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The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Support Forums General Technical Help and Questions CRASHING!!!!!!!!! CRASHING!!!!!!!!! pack-hunter 0 06/04/2006 08:56
 
Ok if I havn't experienced every kind of crashing there is then I dunno what I'm gonna do, on average I crash 3 or 4 times a day and this is what happens causes it, I crash:

 

when logging in

when logging out

when jacking in

when going into LA

when switching between windowed and fullscreen

when pressing the start button (next to left ctrl for those who don't kno)

when dead (when I die, not when pressing reconstruct button)

when getting recalled

when reconstructing (pressing the reconstruct button)

when standing around

when getting overkilled (being in the middle of a zerg)

when the game is laggy

 

now I'm sure I've missed a few off there so please feel free to keep adding
Community Redpill Rescue Crew Problem Crew Problem pack-hunter 0 02/08/2007 13:21
 

Currently I've been trying to make a crew, I leave my current crew and try to recruit a newbie. it gives me an error message which is like "SP_DUPLICATECREWNAME" and whatever name I put it in just says that, this is the list of names I chose before I gave up

HvCFT Legendo (previous crew disbanded)
HvCFT Pridormius
HvCFT Primorium
HvCFT Legendo II
0MGW7FH4X0RZ
There isn't a crew with this name
OMG THIS GAME IS STUPID!
XX!!!!!!!!!!!!CREW!!!!!!!XX
Denary's Crew

btw the last 5 I did actually try and I don't think ppl have those names before, is this a known issue?

Development Discussion Development Roundtable Cryptography Tool Revamp Cryptography Tool Revamp pack-hunter 0 01/15/2007 09:41
 

With the Luggables off the drawing board and onto the playing field I felt that it's high time one of my favourite sounding abilities was redeveloped into something useful, instead of one of those poor 2 memory points you sacrifice to load up Ability Coder.

Encrypt and Decrypt Luggables

The Crypography tool is meant to decrypt and encrypt objects in your inventory, at the moment it doesn't have any use, there are no objects that it is used on to my knowledge (either that or I've spent a year and 8 months ingame not knowing what it does) but with luggables we now have objects that can be picked up and dropped at will or alternatively dropped forcibly.

I propose that the encrypt and decrypt function gives us a chance to protect our luggables from other organisations stealing it. Obviously when they come up with new luggables, they may spawn $i or give us major accuracy and defense bonus's we don't know, but I doubt that the bonus's will be anything that nobody will want so if somebody spots you using the Luggable (if they give the carrier good buffs) then the opposing org will want it and be on the lookout for you, when you die the luggable leaves your inventory but you've encrypted it, the opposing org can pickup the luggable but they are seriously downgraded when carrying it, their resistances are down by 100pts, movement speed reduced, HP and IS regen reduced, the only way the new carrier can get rid of the debuffs are twofold, they can either drop the luggable, or they can use the cryptography tool.

The Cryptography tool will decrypt the luggable and will set it so it gives all orgs the use of it with no debuffs, if he then encrypts it, only his organisation will be able to pick it up and not be downgraded.

Support Forums General Technical Help and Questions Crashing on reconstructing Crashing on reconstructing pack-hunter 0 10/01/2006 10:25
 

ok, for some reason whenever I get killed ingame and I try to reconstruct I crash, only started happening today but all today I crash whenever I get killed in PvP, no error messages or anything, just goes kaput on me. sent the error report which wont do no good to me since it'll take a week to get through their system and then another 4 weeks before they start doin summat about it, thats if they do summat about it.

has any1 else had this problem and found a way to fix it??

Syntax Marketplace - Syntax WTS: Full commando gear [DONE] WTS: Full commando gear [DONE] Denary 0 01/26/2009 07:37
 

I have all six items, never been used before full stability/purity

If you want to buy 1 or more of the set or the entirety reply or give me a pm/email ingame. Names Veroxidias and we'll chat about prices.

Support Forums General Technical Help and Questions The "Unable to make new threads" Help thread The "Unable to make new threads" Help thread pack-hunter 0 12/22/2006 18:32
 

I'm starting this because of the amount of newcomers to the Forum who can't make new threads yet, if you require assistance about MxO that doesn't fall under the character login issues sticky then you may post here and somebody will get back to you ASAP.

