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The Matrix Online
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Development Discussion Update Discussion Update 54 Discussion Re:Update 54 Discussion Marias 0 08/25/2007 02:38
  My Dragonskin is all dark and ugly now. =[ I didn't see any noticeable shine on it before, and suddenly it's two shades too dark. Now I can't get away with wearing it with my outfit, with the Patcher's Bandana.
Development Discussion Update Discussion Update 54 Discussion Re:Update 54 Discussion Marias 0 08/24/2007 00:01
  Someone said that they're going to be mailed out.
Development Discussion Update Discussion Update 54 Discussion Re:Update 54 Discussion Marias 0 08/23/2007 22:36
  I'm really excited to see the new buffs on hideout clothing. Is it possible that my beautiful Troll's hide is even more useful now? =D
Gameplay Discussion Player Versus Player Syntax + Recursion MERGE! Re:Syntax + Recursion MERGE! Marias 0 07/03/2008 13:10
  By the way, then can do and have done character transfers back in the day. Just not to Vector, only from. I'd say that a system to pay for character transfers should be set up, so that the game has another source of income at least. I'm pretty sure that Vector players would welcome any players transferred over, even if they didn't have to endure the grind. Lets be honest with ourselves for a moment without letting the 'server pride' thing into the equation. Vector's population is hurting. Badly.
Gameplay Discussion Player Versus Player Syntax + Recursion MERGE! Re:Syntax + Recursion MERGE! Marias 0 07/02/2008 17:08
  Regardless of anyone's opinion in this thread, it still remains that MxO probably has the lowest population that it has ever had. The issues of conflicting egos and drama ratio won't matter if we have no one else to interact with.

Unless anyone in this thread has a better idea that requires little to no funding to bring in a massive amount of subscriptions, this seems like the only viable option to rejuvenate the social aspect of this game that anyone would even begin to consider.
Syntax Events - Syntax Code of the Samurai Re: Code of the Samurai Trayen1 0 05/30/2006 19:45
 

Count me in as well


 


Trayen


LV 50


Duelist/SMG

Syntax Events - Syntax Code of the Samurai Re: Code of the Samurai Trayen1 0 06/02/2006 16:09
 





themarsnova wrote:

In like flen


grandmaster death disher-outer



 



LMAO!!!
Syntax Events - Syntax Code of the Samurai Re: Code of the Samurai Trayen1 0 06/04/2006 19:58
 

I'll be there


 

Syntax Marketplace - Syntax WTB LE items... Re:WTB LE items... Trayen1 0 08/26/2006 11:13
 

I have a Neo RSI Fragment how much you wanna pay for it?

 

Syntax Marketplace - Syntax WTB LE items... Re:WTB LE items... Trayen1 0 08/26/2006 18:19
  I dunno Blue pill and red pills go for 40 mil so........hmmm lets say 50 mil
Gameplay Discussion Player Versus Player Syntax + Recursion MERGE! Re:Syntax + Recursion MERGE! Marias 0 02/15/2008 20:59
  RemagDiv wrote:
Recursion would absolutly tear apart the Syntax population to shreds.
O rly?



The Lounge Next Renaissance Paranoid Smith/Neo Theory Re:Paranoid Smith/Neo Theory Marias 0 11/05/2007 15:44
  Pyraci wrote:
PS10N wrote:
Canon from MxO, not from the movies.  Nothing in any of the movies even alludes to "failed ones."  It was a bad idea that someone who wrote/writes for MxO didn't see through and instead used it, giving it more validity than even the "it's endlessly repeated and widely accepted, therefore it must be true" variety of bad idea.

There is a disturbing trend developing here, where people are always responding to what they misunderstood instead of responding to what I actually said.  As a form of communication of concrete ideas, language sucks, and forum posts are the lowest form of language.


Actually...

I think Illyria is right, unfortunately. There's a version of the script made in 97 or so, where Cypher and Neo talk about the previous ones that were found and trained. That's also the reason that Trinity is so apprehensive about Neo, wanting to believe he's the one, but not wanting to be hurt again if he died.

