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Category |
Forum |
Topic |
Subject |
Author |
Total Votes |
Post Date |
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Abilities and Disciplines
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Dojo - Operative Discussion
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Is there a Duelist ability that can do 1000+dmg at level 40?
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Re:Is there a Duelist ability that can do 1000+dmg at level 40?
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pack-hunter
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0
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08/08/2006 04:29
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nephillim wrote:
<3 DPE. The unholy combo: Speed attack out of interlock to a Daze, interlock and hit Full Auto Redux with a power tactic, while it's waiting hit firearms skill, it'll activate just in time for a 1500+ Redux and still be running for a 500-600 Aerial and a 700+ DPE. Instapwnt. Throw in a few others if they're not Extra Crispy by then because the firearms skill will still be running for a few more seconds.
thats level 47 mate not under level 40
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Abilities and Disciplines
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Dojo - Operative Discussion
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Is there a Duelist ability that can do 1000+dmg at level 40?
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Re:Is there a Duelist ability that can do 1000+dmg at level 40?
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pack-hunter
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0
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08/08/2006 08:22
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Tiango wrote:
pack-hunter wrote:
nephillim wrote:
<3 DPE. The unholy combo: Speed attack out of interlock to a Daze, interlock and hit Full Auto Redux with a power tactic, while it's waiting hit firearms skill, it'll activate just in time for a 1500+ Redux and still be running for a 500-600 Aerial and a 700+ DPE. Instapwnt. Throw in a few others if they're not Extra Crispy by then because the firearms skill will still be running for a few more seconds.
thats level 47 mate not under level 40 Level 46 actually  O.o sooorrryy, just because I can' get ingame u don't have to insult me 
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Abilities and Disciplines
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Dojo - Operative Discussion
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Is there a Duelist ability that can do 1000+dmg at level 40?
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Re:Is there a Duelist ability that can do 1000+dmg at level 40?
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pack-hunter
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0
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08/12/2006 02:18
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nothing that buffs state duration bonus is ingame, just stagger and FA em, then when u get FAR, just FAR em.
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Abilities and Disciplines
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Dojo - Operative Discussion
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Is there a Duelist ability that can do 1000+dmg at level 40?
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Re:Is there a Duelist ability that can do 1000+dmg at level 40?
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pack-hunter
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0
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08/13/2006 08:16
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just get sniper tree, use it in conjunction with rifleman. use power tactic and load 3 round burst
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Insects on city textures
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Re:Insects on city textures
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pack-hunter
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0
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10/27/2006 17:26
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Alphaea wrote:
It's symmetrical, probably where two of the same textures overlap. Symmetrical things can be interpreted in many different ways by different people. I don't see insects in there at all. What do you see?  that... looks freaky, it's part bull, part insect and part pen with a couple of futuristic weapons ??????? OMG IT'S JESUS!!!
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Constructs and Hideouts drops
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Constructs and Hideouts drops
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pack-hunter
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0
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10/28/2006 18:06
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FlaminMathew1 wrote:
my mate was commenting on this the other day.. He reckons the game is very gender sided..EG Women yeh, whenever I kill an unlimit it usually gives me womens clothing
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Abilities and Disciplines
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Dojo - Operative Discussion
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Looking for advice on my Charecter build please
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Re:Looking for advice on my Charecter build please
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pack-hunter
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0
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08/24/2006 05:53
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you need to almost max belief and focus for going MA, although a MA/healer are good its the fasttrack to being hated as nobody really likes it and it's already been thought of, your best bet is to go into Aikido/Kung fu for melee attack, it gives you the most passive buffs so you can really hand them their A55
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Abilities and Disciplines
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Dojo - Operative Discussion
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Help using Master Assassin
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Re:Help using Master Assassin
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pack-hunter
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0
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08/28/2006 05:45
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Personally I'd suggest a mixture where you Punt then spam knives over and over and over and over and over and over and over and over and over and over and over and this can go on all day
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Gameplay Discussion
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Character Development
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What`s wrong using FM ?
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Re: What`s wrong using FM ?
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pack-hunter
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0
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02/09/2006 09:23
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FM has had a lot of controversy but there is a weakness about them usually. the IS drain of a FM with all his buffs is Immense. I usually am having to use power strike or sumat to restore IS which is a bit annoying and then I lose 100 IS in bout a min I can usually maintain it when I ain't in combat but it's still hard to use if u have a poor IS regen rate Message Edited by pack-hunter on 02-09-200609:23 AM
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Feedback Forums
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Animation Feedback
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Offwall Kicks
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Offwall Kicks
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pack-hunter
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0
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06/14/2006 08:27
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ok this has like 4 parts to it.
