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The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Community General Discussion Halborn is dead Halborn is dead Mindsweep 0 04/29/2008 23:56
 

Yesterday, Zion killed Halborn. The machines tried to help him but failed.

Who is next??

 

MindsweepX

 

Community General Discussion Changing organization? Changing organization? Mindsweep 0 08/26/2008 05:35
 

When you first started to play MxO we all had no other choice then to be Zion. Today many have changes organization due to their belief or other choices.  What would be the main reason for you to change organization from Machine/Merovingian/Zion/EPN/CYPH to another organization? Would that be because of the storyline, pvp, faction or just for for fun?

MindsweepX

Community General Discussion What do Players Want to See in MMOs? What do Players Want to See in MMOs? Mindsweep 0 09/16/2008 02:05
 

I found this and thought it could be interreting maybe to run the same test here on the forum? Maybe Virrago could set up a poll. I find it interresting as i see MxO as one of the few games where players has such an influerence on the game, story etc.

You can find the project here LINK

Asking players about their current gaming experiences may constrain us to thinking "within the box". The data we get simply reflect the effects of current design trends. As a way of getting out of this constraint, I asked players in an open-ended question to tell me the one thing they would want to see in an MMO. An open-ended question was used because there is no way to come up with a meaningful set of multiple choice options for such a question a priori. The trade-off is that it takes time to read and code each of the responses. For this data set, we took the first 500 responses and coded them into categories. Overall, no one category accounted for more than 10% of the total coded sample. Below are the coded categories with brief descriptions in descending order.


  1. Quests (9%): More interesting quests. Quests with variable outcomes. Quests that involve trade skills. Quests that drive social interaction. Quests that utilize logic.
  2. Customization Options (8%): More customization features. Ability to look truly unique. Unique classes or races. Hybrid classes. Unique abilities.
  3. Solo Content (7%): Soloability and solo content.
  4. Storylines (6%): More lore and background threads. Interesting stories or plot lines. Active storyline.
  5. Casual Content (6%): More casual-friendly content. More content for small groups. Low-level content.
  6. PvP Content (5%): More opportunities for PvP. Well-designed PvP content.
  7. Crafting / Tradeskills (5%): Robust crafting and economic systems.
  8. Role-Playing (5%): More support and enforcement for role-playing. Tools for role-playing.
  9. Community Changes (5%): Regulate farmers. Ways to report people. More mature / honest / civil players.
  10. Social Tools (5%): Ability to build houses or social spaces. Group transportation. Collective player-created content. Social events tools.
  11. General / Regularly Updated Content (5%): More content in general.
  12. Grouping (4%): Content for small groups. Content that fosters cooperation among players. Player interaction more integral to gaming.
  13. Combat Changes (4%): More skill-based combat mechanics (as opposed to gear-based). Better AI. More complex mechanics. Simpler combat mechanics.
  14. Alternative Leveling Options (4%): Ability to level via non-combat routes. Alternatives to leveling and grinding systems.
  15. Events (4%): Holiday events. GM events. Server-wide events. Community events.
  16. World Impact (3%): Actions having a persistent impact on world or environment.
  17. Technical Features (3%): High graphical realism. Better class balance. Faster turn-around time on bugs.
  18. Dynamic/Random Content (2%): Randomness in loot stats or mob stats, etc. Dynamic terrain. Dynamic events. Dynamic content.
  19. High-Level Content (2%): Content for large raids. Challenging endgame content.
  20. Difficulty of Play (2%): More difficult content. More danger in the world. Larger death penalties. More complex mechanics.
  21. Fun Fluff (2%): More humor. More fun, little things in the game. Fun mechanics.
  22. Exploration (1%): Bigger emphasis on exploration. More zones to explore.
  23. Variety (1%): More variety. More choices overall.
  24. Content Changes (1%): User-created content. Content that adjusts to group level.
  25. Ease of Play (1%): Simpler game mechanics. Less grinding. Higher drop rates.

Because of the small number of responses in individual categories, drilling down into gender or age won't yield reliable results so that analysis won't be presented here. Added Note: Given the open-ended format of this question, there was no easy way to analyze a large amount of data. On the other hand, small samples usually lead to uneven spikes in the data, but we don't really see that here. Responses were pretty evenly spread out, so one conclusion is that in general players do not perceive MMOs as needing one single important thing. Also, while the exact percentages may not be entirely representative, the generated list does give a good sense of the areas of change that players tend to point to.