Trinity (Subway scene before Smith fight) - "Everything the Oracle told me was true... everything but this."

That's also the reason why Cypher says "We're gonna kill him" in the beginning of the movie. Just like all the others.

Also, in the original draft for Reloaded, when Neo wakes up aboard the Neb, he was supposed to find a picture of the crew, with a guy that Neo didn't recognize. He asks her who it is and she tells him "it's not important, because he isn't you" or something to that effect.
I have them if you'd like to take a look. Chadwick is just using what they decided to keep under the surface.






Couldn't they also be referring to the other people that Morpheus had assumed were the one? I recall a story about a certain stunt double.
Syntax Next Renaissance - Syntax To the RP community Re: To the RP community Trayen1 0 05/18/2006 05:15
 

Sad to Hear Espi.  You know me and you know OOC we are good friends, even if we couldn't stand each other IC  :0 (it was the green hair I swear)  Even still i'll look for you on Vector and I will attack you on Syntax as I always have.  (Like I said the green hair is more of a bullseye these days)


 


Much love Espi.


See you in Mara fool


 


Trayen.

Syntax Next Renaissance - Syntax Coded Message, addressed to all Zion and E Pluribus Neo ships Re: Coded Message, addressed to all Zion and E Pluribus Neo ships Trayen1 0 05/18/2006 05:35
 


ahhh Seraneth. 


I look forward to finding your cowardice RSI in the Matrix.  After all, I do owe you one for the little mishap on the General's Heli-Pad sometime ago.  I am so going to enjoy sqaushing you like the bug you are.  And as a added bonus I will get the key to your "Cheat Codes", oh how the Merv will be so grateful.


You will not elude me this time Seraneth.


 


Trayen


CapoRegime


The Commission


 


Never doubt our resolve in the matters of war.

Message Edited by Trayen1 on 05-18-2006 06:38 AM

Syntax Next Renaissance - Syntax Coded Message, addressed to all Zion and E Pluribus Neo ships Re: Coded Message, addressed to all Zion and E Pluribus Neo ships Trayen1 0 05/18/2006 07:54
 





Fatmop wrote:

 
"Excuse me, Mr. Agent, sir?  I brought you flowers..."






Flowers FTW!!!!!
Vector - Hostile Next Renaissance - Vector MXO Tales : Ingus's Log - 2 - The Merovingian Echelon Re:MXO Tales : Ingus's Log - 2 - The Merovingian Echelon Trayen1 0 08/19/2007 13:24
  Excellent work. I really enjoy how you fleshed out some of the details regarding how the Merv org works in the real.
Gameplay Discussion Player Versus Player CQ Leaderboard - Server Top 100 Re:Re:CQ Leaderboard - Server Top 100 Marias 0 11/09/2008 11:56
 

AnXieTy wrote:

Can the factions be displayed next to each person so we can see see which factions have the most CQ's?

It's already been done. It was some Machine faction on Recursion.

Syntax Next Renaissance - Syntax Haunts Re: Haunts Trayen1 0 05/25/2006 06:11
 

I am usually found in Mara C or Tabour west if I'm PvP'ing


If I'm dueling I go to Tabour.


If I'm lloking for quiet time I'm at one of three places


 


1. Jurong Central-Club Jade, or fountain area


2. Sai Kung Central-In Dojo


3.Tabour Central-8 th floor of the building looking down on the park.  Good view and a nice place to just chill.


Just make sure you knock!!!   :smileyvery-happy:

Gameplay Discussion Player Versus Player CQ Leaderboard - Server Top 100 Re:CQ Leaderboard - Server Top 100 Marias 0 08/05/2008 17:44
  Thank you Rarebit. I think this covers the leaderboards for a long time. It also helps tally people with multiple RSIs.

Syntax update:

2nd
Marias - 12161 - Machines
Nephillim - 8014 - Merovingian
20,175

13th
Emilla - 6798 - Merovingian
bajjarat - 6121 - Merovingian
12,919

7th
SniperWolf101 - 4324 - Machines
Wesker813 - 11544 - Machines
15,868
(May have had more considering all of the deleted RSI's.

