wonder what would have happened if he didn't have a shield up?

   "She's trying to kill us!  Kill her!" XD


If that had happened, it would have been a milestone in MxO history. With picture evidence of course.
Feedback Forums User-Interface Feedback Porblem with taking screenshots Re:Porblem with taking screenshots GoDGiVeR 0 11/21/2007 05:59
  For some reason, screenshots that I take in window mode are seriously screwed. Hasn't happened before =/
Feedback Forums Player Versus Environment Feedback Lvl 255 agents -_- Re:Lvl 255 agents -_- GoDGiVeR 0 04/22/2007 23:47
  Seems, you can't do it alone Baya SMILEY
Feedback Forums Player Versus Environment Feedback Lvl 255 agents -_- Re:Lvl 255 agents -_- GoDGiVeR 0 04/25/2007 06:23
  Reeverb wrote:

They are level 255 for a reason. The only other acceptable level would be 127.

Mhm... a 2 potency -1. So next alternative would be 63? Mhm...
Feedback Forums Player Versus Environment Feedback Lvl 255 agents -_- Re:Lvl 255 agents -_- GoDGiVeR 0 04/25/2007 10:08
  phaydren wrote:
20136098 wrote:
GoDGiVeR wrote:
Reeverb wrote:

They are level 255 for a reason. The only other acceptable level would be 127.

Mhm... a 2 potency -1. So next alternative would be 63? Mhm...

SMILEYSMILEY

Its working off a binary system which does not start at the number one but at zero, whch means to get the maximum number you take whatever multiple of 2 eg: 32, 64, 128, 256, 512, 1024 and subtract 1 .

Although the 2 potency has the strongest ties with the binary system (0, 1 are it's only characters) it's not "working off" it o_O
Desert of the Real SOE Discussion Brad Wilcox's Responses to TheUnknownShadow Re:Brad Wilcox's Responses to TheUnknownShadow GoDGiVeR 0 11/19/2007 23:14
  Crowlos wrote:
SOE is so screwed......
fixed?
Gameplay Discussion Player Versus Player Nerfing Hyper jump Re:Nerfing Hyper jump GoDGiVeR 0 02/24/2007 08:27
  ROLLTIDE wrote:
Maybe it should be nerfed so certain players cant abuse it.  Ex. Jump shoot, jump shoot........

ROLLTIDE spoke the word: Abuse of HJ.

Some people are simply annoying cause they abuse the HJ. They jump for no reasons and then come back to do another one attack or they come back after they suicided then do an attack in order to do damage then HJ/suicide/come back/attack/jump you know the procedure. Lately the tend of HJing has gone over from the Zionites to the Mashines. (other trends have gone from the Mashines to the Zionites though, like AOE healing)

Nearly the same abuse is with normal jumping. It prevents interlocking effectively (except because of lag or really precice timing). Of course ppl can be rooted, etc to get down to earth but not all classes have that luxory and when it gets to defeat an enemy with the numbers it's not justified that people are able to do this.
Abilities and Disciplines Dojo - Operative Discussion The rolls for sneak and detection. Re:The rolls for sneak and detection. GoDGiVeR 0 09/04/2008 06:25
  Note that the Concealment detection device (the flashlight) throws off Disguises ONLY and does NOT remove the ability to use sneak attacks after being detected!

Also the more a target moves in sneak, the easier he/she is to be detected (apparently everytime you move you have a chance to detect someone in your surroundings, whereas when you stand you'd have to rely on the movement of your opponent).

Sneak Attack Detection % only works when somebody uses a sneak attack or Disable Evade -> you may see him before it goes off, which isn't all too helpful considering how fast those things go off. Also seems to lower the chance of being hit with a sneak attack as far as I can recall when I asked 9mm.
Abilities and Disciplines Dojo - Operative Discussion To All the Gunmen Out There Re:Re:Re:To All the Gunmen Out There GoDGiVeR 0 09/06/2008 01:22
  Pylat wrote:
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

% Bonuses to thrown resistance from abilities don't work either, I tested it with the passive bonuses in the proxy trees and it made no difference.