Please don't post System Information unless somebody asks you to.

Support Forums General Technical Help and Questions Crew Problems Crew Problems pack-hunter 0 12/27/2006 18:10
 

I just switched from Zion to merv, I left my crew but it still says I'm in a crew in my details panel, I then get my merv rep to 1 and I'm still Zion in the details, I then get invited to Causality (merv faction) and I'm still Zion in the details panel, I relog and I havn't got the Causality tag above my head yet I'm still in the faction I just don't appear online, also in my details panel, I'm still zion and hopefully this screenshot will be much easier to understand if you find what I wrote gobledegook

now my question is, if you have encountered this problem, how did you solve it?

Support Forums General Technical Help and Questions Keyboard Problem Keyboard Problem pack-hunter 0 01/09/2007 18:47
 

it's probably the easiest problem to fix in the world but I can't find it,

 my shift + ' is supposed to give @ but it gives "

my shift + 2 is supposed to give " but it gives @

I think Windows XP lost some marbles when Vista was created anyone know how to fix it?

Support Forums General Technical Help and Questions Can't get past loading Character Can't get past loading Character pack-hunter 0 03/04/2007 08:25
 

I can get past the launcher just fine but as soon as I hit the Loading Character section it seems to just stay there, I've waited 20 minutes so I can pretty much say it's not gonna go anywhere and I can ping Vector.Matrixonline.com with no lost packets.

DxDiag

------------------
System Information
------------------
Time of this report: 3/4/2007, 16:06:40
       Machine name: TOMSROOM
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.               
       System Model: Dimension 8400              
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
          Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
             Memory: 1534MB RAM
          Page File: 740MB used, 2692MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: The file blueletaudio.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: Radeon X1650 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI display adapter (0x71C6)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_71C6&SUBSYS_0840174B&REV_00
   Display Memory: 512.0 MB
     Current Mode: 1152 x 864 (32 bit) (60Hz)
          Monitor: ViewSonic VX924
  Monitor Max Res: 1280,1024
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6631 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 8/2/2006 10:08:08, 258048 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ati2mtag.sys
    Mini VDD Date: 8/2/2006 10:07:52, 1681920 bytes
Device Identifier: {D7B71EE2-3286-11CF-1C6D-4A28A1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x71C6
        SubSys ID: 0x0840174B
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV8_B ModeWMV8_A ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SoundMAX Digital Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_8086&DEV_266E&SUBSYS_01771028&REV_03
        Manufacturer ID: 65535
             Product ID: 65535
                   Type: WDM
            Driver Name: smwdm.sys
         Driver Version: 5.12.0001.5211 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 8/13/2004 13:48:58, 258368 bytes
            Other Files:
        Driver Provider: Analog Devices
         HW Accel Level: Basic
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

            Description: Bluetooth Audio
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: BLUELETAUDIO
        Manufacturer ID: 65535
             Product ID: 65535
                   Type: WDM
            Driver Name: blueletaudio.sys
         Driver Version: 5.01.2600.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: No
          Date and Size: 10/10/2003 15:55:36, 19712 bytes
            Other Files:
        Driver Provider: IVT Corporation
         HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 8000, 48000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: AK5370         
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: usbaudio.sys
         Driver Version: 5.01.2600.2180 (English)
      Driver Attributes: Final Retail
          Date and Size: 8/3/2004 23:07:56, 59264 bytes
              Cap Flags: 0x41
           Format Flags: 0x444

            Description: SoundMAX Digital Audio
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: smwdm.sys
         Driver Version: 5.12.0001.5211 (English)
      Driver Attributes: Final Retail
          Date and Size: 8/13/2004 13:48:58, 258368 bytes
              Cap Flags: 0x41
           Format Flags: 0xCCC

            Description: Bluetooth Audio
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: blueletaudio.sys
         Driver Version: 5.01.2600.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 10/10/2003 15:55:36, 19712 bytes
              Cap Flags: 0x41
           Format Flags: 0xCCC

