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Feedback Forums
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Player Versus Environment Feedback
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Viral Accuracy
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Re: Viral Accuracy
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Procurator
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0
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03/29/2006 06:05
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Yeah, it's levelled to 50. So is Effective Code (or something like that) - the ability above that one which actually grants the Hacker Style.
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Feedback Forums
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Player Versus Environment Feedback
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most npc's have been treating me well. most.
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Re: most npc's have been treating me well. most.
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Procurator
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0
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03/29/2006 07:36
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I agree about the Viral Accuracy (<plug>in fact there's a lovely thread called 'Viral Accuracy' about it</plug> ), but not the others.
The reason the spawns are so frequent is because each person gets a spawn after a certain length of time. The more people in an area, the more spawns in that area, even though each is only meant for one person (in fact they will attack that one person by default, until someone else starts fighting them - so lower levels shouldn't be getting ganked by higher level Sleepwalkers). The only way to decrease the spawn rate is to decrease the time between spawns per person - meaning someone trying to fight them on their own has to wait an hour between spawns, which ain't cool.
Also, the Contested Withdraw is kinda cool. Obviously it's not nice with all the Sleepwalker spawns, but in missions and such I think it's only fair.Message Edited by [TGS] Procurator on 03-29-200603:37 PM
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Feedback Forums
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Player Versus Environment Feedback
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Viral Accuracy
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Re: Viral Accuracy
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Procurator
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0
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03/29/2006 11:52
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See, that's what I'm wondering. Either I'm missing something (if what you say is right, evidently I am), or Viral Accuracy is unbalanced.
Are there no Hackers out there willing to help? Please tell me your Viral Accuracies.
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Syntax
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Next Renaissance - Syntax
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Searching for Truth ((the New Chapter for Cyperite RP))
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Re: Searching for Truth ((the New Chapter for Cyperite RP))
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Procurator
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0
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12/16/2005 09:08
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(( Oh yes. ))
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Syntax
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World Discussion - Syntax
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:: Syntax Live Event Team :: Offical Thread ::
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Re: :: Syntax Live Event Team :: Offical Thread ::
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Procurator
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0
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08/22/2005 02:57
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For the record, your site is completely broken in the Opera browser: that weird menu script doesn't work. And why is there a large clock following my mouse around? I can see what time it is in my task tray. :-/
I hope the events are better managed, because the site is putting me right off at the moment. :-/ (And it's not because of Tripod.)Message Edited by [TGS]Procurator on 08-22-2005 11:58 AM
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Feedback Forums
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Player Versus Environment Feedback
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Viral Accuracy
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Re: Viral Accuracy
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Procurator
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0
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03/31/2006 08:01
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TheTaxidermist wrote: Another stupid question, Are you launching hacks from the coder tree? and if so is your Write code ability fully levelled?
My Write Code isn't fully levelled, no, but that ability doesn't passively affect Viral Accuracy (at least, none of the info boxes say it does, and Write Code doesn't appear in my stats window).
It grants the Coder style, which when activated increases VA. However, I use the Hacker style (fully levelled), so I get my VA from that instead.
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Support Forums
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General Technical Help and Questions
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Can't log in - could yesterday....
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Re: Can't log in - could yesterday....
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Procurator
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0
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08/17/2005 03:05
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You might want to make this solution readily available somewhere, as I had the same problem. I couldn't believe it when I read Internet Explorer was the cause! Nice one, Fozy!
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Community
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Player Events
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CYPHERITE
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Re: CYPHERITE
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Procurator
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0
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09/09/2005 05:36
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I for one hate the Cypherites (or Masked, as some of them like to call themselves, rather amusingly), but I applaud their efforts in keeping their identities secret. Those who openly declare themselves as Cypherites are, well, stupid. :-/ I don't see how furthers their cause, and it only marks them as targets to the other organisations. Probably just full of themselves. 