While you're at it, could you please add thrown def % here and there over all the trees? K thx

Edit: Why? Because they're non-existant right now.
Abilities and Disciplines Dojo - Operative Discussion To All the Gunmen Out There Re:Re:Re:To All the Gunmen Out There GoDGiVeR 0 09/13/2008 10:29
  Riac wrote:
9mmfu wrote:

So yeah we found a problem with the bonus provided for Thrown Resistance from your Perception. Hopefully we will have it fixed for the next update.

Basically you are currently not getting any benefit to Thrown Resistance from having a Perception above 5.

=O REPORTED FOR NECRO !

(Jkn)

Cant wait for this bug fix ^.^ It will be interesting to see how it affects combat overall.

I'd rather see that Throw Def % are spread over the trees, at least then I would have more than 80pts of Throw Def against 160pts of Throw Acc (So an average of 40 pts on my Def Roll against 80 pts average on Acc roll, greaaat) (Also not considering Def upping abs (Serene Calm) and Boosters (e.g. Sleepwalker Marbles)). Sneak attacks always go against the defense, unlike IL thrown abs, which can just be "outspammed" by Acc vs Acc (which is in my opinion just a minor relief) and THAT SUX.

Edit: Just a funny calculation: Punt + MKT title and full spy stat =  160+ MKT base Acc + 80 pts from Punt --applied (I've asked before but got no answer: WHEN are acc boni from abs applied? On the calculated roll or on the Total Acc?)--> 1. 120pts average roll (240pts total if added first) or 2. 160pts average roll (80 from punt applied onto calculated roll). Now that's funny against a rather non-existant defense, is it not?
Feedback Forums Player Versus Environment Feedback Free Attack disruption Re:Free Attack disruption GoDGiVeR 0 05/22/2007 06:23
  This isn't annoying if you consider yourself a hacker or spy. I had the reverse happening to me somtimes, which is VERY annoying. I HATE it when freefire disrupts my abilities. It's way better if abs interrupt freefire.
Abilities and Disciplines Dojo - Operative Discussion Kung fu/karate Roll attacks Re:Re:Re:Kung fu/karate Roll attacks GoDGiVeR 0 10/15/2008 22:28
  KanoR wrote:
KevinX wrote:
Low level attacks into combos. <_<



It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move.
It's stupid because it's a waste of IS.

DPS:IS > ISSMILEYPS

It's not stupid at all. Damage may be essential, but in the times of Tactic Switching, it does not matter too much. For instance the low level attack "Overhandsmash" can be pretty handy because of it's debuffs. Guard Breaker is handy as well if you're nearly out of IS (still does 36 DPS and debuffs their def). It depends on the situation. DPS is NOT > IS. Strategy wins over mindless spamming, which apparently is what you prefer.

Apropos: We have a whole lot of IS regen clothing these days. Worrying about IS is not SO essential anymore. Try fighting with ANY IS clothing on, though, you'll feel the difference.
Feedback Forums Animation Feedback I Just Did a Wallkick Re:I Just Did a Wallkick GoDGiVeR 0 08/28/2007 07:56
  Rarebit wrote:
That was Walrus, and he was eh confused. As far as we know wall kicks do not and have not worked under CR2.0. If Vanil got one then I suppose he's probably Neo.
Post of the month.
Abilities and Disciplines Dojo - Operative Discussion Kung fu/karate Roll attacks Re:Re:Re:Re:Re:Kung fu/karate Roll attacks GoDGiVeR 0 10/16/2008 05:45
  KanoR wrote:
I've never said I just spam for DPS.
I said "which you apparently prefer", you made no suggestion (in contrast actually) whatsoever (until you last post) to make someone think otherwise.

KanoR wrote:

You seem to be really good at only reading single posts.

