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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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01/21/2006 16:29
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Tseng. wrote:
which ability trees does seraph use?
Level 100 Kung Fu Grandmaster all the way.
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Outdated truce talk
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Re:Outdated truce talk
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Rarebit
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0
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10/07/2007 15:06
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Oh, so I did get that one. Woot.
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Outdated truce talk
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Re:Outdated truce talk
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Rarebit
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0
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10/08/2007 00:46
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AFGM1 wrote:
MxO-Insertion wrote:
Have the introductory missions all been changed to reflect the current war?
lol No
Actually they have. They don't go into it in great detail, but if you were to do them again you'd learn about certain things, like Agents attacking Zionites anywhere outside of Richland.
The intro movie I can't change, though. The only alternative would have been to remove it, and I don't think that's worth it.
EDIT: Although the thing about Agents on Zionites may be in one of the Zion "seduction" missions (the ones you have to do before you get crits) rather than in the very first Introduction missions, specifically. At any rate, they have been updated so that they don't refer to the Truce as currently in force.
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Outdated truce talk
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Re:Outdated truce talk
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Rarebit
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0
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10/22/2007 11:55
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Othinn1 wrote:
I just did a check of what I've documented from the Zion introduction and seduction missions, along with the first two Meet Niobe missions.
Erm, Rarebit ... sorry to give you a little more work, but you seemed to have missed a spot in the second Meet Niobe mission (the one that occurs after you've completed all of the seduction missions) ...
"Hey, don't worry about Gnat. Even with the peace, things can still be stressful. It can get under your skin, you know?"
This bit of dialogue occurs when you speak to an NPC after you've witnessed the automatic exchange of dialogue between the stressed out NPC and the one character trying to make a joke about some guy accidentally downloading something "last week".
Increase the peace! Yeah I searched for all instances of "truce," but not "peace." Good find.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:04
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Siros7 wrote:
This question for you too:
Waffles or biscuits? Remember, Rarebits answer made countless of people wait for him after work with pitchforks and stuff 
It is my distinct impression that Frog has previously asserted his advocacy of NINJA WAFFLES.Message Edited by Rarebit on 12-20-2005 06:05 PM
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:06
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Detrius_MXO wrote:
Will test server be up this wednesday ie: tomorrow?
Future release question! *BONK*
EDIT: No flaming, people. Let's conduct ourselves like civilized maniacs.Message Edited by Rarebit on 12-20-2005 06:07 PM
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:09
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Roukan wrote: rarebit are you from pokemon?
I sense something... What is it... This is... This is not... This is not an MXO question!
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:13
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ZippydaSquirl wrote: Squirrels, twins, sarah kerrigan! Do we see them in game ever?!?
That depends on how many times you spin around before playing MXO.*
*SOE does not condone spinning around in any way, shape, or form before playing MXO.
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Maps available on The MxO Archive
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Re:Maps available on The MxO Archive
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Rarebit
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0
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02/05/2008 15:26
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SolidRevolver wrote:
zeroone506 wrote:
Stack wrote:
SolidRevolver wrote:
Those are pretty cool ^_^ But now you may have to do it again with the new area ">
Oh believe me, I'm quite looking forward to mapping out the new area, whether it's just a construct or a whole new district.
What new area??
Check out the last two or three image retrievals ^_^ >_>
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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02/21/2006 12:56
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mock0 wrote:
Will you make the lvl system higher sense alot of people are lvl 5- mor ethen ever now
Getting in more level 50 content, particularly clothing items, is hopefully going to be something we can set at a high priority after the combat update and anniversary event are all wrapped up. But raising the level cap itself is not something that's on the horizon yet.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:41
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Dupz wrote: Rarebit, any comments on the Hacker Style ability? Lots of talk about it going on
Sounds like it was an interesting day. =P
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:43
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Othinn1 wrote:
I've been curious about this since the LET characters started showing up back in late beta. I know you guys can assume the identity of movie characters and MxO storyline characters using LET tools. But I've always wondered, can you assume the identities of other characters, like the neighborhood contacts?
