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The Matrix Online
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Abilities and Disciplines Dojo - Operative Discussion Karate, Kung Fu, Aikido. What's the diffrence? Re: Karate, Kung Fu, Aikido. What's the diffrence? pack-hunter 0 02/08/2006 08:24
 
Thats what I am looking forward to but when CR2.0 goes live on the servers I'm going splitting mine between melee accuracy and thrown accuracy purely because MKT totally rocks
Feedback Forums Ability Feedback Abilities Capped Too Early!? Re: Abilities Capped Too Early!? pack-hunter 0 03/04/2006 02:29
 
lol I nice short answer just how I like it
Abilities and Disciplines Dojo - Operative Discussion Neo Learned jujitsu Why Isnt it in the game? Re: Neo Learned jujitsu Why Isnt it in the game? pack-hunter 0 03/07/2006 23:23
 
If they ever made like expansion packs for MxO then I'd like to see some more fightin styles but I'd also like to see zen master back in the frame and maybe some swordfightin, maybe if they upped the lvl cap then they could add on sword fightin after the GM's
Desert of the Real Guides and FAQ's The Guide for Pandoras Box... Re:The Guide for Pandoras Box... pack-hunter 0 12/30/2006 13:37
  zeroone506 wrote:

The time limit is 25 minutes.

Also, a question: will the unsearched bodies stay for that long, so I don't need to bother searching them while fighting?
Or will they disappear?

Also, does anyone know if the box' NPCs' names mean anything? They're the same everytime.


the characters spawned by the box don't appear anywhere else and they probably needed a set of names to go with em, like the healer is always "Balthial", I don't think it would seem very canon if he was called "Spam"
Desert of the Real Guides and FAQ's The Guide for Pandoras Box... Re:The Guide for Pandoras Box... pack-hunter 0 12/30/2006 15:48
  zeroone506 wrote:

Yea, but if they mean something? SMILEY


wanna google?
Abilities and Disciplines Dojo - Operative Discussion Disarming shot Re: Disarming shot pack-hunter 0 04/02/2006 14:09
 
True but in reality disarming shot completly knackers anybody using the gunman tree only for a while, to be honest some people just don't think that it's worth it
Feedback Forums Ability Feedback MKT....? with a twist Re: MKT....? with a twist pack-hunter 0 03/06/2006 08:35
 
staggering throw needs u to be sneaking at 6m you can't even get within that range sneaked. Maybe it will be better when I find some clothes wid thrown offence or summat but atm I find that MKT is a joke
Gameplay Discussion Character Development guns..wich 1? Re: guns..wich 1? pack-hunter 0 12/17/2005 08:24
 
I have a kung fu/gunslinger loadout but to be honest it depends wat u gonna do because if yer attributes have been spent on percep then I wouldn't do that but have on combat aura and combat enhancement because with my lvl 50 I get an average roll of 295 which I'm glad to say no lvl 50 GM has beaten me with.

 

But if u must I recommend either kung fu or and scattershot or aikido and gunslinger because then you ca do some long term enragement. But it's all up to you so just experiment with it until you find a nice combo
Gameplay Discussion Character Development HOW DO I IMPROVE MY FORCE ENHANCER? Re: TRe: HOW DO I IMPROVE MY FORCE ENHANCER? pack-hunter 0 12/17/2005 08:54
 
Get foce multiplier instead of the corpsman abilities then have resist viruses or contaigion at full lvl add either a euforicap or sakura bandana start up deflect viruses and yer all set for hackers

 

for RCT's just get the enhanced white fedora wid the RCT, dodge bullets and force multiplier again without the corpsman abilities.