Using low DPS abs is completely pointless in PvE grind.  This is not a PvP discussion.
Apparently I was still right, it seems. Keke




Abilities and Disciplines Dojo - Operative Discussion Kung fu/karate Roll attacks Re:Re:Kung fu/karate Roll attacks GoDGiVeR 0 10/20/2008 10:47
  Denary wrote:
We're going back about 2 an a half years ago since I was MA so it might be out of date but I used to use

          Sky High Sidekick                  -->                  Wrist Throw                      -->         Machine Gun Fist           -->          Sidekick Combo           --> Repeat
(Melee damage resistance debuff)      (High damage + high chance on stun)     (Chance to remove self buff)       (Damage attack for linking)

So this allowed for constant special attacks because the timers work so that if you use a main tree ability all the other main tree abilities will stop working but you can still use all the branch ability's.
That combo is not an option, because of Wrist Throw, it will drain your IS like nothing. You'd better be off with EFK after sky-high. If you want your opponent unable to do anything, use Suicidal Butterfly (Confused) or Punch Reversal Catch Slam (<-- PRCS is also a drain on IS, but hits more easily and costs less, plus it's 100% sure to powerless).
Feedback Forums Animation Feedback I Just Did a Wallkick Re:I Just Did a Wallkick GoDGiVeR 0 09/01/2007 01:38
  9mmfu once again proves to be my fav dev <3 <3
Abilities and Disciplines Dojo - Operative Discussion BOOSTED SHOTGUN : Hidden Attributes? Re:BOOSTED SHOTGUN : Hidden Attributes? GoDGiVeR 0 02/05/2009 01:29
 

I thought they fixed the DOT long ago?

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Some general gunman and IL questions GoDGiVeR 0 04/14/2009 09:12
 

1. It has no use whatsoever, don't load it =P

2.  If you're going to go Gunman, try to stay in the style you're going down to (e.g. Duelist -> Handguns) and get a feel for it. Self-Defense is not necessary in Gunman whatsoever. Also concentrate in attributes on Focus and Perception only, don't waste attribute points on the others (especially vitality). That will help when you're a higher level and the % from the attributes start taking effect =P

3. Headbutt is antiquated once you reach lvl 12.

 

And now to the 4 tactics (Speed, Power, Grad and Block). You will notice that in the three Gunman trees (Duelist, Rifleman and SMGs) each tree benefits more from one of the three Speed (SMGs), Power (Rifleman) and Grab (Duelist), since there are abilities (state specials) that will give off huge damage once Speed, Power or Grab invoke their "state" (Speed -> Daze, Power -> STagger, Grab -> Off-Balance). But don't limit yourself to only using one of those 3s exclusively.

Generally it is to notice that there is a well-known (and publicly accepted) bug that will do the following:

Once an ability is logged to hit (it will take some practice to notice it even before the graphical effect (green flash on ability) takes place, though) you switch to another tactic (most commonly Power for a 20% damage upgrade) and the characteristics of that tactic will follow through to the end of this round and the next one.

This is the reason why Grab is the most popular tactic out here nowadays. Using the "Tactic Switch" you will gain a 35% damage increase when hitting the ability with Grab and enhancing it with Power. Since Grab gives you very good defense and even some accuracy, Grab becomes pretty much "uber" in many cases. Though Grab is pretty balanced (-15% damage, which makes it, believe me, very difficult to win duels without Tactic Switch and purely on grab;; Also Evade goes down more easily but it is also easier to break someone elses evade), Tactic Switch negates that negative.

 

Daze specials are in SMGs (and one less popular in Duelist), Stagger Special in Rifleman (my favourite =P) and SMGs and Grab Specials in Duelist only.

 

Well, I hope i do make sense to you =P

 

Mfg, GG

Community Community News The Matrix Online Third Anniversary Celebration! Re:The Matrix Online Third Anniversary Celebration! GoDGiVeR 0 03/15/2008 03:36
  Lezel wrote:

*CENSORED* that Fen and Bindi's wedding is more important

<<

Tell them to make alts and let the devs participate in their wedding SMILEY
Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Some general gunman and IL questions GoDGiVeR 0 04/19/2009 11:36
 

The Tactic Switch has been "approved" by the devs at the end of the few dozen page long discussion about it ages ago.

I still don't think it's a good idea but not using it, believe me, puts you at a sever disadvantage in duels and PvP.