In theory, yes, but there's a little character database magic that has to happen with each account we make for us to get the right names showing over our heads.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:47
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Bayamo wrote: What org would each dev choose?
Well, I don't want to answer for the others, but my main character stays org-less and just dances in the street.
I do have an alt who went Zion, but that was just because I wanted to play my own critical missions.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:51
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Bayamo wrote:
Do the devs that play LE characters have any "dibs" on characters, i.e Walrus always gets to play Seraph or something like that?
Well, Walrus gets to play whoever he wants, but otherwise no, it's open season.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 18:56
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Erace wrote:
why do people post questions knowing there not the first one so most likely there not gonig to get answered but they do it anyway ?
I figure they probably didn't bother reading the rules.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 19:47
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Bayamo wrote:
If there's an extensive character creation engine in which you may take pieces of various models, modify them, and add them together to form new models - then why isn't this available in the live game, which would vastly improve the diversity between RSIs?
That's a good question. There are a variety of reasons for this, and I don't even know all of them. But here are some (as far as I understand them):
- The system we use for making custom RSIs is pretty raw. It involves two separate tools, one of which takes for-freakin'-ever to load up. They're fairly powerful, since we can pick and choose from any pieces, renderstyles, and textures we want, but it's very easy to make a mistake while doing that, or when fiddling around with the pre-compiled ASCII versions of the character description files to make those little extra tweaks that the tools don't quite allow. It takes a while to learn how to do all of this reliably. Skin tone tinting in particular is incredibly laborious. I've done stuff like stick a large female's right hand on a small male body by accident, and the results from things like that aren't pretty. Now just imagine happens when rascally players start doing even worse things on purpose. Remember what happened to the Architect's second version of the Matrix. 8o
- This system results in new resource files for the custom RSIs. We get these to you in patches. It wouldn't be practical to have players constructing their own custom parts, because they would exist only on your machine, so other players coming in range of your character would have to download your character's new resource files over the internet on the fly. This simply wouldn't work out in actual gameplay; you wouldn't be able to download a new character's resource files quickly enough.
- The component system used for normal character RSIs allows you to mix and match clothing pieces together whenever you want, like when your character puts on a new jacket, but retains their old pants. Can't do that at all with a custom RSI.Message Edited by Rarebit on 12-20-2005 07:48 PM
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Feedback Forums
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Player Versus Environment Feedback
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How fast can you kill the Zero One Taskmaster?
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How fast can you kill the Zero One Taskmaster?
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Rarebit
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0
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07/26/2006 12:53
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I'm interested in learning minimum number of player-minutes required to kill the level 60 Taskmaster boss in the Zero One archive. Solo or team, doesn't really matter--I'm just after the rate at which he can be killed, ie: - if it took you thirty minutes to kill him solo, the rate would be 30 minutes (1 player x 30 minutes) - if it took you ten minutes to kill him with four players, the rate would be 40 minutes (4 players x 10 minutes) So, how fast can you do it?
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 23:42
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Archange1 wrote: why dont we have zen master collectors yet?
I don't know. That's Archon's bag, and I don't question the mighty Archon.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 23:49
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FAOrien wrote: What do you think about the bank idea I posted?
The Bank Idea
Message Edited by FAOrien on 12-21-2005 01:44 AM
Haha! You're trying to get me to disqualify your post by editing it! But I saw it before you edited it, so nyah! And then I did all the hard work and found the linky myself.
Anyway, it sounds like something that would be really useful for all you packrats. I would say, though, that having to go to an actual bank might be a little inconvenient, 'cause I don't know if there are really all that many of them throughout the whole city.
But if it was in a real bank, then every time you use it, it should make a big "KA-CHING!" sound. That would be cool.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/20/2005 19:00
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ShadowSK wrote: What's the best part about designing missions?
Writing the dialog can be a lot of fun, depending on which character it is. It's also pretty satisfying when we manage to come up with something that players won't have seen before, and that we think they'll get a kick out of.
