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The Matrix Online
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Development Discussion Update Discussion Update 40 Discussion Thread Re: Update 40 Discussion Thread zeroone506 0 01/13/2006 15:52
 

lol you trying to outvote me? SMILEY

nah, just kidding

Feedback Forums Animation Feedback a suggestion for speed and power finishers Re: a suggestion for speed and power finishers zeroone506 0 05/11/2006 02:59
 

I'd also like to see bullet time fixed, as well as several other animation bugs in CR 2.0.


But that's a separate topic, my suggestion had nothing to do with bullet time.

Development Discussion Update Discussion Update 40 Discussion Thread Re: Update 40 Discussion Thread zeroone506 0 01/13/2006 16:42
 
Thanks for the great feedback, Frog, and to all of you out there, just keep ignoring all those hypocritical "Devs don't care!!!" threads, what they try to say simply hasn't anything to do with the reality.
 
And yea, I used a lot of confusing comparisons in my last message, but I just brought a little order into my thoughts: The new night time concept shows much more the night itself than the city at night time. I think this pretty much sums it up.
 
But I'm not going to force my opinion on everyone around, I'm kinda open to these improvements and I'll just watch the whole thing develop.

Message Edited by zeroone5069 on 01-13-200604:49 PM

Gameplay Discussion Districts, Neighborhoods, and Constructs Who does like the Barrens? Re: Who does like the Barrens? zeroone506 0 07/06/2006 02:59
 

Ah, nice to hear!


By the way, are there really people playing without the ingame music? :smileysad:
I never turn it off.
Yea, crossing the bridge from Richland to Westview is a great experience, with the music on. Maybe I like it because I've experienced in one of my first playing days. *tear*

Feedback Forums Animation Feedback Are the Self Defense animations in MA rounds really necessary? Re: Are the Self Defense animations in MA rounds really necessary? zeroone506 0 05/12/2006 03:42
 
The situation I described was ... the other way round. But since I usually don't use block, it's mostly my opponent blocking and me using SD then.
Feedback Forums Animation Feedback Duelist grab hit/hit animations... Re: Duelist grab hit/hit animations... zeroone506 0 05/13/2006 09:49
 
I would like to add something helpful to the particular issue, but can't, since my character is MA and I only happen to see duelist animations performed by Duelist mission NPCs.

 

All I can say is that this problem isn't limited to Dual Pistols and affects pretty much grab as a whole. I'm not so sure about hit-miss rounds, it might even be that they work correctly.

However, hit-hit combinations and also finishers are very often bugged -- so that one or (the mathematical sense of or" ") ) the other opponent freezes while the other one performs his move.

Although MA grab attacks work correctly quite often, I've noticed that hit-hit grab rounds with Duelists are bugged more often -- or if I think about it, even always... I'll just pay more attention next time.
Gameplay Discussion Districts, Neighborhoods, and Constructs Who does like the Barrens? Re: Who does like the Barrens? zeroone506 0 07/07/2006 05:22
 

Also in the manual it says the Machines are supposed to be placing some effort into repairing the barrens. Has there been any evidence of this?


No, and I hope there never will be one. :smileywink:
Development Discussion Update Discussion Update 40 Discussion Thread Re: Update 40 Discussion Thread zeroone506 0 01/14/2006 04:27
 

Well, I don't really think the day/night cycle could affect the gameplay significantly. I completed several missions during Halloween and was't killed by the street mobs one single time. On the other hand, a level 5 can go to Downtown at day and can't afford leave the main roads unless life doesn't mean anything to him. Navigating in the City doesn't really get that harder no matter how dark it is, since we still have the map and the atlas. So, if the day/night cycle doesn't affect the way we play, the only thing it can affect else is the aesthetics. As the difference between night and day was always quite noticeable (the music, the lights, the "personal exterior light" and of course a still significant decrease of brightness), it's less about differing between daytimes but more about the aesthetical aspects of the nights themselves. The darker nights mostly show that it's really nights right now and everything automatically gets darker. A great concept and also a great feeling, but the city itself suffers from that. Let's say you aren't running missions or pvping at the moment and just exploring the world (what I use to do pretty often). The brighter nights didn't take the fun from this kind of activities since they didn't really hide texture nuances, but brought new aspects and colors into the world. Both night and day were individually amazing (I have to admit, the culminations of the day, especially "Sati's" day and especially in Richland weren't that amazing) and were like two sides of the coin, if you want. Now, day is the time where you still see much and night where everything just turns dark. It even takes some of the districts' individuality, in my opinion.