Abilities and Disciplines Dojo - Operative Discussion Some general gunman and IL questions Re:Re:Re:Some general gunman and IL questions GoDGiVeR 0 04/19/2009 11:52
 

Gensatsu wrote:

GoDGiVeR wrote:

This is the reason why Grab is the most popular tactic out here nowadays. Using the "Tactic Switch" you will gain a 35% damage increase when hitting the ability with Grab and enhancing it with Power. Since Grab gives you very good defense and even some accuracy, Grab becomes pretty much "uber" in many cases. Though Grab is pretty balanced (-15% damage, which makes it, believe me, very difficult to win duels without Tactic Switch and purely on grab;; Also Evade goes down more easily but it is also easier to break someone elses evade), Tactic Switch negates that negative.

 

Daze specials are in SMGs (and one less popular in Duelist), Stagger Special in Rifleman (my favourite =P) and SMGs and Grab Specials in Duelist only.

 

Well, I hope i do make sense to you =P

 

Mfg, GG

Point Blank seems to be a very powerful special why is it less popular? I guess I assume its powerful from its DPS number which I admit I don't understand too well yet so maybe I should head over to Redpill Rescue and ask for some explanation regarding those numbers b/c they confuse me at first glance...I've just been assuming higher is better but that's not quantifiable at all.

The ability I meant wasn't Dual Point Blank, which is quite the popular one, but Pistol Whip. You rarely see that one, because people usually use FAR (Full Auto Redux) from SMG Specialist, also Duelists don't use Speed too often.

D.P.S. means "Damage per second". Damage doesn't necessarily increase only because it's D.P.S is higher. Each ability has a damage time (IMO, devs aren't allowed to tell exactly how it works =/) inside an IL round (which is 4 seconds long). The longer that damage time, the higher the damage output. The prime example is Spies "Leg Sweep", which has 12 D.P.S. but has an incredibly high damage output (which one would usually expect from an ability of 20 D.P.S. or higher, which means it would have an incredibly high damage timer). Outside IL the damage depends on the length of the cast timer. Prime example would be Devastation field in Destroyer. It has 2 D.P.S. but a huge cast timer ending in a damage that is higher than a Code Nuke 3.0 in the Howitzer tree.

=P

Feedback Forums Animation Feedback Interactive dancing Re:Interactive dancing GoDGiVeR 0 09/17/2007 02:10
  Fen wrote:
Dance Dance Matrix Revolutions!

Indeed. MxO is evolvoing into a Sims Online lately. We dun need new dances. I'd rather see new combat animations and stuff if we had an animator.
Desert of the Real Guides and FAQ's Combat Style Values Re:Combat Style Values GoDGiVeR 0 02/09/2009 05:08
 

GypsyJuggler wrote:

                           Karate     Kung Fu     Aikido

Cont. Withdraw      73            71              75
Melee Accuracy     65            75              65
Melee Damage       29            27              26
All Defense            46            50              58

Aikido - Karate Def difference = 12

Kungfu - Karate/Acc Acc difference = 10

Karate - Kungfu Dmg difference = 2

 

Karate GM = I went Karate GM and all I got was those lousy 2 pts of damage.

Desert of the Real Guides and FAQ's How to Not Fail at Sati's Playground Re:How to Not Fail at Sati's Playground GoDGiVeR 0 02/19/2009 01:25
 

Mhm ... minimum assembly for a GM box is 3+ people:

 

1 Kungfu GM with WDD, DMS and PS and Taunt aKa Tank

1 TS with Heals, Rez and Combat Aura 1.0 aKa Doc

1* SMG Spec with FAR and FA aKa Support

 

Buffs like UM, MA prowess, Firarms skill or resistance debuffs like Inisidious or Destroyer or Sky-High Kick are rendered completely useless once the Kunoichi hit above level 60 (61 and upwards) and are thus not needed in any way. The damage you do is constant from lvl 61 upwards and does not decrease.

 

Tactic:

Tank - The Tank interlocks the Kunoichi immediately and uses Taunt (if it's not his box). Do NOT waste IS on normal abilities. Wait for specials. Use Speed and Kungfu style. (with Power Tactic Switch). If the Kunoichi tries to withdraw it means that somebody else got more attention than you. Use Taunt immediately to redraw attention upon yourself.