Let me know if I missed anyone who has more than one. Feel free to edit accordingly. I think there are one or two more people who have a high number and still hit the 20k mark with others.



Also, DeathWarrant on Recursion would be second place overall I believe with 34,370.





Desert of the Real SOE Discussion Planetside Server Merge - MxO next? Re:Planetside Server Merge - MxO next? Marias 0 05/24/2008 01:59
  Character transfers.
Syntax Marketplace - Syntax Selling Male and Female WM Shades Selling Male and Female WM Shades Trayen1 0 09/24/2006 05:21
 

Both full purity with two repairs.

 

Post here with a bid or send an in game /t to Marias

Desert of the Real SOE Discussion Dear John Smedley; Re:Dear John Smedley; Marias 0 07/02/2008 19:34
  Chemuel wrote:
This is the cancer that is killing MxO.
I've been saying this for how long? Two words: Selective cull.
Desert of the Real SOE Discussion Forum Update Re:Re:Forum Update Marias 0 07/17/2008 04:41
  phi wrote:
FireFox 3 Australian English Dictionary, google toolbar:


The WYSIWYG editor has vanished... text box only.


Last post button in the thread listing takes you to your last post in that thread (or the start of the thread if you haven't replied)


I don't have admin access SMILEY





Ohh I like how the profanity filter lets you edit the post rather than simply blitzing it. I was worried after Yassa's post
American version, same problem.
Community Community News Operative Profile - exsuscito - 07-15-08 Re:Operative Profile - exsuscito - 07-15-08 Marias 0 07/16/2008 20:04
  Well deserved and all that stuff. The new found understanding of your name earned a silent nod, even if it is ironic given your current organizational affiliation.
Desert of the Real SOE Discussion Going to Fan Faire this year? Re:Going to Fan Faire this year? Marias 0 05/24/2008 01:49
  I'll be there, even after threats of violence from angry PvP victims.
Community Community News Operative Profile - Mitrios - 08-12-08 Re:Operative Profile - Mitrios - 08-12-08 Marias 0 08/14/2008 09:36
  Why does no one post a picture? D:
Feedback Forums Player Versus Player Feedback Randomness strikes again. Re:Randomness strikes again. Trayen1 0 07/12/2007 02:17
  The Leo wrote:
GoDGiVeR wrote:
Personally, I've heard of another instance of a damage anomaly. A 618 dam Crippling throw. 10 secs later it was back at 128 dam. No debuffs applied and Find Weakness can't let you do a 600+ Crippling Throw at a lvl 50 with res o_O
That would be Nephillim (marias) on me -_- and I even got a pic somewhere in the 1000s...
We do not speak of such things. Thou shalt be slain for such acts...
Feedback Forums Player Versus Player Feedback IL while jumping wth Re:IL while jumping wth Trayen1 0 07/17/2007 18:39
  Use what is available to you. I, personally, have more qualms with hyperjumpers since pursuit is almost impossible after a certain extent. If someone is in my range however and they're jumping, it's nothing that a root won't cure. And still, interlock IS possible when they're hopping around. The penalty for being interlocked while jumping is higher as well, since you're unable to activate abilities. The withdraw tactic still works, so it's nothing permanent either. I'd say that if someone is willing to jump around and take the risk of being interlocked on even more unfavorable terms, so be it. We'll adapt either way.
Syntax Next Renaissance - Syntax The finest sig maker in town! Re: The finest sig maker in town! Trayen1 0 06/24/2006 04:05
 
I would have to say d4sh would be my pick, but I would also say Pyr, thier skills are about equal.  Both are capable of some pretty awsome art work.
Feedback Forums Player Versus Player Feedback IL while jumping wth Re:IL while jumping wth Trayen1 0 07/18/2007 07:59
  pack-hunter wrote:
Trayen1 wrote:
Use what is available to you. I, personally, have more qualms with hyperjumpers since pursuit is almost impossible after a certain extent. Rubbish all you need to do is keep the jumper targetted and then look skywards, run after him. simple really



