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The Matrix Online
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Feedback Forums Animation Feedback There is no animator. Re:There is no animator. GoDGiVeR 0 05/05/2007 13:03
  SolidRevolver wrote:
Fatmop wrote:

Imagine my surprise to find that I was telling people not to talk about things in the very section of the forum that they're supposed to talk about them in. SMILEY


Irony stings SMILEY

Aren't you a bit mad, Solid, that he stole your thread? SMILEY
Abilities and Disciplines Dojo - Operative Discussion Master shadow Re:Master shadow GoDGiVeR 0 02/14/2008 09:35
  1. MS drops when using a e.g. a door.
2. MS does not drop when HJing (which is the only ability that defies the "no abilities while MS" rule).
3. MS does not hinder IS regeneration.

Suggestion: Due to point 3 I'd say the vulnerability of MS should be IS regeneration. Everytime a MS is hit, it should drain IS. That would be fair. MS being a tradeoff from HP to IS.
Feedback Forums User-Interface Feedback Double Click Accidents Re:Double Click Accidents GoDGiVeR 0 05/24/2007 00:54
  Don't use the Tab button. It automaticlly wants the selected person to join your team OR if you're already in team, wants to invite him/her into your crew o_O

Happened to me dozens of times because I jump through commands with Tab.
Gameplay Discussion Character Development Hitting The Trifecta Re:Hitting The Trifecta GoDGiVeR 0 12/28/2007 04:22
  Syntax: 50/4//28
Recursion: 50/9
Vector: 18//39/10

The ones after the // are chars made by my friends on my account some time ago.
Abilities and Disciplines Dojo - Operative Discussion Master shadow Re:Master shadow GoDGiVeR 0 02/15/2008 01:26
  GypsyJuggler wrote:
MS kills your Health Regen already though, it'd be unfair for such a high level ability to kill all regeneration. 

Why? It kills everything someone else tries to do to you. It'd be fair if it also killed the IS regen.
Gameplay Discussion Player Versus Player Server PvP Differences Re:Server PvP Differences GoDGiVeR 0 12/31/2007 00:25
  Yesterday was proof once more that Syntax PvP > Recursion PvP

Hardly anyone pressed the magic-combo (crtl+space) on Syntax, while on Recursion you had a hard time seeing fellows on the ground,
Feedback Forums Player Versus Environment Feedback Solo the Taskmaster Re:Solo the Taskmaster GoDGiVeR 0 02/22/2007 02:54
  He can be soloed as MKT, Martial Arts, Guns and Hacker (Phaydren FTW, you're the man!). Although I'd like to know, can u solo him with proxies, that'd be kinda worth trying out?
Feedback Forums Player Versus Environment Feedback Solo the Taskmaster Re:Solo the Taskmaster GoDGiVeR 0 02/22/2007 03:47
  phaydren wrote:
it should be possible as long as you dont aggro him to much and keep your sims health topped up. just be carefull as area heals and buffs if you use them, tend to aggro far more than just straight out free firing him

im acctually considering geting a team of players who use daemons and proxys and we can see how fast he goes down SMILEY


I'd help with that, but I don't have the moneyz to lvl up the abs :-/
Feedback Forums Player Versus Environment Feedback lvl 30 Tengu is a sploiter! Plz Ban Mmmm kay? Re:lvl 30 Tengu is a sploiter! Plz Ban Mmmm kay? GoDGiVeR 0 02/22/2007 03:54
  Mission and Boss NPCS usually have a set of abilities that a red would not be able to load. As someone said, such NPCs can have the weirdest crossloads, from NetworkAttacker+Patcher to Martial Arts with Gun abilities.

As for the Titles like GrandMaster or Master, those should be used according to their ability loadout (which obviously isn't the case) and according to the lvl of the team/player. Grandmasters shouldn't be spawned while under lvl 40-45 or so and Masters not under 20-25, if you get what I mean.

But it's fun to see NPCs. You know what's weird? I think since the Proxy patch (now you can do Aikido/Karate/Kungfu/Handguns/SMG/Rifles), NPCs also have improved alot, using much more abilities than they used to.
Feedback Forums User-Interface Feedback Game music Re:Game music GoDGiVeR 0 06/12/2007 11:15
  All in-game sounds seem to break in window mode or if you do a ALt-Tab. I guess that's why I turned off the in-game music over a year ago SMILEY

I especially liked the sound in the church! Um.. anybody knows if there's a sountrack CD for MxO anyways?
Desert of the Real Guides and FAQ's Ability Names for the /invoke Command Re:Re:Re:Ability Names for the /invoke Command GoDGiVeR 0 08/24/2008 06:23
  Avalod wrote:
Darkangelus wrote:
Oh.. one other thing... does anyone want to guess at how long it is before someone makes macro's for all their abilities so they scream out their attack name anime style?