Doc - The Doc heals when necessary and runs Combat Aura 1.0 WITHOUT pause. This is very essential for a flawless victory. When not healing the Doc keeps shooting the Kunoichi for increased state chance (preferrably on Power, Victory Rifle is a wise choice here (+15% stagger))

Support - The Support keeps on hitting on Speed till the Kunoichi is stated. Use FAR. If you have more than 1 Support keep a balance between people who shoot on Speed and people who shoot on Power for maximized state and thus damage output.

 

The reason why to use Combat Aura 1.0 is because as soon as the Tank uses an ability you can easily override her accuracy or defense and thus keep her from hitting. That is why it's very important to keep her stated as much as possible so the amount of normal rounds will be kept to a minimum (in which it's very likely that you could be hit). That's moreover the reason why the minimum is not 2 (Tank and Doc) but 3 (Tank, Doc and Support) so the chance of states is much higher and you don't need to waste IS on normal abilities to negate her accuracy/defense (state specials are better than normal abilities because of IS consumption, accuracy and damage).

 

If you want to do the GM box faster, only increase the amount of Support types. You do not need more Tanks or Docs, though.

That is not, however, how you do the high level box. The number of Tanks and Docs has to be increased and you need quite a fair amount of Supports.

Desert of the Real Guides and FAQ's How to Not Fail at Sati's Playground Re:Re:Re:How to Not Fail at Sati's Playground GoDGiVeR 0 02/19/2009 06:06
 

Omega0 wrote:

GoDGiVeR wrote:

Mhm ... minimum assembly for a GM box is 3+ people:

The reason why to use Combat Aura 1.0 is because as soon as the Tank uses an ability you can easily override her accuracy or defense and thus keep her from hitting. That is why it's very important to keep her stated as much as possible so the amount of normal rounds will be kept to a minimum (in which it's very likely that you could be hit). That's moreover the reason why the minimum is not 2 (Tank and Doc) but 3 (Tank, Doc and Support) so the chance of states is much higher and you don't need to waste IS on normal abilities to negate her accuracy/defense (state specials are better than normal abilities because of IS consumption, accuracy and damage).

If you're saying that it's impossible to do a GM box with less than 3 people, then you're wrong.  I've done it with just two people, on more than one occasion.  It just takes longer if you only have 2 people.

I don't say it's impossible only that it's very easy with 3. And you don't need so many heals, only with the lvl 69 and lvl 70 you need some more.

Community Community News Operative Profile - GQubed- 04-08-08 Re:Operative Profile - GQubed- 04-08-08 GoDGiVeR 0 04/08/2008 09:54
  Haha, don't ask me why, but somehow I thought GQ would look like that in RL. No, that's not a bad thing >_<'

Congratz GQ.
Development Discussion Update Discussion Update 52 Discussion Re:Update 52 Discussion GoDGiVeR 0 06/03/2007 01:35
  Canbus wrote:
Amative wrote:
Canbus wrote:
Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning.
The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold*

I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit."

Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills?
As Amative said, they're gold.
Development Discussion Update Discussion Update 52 Discussion Re:Update 52 Discussion GoDGiVeR 0 06/03/2007 09:26
  Canbus wrote:
Kohlo wrote:
Canbus wrote:
GoDGiVeR wrote:
Canbus wrote:
Amative wrote:
Canbus wrote:
Consumables are just not worth coding, as the 1.0-4.0 health and antibiotic pills are just P.O.S. items consuming inventory space, not to mention we could just loot the pills from some nameless NPC whether be it a gang member or missioning.
The pills made with that frag might not be worth much to you or I, but to players between 25 and 40 they're *gold*

I was 25-40 once, I just never used them. I'm just content with "Run to safe area" then "/sit."