 

and for MA's it's just the same as the RCT's I would also if u can load upgrade master
Gameplay Discussion Character Development Whats better and in what aspects matial arts or guns!! Re: Whats better and in what aspects matial arts or guns!! pack-hunter 0 12/17/2005 09:01
 
To be honest it all depends on yer attributes if you have high percep then yer gonna be a gd MA if u have gd focus then yer gonna be a gd gunman. but it's always gd to do a MA wid a gunman as it gives u RCT and MCT
Gameplay Discussion Character Development Redistribute Stats? Re: Redistribute Stats? pack-hunter 0 12/17/2005 09:06
 
To be honest u shouldn't have deleted yer first MA and just got him to 50 but if u ask I think you shouldn't reditribute em to hack because once CR2.0 comes out yer gonna get killed because there scallin it down
Abilities and Disciplines Dojo - Operative Discussion Been away for a while... Re: Been away for a while... pack-hunter 0 04/11/2006 23:16
 
still perception gives thrown accuracy and I'm not sure which defence bonus but it has a defence bonus which is always useful so I've maxed out belief and split the rest between focus and perception
Feedback Forums Animation Feedback Circles on floor Re: Circles on floor pack-hunter 0 05/07/2006 21:40
 
yeh sometimes the circles don't show if sum1 hit or missed and I'm gettin confused and have to look in the combat chat usually but anyway I think circles left behind is client lag, I think if you leave area (move far away) then come back then it should have gone because it'll have reloaded the area
Abilities and Disciplines Dojo - Operative Discussion Operative Abilitys? Re: Operative Abilitys? pack-hunter 0 05/10/2006 07:41
 
usually at a operative vendor, martial arts vendor or get sum1 to code it for you
Abilities and Disciplines Dojo - Operative Discussion Question about pistols. Re: Question about pistols. pack-hunter 0 05/16/2006 09:54
 
guns do a lot less damage than martial art but guns also have a lot less defence anyway the bonus's only are for abilities below your hotbar it won't give you 30pts it will say make 10pts ballistic accuracy into 13pts ballistic accuracy and thats how it works now so you want to use an ability which buffs damage and I think it's firearms skill in the soilder tree
Abilities and Disciplines Dojo - Operative Discussion Ballistic Accuracy and Interlock Re: Ballistic Accuracy and Interlock pack-hunter 0 05/23/2006 09:04
 
Hey never underestimate a rifleman in combat, I can hit most times with my load and I usually wait till I get a staggered use 3 round blast then use that ability that removes u from combat it's a brilliant way to kill ppl but just watch the fact your defence ain't to gr8 so keep an eye out for expert rifleman RAWR
Gameplay Discussion Districts, Neighborhoods, and Constructs we should make a team and try to learn how to get into blackwood... Re:we should make a team and try to learn how to get into blackwood... pack-hunter 0 07/31/2006 06:44
 

it's like the white hallways, just because you can't get in doesn't mean it ain't there. It is there because it's been talked about for ages in the looking glass articles, it might be the same for the restaurant, but they hadn't been implemented at the start the code for em might be in the game files itself but just not being used for some reason

Abilities and Disciplines Dojo - Operative Discussion HELP AGAIN! LOL Re: HELP AGAIN! LOL pack-hunter 0 06/25/2006 01:31
 
Healers can't be really offensive ever since they nerfed force multiplier healers have always sucked and spy is brilliant atm, Punt 4tw
Abilities and Disciplines Dojo - Operative Discussion HELP! Re: HELP! pack-hunter 0 06/25/2006 01:35
 







sarathai1 wrote:


...and data miner is not for fighting with SMILEY





SMILEY speak for yourself, just sayin that they come out of sneak if they use an ability or they take damage, the easiest way to remain undetected is to keep out of the middle of a large group of reds, if you go near em you'll soon be discovered especially if they higher lvles than u
Abilities and Disciplines Dojo - Operative Discussion Sneak vs Disguise vs Invisibilty? Re: Sneak vs Disguise vs Invisibilty? pack-hunter 0 06/25/2006 01:38
 





Tarrega wrote:





FrozenFyre wrote:
What I'd like to know is if invisibility lets you do sneak attacks, because disguises don't I know that.









