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Total Votes |
Post Date |
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Feedback Forums
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User-Interface Feedback
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Decompiling and You
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Re:Decompiling and You
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pack-hunter
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0
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07/25/2006 14:25
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it would be useful, tho some people just decomp because you get bits anyway
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Gameplay Discussion
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Player Versus Player
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Your Favorite PvP class
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Re:Your Favorite PvP class
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pack-hunter
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0
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02/15/2007 04:18
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Madbent wrote:
Anything that requires IL is now useless for PvP. MxO is now MKT online. Bleh.
actually if you have backup IL builds are nessesary to hold opponents down and survive with them. while your teammates eat away with rifles and knives, going against a zerg with an IL load on yer own is suicidal and asking for it.
Duels : Duelist PvP : Duelist or sometimes rifleman depending on the situation
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Gameplay Discussion
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Character Development
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Rights of a faction Leader
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Re:Rights of a faction Leader
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pack-hunter
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0
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08/07/2006 04:09
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I've always wanted more control over other players when I was faction leader, so you could kick players in other crews if they were in a crew that had a leader who had stopped playing for a few weeks. And I think if yer gonna make somebody rank 1, then make sure you can trust them to not screw up things in yer faction.
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Gameplay Discussion
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Character Development
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Knife Thrower
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Re:Knife Thrower
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pack-hunter
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0
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08/12/2006 10:25
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you need to find a combo with MKT, something that lets you access the damage, b4 the nerf, MKT was abit repetative I think, now with the states it's not as bad
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Feedback Forums
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User-Interface Feedback
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Decompiling and You
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Re:Decompiling and You
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pack-hunter
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0
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08/12/2006 11:10
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btw this thread should be in Dev roundtable, keep that in mind plz
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Feedback Forums
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Animation Feedback
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Bullet Trails
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Re:Bullet Trails
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pack-hunter
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0
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10/27/2006 12:20
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definetaly, one of the only bad points about the animation for gunzzz
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Feedback Forums
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Animation Feedback
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Clamors animation (perhaps other subs too?)
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Re:Clamors animation (perhaps other subs too?)
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pack-hunter
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0
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10/27/2006 17:22
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I think he's trying to convey that they are slanted?? it's not exactly the thing everybody would notice 
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Feedback Forums
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Animation Feedback
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Clamors animation (perhaps other subs too?)
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Re:Clamors animation (perhaps other subs too?)
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pack-hunter
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0
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10/27/2006 17:37
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I don't see why ppl cover their hotbars tbh, OMG HE HAS HIS FAR NEXT TO HIS DISARMING SHOT, SPLOITZ!!!!!!
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Feedback Forums
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Player Versus Environment Feedback
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How fast can you kill the Zero One Taskmaster?
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How fast can you kill the Zero One Taskmaster?
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pack-hunter
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0
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07/27/2006 12:55
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alone I've done it 15-20 min wid a upgrade master self buff/heal load did it about 10 times and still never got the gun , but on guns alone it took me 25 min and with a team of 3, 1 gun, one MA and a healer it took 10 min
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Feedback Forums
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Animation Feedback
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When bullettime goes right!
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Re:When bullettime goes right!
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pack-hunter
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0
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10/28/2006 07:15
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Hypereia wrote:
Off topic: Maybe someone can explain why when you hit a target, you still get bullet holes in the walls in random locations, like behind myself(when my opponent isn't even shooting at me). you ever fired a gun before, if you shoot at somebody the bullet usually pentrates and comes out the other side
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Feedback Forums
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Animation Feedback
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When bullettime goes right!
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When bullettime goes right!
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pack-hunter
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0
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10/28/2006 08:13
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FlaminMathew1 wrote:
Agreed with the pack-hunter. Ive not seen that animation yet though...  I meant in real life
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Feedback Forums
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Animation Feedback
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When bullettime goes right!
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Re:When bullettime goes right!
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pack-hunter
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0
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10/28/2006 08:30
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oh I thought u meant ingame
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Feedback Forums
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Animation Feedback
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When bullettime goes right!
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When bullettime goes right!
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pack-hunter
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0
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10/28/2006 11:37
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FlaminMathew1 wrote:
Nono. thats spammage if I ever saw it!!
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Feedback Forums
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Animation Feedback
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Bullet Trails
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Re:Bullet Trails
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pack-hunter
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0
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10/28/2006 18:04
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Renzouken wrote:
Devs, bullets go the wrong way! Would explain the "How does a redpill survive after being shot in the face with Dual Pistol Execution" debate. LOL "the reason the bullet turns away is because the redpill invoked the pwer of telekenisis"
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Feedback Forums
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Animation Feedback
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When bullettime goes right!