 If someone is in my range however and they're jumping, it's nothing that a root won't cure. tell me how does an MA root



 And still, interlock IS possible when they're hopping around. its a very small chance and if it doesn't work it buggers up your IL ability for a few seconds



 The penalty for being interlocked while jumping is higher as well, since you're unable to activate abilities. The withdraw tactic still works, so it's nothing permanent either. I'd say that if someone is willing to jump around and take the risk of being interlocked on even more unfavorable terms, so be it. We'll adapt either way.
what I'm trying to get at is that it's pretty low risk of actually interlocking while they're jumping, there's a higher chance of interlocking someone who just Hyper Jumped, I'm requesting that they make it so if they do jump, you can always (100% chance) interlock them, even if their abilities stopped working because it'd stop the mass use of this exploit.

  • 1. Correction, every time someone hyperjumps, you always auto-untarget them at the peak of their jump. If they were to land on a building, or make enough rigid turns, it's an instant chase killer.
  • 2. Hindering Shot comes standard. Movement reduction = no jump.
  • 3. Ah, the beauty of the concept that is "timing". Duel a friend, and have him jump repeatedly. You'll eventually find the point in the jump that your opponent is open to an interlock attempt. It doesn't change. Congratulations. You've just turned your enemy's jumping habit into a free interlock + unopposed special for at least one round (more if he can't roll out immediately). Wouldn't you like to have a free Wooden Dummy Drill, when your opponent is jumping due to a daze?
Feedback Forums Player Versus Player Feedback IL while jumping wth Re:IL while jumping wth Trayen1 0 07/18/2007 10:10
  I'm going to take a wild guess and say that my view distance has nothing to do with unselecting a hyperjumping target, since exterior distance is maxed out past normal highest standards in my useropts. I'm talking about a full fledged maxed out Ctrl+Space while you're not lessening the distance by using a hyperjump immediately after theirs. I also have a character currently statted as an MA, who regularly utilizes hindering shot successfully. Stats lie. All root effects (not slow), are instantly canceled when the target takes damage, so maybe after the target is rooted, you'd throw on a slow effect that's not effected by damage?

As for the last comment about missing your opponent and being F'ed over...

...you could always bunny hop back. :o
Feedback Forums Player Versus Player Feedback IL while jumping wth Re:IL while jumping wth Trayen1 0 07/23/2007 03:57
  I'm sure you're only pressed on this one bug since you're predominantly MA. Everyone has their own agenda, but honestly considering how long this "issue" has been around, I'd rather have the powers that be work on more updates like the one as of late instead of something that the population is divided on, and is largely inconsequential to the quality of this game.
Desert of the Real SOE Discussion Fan Faire Returns to the Las Vegas Hilton, August 14 – 17, 2008! Re:Fan Faire Returns to the Las Vegas Hilton, August 14 – 17, 2008! Marias 0 08/15/2008 04:10
  Sobering up and I'm fully understanding what has taken place. Oh god.
The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles Marias 0 10/13/2007 07:46
  Yeah...we need some Syntax Mervs to sign up. I'd like to not be the only one fighting again.
The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles Marias 0 10/11/2007 16:23
  <--- preparing to be zerged.
The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles Marias 0 10/11/2007 13:17
  I'm up for the Syntax HvCFT battle tonight. Sign me up.
Desert of the Real SOE Discussion Fan Faire Returns to the Las Vegas Hilton, August 14 – 17, 2008! Re:Fan Faire Returns to the Las Vegas Hilton, August 14 – 17, 2008! Marias 0 08/12/2008 19:06
  She stalked me.
Syntax Next Renaissance - Syntax Abaddon Re: Abaddon Trayen1 0 06/27/2006 03:06
 

^^

 

 ((You spelt Abaddon wrong.))
Community Community News Operative Profile - Roukan - 09-16-08 Re:Operative Profile - Roukan - 09-16-08 Marias 0 09/17/2008 08:29
 

Thug liiiiife.

The Lounge Next Renaissance Hovercraft Battles Re:Hovercraft Battles Marias 0 09/27/2007 17:06
  Registered.
 
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