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Community
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Community News
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Virrago: Jacked In - 07/31/08
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Re:Virrago: Jacked In - 07/31/08
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phi
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0
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08/01/2008 00:19
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With all that running around he'll be needing some of Horace's sneakers. 
Plus if he didn't like the Blackwoods then he'll hate their feisty counterparts the Bells.
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Vector - Hostile
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Next Renaissance - Vector
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Proof of Life
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Re:Proof of Life
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phi
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0
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02/07/2008 15:24
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BrazZz contacted me for help... I believe speed rather than i$ is the important factor here NO TIME. EHRGEIZ CRIPPLED. COME GET ME. JUNCTION 32. Look in the dark places to find the light you seek.
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Community
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Community News
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Operative Profile - Wehirio - 08-05-08
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Re:Operative Profile - Wehirio - 08-05-08
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phi
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0
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08/06/2008 18:28
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All I can say is; about effing time!
Well done my man!
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Feedback Forums
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Items and Clothing Feedback
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Why won't you FALL OFF?!?!
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Re:Why won't you FALL OFF?!?!
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phi
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0
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06/13/2007 23:20
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The closet to this you would ever see would be the glasses get slapped off then the slapee would rub their cheek, turn around and pick up their glasses and put them back on... basically change the animation for the slap receiver, you wouldn't actually lose them. And as cool as this would be for about 5 minutes there are heaps more useful thing that should be done first... such as this
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Feedback Forums
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Items and Clothing Feedback
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That "why wont they fall off" thread gave me an idea...
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Re:That "why wont they fall off" thread gave me an idea...
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phi
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0
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06/13/2007 23:25
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Not to be a negative nancy but the email system isn't officially supported yet... don't hold your breath for user design tools.
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Community
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Community News
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Operative Profile - Mitrios - 08-12-08
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Re:Operative Profile - Mitrios - 08-12-08
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phi
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0
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08/13/2008 17:22
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Yay Mittens!
The only player wth more randomness than TeH pEnGuIn Of DoOm!!!! (spork!) ;P
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Community
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Community News
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Virrago: Jacked In - 08/07/08
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Re:Virrago: Jacked In - 08/07/08
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phi
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0
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08/19/2008 20:41
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Phoenix... That's a good read.
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Community
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Community News
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Virrago: Jacked In - 08/07/08
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Re:Virrago: Jacked In - 08/07/08
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phi
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0
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08/17/2008 23:00
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Yiff in hell?
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The Lounge
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Matrix Universe
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The island is a ripoff of the matrix!
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Re: The island is a ripoff of the matrix!
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phi
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0
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02/02/2006 17:28
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Nothing is new and nothing ever happens.
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Community
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Community News
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Virrago: Jacked In - Fan Faire Edition - 08/21/08
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Re:Virrago: Jacked In - Fan Faire Edition - 08/21/08
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phi
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0
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08/27/2008 19:45
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As always Mantra777 doesn't fail to appear
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The Lounge
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Next Renaissance
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Hovercraft Battles
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Re:Hovercraft Battles
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phi
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0
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10/16/2007 19:39
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Registered. phiAU - Isimud - Recursion - Zion
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Community
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Community News
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~ ~ MxOSpace ~ Over 1000 Trial Keys ~ And Other News!
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Re:~ ~ MxOSpace ~ Over 1000 Trial Keys ~ And Other News!
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phi
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0
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09/14/2008 03:42
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Awesome work from teh Phluffinator!
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Community
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Community News
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Operative Profile - Roukan - 09-16-08
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Re:Operative Profile - Roukan - 09-16-08
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phi
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0
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09/17/2008 20:03
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How much taco love do you really need? There's fricken billboards around MegaCity that say "Eat a Taco!" Also Taco restraunts dont exist in australia really (thre may be one or two) so no Taco Del for me... I'll have my home made ones with lots and lots of tabasco (for that extra sense of impending bathroom doom)
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Community
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Community News
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Operative Profile - Roukan - 09-16-08
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Re:Operative Profile - Roukan - 09-16-08
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phi
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0
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09/16/2008 20:29
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'Grats Roukie! It's about time  Battletoads FTMFW!
I'll never forget the day I got past the first bike run only to find out that the surfboard and jet bike in the fire levels were just as hard. I screamed bloody murder. I only ever got as far as the final boss but then she killed me on my last life and I didn't play it again for 4 years.
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Community
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Community News
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Operative Profile - Sputnik - 10-07-08
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Re:Operative Profile - Sputnik - 10-07-08
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phi
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0
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10/07/2008 16:40
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Grats!
A nice read. I really should play on Vector more.
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Community
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Community News
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Operative Profile - BlazinWolf - 10-14-08
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Re:Operative Profile - BlazinWolf - 10-14-08
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phi
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0
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10/16/2008 14:59
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W00t'n t00t'n! It's about time 
Congrats man, and an interesting read.