If ya can determine more than just the timer on when to shout shuch things. Then perhaps XD. Still it has to have a bit of work done. Seeing if you use an ability and it fails (oh say for when in interlock). It would make you more iditoic. <_< But don't take it from me. I quit such things for a good bit now.

My Falcon Punch Macro is exactly that.
Gameplay Discussion Player Versus Player Server PvP Differences Re:Server PvP Differences GoDGiVeR 0 12/31/2007 14:20
  exsuscito wrote:

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.


I haven't got a 50 on Vector yet sooo I can't really say anything about the PvP there :S
Feedback Forums User-Interface Feedback Game music Re:Game music GoDGiVeR 0 06/14/2007 11:03
  LoTekGhost wrote:
GoDGiVeR wrote:
Um.. anybody knows if there's a sountrack CD for MxO anyways?
None that I've ever heard of or seen for sale anywhere.  I do know that .wav files can be found in you MxO Root\resource\music folder, but they are only segments of each 'track,' which is by design given how they 'instance' music in-game (using DirectMusic software, I think).  I started working on pasting them together to form seamless tracks a while back, but got busy...suppose I should work on completing that so I can add an MxO playlist to my iTunes!

*Edit:  I just noticed in 6 posts you'll be 1337!  SMILEY

Yeah, and that I missed my 1337 post count >_<!!!!

Mindsweep wrote:

The music from the movies would be a real cool add. to the game!!

I did a small Google seach and found some sites about game music.

GameMusic


Nopers, nothing. But I think back in the day, someone already compiled them to mp3s or sth?
Feedback Forums Animation Feedback Hyper Speed Animation Re:Hyper Speed Animation GoDGiVeR 0 05/18/2007 04:01
  Darkhorse wrote:
you honestly dont really need to level it to 50, only 25

lol, a lvl 25 HS is as fast as the hypersprint, giving 15% base speed I think (can't remember).

Either way, I agree that the yellow trail is annoying.

When you lag out for a few seconds while standing (like Zippy already stated) the yellow code flies all around you. When you then move, it slowly condensates into the form of a skeleton (you have to move forwards to see that). That looks sweet, though.
Gameplay Discussion Player Versus Player Server PvP Differences Server PvP Differences GoDGiVeR 0 01/04/2008 01:00
  The Leo wrote:
Bayamo wrote:
eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.
I noticed that mostly the spandex people HJ away... superhero cowardness??

There's HJing and there's cowardice.

Manual HJ = ok
auto-HJ to hunt down a HJer = ok,
auto-HJ after being detected (and still having full HP) = no
auto-HJ in every possible situation (motto "as long as you survive"SMILEY = no

Also auto-HJ aKa "the magic combo" aKa crtl+space
Desert of the Real Guides and FAQ's 342 Weapons Check-Off List Re:342 Weapons Check-Off List GoDGiVeR 0 09/22/2008 02:12
  Mathalos, can you please also post the DPS, reuse and range to the weapons?
Feedback Forums User-Interface Feedback Buddy List Re:Buddy List GoDGiVeR 0 07/24/2007 03:26
  GamiSB wrote:
If nothing else I'd like to be able to group them better then just "online" "offline"

Would force SOE to change the buddy lists (basically the way their databses are working) in all their games and give them more than these two functions + ignore list :S

I say, chance for that is lower than 0. SOE can't be arsed to do something crossing more than one game of them.
Feedback Forums Animation Feedback Lupine Animation i have never seen... Re:Lupine Animation i have never seen... GoDGiVeR 0 06/21/2007 22:52
  Maybe Rare could put up some pics of all the lupine ability moves? That would rock. There's one I wanna see again.
Feedback Forums Animation Feedback Lupine Animation i have never seen... Re:Lupine Animation i have never seen... GoDGiVeR 0 07/01/2007 06:23
  They also have an ability called "Long Arm Throw" or sth like that. Plus they seem to have a third ability as well. rarbit, can you tell us the truth about their abilities? I wanna knowwwww
Feedback Forums Animation Feedback There is no animator. Re:There is no animator. GoDGiVeR 0 07/01/2007 12:00
  Reeverb wrote:
Fatmop wrote:
Who needs locks?  Only about four people visit this section anyway.
QFT