And here's just my main argument: If the days change from green to purple once a week (disclaimer: I only read that at the forums), what's so wrong about that kind of variation during nights, either?

And then, there are parts of the Earth where the night doesn't turn completely dark during nights (mostly at summers) so the whole night really looks like later in the evening evening or right before sunrise.

Also, because of all the lights, big cities look quite bright even at nighttime. And since this is the Matrix with a green sky and not the real world we're talking about, what's the meaning of "realism" at all? I mean if it looks better in certain aspects (c'mon people, it didn't really look that awful, did it? SMILEY ), why not simply keep it at least partially? (just repeating the same stuff for better overview lol)

I'd really like to hear your opinion about that, Stack, so I'm looking forward to your answer.

Feedback Forums Animation Feedback Are the Self Defense animations in MA rounds really necessary? Re: Are the Self Defense animations in MA rounds really necessary? zeroone506 0 05/15/2006 03:34
 
In block animations, you sometimes attack them with your current MA style (not Self Defense) and they block it, or with Self Defense, which they block.

 

And I'd prefer to separete it from Martial Arts, just for the sake of comfortability SMILEY
Feedback Forums Animation Feedback guard breaker Re: guard breaker zeroone506 0 05/16/2006 03:25
 

The "uppercut" is the correct animation for Guard Breaker. However, I've noticed that it's sometimes replaced by other animations (like Maki-Otoshi), which is a bug. The animation you're describing would apply to Ki Burst from Aikido Grandmaster (which is, though, combined with quite an intrusive effect) and one variant of the Lupine attack.

Gameplay Discussion Districts, Neighborhoods, and Constructs Why mara? Re: Why mara? zeroone506 0 07/08/2006 09:43
 
Think it was one of the main hanging out locations in Beta. Camon C and Tabor W are said to be similiarly popular on specific servers.
News and Announcements Live Events Journal entry: Athletics, Angels, Elephants, and Enemies - Vector - 2/6/2006 Re: Journal entry: Athletics, Angels, Elephants, and Enemies - Vector - 2/6/2006 zeroone506 0 02/11/2006 03:30
 


With Seraph still sucking up most of the popular bandwidth, I figured I'd try playing it cool by the bar. Maybe I could summon up that "I'm a badass who doesn't talk much" aura to protect me.



It worked. Briefly.


 

Gelbegefahr???

I can't believe it... and he sits right next to Ghost...

Ghost, have you noticed, the Mervs even insult you with their handles!

Can't believe it..

 :smileytongue:

Feedback Forums Animation Feedback guard breaker Re: guard breaker zeroone506 0 05/17/2006 03:33
 

I'm all ignored: SMILEY


http://mxoboards.station.sony.com/matrix/board/message?board.id=cr20anim&message.id=629


From what others say, I think it's pretty much any style and tactic. However, I only saw that when I was using Aikido, where it was often replaced by the Maki-Otoshi animation. As far as I recall, the tactic was irrelevant.

Development Discussion Development Roundtable THe lv cap - a few ideas Re: THe lv cap - a few ideas zeroone506 0 12/31/2005 16:45
 

1. Ok, there are people who really think there's nothing to do after reaching lvl 50. Fine. So there won't be anything to do after reaching 75 or 100 either. Think about that.


2. I also would like to see more districts, but that's more because of the new looks and stuff. But yea, if they add new areas, it could be combined with an increased level cap very well (like the new district being 50-70).

Desert of the Real Guides and FAQ's The Guide for Pandoras Box... Re:The Guide for Pandoras Box... zeroone506 0 04/13/2007 01:28
  Um, why search function? Read the OP, it's a complete guide.

