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Vector - Hostile
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World Discussion - Vector
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Happy New Year
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Happy New Year
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Tytanya_MxO
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0
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12/31/2005 17:49
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Forget the flames, forget the bugs a new year is upon us........ Happy New Year to all 
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Community
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General Discussion
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Guard duty for proxy/simulcrae
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Guard duty for proxy/simulcrae
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Tytanya_MxO
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0
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10/17/2005 03:27
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I imagine this would be a relatively simple addition to the existing proxy's that are available and could be useful to secure a meeting area or party from unannouced intrusions etc.
If the proxys could be commanded to remain within a distance of 10m of when the command was issued but be placed on aggressive mode so they attack all enemies etc. That way if you held a party/meeting you could install your proxy just inside the buiding and provide a defensive wall. Correct positioning adds a little strategy into the mix, moves towards creating semi-safe zones in the hostile environments (could also be placed at the perimiter of certain hl areas etc) without tying up the player themsleve who probably wants to be involved in whatever event is taking place within?
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Community
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General Discussion
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Make death effect more severe
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Make death effect more severe
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Tytanya_MxO
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0
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11/03/2005 05:26
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One very simple and very significant change which I think would transform PvP (and perhaps npc combat too) is to really make death effect mean something.....how many battles are tainted as they degenerate into fastest recon contests (ie they go on till one side basically gets bored), how many times has your target suicided because it'll get him back into battle quicker, how many people actually make any real effort to avoid death cus it is so inconsequential? I know its a pain when missioning but the emphasis should be to stay alive in all aspects of the matrix!
Make DE much more severe, reduce all combat rolls to the point where you would be crazy to go back into battle with any LO till its cleared!
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The Lounge
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Off-Topic Discussion
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Bladerunner Ultimate Edition
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Bladerunner Ultimate Edition
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Tytanya_MxO
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0
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12/05/2007 07:08
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The release on DVD of all five versions of Bladerunner is pretty exciting imo, I saw it 6 times on original release and for me it has yet to be matched as a true cinematic experience. If its not on your Xmas list already.....shame on you  Personally I find the Directors and final cut versions a bit sterile and manipulative, I like the ability to discuss and arrive at my own conclusions as to the future of the main characters at the end of the movie, and of their respective parentage. The original and the more violent International versions of this movie therefore are the true masterpieces imo...yes I know the voice over is creaky in places and I know the ending is curiously out of place but they build an enigma that actually enhances the movie as a whole and makes it work on so many different levels. Films are the composite of so many professionals, each adds an element that makes up the whole, handing a movie back to a director after its settled into the movie consciousness seems to give one person too much sway and results in limiting the initial appeal. Although Bladerunner survives better than most, overall, like Star Wars, Close Encounters etc etc, I still wish everyone had left well alone.
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Vector - Hostile
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World Discussion - Vector
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Ghostly threads?
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Ghostly threads?
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Tytanya_MxO
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0
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02/27/2006 11:49
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You know I was pretty certain I had read a thread here about Viral Humanities attack on the Merovingian leaders being foiled....one of the few valid threads that actually relates to something in game........but now!!! Aye: though we hunted high and low, And hunted everywhere, Of the three men's fate we found no trace Of any kind in any place, But a door ajar, and an untouched meal, And an overtoppled chair.
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The Lounge
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Off-Topic Discussion
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MMO's: That well know terrorist training ground
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MMO's: That well know terrorist training ground
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Tytanya_MxO
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0
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03/05/2008 07:03
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This article appeared on the Virginmedia news website today..... Remember the time when a persons thoughts were their own? How long before we see the first person sentenced for Thought crimes? US government to spy on online gamers The US government is developing methods to find terrorists who use online virtual worlds.
A new project, codenamed Reynard, aims to recognise terrorist behaviour in online worlds like Second Life or World of Warcraft and notify government officials.
Details about the project became public in a report sent to the US Congress by the Office of the Director of National Intelligence (ODNI).
The report states: "The cultural and behavioural norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify the emerging social, behavioral and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world."
A senior intelligence officer at the ODNI said Reynard was in its initial stage and it was too soon to say which online worlds it would be studying. He added that any work on it would be for research rather than "operational" purposes
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Community
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General Discussion
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Anyone left, actually dedicated to their org?
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Anyone left, actually dedicated to their org?
