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The Matrix Online
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Development Discussion Development Roundtable The Matrix Offline The Matrix Offline Ogham 0 06/02/2009 01:54
 

As development idea...

Make the matrix online into a single player offline game. Keep the graphics, keep the engine, make the archived missions into a single player long game. Make a toon levable to 50 in 2 a 4 weeks (increase XP), and increase info drops. Make the constructs accessible at any level.

Most of the stuff is already there. The "only" thing that would need to be done is to convert the server part into a local server. I don't think the server is doing that much... keeping track off inventory and the non-fixed things in your region.

SOE can hand it to a small company at fixed price and they can already guess their profit-margins... take the active people of the last 2 months and multiply that by the price of a game (make a it high priced game for all I care), subtract the price for the conversion and you've got your profit margin. SOE doesn't need big advertisements for it, just send e-mails to the old subscribers. They get money now, and if successful they could make money with extensions, new windows versions... and possibly reopen their Matrix online version

 

 

 

 

Community General Discussion What after MXO? What after MXO? Ogham 0 05/30/2009 04:17
 

What are people going to do after the MXO... nothing, WOW, SGW, ...?

Personally I'm going to check out City of Heroes, a lot of MXO peeps seem to have moved on to that one, and it seems to feel a little bit related to MXO.

 

Development Discussion Development Roundtable Improving solo playability Improving solo playability Ogham 0 11/15/2008 02:50
 

"Problem" I have with some of the new stuff is that they're not vey soloable as a lvl 50 and is even annoying when with a group. I would like to have this changed , at least taken into account in next stuff.

Problem cases:

- the GM ninja box in Sati's playground... at lvl 50 the last ninja is level 70 (ranging from 60 to 70). Last night we did such a box with 7 lvl 50's and in the end it became plain annoying.

- Captain Raeder in the SSR quest... also level 70. Normally you can never solo this.

- Elite commando's

I can understand that for some stuff you need to do some grinding, but I think it should still be possible to do all content solo as lvl 50. Also the new stuff feels different qua experience than the old group-based things. E.g. a pandora box 4 end box you can't do on your own, but get 7 lvl 50's together and it doesn't feel like doing a GM ninja box.

Solutions:

- Don't overdo the level on the bosses... do it as in the original constructs ... lvl 60 e.g. as maximum (for a lvl 50) but with a lower drop rate. If you're with many you can do them more quickly, but you can still solo them.

- Allow for more ways to get the "good" gear. E.g. in the SSR Quest you have to have 10 earpieces of the boss to get the SSR glasses... what about uptrading things (as in the pandora boxes). You could do the 10 captain Raeders, or when soloing e.g. you could do 10 lower guys, uptrade those 10 for 1 captain Raeder earpiece, ... This would make a bit more grinding for single lvl 50's but it would be doable solo.

The second option would even be easily implementable I think in the current game without disturbing balance.

Exception on the above are e.g. the 11.3.x missions which are very well playable solo as lvl 50, the hell boots for the merv organization takes some grinding, but it doesn't feel like you need to fight superman for it. This I do like.

Development Discussion Development Roundtable Organized group pvp Organized group pvp Ogham 0 07/05/2008 08:15
 
It must have been mentioned before (but I don't find it in this forum):

Something like the battle-field in "Ender's game" (it's a non-matrix SF book)... a new construct in which 2 groups go in and 1 groups leaves, last man standing. Instanced per pair of groups (and probably with a limit of number if instances so you may be queued for a while).

There would be a time limit (10 minutes or so), you can only leave via the exit which only opens when 1 group is completely killed or by dieing (and reconstructing, instead of ressurection by a team mate). Winning is by killing the other group and at least 1 person leaving via an exit (in the middle of the construct e.g. ... think of a hardline appearing when 1 side is killed). When the time limit is reached without definitive kill, the construct collapses killing all.

The construct could be something as the datamine construct with 2 groups appearing at opposite sides. No normal hardlines, E-mail would be disabled. So you can only use the stuff originally brought in and you can't change loadouts while in the construct.

What would also be required is some kind of public score keeping by the game, preferably individually... each individual in the group gets the same points for a 'kill", ...

Development Discussion Development Roundtable Temporary reduction of level Temporary reduction of level Ogham 0 07/05/2008 03:04
 
What about a voluntary/temporary reduction of level... e.g. by (rejuvenation) pills being sold at 1 million or so.

You'd take the pill, be asked the lower level and then asked to reset your attributes (to the possible points at your chosen level). Apparel which doesn't match your level anymore would be unequipped, and your loadout would also be unloaded (memory cap would also be in place). You stay that level until you log out our die.

- It would make some content back available to level 50's: llke exile hide-outs boss drops, some constructs like yuki and widow's moore. It would be easier than grinding an alt character back to visit widow's moore e.g.
- More interesting duelling, now you can only duel (if you want it be fair) with same level players.  So if you're not level 50 it's very hard sometimes to find someone to duel with at your own level, this way you could really duel "at level" any time.
- It would allow for some new tournaments... e.g. MA lvl 30 tournaments in which all people pop a pill to become level 30


Development Discussion Development Roundtable Reset of the Matrix Reset of the Matrix Ogham 0 07/03/2008 09:47
 
Resetting of the matrix: I don't mean to reset all people to level 1 or removing money or items, but just a replay of the chapters instead of the current storyline (maybe in a faster cycle than normally is the case). Like a rerun of a soap story SMILEY.

Most people don't know anymore what happened in any of the chapters, I don't even remember what happened in the last chapter. I think this is the case for most players.

Advantages:
- It would give development some breathing space, maybe afterwards 1 bigger chapter or a new construct or so.
- Also if the old chapters would just be "spit-polished" (assuming that takes much less than making a full chapter) it would make for a better experience for first time players (less bugs/inconsistencies).
- Maybe inserting here and there some new missions or so (it's a reset after all)
- Replay some of the live events, like the hunting of the "insect guy"
- Recapture the good old feelings.
- It could marketed as "Matrix Online: new beginnings"

Disadvantages:
- Some people complaining about it probably... but I think most of the people would "buy into it". Quality over quantity qua storyline



 
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