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Re:When bullettime goes right!
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pack-hunter
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0
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10/29/2006 03:13
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Hypereia wrote:
pack-hunter wrote:
Hypereia wrote:
Off topic: Maybe someone can explain why when you hit a target, you still get bullet holes in the walls in random locations, like behind myself(when my opponent isn't even shooting at me). you ever fired a gun before, if you shoot at somebody the bullet usually pentrates and comes out the other side Just because I'm new to the forums doesn't mean I don't know simple firearms ballistics; it would make sense if you were to shoot someone in the front, and the bullet to exit from their back. But if you carefully read what I said insted of trying to look smart, you would have seen that I said I shoot their front, and insted of the bullet hitting the wall behind them, it hits the wall behind me(when they're NOT shooting at me). 1) I was not trying to look smart I was desperately trying to raise my post count 2) ever since this game came out the bullets can go very random, if you bullet time while shooting guns the bullet trails go pretty much everywhere which is why the bullet holes can appear at random.
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Gameplay Discussion
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Character Development
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Rights of a faction Leader
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Rights of a faction Leader
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pack-hunter
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0
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10/27/2006 19:26
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Fondo wrote:
Coer wrote:
...boot out all the others who have done the hard work... And that is Exactly what happened to me and Medanon but no hard feelings, I am happy now where I am at. CoZ FTW Laters CoZ are cool bunch of ppl an its worth stickin with em, unfortunately I've got my own crappy faction, with a crappy website which don't work and I wonder why I'm still payin for it 
anyway back on topic OMG THE CHICKEN IT'S HEADLESS!!!! 
wait this is about faction leader rights right?? well heres how I see it, make it so a leader is able to give faction leader status to other people, so you can have 4 faction leaders who can demote or remove anybody but not the other leaders, of course be careful who you do that too, give rank 1 to ppl u can trust but you can demote. easy solving
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Feedback Forums
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User-Interface Feedback
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Code Bit Stacking Broken... Again?
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Re:Code Bit Stacking Broken... Again?
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pack-hunter
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0
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08/25/2006 12:44
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Aquatium. wrote: I wouldn't say broken, however the stacking doesn't happen each time you go in/out of LA like it should do. I think it auto arranges on logout/login. Mine seem to be stacking fine with this method. Can you test? I think they changed the wrong thing when they fixed it, it's not got many if any people in any problems yet so I wouldn't worry about it.
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Gameplay Discussion
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Player Versus Player
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::: PUNT SQUAD :::
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Re:::: PUNT SQUAD :::
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pack-hunter
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0
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06/02/2007 04:23
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old post then
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Feedback Forums
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Player Versus Environment Feedback
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Npc's ignoring interlock atempt reuse timer
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Re:Npc's ignoring interlock atempt reuse timer
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pack-hunter
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0
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07/31/2006 02:10
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lol some arn't even waiting for you to attack, I thought quite a while ago they changed the NPC's so they only fired at you and waited till they got shot b4 they tried to interlock but now they're just trying to interlock without a thought
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Desert of the Real
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SOE Discussion
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Trial keys?
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Re:Trial keys?
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pack-hunter
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0
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02/27/2007 06:11
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they don't give out HJB from the trials anymore, plus they arn't tradeable. If sum1 has a trial key tho I don't think it's useable now since the trial period ended I believe
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Vector - Hostile
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Next Renaissance - Vector
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Morpheus Legacy - The Debate Continues
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Re:Morpheus Legacy - The Debate Continues
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pack-hunter
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0
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08/02/2006 14:13
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There are always spies, there always have been there always will be. I never was a spy, my eyes were opened the day I saw zions prey on the weak. I just evened the odds, and those that can see the evil and corruption within zion will join the ranks of the merovingian and the machines, whichever one they feel needs their help the most
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Gameplay Discussion
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Character Development
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RPing pregnancy
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Re:RPing pregnancy
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pack-hunter
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0
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11/22/2006 12:10
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I believe it's an hour per day in MxO so 1 day is 24 days in MxO 9 months is say 9 x 28 = 252 252 / 24 =10.5 so 10 and a half days is pretty much 9 months, how long till the babies are due? 
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Vector - Hostile
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Next Renaissance - Vector
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I was back...it had been some time...
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Re:I was back...it had been some time...