Oh, and regarding people seeing an NPC named 'Cypherite': that's an NPC title, not a name. Like 'Zion Arbalest' or 'Elite Guard'. There really isn't a person called Cypherite. *Laughs.*
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Gameplay Discussion
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Missions and Storyline
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Programs Fleeing to the Matrix
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Re: Programs Fleeing to the Matrix
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Procurator
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0
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09/03/2005 07:11
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I should just point out that the Assassin wasn't just a program, he was a Machine: he was a robot that dealt with the disposal of waste, and among other duties was sent (meaning he has a physical presence) to recycle Trinity after the hovercraft crashed in Revolutions.
Every Machine has a mind, and given their construction you could consider their minds to be 'programs'. How they separate from their physical, mechanical bodies and enter the Matrix (and survive) is beyond me, but it evidently happens.
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Syntax
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Events - Syntax
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Come to The CodeMason's Christmas Party!
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Re: Come to The CodeMason's Christmas Party!
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Procurator
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0
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12/13/2005 07:52
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My first party in months of being unable to play MxO. You bet I'm coming too.
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The Lounge
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Next Renaissance
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New Life
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New Life
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Procurator
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0
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10/03/2005 15:08
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(( This is an (ongoing) story I had originally posted on my faction’s forums, however I thought I’d post it here as well in case anyone is curious as to my, uh, absence. ))
‘This is a most… unusual request.’
Procurator straightened his jacket and began playing with the sunglasses in his hands.
‘Yes, I know. We’ve already discussed the nature of my request. Has it been approved?’
Agent Gray stared at Procurator, unblinking.
‘I have spoken to my superiors, and your suggested plan shall go ahead. Please remember that we are placing considerable trust in your ability to see this through.’
‘Good. You’ll not find it misplaced,’ said Procurator. ‘When can I expect the access codes?’
‘They will be forwarded to you within the day. Intricate scheduling is required for this exchange to go unnoticed by your fellow operatives – the timing must be precise.
‘I have been reminded to ask of you the status of your new program.’
Procurator rummaged around in the inside pocket of his jacket and pulled out a PDA, on which he began to tap away.
‘It’s very nearly complete. This will work, you know. I’ve honed my skills to perfection, if I do say so myself. Even your programmers would be hard pressed to come up with something like this little beauty anytime soon.’
‘I am not at liberty to discuss our resources Mister Tonks,’ Agent Gray responded, raising an eyebrow. ‘Just as long as we get the program.’
‘You’ll get it, have no fear of that. But only when I’m finished with it. I told you I don’t know how long this will take. It could be days, it could be months.’
The two stood in silence for a moment. Bluepills walked around them on their way to whatever meaningless jobs they had. When busy, Center Park was perfect for meetings like this.
Procurator put his sunglasses on.
‘You’ll hear from me when it’s all over. T’ra.’
‘Good afternoon, Mister Tonks.’ Message Edited by [TGS]Procurator on 10-04-2005 12:09 AM
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The Lounge
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Next Renaissance
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New Life
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Re: New Life
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Procurator
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0
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10/03/2005 15:11
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Procurator started to pick up the pace. The powers that be in the Machine hierarchy had obviously put a great deal of effort into keeping the lesser robots out of his way as he navigated the maze of corridors in the outskirts of Zero-One. He’d counted about two robots in the last ten minutes, and they were both occupied with more important matters than watching humans walking around. Although humans were allowed in these halls – at least humans who’d sworn allegiance to the Machine Civilisation – there wasn’t much cause for anyone to be here. Even with Agent Gray’s and the more important Machines’ promised protection, had any robot caught sight of him, rumours of Procurator’s presence here would spread to his fellow operatives in no time.
He reached another turn in the corridor and peered around it. Empty, as predicted. This should be the last stretch, he thought. Indeed, ahead of him the corridor came to an end in the form of a large double panelled door. Procurator glanced behind him and typed the access code into the panel to the right of the doors, which promptly slid open with the slightest hiss. Picking up the rucksack he’d dropped in his fervor to get the code keyed in, he skipped lightly through the doors as they slid shut behind him.
Upon entering the room he was greeted by a vast array of shelves, stretching away in all directions from the entrance. The doors’ final click as they locked was the last noise he heard for a while. This room would normally be teeming with robots collecting the items on the shelves and dragging them off to various other sections of the City, but now there was just silence, and an eery glow from the ceiling that kept the room lit and left no shadows. On these shelves lay some of the untold number of components that went into constructing the Machines’ advanced hovercraft. Consoles, fat cables, screens… even seats; all the things one would usually find in the broadcast bay.