Ooh but come to that, the best part is when we see quotes, screenshots and summaries of them posted on the forums, 'cause then we know that someone is actually enjoying the stuff we worked on.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:02
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Warboy090 wrote: Is this the little "tool" your talking about rarebit?

**EDIT** thats what makes your RSI look like the characters?
Message Edited by Warboy090 on 12-21-2005 02:53 AM
You people and your edits! You're really trying me here, aren't you? What would civilization come to if everyone was always breaking rules shamelessly like this? Oh, the humanity!
Anyway yeah, that's a disguise tool, and they make you disguised. The live event story characters have special disguise tools that give them their unique RSI.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:26
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Warboy090 wrote: Rarebit, do we need to break out the "google" ?
Wh-at? The forum didn't break? But we went over 1000 posts... Dang. Maybe we'll have to shoot for 10,000.
Anyway, I wouldn't suggest googling for Rarebit. You don't want to see some of those pictures. People do bad things with broiled cheese sometimes.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:33
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Chuui wrote: Hypothetical question time! If you could revamp the standard mission system, what would you do to it?
(It's hypothetical so none of that future release gong stuff!)
I would make it able to spawn off instanced areas (accessed through white hallways, maybe!), and able to spawn stuff outdoors, not just indoors.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:44
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Chuui wrote: able to spawn stuff outdoors
Now that's something I'd love. I guess the current set up makes spawning anything more than 1 or 2 attackers outside impossible without using Pandora box mechanics?
Hey! You must run missions a lot of something.
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Desert of the Real
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SOE Discussion
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Duplicate Post Submission
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Re:Duplicate Post Submission
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Rarebit
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0
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02/05/2007 17:39
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It happens if you have opened another forum post in a separate window while you have a post, reply, or PM form open. So if you say hit "Reply" on a post, then open a different post in a separate window, and try submitting the reply in the first window, you will get Duplicate Post Submission.
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Desert of the Real
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SOE Discussion
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Duplicate Post Submission
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Re:Duplicate Post Submission
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Rarebit
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0
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02/05/2007 17:40
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Heh. Sounds like a disease. "Remember to wash your hands before posting or you might get DPS..."
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:59
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Chuui wrote: Yes I do =) I've run perhaps over 10,000 now. In fact, if I were to PM you some ideas, would you mind (I realise of course they stand a very low chance of ever going anywhere)?
Eh, you should probably just post ideas in the Missions and Storyline forum, we read that one. (And then I can disavow having read it if the law comes for me later!)
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 01:12
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{SoG}Esky wrote: Is there any word on when DN1 will be fully updated? With the side nav-menu and all its sublinks pointing to stuff, or is this going to get the "stamp o' future release?"
Thanks 
Probably been asked already...sorry if that's the case =/Message Edited by {SoG}Esky on 12-21-2005 03:02 AM
I think it was asked, and I said something like web site design stuff is handled by SOE's group, not the MXO dev team, so we don't really know. But you edited your post, so that disqualifies your question! =[
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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List of City Clubs
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Re:List of City Clubs
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Rarebit
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0
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01/17/2009 22:31
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"Brown Star" was the nickname the level designers had for one of their number whose last name was "Brown."
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 01:16
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QforQ wrote: You said that you werent that busy as of late(you and frog actually) and thats why you've been able to post and stuff....So with everyone busy with the CU 2.0, does everyone envy you right about now? haha
Nahhh... They probably think I'm kinda weird for spending perfectly good vacation time playing on the forums.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 01:21
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FAOrien wrote: Are there new districts planned?
Planned... as in, the future. I don't think I can talk about the future. That's where old age comes from.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:14
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Inthebackground wrote: What do you think about the whole question of the Matrix and the Laws of Thermodynamics see here for more detail
I think that's an excellent point. Not that any of us designers would ever have thought about why someone may be keeping humans around in pods. No, no, we leave that kind of thing to people who are good at maths and stuff.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:15
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Megaritz wrote: Why animals? Walrus, Penguin, Rarebit, HCFrog, Archon(blue glowing protoss creature)...