Seems like you've never done Construct or Hideout work, alone. If you want a good dropping chance in hideouts you need to be lowerlvl, which means that the guys can kill you easily. Antibiotics may be worthless because of lack of debuffs that NPCs can cast onto you but Health Pills?
As Amative said, they're gold.
I was only concerned about hitting 50 so I could actually make a difference in a Live Event. Never regretted it since the LET was going to get laid off before the game fell in SOE's hands.
Slightly offtopic, but you missed a LOT of the game's content. As I said in another thread, there was so much to explore that it took me about 70 days of /play time to get to 50...

Back on topic: I'll jack in now and see how the corrupted killing goes ^^.

Cheers,
Anuk
Uh, I tried doing the first few floors of an Exile hide-out when I was a lowbie with a few factionmates. I didn't see any point at all other than just novel time-wasters. The thing with the hideouts is that you could do it whenever you want, Live Events on the other hand were not. I wouldn't trade my Live Event participations for anything just so I could "get crappy loot from some obscure dungeon."

Cheers, a lvl 50 noob.
Feedback Forums Player Versus Environment Feedback Corruptor Encounter Re:Corruptor Encounter GoDGiVeR 0 06/14/2007 00:54
  Show-off SMILEY

Either way, I hate people who stand idle near the two Bathary HLs. *CENSORED* Corruptors spawn there so easily.

Remove Corruptor encounters in a 50m radius near HLs!!!! (like in Pandoras Boxes)
Feedback Forums Animation Feedback sniper shot animation Re:sniper shot animation GoDGiVeR 0 12/27/2007 13:25
  DucKKeRR wrote:
Anyhow sniper has a lot of things that arent according with real sniper, but... this is a game lol... We have not real sniper rifles and... where did you see a sniper shoting someone to 22 meters...  ^^

CS?
Feedback Forums Animation Feedback Snowflakes are proof for antigravity Re:Snowflakes are proof for antigravity GoDGiVeR 0 01/03/2008 13:16
  While we're at it. When you turn your camera straight up and turn circles with the camera, snowflakes seem to be fallling in slow motion =D
Feedback Forums Animation Feedback Gaussin Blur client-side bug Re:Gaussin Blur client-side bug GoDGiVeR 0 02/10/2008 10:59
  The problem why it lags is because all FXs up close cause tremendous calculations for whatever reason. Now that you "stack" Gaussian Blur fogs multiplies that effects enourmously.

Why do FX cause that kind of problem if you zoom in? I have no idea.
Feedback Forums Player Versus Environment Feedback NPCs running out of names! Re:NPCs running out of names! GoDGiVeR 0 06/30/2007 02:54
  ArchDuke wrote:
Fatmop wrote:

"Kill Vladivostok"

"Get Map Disk from Minsk"

"Give the Data to Novgorod"

"Escort Alexandrovsk out of the area"

"Make Boris invincible"


"Kill Boris"

"Don't let Moose die"

"Don't let Squirrel die"

"Kill Dolfus"

Ahem, that name reminds me of austrian history.
Development Discussion Update Discussion Update 52 Discussion Re:Update 52 Discussion GoDGiVeR 0 06/18/2007 12:48
  Chainer wrote:
Exactly what I am saying.  Plus you have to deal with kill stealers who like to wait and once you IL one of your guys, just sit back and sniper for a good 800-1000 damage and steal your kill.  so in actuallity you might have to fight about... 5000?  give and take of course, depending on ones skill level and how fast they open a con on one of those dudes.

i vote for 125% drop rate on the decaying code.

Actually, I think that you need an AWEFUL lot of items to get the patcher headgear is a good idea.
MxO's always been (since cr2 and it's updates) an easy-'rare'-item game. You wanted a special drop? Buy it, there are enough around. You wanna get one as a lowlvl? The droprate is high enough! Collectors items? Just some easy tokens.
Feedback Forums Player Versus Environment Feedback Ashencourte Re:Ashencourte GoDGiVeR 0 07/05/2007 04:28
  Then how you "trick" him into not ILing you, while staying in his range?
Desert of the Real Guides and FAQ's List of States/Effects Re:List of States/Effects GoDGiVeR 0 08/19/2008 13:40
  Corrected and ordered by combat usefulness in ascending order + uses after quote.