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pack-hunter
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0
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08/02/2006 14:17
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Those that dare show their faces in the presence of danger are fools, your disguise does not fool me
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Vector - Hostile
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Next Renaissance - Vector
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Morpheus Legacy - The Debate Continues
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Morpheus Legacy - The Debate Continues
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pack-hunter
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0
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08/02/2006 14:42
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Outlaw wrote:
[FA wrote: Tbone] I have seen many other Zionists hang with reds, talk with reds, or just dance with reds while others are dying. Now in ML, if you don't help your comrades, you end up booted. Well if you went uriah sw about 6-8 months ago you'd see me there hanging, dancing and chatting and even rezzing mervs who zion had just happened to zerg into the ground and I was the leader of a zion faction, I believe the term is called being friendly 
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Vector - Hostile
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Next Renaissance - Vector
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Morpheus Legacy - The Debate Continues
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Re:Morpheus Legacy - The Debate Continues
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pack-hunter
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0
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08/02/2006 15:00
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well ty, although I did it all the time, thank god I wasn't in FA or summat although I'd love to make an alt and drop him in FA at some point and make em look bad, I respect ML the most after CoZ and GoZ, most other factions are full of posing nubs, and trinity are the worst of em all
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Gameplay Discussion
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Character Development
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After you max your character
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Re:After you max your character
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pack-hunter
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0
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11/26/2006 18:21
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or you can just like, post random pictures of headless chickens and get banned for a day
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Feedback Forums
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Player Versus Player Feedback
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Speed, Power, and Grab
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Re: Speed, Power, and Grab
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pack-hunter
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0
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06/14/2006 07:22
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tbh I only use grab tactic when I'm either desperate or when fighting and I want into interlock and the other player don't e.g. rifleman once in combat u have to be able to makeup for that damage loss or use power or speed.
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Feedback Forums
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Animation Feedback
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Clamors animation (perhaps other subs too?)
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Re:Clamors animation (perhaps other subs too?)
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pack-hunter
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0
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11/16/2006 09:24
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yeh but OMG it's SLIGHTLY slanted, by about 5 degree's, not exactly summat thats gonna break the game is it
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Gameplay Discussion
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Character Development
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Rights of a faction Leader
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Re:Rights of a faction Leader
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pack-hunter
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0
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12/17/2006 10:32
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Cmdr_Dezreki wrote:
Trayden wrote:
Everyone who plays this GAME does so for fun. I understand that a very low percentage of people MIGHT not abuse their power, but why hand over the temptation? Because a Faction Leader should not abuse their power or be tempted by things like that. That is how they become a strong Leader: Discipline, Wisdom, and integrity. maybe then a crew captain can give his faction leader those rights to his crew, so when he makes a crew he can say "I don't want you messing with my crew" and if the faction leader don't like it then he can get screwed because I'm sure theres a lot of other factions who wouldn't mind another crew
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Feedback Forums
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Animation Feedback
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Concealment for the loss :-(
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Re:Concealment for the loss :-(
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pack-hunter
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0
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11/19/2006 05:04
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hurrah for coming out of concealment then getting neuro darted, sniped, hacked, shot, punched, kicked, punted and simmed to death
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Gameplay Discussion
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Character Development
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After you max your character
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After you max your character
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pack-hunter
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0
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01/05/2007 11:01
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keene wrote:
EasyED wrote:
What is there to do? Nothing. yes there is nothing to do once your level 50 if your a chimpanzee with the IQ of an amoeba and have been killed by a lampshade with teeth with an insane alchoholic drinking liquid Nitrogen from the lampshades innerds
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Feedback Forums
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Animation Feedback
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Concealment for the loss :-(
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Re:Concealment for the loss :-(
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pack-hunter
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0
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11/19/2006 23:44
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ZippyTheSquirrel wrote:
Dagonet wrote:
pack-hunter wrote:
hurrah for coming out of concealment then getting neuro darted, sniped, hacked, shot, punched, kicked, punted and simmed to death
wait wait, so you're saying that the point of being a sniper is not to be exposed and beaten to death? Of course not! If that was the point, we'd be able to do it. be able to do it.?? able to be neuro darted, sniped, hacked, shot, punched, kicked, punted and simmed to death? or to snipe someone and actually get a CQ in the middle of reds for once.
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Feedback Forums
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Animation Feedback
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Hacker Interlock animations...
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Re:Hacker Interlock animations...
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pack-hunter
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0
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11/19/2006 23:47
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Fondo wrote:
What hacker in his right f*cking mind willingly goes into interlock? Laters
you have absolutely no idea how much a hacker can do in interlock, Hacker inherantly has very high accuracy which beats gunmen, hacker has very high defense to thrown which beats MKT and assasin, and a good hacker can usually take out an MA in interlock if he's good enough or the MA has low resistances or is crap enough
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Feedback Forums
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Player Versus Environment Feedback
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Stop Gargoyal's and his followers from 'sploiting!