 

Mindsweepx

Community General Discussion Make you'r wish... Make you'r wish... Mindsweep 0 11/24/2008 05:45
 

What do you really wish for Christmas this year???

  • A new X-box?
  • A car
  • Money
  • L4D game?
  • level 50's on all servers for free?
  • A new haricut?

Make you'r wish here and it might come true

 

 

Community General Discussion Factions - are they gone? Factions - are they gone? Mindsweep 0 01/03/2009 16:15
 

I just want to make a discussion about how factions are doing today. One reason is, I've seen many of my own faction mates leave and other friends to from there factions/crews. How "big" are the factions today? I mean, before we had factions with at least 20-30 active members or more. Not sure how many there are of them left today.

I just want to post my concern on this matter, as I see more and more leaving the game for the reasons we all have heard and discussed before (and still do). Looking at the population on Syntax as a example, I believe most zion's/epn, machines and mervs could form one faction each from the three organizations. This is bad. I could be wrong in the numbers of the population, but when you log in, you really don't see any of the huge factions around, you see 5 people max.

Looking at the next Live Event whenever it comes, I think most of the players will use there alt's to be a part of it. That also means in my opinion, that the organizations is loosing there real background of why you should be a Machine, Merovingian or a Zion or does that not concern you?

So here is what I want to ask;

  • What is you'r current situation of your faction?
  • Have you merged with another faction?
  • Did your faction disband in the past 2 month?
  • What the status on your server with factions?

 

MindsweepX

 

Community General Discussion Piece of a blue sky concert Piece of a blue sky concert Mindsweep 0 01/09/2009 21:18
 

I think we should bring something like Piece of a blue sky event back, or something that could cheer us all up...just a little a bit. The whole story and event that took place, was amazing and really good work from the dev's and the lesig. Not to mention all the players who put work in the video's and music.

Community General Discussion We are still here...right? We are still here...right? Mindsweep 0 02/14/2009 07:03
 

It all seem's like a black hole and we don't know what will happent in the next few weeks. I guess we all are in some way, waiting to hear from Walrus and his gang. Neverless, we need more positive thing going on in here whatever our sittuation is. Yesterday is history. Tomorrow is a mystery. And today? Today is a gift. That's why we call it the present right?

I do still believe we need to build our network stronger between Zion and EPN factions. Visit our forum and make a difference and new friends on all the servers.


Z.I.C. LINK

Btw..cheer up, it's not the end. All the doomday's predicions on the forum confuss people on what they should do. But...we are still here right?

(Tried to convince Virrago if I could post this in the community forum..but it's not a "fan-site"..shrug)

Community General Discussion DJ's DJ's Mindsweep 0 03/15/2009 15:31
 

Hey everyone

Where would find a DJ that is willing to help me on a Event the 29th March on Syntax Server. We will pay for your time and show of course.

MindsweepX

Syntax - The Black Code.

Community General Discussion Respect to Vogt Respect to Vogt Mindsweep 0 03/29/2009 17:06
 

Vogt last day in here and what a great Liaison. Respect goes for his work with the hovercraft battles and being a liaison with great idea's.

Community General Discussion We are NOT the problem We are NOT the problem Mindsweep 0 04/21/2009 12:16
 

Discuss...

 

 

Community General Discussion The "What to do" discussion. The "What to do" discussion. Mindsweep 0 05/04/2009 18:13
 

What to do now a days here in the silent hill of MxO. I am out of idea's do you got any?

 

Community General Discussion NO respect NO respect Mindsweep 0 05/28/2009 15:29
 

It seems there are more room for trolling and hate in this forum, so go nuts here and show no respect.

Community General Discussion Reset CQ points Reset CQ points Mindsweep 0 05/29/2009 16:57
 

Reset the cq points we have now and give us money.

 

Community General Discussion The MxO Contact list The MxO Contact list Mindsweep 0 05/29/2009 03:07
 

Before everyone runs away, I thought it would be a good idea to have a contact list for those would like to keep in touch afterwards.

if you wish to get on the list, reply and paste the text below with your mail or website.

MindsweepX


Handle: MindsweepX

 

Mail: Mindsweepx@hotmail.com

Home page: http://theblackcode.gamerdna.com

 

 
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