1. and 3. box items are for Fasset, 2. is for Loripor in Mara, 4. is for Creston Heights Museum.
Gameplay Discussion Districts, Neighborhoods, and Constructs Why mara? Re: Why mara? zeroone506 0 07/09/2006 02:58
 
Wasn't that Uriah? :smileyindifferent:
Feedback Forums Animation Feedback guard breaker Re: guard breaker zeroone506 0 05/18/2006 03:32
 

Hmm, I've seen Guard Breaker playing a wrong animation in the center of a standard mission room. Also, I've never seen any animations not playing or playing wrong because of lack of space. You still can perform the Machinegun Fist Combo right in front of a wall, and you actually kick your enemy away. It just won't look that good SMILEY

Message Edited by zeroone5069 on 05-18-2006 04:33 AM

Feedback Forums Animation Feedback guard breaker Re: guard breaker zeroone506 0 05/18/2006 03:49
 
Machine-Gun Kick, sorry
Feedback Forums Animation Feedback MA vs. Lupine: animation bugs MA vs. Lupine: animation bugs zeroone506 0 05/19/2006 07:21
 
Unlike in the gunman styles, the MA grab animations work perfectly (apart from finishers) if used in Interlock against a Gunman or a Martial Artist.

I'm not so sure about the other three Exile types, but if your opponent is a Lupine, any grab attack in a hit-hit round is bugged each time. It doesn't matter if the attack is performed by the Lupine or you, the Lupine freezes while you're performing the according animation each time -- actually, I haven't seen it work correctly at all.

It's the same with Kung Fu, Karate, Aikido and Self Defense (although I'll check out the last one again) by the way, and it doesn't matter what kind of Lupine we're talking about: It happens aswell with male Lieutenants using Self Defense as with the other three types using their unique Lupine style.

 

Also, I'd like to point to an other animation bug that sometimes appears during special Lupine abilities: It's the same as with the grab tactic, the Lupine doesn't budge while your character acts like being hit by an invisible enemy; the one I have in my mind is where the Lupine puts you down and then performs several attacks on your throat. Sometimes, the Lupine just keeps standing while you fall down and start twitching like in a death struggle. That doesn't happen often, and as far as I recall, it only concerns this animation, althoug I'm not that sure there. If I should spot anything more, an update will follow.
Feedback Forums Animation Feedback "after-animation" suggestion "after-animation" suggestion zeroone506 0 05/19/2006 07:32
 
This is just a small thought on something that was already here long before CR 2.0:

 

After performing a certain move -- like Machinegun Fist Combo, Suicidal Butterfly or the Kung Fu hit-miss grab animation (the only grab animation before CR 2.0) -- the character doesn't stand and look directly towards the lying enemy but at a certain angle.

Of course, the animations themselves require that your character takes such a position at an angle to his enemy directly after performing the move, and that's good. But what I find extremely ludicrous is that he keeps starring towards the same spot until the enemy rises. In a realistic fight, you would land in such a position and then immediately turn towards your enemy (mostly by jumping, although there might be other ways) -- every seen Shanghai Noon? :smileywink:

 

My suggestion, look at these animations and make the character turning towards his opponent immediately after performing the attack. It would improve the visual Interlock quality a lot.
Gameplay Discussion Districts, Neighborhoods, and Constructs Why mara? Re: Why mara? zeroone506 0 07/12/2006 11:18
 
Also i agree with the best designed area of MXO.

 

And I don't. It's undoubtedly a great place with interesting structure and design, but please, come and convince me there aren't any place of equal quality in whole Mega City! And that even if only around hardlines.
Feedback Forums Animation Feedback Roll out Re: Roll out zeroone506 0 05/20/2006 06:14
 
Sorry, but is this an animation issue? I must have overlooked something.
Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/16/2006 11:03
 

Well, not all nouns are capitalized, only substantives.


But "day" is a substantive, therefore, the German "Tag" is always capitalized.

Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/16/2006 14:04
 
The substantives are a subgroup of nouns, which, among others (I think) also include adjectives and certain types of pronouns. The nouns are the group of all declinable words, in contrast do the verbs that are conjugated and not declined.

 

I hope that helped SMILEY
Gameplay Discussion Districts, Neighborhoods, and Constructs Token Hunting: A Review of the Collectors of MxO – Richland Re:Token Hunting: A Review of the Collectors of MxO – Richland zeroone506 0 08/05/2006 14:12
 

((Bling Bling? I had no problems finding her a couple of months ago))

Well, I had planned to start with the collectors as soon as I had finished the mission contacts. I have, and now I'm through with the first three districts and starting out in Downtown.
Basically, I had known they were some sort of city content, but hadn't really thought they were this interesting to do. I think some have serious potential (not necessarily such as Michel, but let's say those representing gang or corporation interests) for continuations.