Make it 5.
Gameplay Discussion Character Development The Miss grind blues Re:The Miss grind blues GoDGiVeR 0 03/13/2008 14:49
  It seems none of you have ever played Korean RPGs, eh? That's grind.
Gameplay Discussion Player Versus Player Causes for gunman tree bug... Causes for gunman tree bug... GoDGiVeR 0 02/11/2008 05:29
  Slad3 wrote:
Has any one found what exactly seems to cause the Abs in the Duelist tree not to lock when in interlock?
If I'm in interlock and get hacked outside or inside my abs will not lock on.  Instead they sit there and just blink.

Also the rolling out bug causes my abs to not lock on.  Anyone know any quick fixes for these?

"Concentration", prevents interruption >_>
Gameplay Discussion Character Development The Miss grind blues Re:The Miss grind blues GoDGiVeR 0 03/14/2008 08:13
  TonyJaa wrote:
GoDGiVeR wrote:
It seems none of you have ever played Korean RPGs, eh? That's grind.
That's why those games suck so much....
Never played Granado Espada, eh? If I had the money, I'd resub anytime. The music, scenery and gameplay is godlike.
Gameplay Discussion Character Development The Miss grind blues Re:The Miss grind blues GoDGiVeR 0 03/15/2008 12:18
  TonyJaa wrote:
GoDGiVeR wrote:
TonyJaa wrote:
GoDGiVeR wrote:
It seems none of you have ever played Korean RPGs, eh? That's grind.
That's why those games suck so much....
Never played Granado Espada, eh? If I had the money, I'd resub anytime. The music, scenery and gameplay is godlike.
No i haven't....But i've played 9 Dragons.Level cap 216!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!I think i'll pass..

Korean Grind > Rest of the world Grind =P
Community Community News Operative Profile - Deffdog - 03-25-08 Re:Operative Profile - Deffdog - 03-25-08 GoDGiVeR 0 03/25/2008 11:44
  + for the read
- for the lack of RL picturezzzzz
Feedback Forums User-Interface Feedback Question Re:Question GoDGiVeR 0 09/09/2007 02:50
  Unfortunately, there is are no dynamic hotbars in this game =/
Gameplay Discussion Player Versus Player PvP Guide: Proxy Master Re:PvP Guide: Proxy Master GoDGiVeR 0 02/12/2008 06:47
  Tenshi wrote:
Marias wrote:
Neeeecrooooo.
Necro of thread or player? o.O
Double Necro, I guess.
Feedback Forums Animation Feedback Lupine Animation i have never seen... Re:Lupine Animation i have never seen... GoDGiVeR 0 07/25/2007 02:22
  Indeed, one of the devs should clear this up, with picture evidence, of course.
Feedback Forums Animation Feedback Logic bomb has the silver bullet animation. Re:Logic bomb has the silver bullet animation. GoDGiVeR 0 07/26/2007 14:47
  Lupine animations show Silver Bullet. Hell, even Vanish showed me Silver Bullet.

That animation bug is known since beginning of CR2.
Feedback Forums Animation Feedback Logic bomb has the silver bullet animation. Re:Logic bomb has the silver bullet animation. GoDGiVeR 0 07/27/2007 00:48
  Skill wrote:
GoDGiVeR wrote:
Lupine animations show Silver Bullet. Hell, even Vanish showed me Silver Bullet.

That animation bug is known since beginning of CR2.
I believe it's the same for guard breaker.

Why though? Is it really something that can't be fixed without someone good at animating?

That's got nothing to do with having or not having an Animator. It more seems like that some abilities don't have a fixed animation. It looks like instead of using a predetermined one (like it normally should), it uses different ones. Why it's the Silver Bullet animation for most of these bugged abilities, I don't know. But yes, I think that could be fixed by taking a deeper look at it.
Feedback Forums Player Versus Environment Feedback Lvl 255 agents -_- Re:Lvl 255 agents -_- GoDGiVeR 0 03/19/2007 05:17
  HJing NPCs? Proxy Masters will be very glad. Let the proxy hunt down the runners while sitting on a bench. I'd like to see that ^_^
Feedback Forums Player Versus Environment Feedback gps mission Re:gps mission GoDGiVeR 0 03/19/2007 05:20
  Bayamo wrote:
Yeah, it's not really any good for farming anymore. They killed the number of NPCs to reduced DT lag.. just like the Hoar Key mish got nerfed. It's now possible to solo the last mission in the PB4 arc, even...