Bah! Rarebit is not an animal! Rarebit is broiled cheese on toast! *shakes cheese tentacle*
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 00:23
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QforQ wrote:
Can you take a picture of yourself, walrus, archon, frog, and the others wearing the party hats and confetti going off? (Note, Picture must be one made in real life, in seattle, and real)
No-oooo... *backs slowly away*
There was a funny picture of me (those WB web guys are quite the practical jokers) on the old old WB Matrix site with the white background, but I'm sure nobody cached that or anything.
EDIT: Post #1000! Woo-hoo! You all got pwn3d! /giggleMessage Edited by Rarebit on 12-21-2005 12:25 AM
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 01:23
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Abigor666 wrote: Can you make the suburbia district which is populated by lvl 65 soccer moms lvl 70 little league dads and instead of subways have a car pool?
I don't know about that. All the soccer moms I've known have been higher level than the little league dads. So it could be tough.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 01:28
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Abigor666 wrote: Who wrote the new critical missions?
Let's see, I think I did the Zion ones, and Frog did the Merovingian ones, and we fought over the Machine missions (Frog used Ninja Waffles, but I was able to counter with Buttered Toast), and ended up alternating them.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 02:41
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QforQ wrote: For people interested in the gaming industry or more specific, your kind of job, what do you suggest people do education wise(besides having a good portfolio)?
That's a little hard to say, as my "game designer" title is pretty generic. I had a liberal arts education, which helped with communication and writing skills, which are really important to this job. Aside from that, I'm not too sure. I know, or have heard of, game design schools, but I think if I were hiring somebody for this kind of role, I'd prefer to see that they had a B.A. from some accredited liberal arts college or university rather than a "Game Design" certificate from some kind of specialist school.
Not that you need a college degree to get a job as a game designer, but it helps, especially if you're going for that right off the bat. Mine didn't help me so much as far as my resume went, because I got hired on in the trenches of QA at Monolith, and didn't figure out how to shift over to the design side of things there until I'd spent two years as a QA tester and three as a QA lead.
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 03:02
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Dissever wrote:
Has the storyline about dire lupines and the Effectuator gone cold? I was looking forward to following that up.
Well, not exactly. They're still around. But the focus shifts, especially when you're dealing with the Merovingian, who has so many interesting characters in his organization. Also, Paul likes to have a lot of irons in the fire, and switches among them to keep people on their toes.Message Edited by Rarebit on 12-21-2005 03:04 AM
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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12/21/2005 03:06
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KivoOnline wrote:
I am a little concerned about something that was mentioned in Archon's post. It said that there were 8 styles: Self Defense, Viral, Karate, Aikido, Kung Fu, Hand Guns, Rifles, and SMGs. While this would at first sound great I am worried about the Hacker "balance." A Kung Fu Grandmaster would rely on Kung Fu Tactics, correct? Now, if that Kung Fu guy branched into Karate, their Karate moves would be based on their Karate tactics alone, not on the cumulative Kung Fu and Karate Tactics. However, the same does not apply for Hacker. There is only one style for them, Viral. I think that hackers will have the same imbalance because they can still score so high. If I am wrong about this please correct me. I propose two options. One, get rid of Viral tactics and turn it into network hacker, selective phage, and pathologist tactics. This would balance it out with the Martial Arts and Gunman trees. Or, you could get rid of the Kung Fu, Karate, etc. and replace those with Martial Arts Tactics and Gunman Tactics. What do you think of my ideas and am I correct about this imbalance?
I think it's a little early yet to say there's an imbalance. Those combat guys are changing up a lot of stuff, and if anything I would expect that hacker will come out of this more balanced, rather than less. But we'll all be waiting to see how it turns out once it hits QA and t3h PVP pwnage commences!
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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Rarebit
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0
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12/21/2005 03:11
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KivoOnline wrote: I know this is sort of a future release thing...but what plans are there to imrove archives for high levels?
Plans...that I can't tell you about because they happen in that time to come, of which talking about is verboten!
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