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  SoundMAX Digital Audio, Software (Kernel Mode), Output, DLS, Internal
                  Bluetooth Audio, Software (Kernel Mode), Output, DLS, Internal
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Microsoft Wireless Optical Mouse® 1.0A
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x008C
        FF Driver: n/a

      Device Name: Microsoft Wireless Optical Mouse® 1.0A
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x008C
        FF Driver: n/a

      Device Name: Microsoft® Keyboard with Fingerprint Reader
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x00BB
        FF Driver: n/a

      Device Name: Saitek X52 Flight Stick (USB)
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x0255
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x265A
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/12/2004 14:08:03, 57600 bytes
| Driver: usbd.sys, 8/12/2004 14:08:03, 4736 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 8/3/2004 22:58:36, 14848 bytes
| Driver: kbdclass.sys, 8/3/2004 22:58:34, 24576 bytes
|
+ Microsoft USB Keyboard with Fingerprint Reader (IntelliType Pro)
| Vendor/Product ID: 0x045E, 0x00BB
| Matching Device ID: hid\vid_045e&pid_00bb&mi_00
| Service: kbdhid
| Driver: kbdhid.sys, 8/3/2004 22:58:36, 14848 bytes
| Driver: kbdclass.sys, 8/3/2004 22:58:34, 24576 bytes
| Driver: itpcoin7.dll, 12/4/2005 16:38:14, 133904 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes
| Driver: kbdclass.sys, 8/3/2004 22:58:34, 24576 bytes
|
+ HID-compliant mouse
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 8/3/2004 22:58:34, 23040 bytes
| Driver: mouhid.sys, 8/17/2001 13:48:00, 12160 bytes
|
+ Microsoft USB Wireless Mouse (IntelliPoint)
| Vendor/Product ID: 0x045E, 0x008C
| Matching Device ID: hid\vid_045e&pid_008c&col01
| Upper Filters: Point32
| Service: mouhid
| Driver: mouhid.sys, 8/17/2001 13:48:00, 12160 bytes
| Driver: mouclass.sys, 8/3/2004 22:58:34, 23040 bytes
| Driver: point32.sys, 12/1/2005 15:57:58, 21760 bytes
| Driver: ipcoin7.dll, 12/4/2005 16:38:16, 133904 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes
| Driver: mouclass.sys, 8/3/2004 22:58:34, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Modem Service Provider: Bluetooth DUN Modem
DirectPlay8 Modem Service Provider: Bluetooth LAP Modem #2
DirectPlay8 Modem Service Provider: Bluetooth LAP Modem
DirectPlay8 Modem Service Provider: Bluetooth Fax Modem
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM3
DirectPlay8 Serial Service Provider: COM4
DirectPlay8 Serial Service Provider: COM5
DirectPlay8 Serial Service Provider: COM6
DirectPlay8 Serial Service Provider: COM7
DirectPlay8 Serial Service Provider: COM8
DirectPlay8 Serial Service Provider: COM9
DirectPlay8 TCP/IP Service Provider: Wireless Network Connection - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 91.1 GB
Total Space: 141.1 GB
File System: NTFS
      Model: RAID_Volume0

      Drive: D:
      Model: HL-DT-ST RW/DVD GCC-4481B
     Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/12/2004 13:56:00, 49536 bytes

The Lounge Off-Topic Discussion MatriSoft MatriSoft pack-hunter 0 06/28/2006 08:28
 

 


http://i14.photobucket.com/albums/a349/detonatedmarine/Errorcopy.jpg


for those of you who love to hate microsoft

Message Edited by pack-hunter on 06.28.2006 09:28 AM

Message Edited by pack-hunter on 06.28.2006 09:28 AM

Development Discussion Development Roundtable Add an option to NPCs you escort Add an option to NPCs you escort pack-hunter 0 09/24/2007 13:03
  Simply add the defend, offensive, passive actions to NPCs. This doesn't sound like much use to a level 50 but if you are level 20 then you will find that you can't mission because your NPC always attacks the local gangs and usually dies because they are much higher level than your NPC.
Development Discussion Development Roundtable Ideas for Zion and Merv Special weaponry Ideas for Zion and Merv Special weaponry pack-hunter 0 11/11/2007 07:47
  It was quite obvious from the thread about using the System FM-1500 for dual pistol animations that there are a lot of people who are not happy with the fact that Machines get their own high damage weapon, so.