1) since CR2 do we still have em?
2) if yes then is there such a thing as an aikido offwall kick
3) if yes again does any1 have a clip of 1 (long shot)
4) Finally can sum1 post it or I'll PM sum1 wid my email address
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Abilities and Disciplines
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Dojo - Operative Discussion
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Hmph... the all mighty Seraph huh?
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Re:Hmph... the all mighty Seraph huh?
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pack-hunter
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0
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08/30/2006 15:30
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well they won't activate their invincibility power unless they have to, they usually have Dev enhanced clothing with like 10% acc and stuff on each peice. on some they have 5%.
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Constructs and Hideouts drops
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Re:Constructs and Hideouts drops
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pack-hunter
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0
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12/02/2006 19:13
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Ironza wrote:
A few more women around wouldnt hurt,would it? xD you would not wanna see my GF in MxO
you target [killthegeeks] the level 50 [master handbag whacker]
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Abilities and Disciplines
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Dojo - Operative Discussion
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Sniper / ???? combo.... decision's decision's
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Re:Sniper / ???? combo.... decision's decision's
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pack-hunter
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0
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09/02/2006 03:52
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just use gunman stats. focus and percep maxed and put the rest in vitality for the initiative bonus.
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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New Districts
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Re:New Districts
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pack-hunter
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0
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12/14/2006 08:27
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zeroone506 wrote:
Because they adjust investments to profit?
actually because all profit from this game goes into games like everquest and so forth, but before we get new Districts, the other ones need to be utilized.
everyone agree's that DT is much much better looking than richland, yet nobody ever is there on a regular basis
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Abilities and Disciplines
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Dojo - Operative Discussion
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Duelist: Defense or Resistance?
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Re:Duelist: Defense or Resistance?
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pack-hunter
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0
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09/03/2006 11:44
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or you could go for looks like me.  catwalk em to death
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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New Districts
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Re:New Districts
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pack-hunter
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0
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12/24/2006 18:10
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20136098 wrote:
They are trying to push people into DT with the PB's but once they are done the box, it is off to Richland to regroup! I would prefer people to diverse from Mara/Uriah/Tabor and venture out, baring in mind this is the only MMO I have played this is the biggest game space I have experienced and nearly every time I jack in I encounter something new in the scenery. I am not saying no to new districts but one step at a time. (I remember the 'BlueSky' event most of the parks were being attacked but only Tabor was red.) When/if we get a new district we must open a old wound, do they raise the max level? New districsts mean lots of new HL's and access nodes... unfortunately that would mean yes, which would make the overall answer no, mainly because it's too much work to raise the level cap, it would have to be in a major expansion which is impossible.
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Abilities and Disciplines
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Dojo - Operative Discussion
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Hmph... the all mighty Seraph huh?
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Re:Hmph... the all mighty Seraph huh?
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pack-hunter
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0
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09/07/2006 13:47
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we can't say how powerful neo was, he may have had bad case of gas
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Gameplay Discussion
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Player Versus Player
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Should I join the Hostile server?
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Re: Should I join the Hostile server?
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pack-hunter
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0
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03/10/2006 08:10
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Vector is the only way to go in my opinion, if your a carebear (no offence) then you definetaly should go syntax or recursion as mainly recursion is the best for RP. But I'd probably get bored after a while and I'd say that I wouldn't play on a non hostile world anymore
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Desert of the Real
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Guides and FAQ's
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An Introduction to CR2.0 (PDF)
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Re:An Introduction to CR2.0 (PDF)
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Denary
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0
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12/01/2006 02:43
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nicely wrote, easily understandable for people of all ages and a breif overview of CR2. good job
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Movie theatre
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Re:Movie theatre
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pack-hunter
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0
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01/28/2007 12:49
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Papergh0st wrote:
...I'll raise you fifty with a similar "wheres this funky looking place" request - someone had a bunch of pics in a place (presumably International) that looked like the crazy88 fight location in Kill Bill. Is that a specific locale or somewhere totally generic and findable everywhere? if u go Sai Kung SC and into the building behind the hardline, thats a Kill Bill dojo but I think there are a couple more around.
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Abilities and Disciplines
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Dojo - Operative Discussion
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I'm new any could use a hand.
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Re:I'm new any could use a hand.
