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The Matrix Online
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Feedback Forums Ability Feedback Certain abilities having no effect? Certain abilities having no effect? BakuraRyou 0 06/15/2006 18:31
 

Without any abilities loaded (besides Awakened of course) I have 2150 HP and 220 IS. Anyway, I was messing around with different loadouts tonight when I noticed a few things.

Execute Program (to the level I have it) is supposed to give a Max IS bonus of 3%, yet when it's equipped my IS stays at 220. It's also supposed to give an increase of 3% to my IS regen rate, yet that stays at 3.63p/s

Aikido Prowess is supposed to give a Max HP upgrade of 12% and yet my HP also stays at 2150.

Are passive buffs having no effect?

 

I've also noticed discrepancies in the Bonuses panel. Some screenshots;

 

 


 

At the top of the list we can see I'm getting a 10% IS Regen boost from wearing the Caution boots. It's also giving me a movement speed boost, but we'll come to that later.

 


 

When I scrolled down towards the bottom, to my confusion, I found another category; Innerstrength Regen Rate Bonus. This contains the Execute Program buff and Vitality buff.

Now here's the first thing: This is the Bonuses panel. Anything listed here is construed as a bonus, so why the need for a second category when they're both percentages?

 

The second thing: While I had the Combat panel open, I equipped and dequipped Execute Program, and found that my IS rate didn't change from 3.63, but when I dequipped my Caution boots, it decreased to 3.3!

 

The third thing: The second IS regen category contains the apparent 10% buff from Vitality. Yet if I dequip Execute Program, this category disappears altogether. So is Vitality not getting used if there isn't another buff running with the same upgrades?

 

 

 


 

Nearly everything seems to have two categories. Force Combat for example, being raised by 20% thanks to Compel Close Combat.

 


 

Yet further down the list, we have Force Combat Bonus, containing Combat Insight. These are both percentages affecting the same thing, so why aren't they under the one category? As I said above, I'm getting a movement speed bonus with Caution, and both that and Hyper Speed are under the one category.

I have a sneaking suspicion that some passive buffs aren't actually working. I disabled Kung Fu Proficiency and my damage stayed within the same threshold, give or take 20 points, and I hit the NPCs just as often.

 


And call me a pedant but it's sloppy for IS to be called Inner Strength at the top and Innerstrength at the bottom. Actually maybe that's the problem! In my extremely limited programming skills, heh. Perhaps you have one object named Inner Strength and one named Innerstrength, and only have one of them being added to? I dunno.

 

Has this been brought up or addressed before? I searched the forums and didn't find anything, but any answers would be appreciated SMILEY
Community General Discussion Should organisational benefits be implemented? Should organisational benefits be implemented? BakuraRyou 0 12/29/2005 11:27
 

It would make the game a bit more interesting don't you think? I mean as it is, it doesn't matter what organisation you work for, as all you get are slightly different attitudes from operators (Tyndall's honest and dedicated, Gray's typically indifferent but sometimes thankful, and Flood's just smarmy). Everyone is privy to to basically the same information in critical missions, and one way or another all organisations are always working toward the same goal. If there were some kind of incentive to join a particular organisation as opposed to just making all 3 essentially the same, it'd be a lot better. One of the reasons the servers are so overpopulated with Zion isn't because that many people want to "fight the good fight", it's mainly because you start out as one, and when Gray and Flood contact you, they don't actually offer anything that make their respective organisations worth joining.

I joined the Merovingian as soon as I could way back when, and since then I've seen absolutely nothing besides one party just after Morpheus' death that's been exclusive, let alone beneficial to me. It certainly makes a big difference on a pvp server, but generally I'm just attacked because I have a red nametag, as opposed to Zion hating me for aiding in Morpheus' death (well I'd like to think I did SMILEY). As for other organisations, the killcode did essentially nothing.


One thing that's always puzzled me is why agents attack Machinist redpills. Maybe they could be given certain access node locations when they opted to go Machine or something. If it was worked into the story that Gray can't stop these agents (the level 255s) as they are automated, built into the Matrix's core security system, and would attack any redpill or even unauthorised machines themselves if they tried to go there without sufficient access rights, but giving their redpills knowledge would give them a headstart and they'd only have themselves to blame if they got attacked. Not just "Agents attack here" or whatever generic message is given.


I'm trying to think of organisation based perks that would be subtle enough to not make everyone go "*CENSORED* look what they get I'm going *Org name*", but not so subtle as that they're barely noticeable (e.g. cake, which wasn't even exclusive last time!), but it's pretty difficult. Perhaps Merovingian redpills (as they would be of the money/power orientated ilk) can get extra XP and/or info for doing missions (to prevent abuse, you'd have to be a member of the organisation for 30 days or 50 missions, and the increase would happen every 5 or so missions after that), Machines would be immune to player attacks in Archives thanks to an exclusion program (one with a time limit to prevent major camping and abuse), and Zion could escape the Death Effect thanks to their strong will and battle hardened psyches.


Or even more drastically, there could be an irreversible option to permanently join one organisation, and these abilities wouldn't be available until you did. Though in this case I'd want hostile 2 person emotes to be re-enabled, as there's certain Zionites I can't live without slapping SMILEY Probably wouldn't work, but I know I'd like to see some kind of reward for being dedicated to one particular cause, rather than just a different operator.


Any thoughts or ideas on this?

Gameplay Discussion Missions and Storyline Ummmmm... Ummmmm... BakuraRyou 0 09/29/2005 03:46
 
Why exactly have the storylines for the next few days been put up on DN1?
Abilities and Disciplines Dojo - Operative Discussion Precise Blow/Energized Attacks Precise Blow/Energized Attacks BakuraRyou 0 08/24/2005 01:38
 
Does having either of these abilities active in Interlock prevent Dazed/Staggered/Off-Balance from occuring when you hit?
 
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