What guns do you think Zions and Merovingians should get as a reward?

Also do you think there should be a harder type of event that these rewards should be given out to?
Support Forums General Technical Help and Questions MxO running slow MxO running slow pack-hunter 0 10/26/2007 10:53
  Generally the game is running slow, What I know is that the processor isn't being fully used, it doesn't go much above 50-60% the game is generally running about 1/2 a second slower, then it just jumps back up to normal speed. Since my PC is about 3 years old and I do usually leave it on overnight, do you think this could be the processor and would it be cheaper to just build a new PC instead of just buying the processor?
The Lounge Off-Topic Discussion it's headless!!!!!! it's headless!!!!!! pack-hunter 0 10/27/2006 18:39
 

OMG LOOK THE CHICKEN.... IT'S...... HEADLESS!!!!!!

<Do not post offensive pictures, please.-Walrus>

OMG I wonder what king henry 8th would have done if one of his beheaded lovers after being beheaded got up an started walking around SMILEY

The Lounge Off-Topic Discussion Constructive Flamewars Constructive Flamewars pack-hunter 0 11/29/2006 11:41
  Your guide to contructive flamewars
Support Forums General Technical Help and Questions Patch Problem Patch Problem Denary 0 05/03/2008 16:57
  Ok just got a new computer, installed and began patching. It's the same wireless router/card/connection as I had on my old computer and I've never had any problems before.

Normally the patch will go fine till it reaches Rezmap.ltb at which point it hangs for a good 30 minutes not downloading anything. Cross fingers that it moves beyond that point then it manages to get to Xptl.dll This time it just hangs for 3-4 hours and then gives me error code -42 (unexpected download termination)

I've deleted the folders which start with _. connected the computer by ethernet cable directly to the wireless router and did a clean boot attempting to get the program to work. As far as I can see in the patch log the file

prefabs_4c.pkb-7.5636-ce9cb7cce8b7064569eb6f461077f252d8d1cdc4.rtp

Only partially downloads which could be causing the problem
Support Forums General Technical Help and Questions Authenticating. (Solved) Authenticating. (Solved) Denary 0 05/29/2008 12:29
  Here's my problem

Authenticating....(*blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip* *blip*) * Infinite

No error message, no time-out it's just taking an unusually long time to authenticate.
The Lounge Off-Topic Discussion Bird Flu hits the UK Bird Flu hits the UK pack-hunter 0 02/04/2007 01:55
 

well the UK now has the deadly strain of H5N1 virus

The Restriction Zone, in which poultry must be kept isolated from wild birds and movements must be licensed, now covers 806 square miles of east Suffolk and south east Norfolk. Government officials are keen to reassure the public there is no need to panic, as the risk to humans is "negligible" although 164 people have died from it in Asia and the Middle East.

Development Discussion Development Roundtable Armour Peircing Armour Peircing Denary 0 05/13/2008 06:41
  We have armour piercing weapons but the armour piercing doesn't have an effect at the moment so I was thinking of creating something along the lines off

5% chance of 40pts drop in Ballistic resistance for 10 seconds.

And then with certain types of enhanced weapons for each general level, give them the the Armour Piercing ability. Each time the level increases we could have an increase in time and/or drop in resistance e.g

Level 1 - 9     =  5% chance of 5pts drop in Ballistic Resistance for 3 seconds.
Level 10 - 19 =  5% chance of 5pts drop in Ballistic Resistance for 5 seconds.
Level 20 - 29 =  5% chance of 10pts drop in Ballistic Resistance for 5 seconds.
Level 30 - 39 =  5% chance of 20pts drop in Ballistic Resistance for 10 seconds.
Level 40 - 49 =  5% chance of 40pts drop in Ballistic Resistance for 10 seconds.
Level 50        =  10% chance of 40pts drop in Ballistic Resistance for 10 seconds.