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News and Announcements
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Live Events
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The death of Corporal Leon - Recursion - 5/3/06
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Re: The death of Corporal Leon - Recursion - 5/3/06
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phi
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0
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05/24/2006 21:49
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A life is a life (whether some deem it artificial is a debate for somewhere else) and to lose a life is a terrible thing, with our emergency jackout procedures and sense of invulnerability it can become all to easy to forget this.
Although I do not agree with the General or his policies, nor do I wish to follow Niobe in assisting him, but that doesn't make the death of a soldier a good thing.
For too long has survival meant elimination of competition. It has blackened our sky, cooled our core and pushed humanity and machine to the brink of extinction at various times. Cooperation means survival.
This does not mean that any one race must be subservient to any other. But rather we must work together.
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Community
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Community News
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Operative Profile - Tranque101 - 10-28-08
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Re:Operative Profile - Tranque101 - 10-28-08
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phi
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0
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10/30/2008 17:26
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OMG Lips are blur! hehe... 'grats man!
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Community
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Community News
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Virrago: Jacked In - 10/14/08
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Re:Virrago: Jacked In - 10/14/08
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phi
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0
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10/16/2008 15:04
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*retrieves his Halloween outfits from email storage and dusts them off*
*cocks shotgun*
BRING IT ON!
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Community
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Community News
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Operative Profile - cov - 11-04-08
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Re:Operative Profile - cov - 11-04-08
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phi
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0
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11/06/2008 18:37
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Oh snap! Nice one man.
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Community
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Community News
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Fallout - An Algorithm: Black Event
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Re:Fallout - An Algorithm: Black Event
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phi
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0
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11/12/2008 15:20
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/crackknuckles /crackneck Let's do this.
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Community
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Community News
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Operative Profile - Lezel- 06-10-08
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Re:Operative Profile - Lezel- 06-10-08
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phi
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0
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06/10/2008 22:06
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Yay for teh Lezel!
No mention of endless hours of dancing at Mara C though.
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The Lounge
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Matrix Universe
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Chicken tastes like everything
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Re: Chicken tastes like everything
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phi
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0
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04/03/2006 22:01
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Blue is a rare colour in the Matrix due to limited Machine understanding of human colour perception. (as well as it being used as a visual device in the movies) So many things "taste like chicken" because that flavour is a basic salty-protein flavour (soy powder and salt tastes the same as do frogs legs and many types of reptile) as well as reptiles and chickens both evolving from dinosaurs. cyclones and such could be memory corruption caused by power fluctuations in the pod-towers. And it sounds like the bermuda triangle has a memory leak or at least a faulty linking table.
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Community
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Community News
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Operative Profile - phi - 06-03-08
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Re:Operative Profile - phi - 06-03-08
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phi
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0
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06/03/2008 21:04
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ArchDuke wrote:
Nice read 1.618! Nice to know more about you.
One thing though..
"So basically, if it's not Dance-Dance Revolutions, I'll play it."
What's your beef with DDR man? 
Probably something to do with my alergy to physical exertion... unless they bring out the Melbourne Shuffle edition... then I'd own.
Seriously... I have a sore shoulder just from playing Wii bowling yesterday. :/
Also... Phi = 1.618 (approx.) but phi = 0.618 (approx.) 
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Community
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Community News
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Operative Profile - phi - 06-03-08
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Re:Operative Profile - phi - 06-03-08
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phi
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0
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06/03/2008 21:59
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Virrago wrote:
He wrote a book " />
I'd like to think of it as a Novella 
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Community
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Community News
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Operative Profile - phi - 06-03-08
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Re:Operative Profile - phi - 06-03-08
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phi
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0
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06/03/2008 21:06
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Oops... Riac from Vector is indeed what I meant.
Sorry 'bout that. 
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Community
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Community News
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Operative Profile - Phrack- 06-17-08
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Re:Operative Profile - Phrack- 06-17-08
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phi
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0
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06/17/2008 20:44
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About time!
Also, massive props for all your A:B work! 
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The Lounge
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Matrix Universe
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Chicken tastes like everything
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Re: Chicken tastes like everything
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phi
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0
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04/05/2006 15:51
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nope... windows programmer
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The Lounge
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Matrix Universe
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COULD Trinity have been pregnant?
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Re: COULD Trinity have been pregnant?
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phi
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0
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04/05/2006 15:58
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I don't know that the child being freborn would be a problem... remember neo being able to affect machines in the real and also managing to separate his mind from his body, putting his mind into the matrix. ... an UBER one
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Community
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Community News
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Operative Profile - Garu - 05-27-08
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Re:Operative Profile - Garu - 05-27-08
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phi
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0
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05/27/2008 20:10
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Jolly good! Well done, that man!
It's good to see the interviews getting more detailed.