However, it's double as interesting to read them with your excellently written comments inbetween. Just like when someone (forgot the username) takes critical missions and fills the dialogues with his own lines, you add some interesting perspectives to these rather short pieces of content and add a portion of realism to them. Great writing, great work -- keep goin'!

The only thing I don't agree with is that you kill the boss instead of random thugs. Maybe the drop rate is better (although not in my experience so far), and of course it's somewhat of cool to go to the boss, "a character with background" after talking to the collector.
But, from a story perspective, it just doesn't make much sense -- the Collector wants you to kill the lower thugs, not the boss. After all, why should one still try to overthrow the local boss if you've already killed him? Don't the Shuriken want you to determine their weakest members, and not the boss?
Just a few thoughts. I don't have any problem with your way at all -- it's a bit of convention, a good opportunity to add more info (on the gang and the boss).

Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/19/2006 02:05
 
In German, not only proper names are capitalized, but all substantives. "Tag" is a substantive, therefore must be capitalized. Mmmkay?
Gameplay Discussion Districts, Neighborhoods, and Constructs we should make a team and try to learn how to get into blackwood... Re:we should make a team and try to learn how to get into blackwood... zeroone506 0 08/12/2006 09:30
  As far as I know, we haven't seen the last of Laurence Fishburne yet. They supposedly have more material of him, even if only meant for flashbacks. But, if it can be used for flashbacks, it can also be used for present events, right?
Besides, how exactly do you know that Laurence Fishburne isn't contracted anymore? Because if Morpheus' death was a fake, he will pop up some time later, and no one else would go play him than Fishburne.
Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/20/2006 10:06
 
Most certainly, Deutsch is capitalized. Although I'm not 100%, it might be something affected by the spelling revamp.

 

 
Development Discussion Update Discussion Update 40 Discussion Thread Re: Update 40 Discussion Thread zeroone506 0 01/20/2006 10:06
 

Wait, wait... weren't we talking about dark(er) nights? Somehow I don't see much difference. Were they darker during holiday? Have I just  got used to them? Well, maybe they are a little darker, although I'm not sure. SMILEY

The other or the other way, the "darker" nights rock (and aren't as dark as I was afraid, lol), so I guess I'll have to take back my complaints. They were ... unjustified ... irrelevant ... quite pointless.

But yea, I'd still like to see some variation like brighter nights (maybe once, twice a "week"SMILEY and darker ones and also some weather variation during night (as I pointed out in the Development Roundtable board).

Variation and contrast is everything SMILEY

 

I haven't touched the new missions yet, but it sound great to me that they now appear in time intervals. It has certain ... disadvantages about it, but it makes much more sense and also creates a bigger tension about what happens next. And the drop rate is something I can only agree with anyway. To summarize it, a great update!

Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/20/2006 10:09
 

Übrigens, ich brauch(e)/' nicht zu zeigen wie viel (wie gut) Deutsch ich kann, da ich schon seit 23 Jahren jeden Tag Deutsch spreche, lese und schreibe


Na ja ... lässt sich meiner Meinung nach gerade noch herauslesen ... in etwa ... ")

Gameplay Discussion Character Development codes Re: codes zeroone506 0 01/02/2006 06:14
 
Use the Code Analyzer Tool. You should have it from the beginning on, but you can also buy it from an item vendor. To use it, you have to load Write Code and upgrade it everytime you level up so you get new abilities. Write Code maxes out at 15; that's the level where you can get Ability Maker, Tool Maker, Weapon Maker, Apparel Maker and Upgrade Maker. These abilities are at the very end of the Programmer tree and should also be upgraded.

 

To use Code Analyzer, drag it on your hotbar. There are categories you can select of, f.e. Ability Codes \ Coder or Apparel \ Pants and levels like 11-15 or 21-25. To code something, simply select it and press "Write Code". Abilities and other items are compiled from code fragments.

Green and blue fragments can be compiled from Code Bits, be bought from fragment vendors and received in missions (from corpses or containers).

Red fragments can't be bought or compiled, but you can still receive them in missions (although rarelier) or, and that's the common way, from certain gangs in the City. Use mxoarchive.com to check which gangs drop which fragments.

From what I know, you don't get red frags till level 20 (but I'm not sure, might also be 15 or anything). However, after that you'll need a lot of green frags and one red one.