Also the drop rate for the guns especially the level 50 versions should be extremely low and if possible get them to drop from the bosses in the hideouts only. Therefore it would take a long time to acquire a level 50 version and again like the Lancet it can't be decompiled and duplicated.

Community Residual Self-Image Custom Avatars Custom Avatars pack-hunter 0 05/23/2006 11:17
 

I dunno if we can have our own avatars I got a v cool 1 I wanna add but of course either you can't do it or it don't explain it very well (thats SOE for ya). can we plz have it or something to that extent

 

CAT WID AK-47 4TW
Community Residual Self-Image Sig not working Sig not working pack-hunter 0 05/30/2006 18:00
 
I've kept my Sig on, it's a 974kb GIF image which moves obviously, I've got it to be 460x150 but photobucket feel the need to change it to 115x38, it meets all the requirements, can any1 tell me why they scalling it.
Community Residual Self-Image First Moving sig First Moving sig pack-hunter 0 05/31/2006 01:16
 
I made my first moving sig, plz comment on it, I think I need to do a better move but I think I'll let u guys check it out b4 I do summat else
Community Residual Self-Image Upload sites Upload sites pack-hunter 0 07/04/2006 10:34
 
Can we have some gd upload sites plz, I've been searching for ages but I can't find any decent upload sites preferably for free
Community Residual Self-Image New kind of Sig New kind of Sig pack-hunter 0 07/06/2006 12:21
 
I don't/Hope this kind of sig has been done before, the only one I know like it is Sykins who linked a white picture to a download of a music file, I'm using the same method to link a download link of a video clip to a sig, hopefully I'll have another 3 or 4 short films coming up soon but I thought I'd release this 1 so ppl can evaluate and give me some tips
Community Residual Self-Image Messing Messing pack-hunter 0 07/09/2006 14:32
 
Community Residual Self-Image Sig help Sig help pack-hunter 0 07/10/2006 07:56
 

Can sum1 tell me if my sig is coming up looking like HTML, or it's actually coming out as a sig, with a hyperlink underneath, it's happening all over, all except the Causality site
Community Residual Self-Image BB code BB code pack-hunter 0 07/10/2006 08:39
 
I dunno if this has been asked for b4, most likely it has but unfortunately I'm too lazy for all those who tell me to use the search tool, so put very simply I want bb code so I can use the [IMG] and we can use hyperlinks in our threads, unless sum1 kno's a html way to do it
Community Residual Self-Image Debir Court Debir Court pack-hunter 0 07/22/2006 17:42
 

http://i14.photobucket.com/albums/a349/detonatedmarine/screenshot_131.jpg

Community Residual Self-Image Operative Attacks Operative Attacks pack-hunter 0 07/23/2006 18:30
 

Everyday I'm going to go through an ability in the operative tree's, which I hope will build up into a large thread of attacks, feel free to post your own work but I'm gonna start out with the Wooden Dummy Drill attack which is level 47 Kung Fu Grandmaster

 

 well this idea was fueled by sykin I believe who made a picture of him using body shot on an NPC or redpill and rotating the image which is what I have done here.

 Secondly we have the Machine Gun Kick which is level 36 Karate Grandmaster.

this one I used a radial Blur to create the effects

 

Community Residual Self-Image Size Limit Size Limit pack-hunter 0 08/12/2006 02:38
  is there a size limit on sigs and avatars, I've seen people with avatars and sigs that are coming very close to a Mb, I'd hate to think that the reason SOE can't pay for new stuff is because all the funds are going to punks with Avatars and sigs that are way to large to be shown every post.
Community Residual Self-Image how the white hallways should look how the white hallways should look pack-hunter 0 09/01/2006 01:55
 

This is how I think we should go from the matrix to the white hallways

 

not that it would ever happen

 

The Lounge Off-Topic Discussion 400 Babies!!!!! 400 Babies!!!!! Denary 0 12/11/2007 13:59
  Yep it's true!
Community Residual Self-Image w00t for rifles. w00t for rifles. pack-hunter 0 11/28/2006 14:07
 

we've got a lot of fine artists on this board, but what I've noticed is each one has a particular style, and I thought to myself, a little while back, what do I like about my character, and I came up with guns, so I present to you my rifle

any suggestions would be greatly appreciated

Community Residual Self-Image Post your first sig Creation Post your first sig Creation pack-hunter 0 12/24/2006 07:18
 

it does exactly what it says on the tin.