After staring at the spectacle for few moments, eyes wide like those of child walking into a fully stocked sweet shop, Procurator headed for the third aisle of shelves from the left. He couldn’t imagine how complex it had been to orchestrate the schedule to keep the room empty, but he didn’t think it would last long: he had to hurry.
It took him a whole twenty minutes to run from shelf to shelf, grabbing things from their recesses and stuffing them into his oversized rucksack. Sometimes he’d miss something, causing him to curse under his breath in ever more flagrant ways and run back to pick it up. When at last he was satisfied, he legged it to the doors and made quick his exit.
Turning the first corner on his way back to the docking bays, he almost collided with a robot marching in the opposite direction.
‘My apologies, sir,’ remarked the machine, who bowed stiffly before going on its way.
Procurator wasn’t worried. By this stage no amount of wireless Machine gossip would reach the ears of any of his crew members before the Aggregator left Zero-One – it was already primed for departure, and the crew would be assuming their flight stations. He hoisted the rucksack higher onto his shoulders, and hurried along the hallway.
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The Lounge
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Next Renaissance
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New Life
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Re: New Life
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Procurator
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0
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10/03/2005 15:13
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Flare walked into the broadcast bay just as Procurator was getting out of his seat, obviously having just come out of a construct – he’d never enter the Matrix without her at the controls. Procurator looked a little pleased with himself.
‘What’re you so happy about?’ she asked.
‘H’mm?’ murmured the captain, seeming to only just notice the ship’s operator. ‘It’s done! The program’s done!’
Flare looked confused and tilted her head to one side, inquiringly.
Procurator laughed. ‘Uh, never mind. How close are we to the rendez-vous point?’
‘Fro says we’ll be there in ten minutes.’ She tilted her head to one side again, and asked: ‘Are you going to tell me why we’re meeting this hovercraft crew? I’ve never heard of the HvCFT Clearsight before; they can’t be important.’
‘Oh, ah, you’ll soon see.’
Procurator left the bay and walked over to the ramp leading down into the storage area. Flare watched him, narrowing her eyes in suspicion.
***
‘We’re there, Pro.’
Frotee swung around in his pilot’s seat and looked at Procurator, whose mood had sobered somewhat since a few minutes ago.
‘Nice going, dude.’ Procurator turned back to face the rest of the crew who had gathered themselves in the Aggregator’s entry bay, ready for action. ‘Right,’ he started, looking from one member to the next, ‘The Clearsight might not be here for a few minutes yet. I’m going to head out there and wander over to the place I said I’d meet them – just around the corner, behind that outcropping. You lot can stay here until I call for you.’
There was a little shuffling of feet amongst the crew, and Campusanis spoke up: ‘Pro, I think as first mate I should accompany you, just until—’
‘Sorry Camp,’ interrupted the captain, raising his palm, ‘I mean you too. Me appearing outside the ship on my own is part of the arrangement… yes.’
He smiled weakly, and bent over to pick up the large, bulky rucksack at his feet. Heaving it over his shoulder he stood by the ramp controls, hit the button and marched down the ramp. Mist swamped into the hovercraft, enveloping the crew as the ramp began to ascend again.
Procurator stood for a moment in the bitter cold, gazing at the barren wasteland before and around him. Quickly discarding the thought of going back into the ship for a hat, he turned towards a large outcropping and started to walk towards it, shoulders sagging under the weight of the rucksack. He reached the rock wall and started to walk around it as it curved away to the left, an elbow of stone carved by God knew what fierce winds pervaded the area. After walking a few more meters beyond the point at which the Aggregator vanished from sight, Procurator faced the stone and started to stare it up and down. Eventually he spied what he was looking for: a narrow crack in the wall, barely discernible from a shadow. He put down the rucksack and took from it a pickaxe. With one blow part of the wall shattered, but the fragments that fell to the floor were rusted metal.