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pack-hunter
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0
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09/21/2006 14:45
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at low level you need to arm yourself with some special attacks, once you level 30 then you should start thinking about passive abilities, which ones give accuracy, which give damage and which give defence
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Vector - Hostile
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Next Renaissance - Vector
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3 servers difference
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Re: 3 servers difference
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pack-hunter
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0
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06/04/2006 03:50
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Beanno wrote: i dont rp but syntax has alot of rp all the time, big rep for that, and also alot of dirty mervs
I RP all the time just because syntax is supposed to be the RP server don't mean that they are the official RP server, only a few days ago did I meet the oracle, a little while back seraph, and btw beanno b4 u call us mervs dirty, check wid zion if they don't betray their friends
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Development Discussion
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Development Roundtable
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Needed Hyperjump Animation
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Re: Needed Hyperjump Animation
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pack-hunter
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0
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01/04/2006 04:09
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why did we have it so that you can jump ontop of buildings I think it would have been much better if hyperjump was toned down and when you activated the ability it would work like hyper speed or presise attacks and then when you did a normal jump you jumped twice as far or twice as high like in the real movies
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Abilities and Disciplines
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Dojo - Operative Discussion
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Wooden Dummy Drill too strong.....
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Re:Wooden Dummy Drill too strong.....
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pack-hunter
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0
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09/25/2006 09:27
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it's not that bad, altho I usually don't let ppl get that far into a fight to let em do that move
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Abilities and Disciplines
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Dojo - Operative Discussion
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Sneak Attack after the fact? - any guides?
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Re:Sneak Attack after the fact? - any guides?
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pack-hunter
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0
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09/29/2006 14:04
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well I don't have much CR2 experience with knives but states allow some knives to do more damage, so does suplex, if you finish with something that slows your opponent down or rootes before you exit, activate disguise and attack that way you got a winner
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Abilities and Disciplines
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Dojo - Operative Discussion
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Highest Melee Acc Reached
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Re:Highest Melee Acc Reached
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pack-hunter
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0
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10/01/2006 10:45
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3% BA WHERE!!!!!!
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Gameplay Discussion
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Districts, Neighborhoods, and Constructs
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Organisation areas - how many each?
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Re:Organisation areas - how many each?
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pack-hunter
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0
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02/14/2007 09:46
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there was also a bug but I wouldn't recommend it.
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Abilities and Disciplines
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Dojo - Operative Discussion
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Martial Arts - Bug?
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Re:Martial Arts - Bug?
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pack-hunter
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0
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10/04/2006 09:07
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well fighting styles arn't supposed to stack, period otherwise it's a bit unfair since you could stack all the styles and absolutely pwn everythin. and I'm not sure what the problem is with your hp, you need to activate the buff, so drag it from the action panel into your hotbar and then click it.
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Abilities and Disciplines
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Dojo - Operative Discussion
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MA Loadouts - A few questions
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Re:MA Loadouts - A few questions
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pack-hunter
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0
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10/08/2006 15:44
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as a 50 keep all hypers lvled and loaded, evade if on vector is a definate on recursion or syntax not so much of a problem, and keep all MA tree's lvled because when you hit 50 you'll want to mix em
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Feedback Forums
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User-Interface Feedback
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What happened to disarms in interlock?
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Re: What happened to disarms in interlock?
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pack-hunter
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0
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05/28/2006 03:43
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tbh the only thing that made guns better than MA in the old system were the fact that half the moves could be used outside of combat, 1 hit by a martial artist would lower a gunman's CT by 10 which could be a deciding factor in a duel, especially if like me you used FM, when some of yer buffs ran out u were more vunerable. but because I think they removed it because if we were to be disarmed we would have to switch to self defence art which is a really bad MA.
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Abilities and Disciplines
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Dojo - Operative Discussion
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stats for duelist/smg specialist
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Re:stats for duelist/smg specialist
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pack-hunter
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0
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10/16/2006 09:34
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max out percep, focus and put the rest in vitality, for the initiative
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Abilities and Disciplines
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Dojo - Operative Discussion
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stats for duelist/smg specialist
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Re:stats for duelist/smg specialist
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pack-hunter
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0
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10/30/2006 15:51
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5hauntaylor88 wrote:
Tenshi wrote:
pack-hunter wrote:
max out percep, focus and put the rest in vitality, for the initiative I have heard the init bonus is broken... Anyways, I put the rest in reason as gunmen generally are weak against the knife throwers, this gives u some def against them... you initiative bonus is applied when using the ability desperation, when this ability is used you also gain more % from any clothing that buffs initiative. I got 3% initiative hat, when wearing I pwn, when not I don't j/k but I do find it easier to land specials with it
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Abilities and Disciplines
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Dojo - Operative Discussion
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Hmph... the all mighty Seraph huh?
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Re:Hmph... the all mighty Seraph huh?