 

If you successfully code an ability, it'll be placed in your inventory. Just upload it and it appears in your core abilities archive. If you code other items (like weapons), the code for the item will be placed in your inventory, not the item itself. Simply upload it and it appears in your compiling archive. You need the Compile Items ability and the Compile Tool for that. If not, you can compile it in the Loading Area.

 

There is another thing you should know: Writing Code (same as Compiling or Decompiling) can be either successful or not. If you fail, you loose your fragments but don't receive the item. Coding benefits from Reason, so think about upgrading this stat. Usually, if the "difficulty" of the ability is at the same level as you, you're likely to fail, but if you're one level higher, you should succeed.

There are buffed clothings that can increase your writing code abilities to 15+ levels and of course, guarantee success everytime you code anything. I don't know where to get it, simply look for it in the Marketplace or wherever else.

 

If you have any further questions, feel free to ask. Might just be that I don't know everything SMILEY
Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/20/2006 12:50
 
Lol, I was just fooling around. Don't take it offensively SMILEY
Gameplay Discussion Districts, Neighborhoods, and Constructs Neighborhood Collector transcriptions Neighborhood Collector transcriptions zeroone506 0 08/24/2006 05:45
 

As everyone knows ever since Phrog's "Token Hunting", the Neighborhood Collectors are quite an interesting and enriching part of the game's city content, among other details, providing insight into gangs' home and foreign policies, aswell as interesting personal stories and characters.

However, to get to see those (and to get the rewards), you'll eventually have to spend hours on farming dozens of gang items from NPCs. An imposition, especially when the levels grow and the required item numbers increase.

In case you're only interested in the content and not in the rewards, this is the place to read up without the redundant grinding part.


Each Collector has four texts in total, depending on the number of the required gang items in your inventory:
the first one for zero, the second one for between zero and the required number, and the third one for the whole amount (or more);
after the trade, a separate window with the fourth, closing message pops up.

To each transcription I'll attach the according ingame screenshot, to verify the correctness of the writing (or adjust typos, as the case may be), and eventually to show the explicit version of the texts.
Apart from that, images of the Collectors themselves (which is sometimes crucial as they might be gang members themselves) will be included.


Since I don't exactly know the post capacity limit, I'll just post like 4-6 neighborhoods per post (time will tell), following the neighborhood flow.

Enjoy.
Feedback Forums Animation Feedback MA vs. Lupine: animation bugs Re: MA vs. Lupine: animation bugs zeroone506 0 05/23/2006 02:40
 

That's strange, I assumed it was Self Defense, not Kung Fu. Actually, none of the three Kung Fu grab finishers looks like that, but I exactly remember such a situation in the Tutorial -- thus Self Defense. However, as far as I've seen, the hit-hit grab bugs are only connected to Lupines (or maybe other Exiles, I haven't seen any vampire for a long time) and certain Gunman styles (dual pistols for sure), while the grab finisher bug is independent.


Apart from that move you've described, the the loser falls down to the ground dead already before the winner starts performing the finisher.

Gameplay Discussion Districts, Neighborhoods, and Constructs Neighborhood Collector transcriptions Re:Neighborhood Collector transcriptions zeroone506 0 08/24/2006 05:46
  Richland
Feedback Forums Animation Feedback "after-animation" suggestion Re: "after-animation" suggestion zeroone506 0 05/23/2006 02:45
 

Skill wrote:


basically, make them not do this?

http://i57.photobucket.com/albums/g216/Sk_ill/screenshot_9.jpg


Exactly SMILEY

 

The loser can lie on the ground in any position, assumed his rising move brings makes him face his opponent immediately (without turning around afterwards).

The winner can land in any position after performing his attack, but he has to turn to his opponent immediately, and not only when the next round begins.
Gameplay Discussion Districts, Neighborhoods, and Constructs Neighborhood Collector transcriptions Re:Neighborhood Collector transcriptions zeroone506 0 08/24/2006 05:48
  Neighborhood: Uriah Industrial Park
Gang:                Choppers
Collector:           FastBack
 
Gang item:         Chopper Key
Reward:             Industrial Boots


First message:
"I used to run with the Choppers back before they turned into a group of thugs and murderers. I want control of the gang back. Take out those new bloods and bring me their Chopper Keys. A Chopper's ride is still his pride."