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Tytanya_MxO
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0
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01/17/2006 08:47
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The advent of the server merge gave us three character slots, a freedom and a curse but just a minor extenstion of the cross server discontinuity that allows players the ablity to undermine the story by curcumventing certain revelations of an organisation specific nature or else work to destroy commitment to any goal in game related to their chosen org (since now they probably play all three!) As we contemplate the CR and the problems of a technical nature the devs are resolving, is there any way to resolve the situation of players whose actions, probably dreiven by boredom and the like will probably ensure no one reall cares about events if/when the story recommences? Are there any real Zion's left, is there a committed machine operative lurking or a self serving Merov that hasn't been tempted away by idealism or dogma?
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Community
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General Discussion
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MxO extension - Underworld, blade the MMO?
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MxO extension - Underworld, blade the MMO?
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Tytanya_MxO
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0
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01/23/2006 09:12
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Thinking out loud really but this seems an eminently possible addition...maybe even content for the game *gasp*! The Matrix influence is clear in Underworld, from environment to clothing style they share a heck of a lot. Re-watching Underworld and catching Blade 2 last night really made me think the perfect modern era mmo could be fashioned to that world and indeed how easy it would be to use MxO as a base in the process. 3 Organisation or maybe an elite class extension of other orgs  Vampires Werewolves Monster Hunters The city stands, many of the abilities stand....so much...and the near continuous conflict actually makes sense - yet as I stare out into MMO land carefully skirting round the massively overpopulated, overblown and overrated Fantasy Genre no one has done it yet.....Why not?... Maybe it can't fuel a game in its own right but then maybe that is another area into which MxO can plunder, lets have the Merovs split into Vamps and Werewolves, infected rsi's which have a new meaning and purpose in the game with a few custom abilities for these classes the draw would increase away from zion and assist in the population balance etc. In the wake of the monster genre films the game also garners a new aspect to advertise.......
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Community
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General Discussion
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Reputation points as org specific currency?
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Reputation points as org specific currency?
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Tytanya_MxO
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0
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01/30/2006 06:42
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We have had threads about organisational rewards, organisational loyalty and even organisation specific bonuses. How about utilising the reputaion system to enforce that? we know that critical missions are available after you gain 50 (?) rep for a particular organisation, why not introduce a system whereby rep points over 50 can be traded at org specific contacts for certain prestige items, abilities etc. While I would love for this to provide an org specific ablity (useable only when you have a 50+rep for that specific org....like say a succubus kiss for merovs etc) in the short term it could be used to buy an rsi attribute hack (60 rep required so you would need 110 rep to be able to afford it etc) or even an rsi appearence hack etc. Other short term requests that could be granted this way would be replacement sakura bandanna, widows moore lenses etc construct items we lose forever (could cost 77 rep.....which anyone whos seen how long it takes to get that last point of rep is no mean feat)? Message Edited by Tytanya_MxO on 01-30-200606:44 AM
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Community
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General Discussion
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Multi lock and CR2.0
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Multi lock and CR2.0
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Tytanya_MxO
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0
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02/08/2006 06:35
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I know I've bored people with my dissapointment at losing multi-lock, yeah it was seriously flawed but its a great feature from the movies and a great idea in concept. Looking at how Zero-sum combat has been removed and that the biggest complaint of multi-lock was the time you were in the lock I could see an implementation in CR2.0 without those drawbacks The DPS system could be used with two or more people in il with each single round being resolved though the net damage inflicted of two individual combats with no additional time over a normal 1 on 1 combat (indeed probably shorter as the person by themsleves will sustain a higher rate of damage). For the future several cool 1 against 2 animations could be included and the multifight ability could have a renewed purpose in reducing the damage taken by the lone person and or what they can roll against the others. Imagine the neat move where Neo leaps up and rattles his foot between two opponents sending them in opposite directions..wouldnt it be cool if you pulled that off? Isn't that the kind of unique experience MxO offered and no other mmo could? Just a thought before we all say goodbye to it for good!
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Vector - Hostile
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World Discussion - Vector
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Org Imbalance and ways to deal with it
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Org Imbalance and ways to deal with it
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Tytanya_MxO
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0
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10/16/2006 13:09
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I salvaged this from a post i made a long time ago....before most of you were born in fact  DE is perhaps the best tool to tackle Organisational population balance. Going back to the idea that you cant recon (or cant actually pvp) for a set time, the period of disablement could be adjusted relative to the organisation distribution. ie lets go with the idea on death by player you cant recon for 30 seconds Once you recon there is another delay timer which calculates your ability to jack back in based on the relative organisation population. for example say on vector on death the population is 50% Zion, 30% Merov and 20% machine you are held in LA for that proportion of 2 minutes so; A Zionite would have to wait 60 seconds for their respawn (total time absent from pvp 90 seconds) A Merov would have to wait 40seconds for their respawn (total time absent from pvp 70 seconds) A Machine could respawn in 20 seconds (total time absent from pvp 50 seconds) This method directly targets the imbalance making the smaller unit able to replenish its forces more quickly! Do away with all other DE, this also combats the inconsistency in the awarding of Cq's If the idea of being disabled from pvp is totally unpalatable just apply the same method to the existing debuff vary its time in relation to the org split baissed to favour the smaller parties.