He entered the rectangular opening that had formed, dragging the rucksack in with him. He swept a torch he was holding from side to side, and attempted to navigate his way through the hallway. This small building had once been an underground reservoir, built into the side of a mountain. In the many years since the start of the War the landscape had changed considerably, but the manmade structure, fortified as it was against the machinations of nature, remained. The Machines had kept track of facilities like these, and had suggested this as being the perfect place for the plan to take place.
A rumbling shook the floor and Procurator almost lost his footing. A gust of wind flew through the doorway behind him as the image of a hovercraft flying low swooshed past it. Moments later the sound of distant gunfire echoed down the hall. As loyal as his crew were, Procurator knew they wouldn’t hang around to get attacked by the Merovingian ship he had summoned to drive them away from his location. The Clearsight was a ridiculous name he’d made up on the spot, but it had served to at least ferry him to this location. As extra insurance that he would remain lost, Procurator had cleared the co-ordinate buffer on the Aggregator – it would take them weeks to find this place again. He started moving down the hallway as the sound of his ship’s engines faded into the eternal night, the Aggregator going on the defensive and making its way to the sewers.
After a while he entered the control room of the facility, and started emptying the bag. It took him hours to construct the device out of its constituent components, but eventually it was ready. As tough and as thick as the reservoir’s walls were, they couldn’t block the signal this baby would generate. He pulled up the least decrepit looking seat from the room’s control panels and sat himself within it, making sure he got as comfortable as he could. He leant back, closed his eyes, and pressed the largest button on the device he had constructed.
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Gameplay Discussion
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Missions and Storyline
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Programs Fleeing to the Matrix
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Re: Programs Fleeing to the Matrix
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Procurator
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0
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09/04/2005 02:33
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Oh yeah! I completely forgot about that part of Animatrix. Mind you, it was wierd. :-/
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Syntax
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Next Renaissance - Syntax
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((a request for a ban from rp if not at least rpvp))
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Re: ((a request for a ban from rp if not at least rpvp))
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Procurator
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0
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12/27/2005 02:32
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I'm with Gami and Dare on this one. Any 'laws' written down for RP'ing should be guidelines, not rules. Who are we to dictate how others should behave? We aren't even a unified RP'ing community, as far as I can tell. The RPvP guidelines can be used a nice basis for factions (or other interested parties) to set out the rules for their individual encounters.
If all parties in an event agree on a set of rules, then yes: anyone breaking those rules should be reprimanded by their faction leader or other superior - or if they're not part of a faction, should be complained at by the other, respectful parties.
Even in situations where nothing has been agreed to beforehand (like in the situation described by the OP), there are no rules, only guidelines. If players behave stupidly and obviously unaccectably in an unscripted/unplanned encounter, then people will naturally stop RP'ing with them (as if they behaved stupidly in a scripted/planned event). This does not include what load-outs they have, because that's not nearly serious enough an 'offence' over which to be persecuted.
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The Lounge
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Next Renaissance
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The Chronicles Of Caw
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Re: The Chronicles Of Caw
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Procurator
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0
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10/06/2005 09:38
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(( I would five-star them as well, as I'm always looking forward to the next instalment, but I've turned ratings off. I wish everyone would. ))
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Community
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Community News
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MxO Highlights (Broadcast Depth) [LATENCY WARNING]
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Re:MxO Highlights (for MA)
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Procurator
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0
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01/19/2008 08:36
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Here're mine. They're quite similar (apart from the last one), so you may just wanna pick one if any. Procurator - Syntax. Click for the full versions. 





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Syntax
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Events - Syntax
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Procurator's Split Infinity Radio Tryout
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Procurator's Split Infinity Radio Tryout
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Procurator
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0
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12/17/2005 16:23
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Just wanna let you know I will be holding my tryout for Split Infinity Radio at 6pm (GMT) today (Sunday). We'll be holding a little pre-Recursion-party party in the men's toilets in Club Avalon on Syntax! 
Tune in by bunging http://www.siradio.fm in your media player! (/radio play http://www.siradio.fm works too...)
To find the men's loo, head into Club Avalon (Midian Park) and go downstairs. Look around the floor there and you'll spy another set of stairs heading down. Go down there until you come to a door, and go through it. The men's toilets are then the second door on the left. Phew...