monkeymanx8 wrote:

  • Pacified -- Disables all actions, Breaks on damage
  • Blinded -- Toughness -15%, Combat Tactics -30 pts
  • Confused -- Inability to use some abilities (not all, which is a common misconception), can't change tactics (thus only prevents withdraw, if your tactic isn't withdraw already)
  • Powerless -- Inability to use abilities
  • Stunned -- Basically pacify without break on damage (root, powerless, etc.) + -20 CT

Pacified: Would be directly behind Stun if it weren't for the fact that it simply breaks on damage. Sucks. Only useful for 1v1, if at all.
Blinded: Good for 1v1 situations. Ability disablers rank higher than acc decreasers, though (overall usefulness).
Confused: Though could be ranked higher than plain powerless, since it only locks certain abs and not all, much of that usefulness is lost; plus a loss of tactics would need to be timed extremely well to be of real use in PvP
Powerless:  Always useful.
Stunned: You win, period. You can't run, h4x me down, plus you can't hit meh, well. Got a touch of cr1.


Sidenote (disregard since it's off-topic):
Also, that makes a good comparison as to why Bedlams are fairly underpowered in contrast to Clamors:
  • Clamors have a base 15% chance for stun, Bedlams a 10% chance to blind, while at the same time being 60% slower than Clamors
  • In a 10 second timespan you have a chance of 60% to stun someone with Clamors (4 shots), but only a 25% chance to blind someone with Bedlams (2.5 shots)
That's hardly fair for "equal" collector items. Also considering the usefulness of states between Blind and Stun, this makes it even more ridiculous.


Edit: Yeah, stun does -20 CT, just confirmed it again.
Feedback Forums Player Versus Environment Feedback Unofficial MxO NPC EXPLOIT tread Re:Unofficial MxO NPC EXPLOIT tread GoDGiVeR 0 07/10/2007 12:48
  MetaLogic wrote:
I've seen NPCs be able to fire "magic" bullets that can go through walls and turn corners. 

The "Freischütz" calls. NPCs can do:

- Finish abilities they started while:
  - moving
  - being powerless / confused / w/e
  - being drawn into interlock
  - being dead
  - the opponent has left sight and / or even /target range
Gameplay Discussion Character Development Slowest to 50... Re:Re:Re:Slowest to 50... GoDGiVeR 0 02/02/2009 14:16
 

XElite wrote:

Eleutherophobia wrote:

Here since the start of November 2005, only 30.


You are actually 42 and in the year 1999. It was all a dream.

I see what you did there.

Desert of the Real SOE Discussion Announcing Podcast #29 Re:Announcing Podcast #29 GoDGiVeR 0 02/16/2008 06:31
  Rarebit wrote:
MotorZ wrote:
odj wrote:
Time to find out if they picked MxO for that 'reasons you love the game you play' thingy...
Haven't listened yet, but there seems to be a lot of MxO stuff listed.

EDIT: not much on WIP, but that's understandable considering the intended release date of this.

Very nice section on the cinematics, starts just after 20 minutes, runs about 2 minutes long.-ShiXenFeng's question

Just after 28 1/2 starts the what you love most....and MxO got some big love from them. Also lasts about 2 minutes on MxO...then they go onto other games for times sake. Havocides comments only made it for PotBS cuz so much MxOness already.

ShiXenFeng got talked about quite a few times...too bad they couldn't pronounce the name too well. Walrus might be getting in a podcast later on to talk about the Agency...ShiXenFeng got his email talked about at a little before 54 for who they've rolled players up on. Brenlo doesn't like MxO I guess cuz he only got to level 9...lol

Just before 57...about WIP a little more, but just saying it's a construct. 58:40 talks about obviously MxO is not disappearing.
Whoa, you guys dominated the Love section.

<3


We always do, anywhere =P
Feedback Forums Player Versus Environment Feedback Mission Zoning Re:Mission Zoning GoDGiVeR 0 07/20/2007 13:30
  Try international. From my experience, lowbie missioning in international is easier than in westview. Also if you can, get some high lvls in your team to mission with you.
 
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