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Feedback Forums
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Ability Feedback
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Mobius Code given to all characters...
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Re: Mobius Code given to all characters...
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phi
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0
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07/18/2006 07:19
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KivoOnline wrote:
Health pills have a casting timer and take time to make so they are nowhere near as good. I don't see qwhy they don't just give every account the ability to /claim it for a week or so.
Health pills have a timer of a few seconds... Moebius Code has a 6 or 10 minute timer.
No problem with this... but Hyperjump BETA is a reward for starting early with the game and staying with it. Beta clothes and HJ should not be distributed to those that didn't qualify for them. That wouldn't be fair to the beta/preorder players
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The Lounge
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Matrix Universe
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Something Thomas Anderson's boss said
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Re: Something Thomas Anderson's boss said
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phi
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0
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04/11/2006 21:37
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It sure seems like the system trying to ensure conformity by crushing spirit.
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Community
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Community News
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Ask Virrago
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Re:Ask Virrago
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phi
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0
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03/27/2008 19:14
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What's the standard snack order for your office parties? In particular pizza topping.
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Community
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Player Events
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Canceled
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Re:RMC - Terminal Presents: The Corrupted Gathering (Syntax) June 30th
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phi
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0
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06/17/2007 16:54
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Much better... cheers.
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Community
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Player Events
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Canceled
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Re:RMC - Terminal Presents: The Corrupted Gathering (Syntax) June 30th
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phi
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0
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06/17/2007 15:12
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Awww ... why you gotta be killing my poster's beauty with photobucket?  I'd better stock up on insecticide.
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Community
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Player Events
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Canceled
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Re:Canceled
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phi
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0
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06/17/2007 20:02
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To clarify: This event has been cancelled/postponed due to an accidental scheduling conflict with a previously arranged event (01 War - PvP event on Syntax Instance - See Syntax World Events for details).
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Feedback Forums
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Items and Clothing Feedback
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Option to show/hide headgear, shirt and outerwear?
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Re:Option to show/hide headgear, shirt and outerwear?
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phi
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0
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06/14/2007 17:07
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So that the rest of you have some idea what is required for a change like this: - 11 new fields in the character DB (7 for the clothing and 4 booleans for the hide settings) applied across the entire RSI DB (this is the thing most likely to stall this mod as they don't like touching the DB)
- new GUI for loading area
- new GUI for inventory window
- new /command for loading appearance slots
- new right-click menus for inventory clothing to load into appearance slots ("equip item" already exists)
- new right-click menus for clothing on the hotbars for loading into appearance slots
- changing the game engine to be able to equip buffs from one item and the appearance from another, or both from one item (when there is no appearance item)
- testing to ensure against appearance bugs, eg model from equipped item but texture from appearance or clothing not fitting right due to similar bugs. This includes any clothing shells etc that have effects attached (appearance disguises, things not displaying when switching to sneak mode etc...)
- thorough testing to prevent new buff stacking bugs from the new split buff/appearance system
- extra testing for possible buff stacking if the "hide" option is implimented. In particular making sure hidden items activate, deactivate and apply/remove buffs when they are equipped/removed/broken etc...
- making sure things work properly when an item of clothing breaks or is swapped out via macro
*edit* Of course there is also the changes needed to what data is sent and recieved to other clients so that other players see you correctly.
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Feedback Forums
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Items and Clothing Feedback
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Option to show/hide headgear, shirt and outerwear?
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Re:Option to show/hide headgear, shirt and outerwear?
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phi
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0
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07/25/2007 18:24
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'itemization' eh? Please explain And sorry for the apparent /bump, but I figured with the recent updates to datamining and luggables the team was pretty busy,and didn't want to bug them with this.
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Feedback Forums
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Items and Clothing Feedback
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Option to show/hide headgear, shirt and outerwear?
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Re:Option to show/hide headgear, shirt and outerwear?
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phi
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0
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06/13/2007 22:23
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Certainly an easier to impliment option than shells... However... I'd like to see 2 slots for every clothing item slot 1 is regular, slot 2 is appearance only. So if you dont like the look of an item you can put your preferred appearance item in slot 2 for that clothing type. and possibly you could have blanking items or a check-box for hiding hats, glasses, gloves and outterwear. if slot 1 for an item is empty (eg item breaks) then if there is an item in slot 2 it could shuffle over to slot 1 ... but that isn't essential. that solves all the issues... give me a moment to mock up a screenshot.
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Feedback Forums
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Items and Clothing Feedback
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Option to show/hide headgear, shirt and outerwear?
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Re:Option to show/hide headgear, shirt and outerwear?
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phi
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0
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06/14/2007 16:39
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The only possible backlash I forsee from this is people who want to dual with no buffs... hidden items "ZOMG SPLOITZ! You so have hidden clothing on! **CENSORED* moan whine* /ccr" Not like anyone else cares about such a small sub-group 
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