Second message:
"The new Choppers are just a bunch of thieves and murderers. No heart. No soul. Keep clearing them out, and maybe I can get control of the gang back. If you can bring me more sets of their Chopper Keys, I'll make it worth your while.

Third message:
"Good job, you killed the little Chopper thugs and took their keys. No ride, no pride. Every one of these new punks that go down is a step towards me getting control of the gang back. I want you to have these boots. They used to mean something so wear them with pride."

Closing message:
"You're an old school Chopper as far as I'm concerned."




Neighborhood: Tabor Park
Gang:                Demon Army
Collector:           Michel

Gang item:         Demon Head Medallion
Reward:             Demonskin Shirt


First message:
"They think they can keep me out? The Demon Army thinks they're too good for me? ME? I'll show them. I want you to kill each and every one of them. Bring me their Demon Head Medallions to prove it."

Second message:
"The Demon Army is still out there, laughing at me. You've been takin' 'em down, I hear. I need more of their Medallions. Come back when you have the rest and I'll have something for you."

Third message:
"Ha! HAHA! That'll show those Demon Army bastards. They didn't want to give me a medallion, and now I have some of theirs! I'll have them all before I'm done. I guess you want to get paid, don't you?"

Closing message:
"The Demon Army will pay for making me look like a fool."




Neighborhood: Moriah Projects
Gang:                Crossbones
Collector:           Jack

Gang item:         Skull and Crossbones Medallion
Reward:             Jack's Gloves


First message:
"I tried to bring my little brother up right but he's been talking about joining the Crossbones gang lately. I want you to help me discourage him. Kill members of the Crossbones and bring me their Skull and Crossbones. I'll make it worth your time."

Second message:
"All my little brother talks about is joining the Crossbones. The more of the jerks that turn up dead, the easier it'll be to help him see the truth. You've done good so far, but I need more Skull and Crossbones before I talk to him. Keep trying."

Third message:
"Alright, that should be enough Skull and Crossbones to convince my little brother to stay away from the gangs. These gloves should help you out, take 'em."

Closing message:
"Thanks for helping me out. The Crossbones should stay away from my brother...for a while..."




Neighborhood: Achan
Gang:                Bells
Collector:           Horace

Gang item:         Small Bronze Bell
Reward:             Horace's Sneakers

First message / second message (identical):
"The Bells are too strong. If I'm going to reunite them with the Blackwoods, I'll need as many of them taken out as possible. You'll have to do your part before you'll get your pay. I'll repeat it - bring me more Bronze Bells. Don't come back until you have them."

(Note: As Phrog already said in his thread, this is most obviously an accidential mergence of the first and second message. The cut lies either before or after the "You'll have to do your part..." sentence.)

Third message:
"The Bells and the Blackwoods belong together. It's the best thing for everyone in Richland. With these Bronze Bells you've brought me, I can work towards making them one gang. Take this reward, you've earned it."

Closing message:
"The Bells and the Blackwoods will be reunited."




Neighborhood: Mara
Gang:                Blackwoods
Collector:           Loripor

Gang item:         Onyx Ring
Reward:             Loripor's Jacket


First message:
"The Blackwoods have been a plague on this neighborhood for years. I want you to punish them, and I'll pay you to do it. Kill them, and bring me those Onyx Rings they wear. Attached fingers are optional."

Second message:
"The Blackwoods have suffered at your hands, but not nearly enough. Keep killing them until you find more Onyx Rings."

Third message:
"You have killed many members of the Blackwoods, and I thank you for that. I can offer you this token as payment for what you've done."

Closing message:
"I won't stop until every member of the Blackwoods gang dies bleeding in the street."




Neighborhood: Magog
Gang:                Blackwoods
Collector:           Kerton

Gang item:        Onyx Ring
Reward:            Sublime Gloves


First message:
"The Blackwoods continue to spread out from Mara like vermin. I want you to send a message that they are not welcome here and I'll pay you what I can. Bring me back their Onyx Rings to prove that the message has been sent."

Second message:
"The Blackwoods only understand violence. You're off to a start, but you haven't gotten the message through to them yet. Keep killing them. Come back to me when you have more of their Onyx Rings as proof of their deaths."

Third message:
"Little by litte, we'll drive the Blackwoods back into Mara where they belong. I'll keep these Rings, you take these gloves, they're all I have to offer you."