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Community
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General Discussion
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Money
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Money
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Tytanya_MxO
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0
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03/29/2006 05:59
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The best things in MxO ain't free but your upgrade is taking it all from lil'me I want money thats what I want It's what I want! Money! C'mon devs I heard about the ability trade in (a week too late) but the insta-cost of cr2 is ridiculous $35mil and I'm not nearly done.....i'm broke and out of frags, I loathe missions - wouldnt a one off gift 500K to 1mil per payer level be a good gesture.....I take email?
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Vector - Hostile
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World Discussion - Vector
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Pacify Zone at events
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Pacify Zone at events
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Tytanya_MxO
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0
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11/23/2006 05:09
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Just thought I would say how good it was to have the pacify zone feature at the event last night. The story was there unfolding and to anyone with a mental capacity higher than a *CENSORED* Aomeba injected with a stupid code it clearly wasnt a time for pvp - it was good to see 99% of the server online realised this. While we can enjoy what the pacify zone can do for us we shouldn't dismiss the genuine contempt the community owes to those that make it nescessary.
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Community
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General Discussion
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Invalid html
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Invalid html
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Tytanya_MxO
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0
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04/19/2006 04:39
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I am having to type and retype forum threads because of the unhelpful message that deletes my starting post informing me I have invalid html in my post..... I am using text and nothing else, anyone know what is going on and how I can avoid it?
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Community
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General Discussion
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Assassin in Revolutions?
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Assassin in Revolutions?
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Tytanya_MxO
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0
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07/05/2006 04:53
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Hmm watching Matrix Revolutions the other day I noticed a familiar face eyeing up his future target.....could it be the great man himself.....
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Community
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General Discussion
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Dismayed!
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Dismayed!
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Tytanya_MxO
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0
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10/08/2006 10:21
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This may be unpopular but i feel the need to say it - the unlimits eyes look great and I'm sure everyone will want one, but this active encouragement for everyone to do all the crits for all the orgs is imo very wrong and will work to undermine organisational commitment, organisational identity and more.... My reward for doing the merov crits when they are relevent is a bit of cash, my reward for doing them and a gaggle of other crits relating to aspects of the game i dont feel its appropriate for me to appreciate and that in turn undermine rp by placing ideas and consideration I simply wouldnt know, is a very neat and unique item.... very very dissapointing!
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Community
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General Discussion
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Serious concerns for the story.
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Serious concerns for the story.
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Tytanya_MxO
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0
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08/10/2007 16:00
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The have been some significant story changes of late, but the more I analyse them the more concerned I am as to the impact and lack of way to recover any valid rp stance for anyone.... - The end of the trilogy makes sense if and only if the Machines wanted a truce or else had to follow one.... the connection with the Cypherites and more recent acts is a violent contradiction
- The ability and willingness of the machines to overwrite a human that has rejected the simulation defeats all the logic behind the existence of Zion.
- Aside from Wannabe agents the radical redrawing of the mechs betrays every decent and considered Mech operative rp.... a valid mech organisation is pivotal to taking Mxo forward.
- Mech compliance in the presence of a truce is the only credible support we have for the 'incredibly' convenient EJP....its gone!
- 'No such procedure' and the historical knowledge of the trilogy offers Cypherites nothing but futility.... the organisation no longer has any scope to exist aside from 'its the angry org'
- Organisational identity - the most well defined and persuasive org was the Mechs, as of now at the very best they are indistinguishable in operation from epn or cyphs leaving only two orgs with any vague distinction.
- The breakdown of the truce.....this only results in more events and activities being completely inaccessible to us.... good story maybe but the longer it goes on the more uunrewarding life as a redpill becomes.
- Batteries..... we are revisiting a cornerstone of the franchise and a building block for the entire concept, turning on such foundations works to undermines the entire fabric of the matrix! We need a consistent and recognisable base or else this isn't the Matrix..
currently I seem to conclude, nothing matters, nothing has any impact, nothing changes and we can do nothing about it......I don't want to feel that way when i play a game, read a book or watch a movie 
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