Yes, you can use invisibility for sneak attacks. You can also use disguise, you just have to make sure that you are behind the enemy, and that you are not in their sight, same as sneak and invisibilty.



yeh also sneak don't have a timer and invisibility does so always watch yerself with that, u sacrificing stability for speed watch yer timer and when u nearly gone switch back to sneak
Abilities and Disciplines Dojo - Operative Discussion Karate, Kung Fu, Aikido. What's the diffrence? Re: Karate, Kung Fu, Aikido. What's the diffrence? pack-hunter 0 06/27/2006 07:50
 
Ok how about this, screw martial arts and go guns, makes every1 10 times happier
Abilities and Disciplines Dojo - Operative Discussion protecting yourself against Hackers and Virus attacks Re: protecting yourself against Hackers and Virus attacks pack-hunter 0 06/27/2006 07:53
 
MA's usually have quite high Viral Defense anyway as their attribute that helps is Belief which also buffs Viral defense, on the other hand us guns don't have as much defense so be lucky, best way to survive is to get as much resistance clothing as humanly possible
Abilities and Disciplines Dojo - Operative Discussion Karate, Kung Fu, Aikido. What's the diffrence? Re: Karate, Kung Fu, Aikido. What's the diffrence? pack-hunter 0 06/27/2006 22:02
 

Lol I don't have FAR loaded on my duelist load, my defense and accuracy is way too high to be normal most of the time, so I usually hit 4/5 times, and I'm constantly changing how I fight, some of us don't always spam the most obvious form of killing people, it brings a predictability on you and you rely on that strong but repetative form of killing, once it changes or gets solved then you find yourself trying to change your fighting style and because they havn't had much practice, they suck SMILEY


 

Abilities and Disciplines Dojo - Operative Discussion Knive Throwers; n00b help please Re: Knive Throwers; n00b help please pack-hunter 0 06/27/2006 22:06
 
Yeh best method of using that is to use Master Assasin, load throat cutting throw, and also load disguises, and leg sweep. you should also have deadly throw in as well, so quite simply just use the shield disruptor or whatever it's called and punt, activate find weakness, and then leg sweep, deadly throw, throat cutting throw and keep hitting them
Abilities and Disciplines Dojo - Operative Discussion Wrist Throw Re: Wrist Throw pack-hunter 0 06/27/2006 22:07
 
for some reason it does alot more damage than EFK because it's something to do with the d.p.s so maybe it just takes longer to use
Abilities and Disciplines Dojo - Operative Discussion Neo Learned jujitsu Why Isnt it in the game? Re: Neo Learned jujitsu Why Isnt it in the game? pack-hunter 0 06/28/2006 08:34
 
personally I think assasin style atm is pretty rubbish, need to beef that up abit b4 they do anything else
Abilities and Disciplines Dojo - Operative Discussion When do you actually get... Re: When do you actually get... pack-hunter 0 07/06/2006 22:13
 
yeh, unfortunately you may be able to load other martial arts at lvl 10 but not much else, just take off headbutt and stuff like that and you should be ok
Abilities and Disciplines Dojo - Operative Discussion Viability of SMG's Re: Viability of SMG's pack-hunter 0 07/07/2006 07:39
 

It's brill, Full Auto Redux is almost as gd as punt, all it requires is dazed which don't take much.


If u were gonna use it properly then you need to either choose where ya gonna use it, in or out of interlock. In interlock your looking to mix it with Duelist which is the best way in all honesty.


Out of interlock then it's a gd idea to mix it with rifles as rifles have more range, either that or sniper, you could sniper shot somebody and then use your SMG's to FAR and carry on using ranged attacks

Abilities and Disciplines Dojo - Operative Discussion Karate Master Attributes post Combat Revamp Re: Karate Master Attributes post Combat Revamp pack-hunter 0 07/07/2006 07:43
 
Yeh, some say attributes play a vital role now but a difference of 3 or 4 isn't going to gimp your character, this isn't RF this is MxO and the only way to be weak is to join zion, sorry I meant don't be a noob by joining zion, sorry SMILEY  no the only way u can be crap is if you fight in large zergs because you never learn to fight without that element behind you so when you do approach that 1v1 you suck which is why I own
Abilities and Disciplines Dojo - Operative Discussion [CR2.0 Focus Thread] Operative Bugs Re: [CR2.0 Focus Thread] Operative Bugs pack-hunter 0 07/09/2006 15:52
 
lingering DE,

 