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Syntax
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World Discussion - Syntax
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RP posts being moved
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Re: RP posts being moved
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Procurator
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0
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08/24/2005 02:41
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Each server should have a fourth forum: Roleplaying. Moving threads to the all-servers Next Renaissance forum is rediculous, but people should also refrain from posting RP in the all-servers General Disucssion forum.
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Community
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Player Events
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Split Infinity Hovercraft Radio 24 Hour Party
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Re: Split Infinity Hovercraft Radio 24 Hour Party
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Procurator
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0
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09/18/2005 04:53
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 The Chessman, frustrated by months of dishing out the same missions to annoying newbies, finally snapped.
(Larger version)
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Syntax
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Next Renaissance - Syntax
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Role Playing for Dummies 2.0
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Re: Role Playing for Dummies 2.0
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Procurator
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0
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12/31/2005 12:22
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I must admit that I, too, have problems with a lot of the characters people have created for themsevles. Angels from previous versions of the Matrix, powerful Exiles... I'm sure I've heard of someone pretending to be a bear! It all sounds terribly silly to me.
However, this is not because it's unfeasible as far as the game goes. On the contrary: the game doesn't allow us to fly hovercraft, does not let us visit the Real, has no scope for anything outside of the Matrix - but we all RP about the Real and so forth. Unless I want to appear a hypocrite, I will have to accept anything that is possible within the Matrix universe (as opposed to just MxO). As long as we can imagine it, and it makes some sort of sense, it's acceptable.
I suppose my problem with all these characters that deviate from the norm (i.e. newly awakened Redpill human), isn't so much that they're strange, but that there are too many of them! It may well seem like they're trying to be creative by doing something a bit different, but in many cases it seems more likely they're using some crazy ideas because they can't be creative enough with what they've been given. Hey ho.
As for who decides what's 'silly' or not: that's a difficult question. RP is influenced and guided through co-operation (at least on MxO and h2g2, where I originally played a character). There are no rules, only guidelines. It is up to the people collectively to just go with the flow and do what seems right. People who make idiots of themselves are invariably shunned in the end.
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Syntax
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Crew and Faction Recruiting - Syntax
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The Glitch Society - Working with the Machines
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Re: The Glitch Society - Working with the Machines
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Procurator
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0
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10/27/2005 11:18
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Only for the right reasons, of course.
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News and Announcements
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Live Events
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Security alert - 2/16/2006
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Re: Security alert - 2/16/2006
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Procurator
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0
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02/20/2006 06:54
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I doubt very much that the powers that be in the Machine hierarchy didn't have another stab at cleansing Gray of the virus after his little mishap. They may not have succeeded, but I'm sure the problem isn't as bad as it was before.
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News and Announcements
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Live Events
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Security alert - 2/16/2006
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Re: Security alert - 2/16/2006
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Procurator
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0
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02/21/2006 06:28
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They were not mirrors, per se. Anyway, what are you suggesting Smith was, if not a virus?
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News and Announcements
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Live Events
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Security alert - 2/16/2006
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Re: Security alert - 2/16/2006
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Procurator
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0
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02/21/2006 11:01
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Not to mention the fact that he's safely tucked away in a hidden construct somewhere, with the only person able to access it from the outside (the Keymaker) now dead.
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Syntax
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Next Renaissance - Syntax
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Searching for Truth ((the New Chapter for Cyperite RP))
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Re: Searching for Truth ((the New Chapter for Cyperite RP))
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Procurator
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0
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01/05/2006 03:09
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(( I know! And everyone's using different communications protocols. I have nothing but sympathy for the poor communications engineers (read: network administrators) aboard their ships. ))
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News and Announcements
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Live Events
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Good night, sleepy head - Syntax - 2/17/2006
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Re: Good night, sleepy head - Syntax - 2/17/2006
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Procurator
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0
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02/22/2006 12:33
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*Gnashes teeth and mutters something ominous.*
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Syntax
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World Discussion - Syntax
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Split Infinity Radio Presents...
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Re: Split Infinity Radio Presents...
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Procurator
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0
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08/26/2005 07:44
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I take it the party's still on tonight? (He asks, thereby bumping the thread.)