Closing message:
"The Blackwoods are getting the message. Continue to hunt them down wherever you see them."

Feedback Forums Player Versus Environment Feedback Guten Tag Re: Guten Tag zeroone506 0 04/20/2006 15:42
 
Yea, I am from Germany and I know what slang is SMILEY

 

I haven't come to The Sculptress yet, but if it's like you described, the QA staff can expect a bunch of bug reports when the day comes! ")

 

Und die Devs mögen ja Deutsch in der Schule gehabt haben, nur wer sagt, dass sie gut waren? ")

Ich bin mir aber nicht ganz sicher, ob es wirklich die Devs waren die die Mission für the Sculptress geschrieben haben -- immerhin stammen ja viele contact missions von anderen Autoren ab.
Gameplay Discussion Districts, Neighborhoods, and Constructs Neighborhood Collector transcriptions Re:Neighborhood Collector transcriptions zeroone506 0 08/24/2006 05:50
  Neighborhood: Mannsdale Housing Projects
Gang:                88s (Eighty Eights)
Collector:           Caspian

Gang item:         Miniature Toy Rocket
Reward:             Caspian's Sunglasses


First message:
"The Eighty Eights bring nothing but pain and death to this neighborhood. They'll have to kill me before I stop striking back at them for what they did. Bring me those Toy Rockets they carry. They'll only give them up when they're dead."

Second message:
"You've killed a few Eighty Eights, but you're not done yet, those bastards still need pain brought down on them. Bring me more Toy Rockets. Kill as many Eighty Eights as it takes to get them."

Third message:
"Thank you for bringing punishment down on the Eighty Eights. My family will rest a bit better knowing that you've helped avenge their deaths. I suppose all you care about is your payment. Here. Now leave me."

Closing message:
"I will not stop until all of the Eighty Eights are dead."




Neighborhood: Zia
Gang:                Furies
Collector:           KatScratch

Gang item:         Platinum Disk Medallion
Reward:             Kat Skin


First message:
"The Furies seem to think that it is their place to terrorize any creature who wanders through their precious territory. We want you to thin their numbers. Be a good kitty and bring me their Platinum Disk Medallions and you'll get a treat."

Second message:
"Good kitty, I hear you've been clawing at the eyes of the Furies and gathering some presents for us. Wait...oh no, bad kitty. I need more Platinum Disk Medallions! Shoo, kitty, and come back when you have what I need."

Third message:
"Oh, good kitty. Look at all the shiny Medallions that you brought us! Those nasty Furies will leave us alone now. Here's your treat, kitty."

Closing message:
"A few less Furies makes us all happy."




Neighborhood: Kedemoth
Gang:                Furies
Collector:           LilQuick

Gang Item:        Platinum Disk Medallion
Reward:             LilQuick's Sneakers


First message:
"I need to keep the Furies distracted while I sneak into their territory to visit my lady. They're not happy with me, so I can't just go walking over there. Tell you what, take a few of them out and bring me their Platinum Disk Medallions."

Second message:
"What's this? You been killin' Furies, right? Gettin' their Platinum Disk Medallions? I need more of those medallions if you can get 'em. It'll distract the Furies so I can see my lady again. Come back when you have 'em all."

Third message:
"Sweet deal, man. You killed so many of those Furies that they ain't gonna care about me no more. Here, take this. Since I don't need to sneak in and out of there anymore maybe you can use it."

Closing message:
"Thanks to you, I get to see my lady every night, and those Furies can't stop me."




Neighborhood: Camon Heights
Gang:                Slashers
Collector:           JohnQ

Gang item:         Razor Blade Pendant
Reward:             Q-Gun


First message:
"Thin the ranks of the Slashers and bring me their Razor Blade Pendants. We can make a deal."

Second message:
"All I want is for this neighborhood to be a safe place. It's those damned Slashers. I lack the strength to do anything about it myself but I don't lack resources. I need some more of those Razor Blade Pendants from you. Kill the Slashers until you find the pendants, then come back."

Third message:
"The fewer Slashers wandering around, the safer the streets around here will be. You've been a big help. Here's your reward."

Closing message:
"Keep fighting the good fight."




Neighborhood: Midian Park
Gang:                Bricks
Collector:           Reactor

Gang item:         Rust Red Handkerchief
Reward:             Reaction Sunglasses


First message:
"They think they can just kick me out? I want them to pay and pay with their lives. Keep killing Bricks until you get their Red Handkerchiefs. Pride in your colors? Ha! I'm gonna make me some new underwear."