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pack-hunter
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0
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11/13/2006 09:29
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LiquidZ wrote:
There is a rumor that Seraph can only be beaten by Data Miner... but well... you know... Data Miner ownz all so it might be a sploit. Seriously... the NPC is way higher than you, if you solo him you would use alot of pills... then there is the dev/LET version... and I doubt they would ever let someone beat him. a gunman beat him on vector so now he'll never fight guns again but honestly this guy beat an agent so he ain't gonna really even give you the chance
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Abilities and Disciplines
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Dojo - Operative Discussion
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Hmph... the all mighty Seraph huh?
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Re:Hmph... the all mighty Seraph huh?
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pack-hunter
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0
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11/17/2006 15:35
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we all know the infamous ability we have called *lag the dev so much he crashes because SOE don't give MxO any resources* ability
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Abilities and Disciplines
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Dojo - Operative Discussion
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Zen Master
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Re:Zen Master
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pack-hunter
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0
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11/21/2006 07:00
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personlll wrote:
I think the test server should be re-opened so we can fine tune Zen Master once a post-CR2 version has been made. it won't be brought back, it was only ingame in the old system because they thought that hacker beats MA imbalenced < MA beats Hacker imbalence there is no reason to have it anymore, thus we don't have it!!!!
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Abilities and Disciplines
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Dojo - Operative Discussion
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Zen Master
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Re:Zen Master
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pack-hunter
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0
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11/22/2006 11:50
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phaydren wrote:
Maybe add a central ability into the tree like some branches of the hacker tree has, for example put it into a tree the way delete upgrade 1.0 and 2.0 are in the center of the tree, optional but not mandatory. Then put a zen master ability in the last part of each tree of the ma styles. yeh, but the level requirements are a bit different in the hacker tree, it's like the hacker equivilant of suicidal butterfly is level 35 not level 36.
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Abilities and Disciplines
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Dojo - Operative Discussion
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stats for duelist/smg specialist
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Re:stats for duelist/smg specialist
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pack-hunter
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0
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11/26/2006 08:43
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Shinryu wrote:
So, the Initiative stat is basically useless, or does it actually do something (when not using desperation)? I'm confused lol I was under the impression that your accuracy for a special attack was based on a combination of your accuracy rating for that attack type (melee, ballistic, etc.) and your initiative. *shrug*
I dunno but for some reason I land more specials with that hat than without it so it obviously has a bearing
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Abilities and Disciplines
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Dojo - Operative Discussion
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stats for duelist/smg specialist
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Re:stats for duelist/smg specialist
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pack-hunter
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0
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11/26/2006 17:36
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Bayamo wrote:
Correlation does not imply causation. Sometimes it's the other things you don't notice... maybe but initiative does help in increasing yer rolls for specials so I would assume that it will help.
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Abilities and Disciplines
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Dojo - Operative Discussion
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stats for duelist/smg specialist
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Re:stats for duelist/smg specialist
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pack-hunter
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0
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12/01/2006 14:03
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personlll wrote:
I will attempt to explain this as best I can. When you have a stat that adds a bonus %, it is a multiplier of your base points. In this case, initiative points are what help you hit more often. Take the 3% Initiative bonus hat for example. When wearing this hat your base initiative points are multiplied by 1.03 (this is ignoring abilities and other clothing bonuses). Since the only way to get initiative points is to use the Desperation ability, then you would have no benefit wearing the hat because 0 * 1.03 = 0. Now when you use Desperation it will grant you initiative points, which will then be affected by the initiative bonus %. Remember that the Desperation ability grants these initiative points based on how much health you currently have (the lower your health, the more points you get). Last I checked you get 10 initiative points when using the ability at full health, therefore you would have 10 * 1.03 = 10.3 points (once again ignoring other factors). I am not sure how the game rounds these values. Therefore, I would recommend not choosing your clothing based solely on initiative %, just use the Desperation ability when you are very low on health. This is my understanding of the game, by no means am I an official on the subject. But I suggest you test this theory out before you criticize it. I dunno but for some reason I fight better with the hat than without, maybe it's just confidence but somehow I don't think confidence affects how u fight atm
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Abilities and Disciplines
|
Dojo - Operative Discussion
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stats for duelist/smg specialist
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Re:stats for duelist/smg specialist
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pack-hunter
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0
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12/02/2006 18:51
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9mmfu wrote:
Initiative only works, currently, when the Desperation ability is running. I will use my Engine and Turbo Charger analogy here as it seems to have worked before.
so pretty much, yer saying that theres no point in me wearing initiative stuff if I don't use desperation??
thats a bummer.
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