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Syntax
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Next Renaissance - Syntax
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Syntax Roleplayer's List ((OOC))
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Re: Syntax Roleplayer's List ((OOC))
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Procurator
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0
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01/07/2006 04:52
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Procurator Level 50 Proxy Master Captain of the HvCFT Aggregator The Glitch Society
I'm not currently available for spontaneous RP, but have a few things in the pipeline.
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Syntax
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Events - Syntax
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The Glitch Society 2 year anniversary party
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Re: The Glitch Society 2 year anniversary party
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Procurator
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0
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12/29/2005 11:28
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I will be unable to attend. Blasted university and their firewall...
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Syntax
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Next Renaissance - Syntax
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New Life
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Re: New Life
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Procurator
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0
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01/07/2006 15:33
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The man didn’t turn as he ran across the bridge leading from Stamos to Magog. Already practically out of breath – whatever that meant in a virtual construct with disturbingly flexible rules – he tried pushing himself harder, which only resulted in him losing his co-ordination and falling to the ground with a thump. He grasped at his red-tinted glasses which had been knocked off, and pushed them back onto his nose as he got up and started running again. He couldn’t remember how he’d escaped, couldn’t remember what had happened to him after being knocked out. One moment he was defending himself against a pack of Cypherites, and the next he was... Cypherites! Yes, there’d been Masked Men there, by the giant stairs. As he reached the end of the bridge and turned northwards he tried to recall what had been said during that exchange. How much of the plan had he divulged to them? He wasn’t even sure what the plan was anymore. Something had gone horribly wrong in the first stages, but he couldn’t think that far back, like there was a wall to his memory beyond which he could not probe – a point where his memory started. There were bits and pieces: a name here, a vague idea there, but nothing coherent. The faction! He must contact the faction. They could help. He ducked into an alley and crouched, huddled between some bins and tried desperately not to pant so much for the fumes were revolting. He reached into the inside pocket of his rust coloured jacket and dug out his mobile phone. He hurriedly tapped a number on the keypad, but before putting the device to his ear suddenly shut the phone again. ‘Won’t work. No, it’s not the right way. Need to play it cool, Pro, real cool. How much do they know? How much are they supposed to know?’ The man shook his head and thought for a moment, his breathing getting calmer by the second. After a few minutes he opened his mobile and tapped out the number again, connecting his phone to the private communications channel of the Glitch Society. He knew what had happened, he knew who he was and what he was meant to do, remembered just what the others were permitted to know and what they could be allowed to think. He waited a few more seconds, then spoke: ‘Can anyone hear me?’ The alleyway echoed with the sound of voices screaming out of the phone. ‘Proc!’ ‘The Procurator has returned!’ ‘Dude, you’re alright!’ ‘Hello all!’ said the missing captain in return, ‘Good to hear your voices. Where are you?’ The faction leader replied: ‘Sanguine Room. How are you, man? Did those Mervs let you go or what?’ ‘To cut a long story short, I managed to get away from them and radio for help. I’m on a Machinist hoverbarge right now, bound for Zero-One. I can’t tell you how lo-’ Suddenly he keeled over to one side, tipping a bin which made a harsh noise as it hit the ground and emptied its contents across the narrow path. Procurator brought his left hand up to his throat and tried to scream, but no sound would emerge. As he thought he was about to choke to death, his eyes opened wide and he sat bolt upright in an instant. ‘Stability error. Recovered.’ The man blinked and shook his head. He looked down at his chest, just in time to see a few green code sprites sink into the floor as his body seemed to reintegrate. Stability error? Had he just said that? ‘What was that?’ came the faction leader, sounding not a little concerned. ‘Uh, oh, nothing. Connexion problems. The operator I got lumped with on this hoverbarge isn’t too bright.’ Procurator coughed and stood up. ‘Sanguine Room, you say? I’m on my way.’ *** Flare had overheard the faction chatter and was overjoyed, even taking the liberty of leaving her station for a few seconds to do a little victory jig amongst the jack-in seats. She calmed down and got back to staring at the code on the screens, a live feed from the club where she was monitoring the rest of the jacked-in faction members as they waited for Procurator to make an appearance. She watched the code describing the entrance to the main room with anticipation, so relieved she would finally be able to catch a glimpse of her ship’s missing captain after all these months. As the cheers rose in the room, fellow Glitch Society members greeting their comrade, Flare raised an eyebrow. He hadn’t actually come into the room – Procurator wasn’t there. She looked away from the entrance and swept the code analysers across the entire room, hunting for Procurator, but unable to find him anywhere. After a while she stopped, and realised she was staring at some code she’d seen before somewhere. Code depicting a familiar form, but donning red clothes. He’d left the throng of the party and had moved over to the bar. As if able to sense the scrutiny, the man narrowed his eyes and stared at the drink he’d just ordered, frowning. He closed his eyes and concentrated. The Aggregator’s operator gave a little yelp as a line of typical Matrix code fragments on one of her screens resolved into alphanumeric characters: ’Don’t you dare say a blasted thing.’ Message Edited by [TGS] Procurator on 01-07-200611:33 PM