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Re:Stop Gargoyal's and his followers from 'sploiting!
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pack-hunter
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0
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08/08/2006 04:39
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Is the gargoyle attacking one person, rolling then attacking another person, thats because that person that he attacks second is doin the most damage, I got that during the Maxson Event where when I was attacking the guy his little green eyed friends seemed to have only one target, me. they kept rolling out from other ppl to attack me, kinda got me annoyed infact. Although it was funny when one seemed to have ran across International to get me 
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Development Discussion
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Development Roundtable
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smokebomb=flashbomb
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Re: smokebomb=flashbomb
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pack-hunter
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0
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01/08/2006 04:51
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the smokebomb does the same as a flashbomb but it makes you invisible as well
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Gameplay Discussion
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Player Versus Player
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Server PvP Differences
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Re:Server PvP Differences
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pack-hunter
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0
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08/03/2007 08:29
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I can't speak for Recursion since I think I haven't spent even an hour there yet but I've been on Syntax a bit and Vector, well over 100 days I'd have to say. Vector combat is very much like skirmishes, Simply because you don't have the preparation time or the numbers required for that kind of combat. Yet it becomes the most realistic because I have never seen an all out war in any of the three films. Some people think that Vector is the home of all the "smack talk" again that isn't the case. There are more factions that generally do "smack talk" on Syntax than Vector has factions. or the numbers will be similar anyway. Vector is also trying to stomp that out with RPvP. You'll also find that the majority of the posters here that contribute are actually Vectorites. Syntax from what I've seen (not participated in) generally revolves around the PvP groups and it is centered around Mara C, I've not seen fights anywhere else on the scale of that. Syntax combat usually revolves around fighting with numbers, which allows for the large scale combat that is common on there, and because you can get a large group of different organizations in the same area, makes it much easier and this is how Hostile machines jacks in Zion attacks Machine Machines (plural) attack Zion Zion (plural) attack Machines (plural) and of course this can happen other ways as well.
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Feedback Forums
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Animation Feedback
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Concealment for the loss :-(
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Re:Concealment for the loss :-(
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pack-hunter
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0
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11/20/2006 05:52
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Dripping-Cheese wrote:
Yeah, and on top of all that, everyone who is on the receiving end of a sniper bullet says it's the easiest class!
el1X0r is the master at that
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Feedback Forums
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Animation Feedback
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Concealment for the loss :-(
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Re:Concealment for the loss :-(
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pack-hunter
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0
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11/22/2006 12:03
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ZippyTheSquirrel wrote:
pack-hunter wrote:
ZippyTheSquirrel wrote:
Dagonet wrote:
pack-hunter wrote:
hurrah for coming out of concealment then getting neuro darted, sniped, hacked, shot, punched, kicked, punted and simmed to death
wait wait, so you're saying that the point of being a sniper is not to be exposed and beaten to death? Of course not! If that was the point, we'd be able to do it. be able to do it.?? able to be neuro darted, sniped, hacked, shot, punched, kicked, punted and simmed to death? or to snipe someone and actually get a CQ in the middle of reds for once. No, no, able to NOT be neuro darted, hacked, shot, punched, kicked, punted, simmed, and Full Auto'd to death AND to get a CQ for once. *sniffle* didn't need to make it so that I'm completely rubbish at english WAH *slits wrists*
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Feedback Forums
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Animation Feedback
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Clamors animation (perhaps other subs too?)
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Re:Clamors animation (perhaps other subs too?)
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pack-hunter
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0
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11/27/2006 03:58
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The Leo wrote: Zoom in is your friend. as is not complaining about something that has been around for ages
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Feedback Forums
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Animation Feedback
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Hacker Interlock animations...
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Re:Hacker Interlock animations...
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pack-hunter
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0
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11/27/2006 08:47
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xSpikex wrote:
pack-hunter wrote:
Fondo wrote:
What hacker in his right f*cking mind willingly goes into interlock? Laters
you have absolutely no idea how much a hacker can do in interlock, Hacker inherantly has very high accuracy which beats gunmen, hacker has very high defense to thrown which beats MKT and assasin, and a good hacker can usually take out an MA in interlock if he's good enough or the MA has low resistances or is crap enough
I think he was just trying to say that hackers have more of an advantage outside of IL, they have abilities that cant be used inside IL. yeh but since I can have a long endless list of specials I can use to keep hitting my target over and over and over, some people won't even be able to get a single hit in
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