I soloed all arches (not the boxes) already in cr1 (I wasn't even lvl 50 at the time [yeah, hax ftw, artillerists ftw]). As for the GPS. It still gives more than a normal mission IMO. You just need to sell the highlvl drops too.
Feedback Forums Player Versus Environment Feedback Freefire bug Freefire bug GoDGiVeR 0 03/19/2007 05:47
  I have seen this for a long time and I haven't found it yet with searching the forums (don't blame me if you do find it though >_>SMILEY.

When u press freefire (i usually use a rifle like kessay AR1) it will NOT stop freefire even if you move or use abilities. It will do freefire attacks continously (in the reuse intervals of course). The only thing that interrupts the freefire is jumping or targeting someone else (or nobody). It happens most of the time when I fight the 01 TM. Also when this happens and you or the NPC/player gets out of range of the weapon you will get a target is not in firing range message every 0.5 second until you are very close to him/she/it again (even if you're under the guns range you need to be in like 10 meter range or sth) or you abort it using the above stated.
Feedback Forums Player Versus Environment Feedback Freefire bug Re:Freefire bug GoDGiVeR 0 03/19/2007 13:35
  Rarebit wrote:
Free-fire is supposed to be continuous, although there are a couple target-out-of-range bugs similar to what you describe.



Hit ESC to deselect the target?

Yeah it's supposed to be coninous. But even after you moved or trying to activate an ability (which it disrupts, does not happen with all abilities though; sneak/conceal for instance will break through this)?
Feedback Forums Player Versus Environment Feedback Freefire bug Re:Freefire bug GoDGiVeR 0 03/20/2007 02:29
  GypsyJuggler wrote:
This is not a bug.  To freefire continuously hit it once, to freefire once double-click it.  Generally I find continuous freefire quite useful as you can fit a range of specials inside that 4 second gap thus increasing your damage output.  I'm not sure I've seen freefire interrupt my own specials though, usually the special takes precedence. 

>_< That IS the bug. That it disrupts abilities. I know that is supposed to be continuously. (mhm.. although even after moving?)
Gameplay Discussion Character Development Question about abilities and DPS on guns Re:Question about abilities and DPS on guns GoDGiVeR 0 04/21/2008 13:17
  GypsyJuggler wrote:
I've always been surprised shotguns don't have a varied damage range. 

Indeed. Rifles should have a 2pt different range (Kessay 14-16), SMGs a 2pt down range (Clamors 11-13 (13 is the number it has now?)), Pistols a 3pt down range (Bedlams 10-13 (13, again?)), Shotguns a 4 pt variety (lvl 50 13-17) and sniper rifles a steady damage like now.

I wonder why, I wonder why.


Also to answer the question (which has already been covered by Aqua, actually):

DPS on guns currently equipped (if it's a grun from the used style) defines Ability damage (Kessay has 1 pt more than Hasley, so it DOES make a difference, especially when both FA and LutS are applied, where the gap widens to even up to 300 damage).
Reuse timer defines OoIL freefire damage more than DPS, so Hasley with an awefully longer reuse timer does quite more damage than Kessay, whereas in IL, both guns should(?) have the same reuse timer?
Community Community News Operative Profile - ChloeAnn - 04-01-08 Operative Profile - ChloeAnn - 04-01-08 GoDGiVeR 0 04/02/2008 06:49
  </3

^_^V
Feedback Forums User-Interface Feedback Double Click Accidents Double Click Accidents GoDGiVeR 0 11/17/2007 06:50
  Manua wrote:

Completely unrelated but... HEY manua, 'sup? You back? o_O
Feedback Forums User-Interface Feedback Double Click Accidents Re:Double Click Accidents GoDGiVeR 0 11/18/2007 03:26
  Rarebit wrote:
She's not very good at breaking evade shields, fortunately. She bounced off and giggled.
XD XD did the guy she attacked get a cookie at least?
Feedback Forums User-Interface Feedback Double Click Accidents Re:Double Click Accidents GoDGiVeR 0 11/18/2007 06:46
  Rarebit wrote:
Pff they were lucky enough to escape with their future intact. :p

=O can't break no evade bubble but their future? I thought she's only a guideline and as far as we know, guides can do nothing about your future. Well, she could have told the guys that they'd die tomorrow, they'd probably have believed her and seppuku'd even before midnight =/
 
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