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Community
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Community News
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Operative Profile - Anamodiel - 02-12-08
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Re:Operative Profile - Anamodiel - 02-12-08
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Procurator
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0
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02/12/2008 08:58
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Nice one! Ah, the original Unreal Tournament. *Sighs.* Fun times.
What's with all the people not willing to show us their faces? Come on. 
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The Lounge
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Matrix Universe
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How did the Machines find Zion?
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Re: How did the Machines find Zion?
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Procurator
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0
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09/29/2005 13:53
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I think they knew Zion's location primarily because they built the
blasted place. :-/ The whole thing is staged, I hope you realise.
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Gameplay Discussion
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Missions and Storyline
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2.2 missions
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Re: 2.2 missions
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Procurator
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0
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09/28/2005 02:39
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Eh? 2.3 isn't out yet. I thought maybe you were refering to a patch within the last few hours, but there's been no announcement and my client isn't updating. We're definitely stil at 2.2. 
Anyway, there's another thread in this forum with details on all the 2.2 crticals.
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Gameplay Discussion
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Missions and Storyline
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2.2 missions
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Re: 2.2 missions
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Procurator
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0
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09/28/2005 03:43
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It wasn't out at the time I posted. Is now, yes.
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Gameplay Discussion
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Missions and Storyline
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BUG? With 2.3 Mission(s)?
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Re: BUG? With 2.3 Mission(s)?
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Procurator
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0
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09/28/2005 06:20
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I haven't even got any of the new critical missions yet, and I've been doing all the usual things to get them.
I don't think they're ready yet. The servers aren't even supposed to be up yet, so expect them to come down again.
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The Lounge
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Matrix Universe
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Deus Ex
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Re: Deus Ex
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Procurator
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0
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10/01/2005 09:38
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Deus Ex is my favourite game, and the plot from that game and its sequal is my favourite story. While there are some similarities between the games and The Matrix, you have to remember that The Matrix was pretty influential. It's not uncommon to see its influences in many things.
The overall story's completely different. JC merged with an AI construct and forced (justifiably, in my opinion) nanotechnology upon everyone, to create the perfect democratic world. That's nothing like what Neo did.
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Gameplay Discussion
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Missions and Storyline
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2.3 Criticals for Machines not showing?
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Re: 2.3 Criticals for Machines not showing?
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Procurator
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0
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09/28/2005 10:03
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Criticals were activated about an hour ago. I've already done all (I assume) five Machine ones.
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Desert of the Real
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Guides and FAQ's
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"International" Travel through the White Hallways Guide
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Re:"International" Travel through the White Hallways Guide
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Procurator
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0
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11/25/2007 09:43
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H'mm. This information is moderately sexy.
*Dreams up a nice Web-based system of mapping routes to a particular hallway based on someone's current location. Wishes he had the time to do that.*
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The Lounge
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Matrix Universe
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Matrix within a Matrix
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Re: Matrix within a Matrix
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Procurator
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0
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10/02/2005 03:21
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Don't listen to those No Exit fools and their hallucinogenic drugs. The Matrix is just a computer simulation maintained in the real world, the actual reality. There's nothing more from which to wake up.
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