MS Paint creation, too big for the forums, too small to see the writing, I LOVE IT!

Community Residual Self-Image How to: make matrix code from scratch How to: make matrix code from scratch pack-hunter 0 12/31/2006 17:30
 

Ok, fairly simple.

1) open Adobe Photoshop!
2) make a new image 800x800
3) fill your new image with white, then press d.
4) go to Filter > Texture > Grain and use these settings

5) then go to filter > artistic > Neon Glow and use these settings

6) then use filter > stylize > glowing edges and use these settings

to go from this -                                     (nothing)
















to this -

This gives you the basic code that you can add to an image of your choosing, I will add it to this image with it being under the bridge

7) you then move the code over onto the image, to the desired point and screen it, then rotate it so the code flows in the desired way, and then use the Image > Transform > perspective to get the code to the correct angle. afterwards, you should have something that looks like this.

SMILEY you then delete away the rest of the code so it's left on the bridge



9) play around with the sliders in Enhance > adjust Brightness/Contrast > Brightness/Contrast so that the bridge light isn't different from the rest of the light anywhere else and then just cut out bits of the code to show in which direction it's flowing.

and thats about it, the best advice I can give people is not to follow these guidelines to the full but to experiment with them! otherwise you will always rely on tutorials.

The Lounge Off-Topic Discussion ISP's and their Acceptable Use Policies ISP's and their Acceptable Use Policies Denary 0 02/29/2008 10:21
  I have been using BT for my internet for about 5 years now and in all honesty while I've been using them it's been ok. Odd points of slowness but no major problems that have caused me severe irritation.

For about a week now I've been having problems with doing just about anything over the internet, it takes me a good minute to load up a page that has a high level of graphical representation. Playing MxO is basically impossible and any file I attempt to download has resulted in failure due to my internet being extremely slow. I've waited about a week checking over settings on the router ect. finally thinking I'm going to get in contact with BT. Get on the phone and apparently due to me downloading a few larger files from work and Playing MxO and downloading different webpages general internet use It's caused a breach of their "Acceptable use Policy" being the fact that I've been using the internet and downloaded a bit more than usual this month has caused "detrimental performance of the service to other customers" Apparently because I've downloaded approximately 60Gb of downloads this month this means that I have to have my internet speed cut down to 100kb from "upto 8Mb" (something else I have a problem with but won't go into that) for a month worst was that I wasn't even informed of it.

Now basically that means that although my broadband allows "unlimited usage allowance" It's not unlimited because obviously they have somewhere a large clause which says that a customer not download more than XGb of data in a month which is contained in their Acceptable Use Policies which completely contradicts the term "Unlimited"

Needless to say I'm slightly... aggravated about this since not only does it limit my use of the internet for personal use it also stops me from doing my job at home as well. This also means that many people who play games like MxO and other MMO's are probably more vulnerable to this than normal users, Generally I believe that it was caused by the fact that I had to download several large files at once that we're in area of 3GB but as far as I'm concerned when I bought the package it said that I had unlimited broadband which can be interpreted as "You can download as much as you bluddy want to!" but in actuality they mean "You can download as much as you want to as long as you don't download this much"

In the case of having a "detrimental affect" on the network. The speed I set the downloads to go for were 10Kb so that the internet was unaffected at home and so I could still play MxO, meaning I had no "detrimental affect" on any other user.

Question is I pose to you, do you think it's fair that they have these hidden limits?
Community Residual Self-Image Tutorial: Smoke Tutorial: Smoke pack-hunter 0 01/26/2007 08:49
 

This tutorial details a very simple method to create funky realistic smoke from scratch using very basic Photoshop tools.  Compared to other similar tutorials on the internet it may seem a little basic - after all, it makes no use of funky brushes, nor several filters, but the results are just as effective and much more user-definable.

