Without any abilities loaded (besides Awakened of course) I have 2150 HP and 220 IS. Anyway, I was messing around with different loadouts tonight when I noticed a few things.
Execute Program (to the level I have it) is supposed to give a Max IS bonus of 3%, yet when it's equipped my IS stays at 220. It's also supposed to give an increase of 3% to my IS regen rate, yet that stays at 3.63p/s
Aikido Prowess is supposed to give a Max HP upgrade of 12% and yet my HP also stays at 2150.
Are passive buffs having no effect?
I've also noticed discrepancies in the Bonuses panel. Some screenshots;
At the top of the list we can see I'm getting a 10% IS Regen boost from wearing the Caution boots. It's also giving me a movement speed boost, but we'll come to that later.
When I scrolled down towards the bottom, to my confusion, I found another category; Innerstrength Regen Rate Bonus. This contains the Execute Program buff and Vitality buff.
Now here's the first thing: This is the Bonuses panel. Anything listed here is construed as a bonus, so why the need for a second category when they're both percentages?
The second thing: While I had the Combat panel open, I equipped and dequipped Execute Program, and found that my IS rate didn't change from 3.63, but when I dequipped my Caution boots, it decreased to 3.3!
The third thing: The second IS regen category contains the apparent 10% buff from Vitality. Yet if I dequip Execute Program, this category disappears altogether. So is Vitality not getting used if there isn't another buff running with the same upgrades?
Nearly everything seems to have two categories. Force Combat for example, being raised by 20% thanks to Compel Close Combat.
Yet further down the list, we have Force Combat Bonus, containing Combat Insight. These are both percentages affecting the same thing, so why aren't they under the one category? As I said above, I'm getting a movement speed bonus with Caution, and both that and Hyper Speed are under the one category.
I have a sneaking suspicion that some passive buffs aren't actually working. I disabled Kung Fu Proficiency and my damage stayed within the same threshold, give or take 20 points, and I hit the NPCs just as often.
And call me a pedant but it's sloppy for IS to be called Inner Strength at the top and Innerstrength at the bottom. Actually maybe that's the problem! In my extremely limited programming skills, heh. Perhaps you have one object named Inner Strength and one named Innerstrength, and only have one of them being added to? I dunno.
Has this been brought up or addressed before? I searched the forums and didn't find anything, but any answers would be appreciated