Second message:
"You been doin' good work I hear, getting these Handkerchiefs from those little jerk Bricks who think they're better than me. More! Bring me more!"

Third message:
"Yeah! Little bastards! Once a Brick, always a Brick -- even when you're a dead Brick! Way to show 'em. Here you go, you earned this."

Closing message:
"Next time you kill a Brick, tell 'em that Reactor sends his love."
Gameplay Discussion Districts, Neighborhoods, and Constructs Neighborhood Collector transcriptions Re:Neighborhood Collector transcriptions zeroone506 0 08/24/2006 05:52
  Neighborhood: Lemone
Gang:               (Silver) Bullets
Collector:          Cookie

Gang item:        Engraved Silver Ring
Reward:            Heirloom Revolver 


First message:
"I run with the Silver Bullets in Dannah Heights. These fools down here aren't pulling their weight and they need to learn a little fear. Start cracking skulls and don't stop until you can bring me their Silver Rings from their dead fingers."

Second message:
"Hey man, you been takin' out Silver Bullets around here? The local Bullets still need to learn that their place is beneath us Dannah boys. Keep pounding it into their heads for me. Come back for your payment when you have more Silver Rings."

Third message:
"That should show them. The Silver Bullets in Lemone are chumps, and they don't deserve their rings. Here's your reward. Not bad for a day's work, eh?"

Closing message:
"Someday the local Silver Bullets will learn where they belong in the food chain."




Neighborhood: Dannah Heights
Gang:               (Silver) Bullets
Collector:          Kraven

Gang item:        Engraved Silver Ring
Reward:            Ghost Shirt


First message:
"The Silver Bullets around here have become a gaggle of worthless little turds. A gang is only as good as its leader, y'know? So I'm gonna prove that it's time for a change. I need you to crack a few of their skulls and bring me their Silver Rings."

Second message:
"I'm lookin' to challenge the leader of the Silver Bullets, but without more of these Silver Rings, I'm never gonna prove what a tool he is to the other guys. Bring me some more of these things and you'll get some phat loot."

Third message:
"Alright! With these rings, I can work up the other Bullets and take down that lameass leader of ours. I'm gonna own this gang! You really had my back so here's something for you. Big ups to yo' self."

Closing message:
"You watch, soon, I'm gonna be runnin' the show around here."




Neighborhood: Apollyon
Gang:                5 Points (Five Points)
Collector:           PartyGrrrl

Gang item:         Brass Pentacle
Reward:             The Party Favor (shotgun)


First message:
"I can't take this anymore, dude. I'm not even a member of this stupid gang, but they killed my buds and I can't just walk away now without getting killed myself. I want you to hurt them and bring me the Brass Pentacles that they wear as proof."

Second message:
"I see that you have some Brass Pentacles from the Five Points members. Did you hurt them? Did they scream? Good. I'll never forgive them for what they did to my friends, even if I am stuck with them for now. Keep up the killing. Bring me more Brass Pentacles and I'll make it worth your time."

Third message:
"You took out a lot of the Five Points. That makes me feel kinda better. I hope you killed them slowly. And I hope it hurt, like, a lot. You take this in exchange for those Brass Pentacles. It's the least I can do."

Closing message:
"Maybe I'll figure out how to get away from the Five Points. Until then, I'll smile everytime you make one scream."




Neighborhood: Eshean Projects
Gang:                Death Merchants
Collector:           Big Jimmy Z

Gang item:         Red Coin
Reward:             Z Gi


First message:
"The Death Merchants are a joke. I can't even get enough of my boys together to take a few of them out. Tell you what, I'll trade you some stuff we lifted if you do it for me. Bring me those little Red Coins that they all carry."

Second message:
"I hear you been takin' out Death Merchants. Works just fine for me. Bring me some of those coins they carry and maybe I can trade you somethin' for 'em.

I need Red Coins from dead Death Merchants. No coins, no loot."

Third message:
"Kickass. You brought me Coins off of some dead Death Merchants. That should keep the bastards in line for a while. A deal's a deal: here's your pick of the goods."

Closing message:
"I certainly won't be broken hearted if you decide to keep killing Death Merchants."
 
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