Step 1:  Open up or create a base image in Photoshop of any size and/or format. You can use a stock source or a simple Photoshop-created flame, but bear in mind that for the rest of this tutorial realism is paramount.  If there is an open window near the flame source, the smoke trial will adjust accordingly.  Likewise, the smoke will only show up if there is light showing through the particles of smoke, so try to avoid scenes with far too little, or far too much basic lighting.  NOTHING looks more stupid and artificial than a poorly placed effect.

Step 2: Create a new transparent layer above the Background and make it the active layer.  Using a soft-edged tip on the Brush Tool and a white foreground color, draw a few 'guideline whisps' following the general path that you want the smoke to follow.

TIP: There are numerous ways you can personalize this step - some people advise using a 'splatter' tip and the airbrush to obtain a whispier, more ethereal effect, but I personally do not find that it makes much difference.

Step 3: Select the Smudge Tool with a soft tip around 10-20 pixels wider than smoke brush and set the strength to around 50%. Using smudge, stroke the smoke in the general direction of the air movement until it looks realistic.  You can see my example in the image toward the left.

TIP: You can substitute the Smudge Tool for Filter > Liquify if desired, but near in mind that the liquify filter requires practice to use effectively, and can be a little too strong with default settings!

Step 4: Grab the Eraser Tool, set the flow to 100%, the opacity to 40%, and the tip to 10px wider than the one you used for the Smudge Tool in step 3.   Using the eraser, remove some of the overly bright areas and give your smoke a little more depth.  It may help to refer to a source photograph if you need reminding how smoke looks in a realistic environment.

Step 5: Nearly there!  For the last step we need to use a gradient to fade out the smoke as it mixes with the air and floats further away from the flame-based light source.   To accomplish this, make sure the smoke layer is active in the layers palette and click on the 'Add Layer Mask' button () at the bottom of the layers palette.    Press D on your keyboard to reset your color swatches and then select your Gradient Tool (this tool might be hidden under your Paint Bucket Tool).   Duplicate the settings below.  Your interface for the Gradient Tool may be different depending on your version of Photoshop and operating system, but all the options should still be present.

 
 
Step 6: With the layer mask active (the white square to the right of the smoke layer thumbnail in the layers palette), use the Gradient Tool to and drag a line from the top of the smoke to the middle.

Now just lower your smoke layer's opacity to taste and you're finished!   See, I told you it was easy!   Feel free to experiment at your leisure - this sort of simple effect lends itself to many modifications and can be adapted to suit almost any purpose.   Enjoy!   SMILEY
Community Residual Self-Image Meh wants a sig. Oooo prizes Meh wants a sig. Oooo prizes pack-hunter 0 02/16/2007 06:19
 

5 mil on Vector, 3 mil on Syntax and :'( soz you recursion folks ain't got an alt there with any $i unless a recursionite has $i he wants on vector I'll be glad to do a server swap

anyway I'm looking for a sig, mainly using this image but if you want some others I'll gladly let you take some snapshots or again if yer not on Vector just tell me what you want and I'll try an do it for ya, and I'll add the best picture to my rotator Duh!

The Lounge Off-Topic Discussion Heinz Deli Mayo Ad Heinz Deli Mayo Ad Denary 0 06/27/2008 06:00
  Simple question.....

Do you find this offensive and why?

Personally I don't care weather two guys kiss in the middle of an advert. 2 Men kissing happens all the time now especially in modern society where homosexuals are more accepted in a community.
Community General Discussion Clothing/Clothing buffs Clothing/Clothing buffs pack-hunter 0 12/17/2005 08:11
 
I'm just wondering why in the handbook it says personal style is very important in the game when

 

1) theres more clothes for women than men

2) you find most 50's with a blackwolf, dark forest and the 9 MCT pant (dunno wat there called)

 

If personal style is very important in game then they should at least let us have clothin vendors and buff vedors that let u add certain types of buffs to types of clothes and only the best kinds of clothes should have the best types of buffs because I'm sick and tired of havin my nomal clothes and party clothes which do apsolutely nothing but I would rather wear than my enhanced clothes
 
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