not exactly an operative bug but annoying all the same, now my speed when I first jack in is 34%. when I die and I got DE it's 28% and guess what it's after my DE has gone yep 28%, and thats the same with acc, defence and everythin
Abilities and Disciplines Dojo - Operative Discussion Sniper / ???? combo.... decision's decision's Re:Sniper / ???? combo.... decision's decision's pack-hunter 0 07/21/2006 06:15
  Sniper/rifleman is the way to go atm, simply because you can bring a 50's health down to half in a sniper shot and then an extra 500 down straight after it, plus the root and the 3 round burst which again is quite devastating
Abilities and Disciplines Dojo - Operative Discussion Zen Master Re:Zen Master pack-hunter 0 07/24/2006 09:51
 

lol I'd love both but since we don't have resources, staff or money then I'd pick more animations since I do love a good animation, thinking about it guns have a severe advantage over MA, MA is supposed to be the tank load when on my duelist and SMG loads I hardly worry so maybe Zen Master should give buffs to that.

Abilities and Disciplines Dojo - Operative Discussion Is there a Duelist ability that can do 1000+dmg at level 40? Re:Is there a Duelist ability that can do 1000+dmg at level 40? pack-hunter 0 07/25/2006 14:23
  Pistol Whip, is probably the most damaging, level 39 I believe.
Abilities and Disciplines Dojo - Operative Discussion Karate, Kung Fu, Aikido. What's the diffrence? Re:Karate, Kung Fu, Aikido. What's the diffrence? pack-hunter 0 07/27/2006 12:49
 

one thing you gotta learn is that they have advantages and Disadvantages,

 Kung fu is accurate in its buffs but it is equal in defense, damage and accuracy but it still makes it the most accurate and has high damagers for all the 3 tactics. next karate is average on accuracy, high in damage but low in defence and it mainly needs the power tactic so unless you got some abnormally high accuracy or somebody with really low defence then this is yer load to go. and Finally Aikido, this is average in accuracy, low on damage but high on defense this is a good style if you have problems blocking other attacks so if you go with this style build your load on getting as many passive damage buffs as you can. that way you can beef up yer damage best way for that is to Aikido + Kung Fu since Kung Fu has the most passive damage buffs

Feedback Forums Animation Feedback Hyperjump Re: Hyperjump pack-hunter 0 05/30/2006 17:50
 
Yeh anyway it's probably very hard to fix, but enjoy other wall things like off wall kicks
Abilities and Disciplines Dojo - Operative Discussion Sniper / ???? combo.... decision's decision's Re:Sniper / ???? combo.... decision's decision's pack-hunter 0 07/31/2006 01:58
 

don't try and snipe then interlock because 9/10 times the person who gets sniped usually just tries to run, best to use some out of interlock moves tbh

Abilities and Disciplines Dojo - Operative Discussion HELP AGAIN! LOL Re:HELP AGAIN! LOL pack-hunter 0 07/31/2006 16:25
  well I now have a brill offensive UM load that can withstand quite a beating
Abilities and Disciplines Dojo - Operative Discussion Sniper / ???? combo.... decision's decision's Re:Sniper / ???? combo.... decision's decision's pack-hunter 0 08/02/2006 14:23
  well you can use Gaussian Blur, it's low lvl enuf so that it don't make load a 10 mem slot ability. and it gives 20 or 25% evasion
Abilities and Disciplines Dojo - Operative Discussion Is there a Duelist ability that can do 1000+dmg at level 40? Re:Is there a Duelist ability that can do 1000+dmg at level 40? pack-hunter 0 08/07/2006 03:50
 

their res is around twice their level, and also you gotta think about damage mitigation, if you did it on a level 12 and your level 40 the damage will seriously increase.

If your lookin for a high damage ability then your looking for Dual Pistol Excecution, which I do believe I have a pic for

Feedback Forums User-Interface Feedback Cause of the break evade exploit Re: Cause of the break evade exploit pack-hunter 0 04/22/2006 00:45
 
obviously if you use a macro to break someones shield fast then it's an exploit, but even b4 CR2 I spammed the IL button, you can accidentaly do that, really only the macro can be classed as an exploit, obviously if someone is doin the break shield exlpoit all the time then it's an exploit but people have been banned for doin it accidentaly I think you should be more selective about when you ban people.
 
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