I think on a several levels that picture can sum it up for you.
People like shine things (zomg Jedi, lol!!).
In reality, though, there are a few things which might attract players to the game. In my mind, though, MxO always had quality over quantity.
SWG has a linear, but guided, and sometimes engaging Legacy quest chain, which will get you from the low levels tot he higher levels rather quickly (not too fast, but fast enough and with rewrads along the way).
SWG has high-end raid-ish content in the form of large instance battles (popular in many MMO's today)
SWG has Star Wars as it's backbone franchise which Lucas and company keep making sure stays up and 'cool' regardless of how much they sell out or debase the franchise.
SWG gets a lot of advertising and in several formats (SOE e-mails, site presence, new TCG card game, etc, etc.)
I've heard that some like the PvP aspect, but I cannot comment on it since I have not ever participated in it aside from one-on-one duels during any point in my career in the game
Now I'll list some reasons I have liked it over the years:
Crafting. This game has had some of the most intricate crafting I've seen in MMO's. It allows you to personalize items and makes crafting your products well something to aspire to than simply a finger exercise. I haven't played recently so I can't comment on any recent changes, but when I was more active that was my opinon.
Character customization. Between outfits and unique physical attributes, the game allowed for some pretty good customization on the character's end.
Duality in game-play. You had ground-based activities and space-based activities. You could be a pilot and/or a ground adventurer. I really did enjoy this aspect ever since they released the Jump to Lightspeed expansion.
Housing. They had some of the most free-form player-housing that I've seen in any game. It truly was something that you could make unique in your own way.
Those are the most basic reasons. The game is not utterly deplorable, but it has fallen from it's former self in my mind. Between anger at SOE for what happened over the years (most especially the NGE), general disillusion as a result of those times, and the lost of class-customizations that we had before (replaced with a cookie-cutter-esque class system), I fell out with the game and it has never been able to re-capture me in the same way (only way I might re-subscribe now is to play along-side some very good friends of mine...but that would be the only reason). I found, when I did go back, that the fun didn't last as long as it had for me before and ended up leaving the game all over again a couple of months later.
In reality, I always liked MxO better and always will. Despite it's short-comings, I found it a superior game experience in my mind.
I have so many screenshots, spanning the years I've been in the game. It was very hard to narrow it down by any margin, but I settled on this still sizable group (in no particular order and re-sized slightly to accomodate the forums a bit more).
We understand the problem that you all are having and how it's pretty confusing, was it June 1st that was the cutoff or May 27th? I know that's what you all are asking since you've only seen the 1st mentioned as the deadline.
Needless to say we're discussing the matter here as well and while I don't have anything official to mention as of right now, we hope that we'll have something to tell you all in the near future.
Sorry folks!
Thanks for providing some clear information (albeit withouth a full answer) Raijinn, appreciate it
Right now there isn't a full answer just yet, hense why one wasn't provided.
We're working on it though!
Didn't mean that sarcastically if that's how you took it, I was being honest. Any information about it being looked into is good information for me...I'm just trying to find some hope for the whole situation.
We understand the problem that you all are having and how it's pretty confusing, was it June 1st that was the cutoff or May 27th? I know that's what you all are asking since you've only seen the 1st mentioned as the deadline.
Needless to say we're discussing the matter here as well and while I don't have anything official to mention as of right now, we hope that we'll have something to tell you all in the near future.
Sorry folks!
Thanks for providing some clear information (albeit withouth a full answer) Raijinn, appreciate it
I started this game as a Troubled Intellectual on my first character because I was interested from the start in making a Hacker. For a stint or two, I did try MA and Guns on that first main character, but I always returned to my hacking roots. Here are some of my screens taken over the years as a hacker:
Old-school hacker fashion at it's finest, lol
Code rain of death
Dev field!
Lol wut
Wrangling cattle for the slaugher
Good-old Clef's Mission the night before CR 2.0 went live
AoE-slinging coded death!
Boom! Headshot!
Zombie hax! Halloween fun
Some friends and I got bored and decided to see what kind of damage we could do with a Cannon 2.0 VS a level-50...below was my best.
Smith-virus HaXing!
Good times, good memories...I will definitely miss my days hacking away at the Matrix.
I think we should see an Oracle VS Neo duel...with hacker loadouts (or something equally ridiculous)...I don't know why, I just think it'd be hilarious for some awkward reason.
In reality I'm expecting end of beta skies, crazy-@ss spawns everywhere, a few faces popping in to meatwad and mess with the space-time continuium, and cake.
We'll be giving folks in-game items this year, like we have in the past. What's new, though? For every game they have an active account in, attendees will get an in-game item! So now there is no need to choose between your EQ and EQII character getting the goods. Have a SWG account and a Vanguard account? They can both claim the Fan Faire item!
....
MxO
I just had to lol at that on...our severance package seems to include Blue Jeans this year.
On-topic, I wish I could go to Fan-Faire this year and party with some of you MxO folks, but alas it's been one of those years...again.
I also am confused about this. I asked Virrago and he said he would get back to me, but he didn't before the end of business Friday so I went ahead and resubbed one of my 3 accounts. I currently don't have $45 to spend so it's a coin flip as to whether Diced and the crew will be making it back for a finale.
I know exactly what you mean, I truly hope this isn't the case as all hopes of bringing many of my faction back for one final in-game reunion would be dashed considering we only really had 4-days notice between the announcement and June 1 cut off. It would it practically be a slap in the face.
[Characters] Character0:=Asymmetry,Recursion (lvl 50 merv chick, one of my 2 characters with an Awakened jacket) Character1:=Viciss,Recursion (machine hacker that I started and never got into leveling all that much) Character2:=JustABluePill,Recursion (a lvl 1 I made to help create a hovercraft crew on my 2nd acct) Character3:=Asymmetry0,Syntax (well-endowed lvl 50 zion assassin chick, funny times with this one) Character4:=Pragmas,Syntax (my 50 MA guy) Character5:=LoTekGhost,Syntax (my main man, lvl 50 specializing in hacker from since I started back in 2005) Character6:=Subvers1on,Vector-Hostile (my 2nd attempt at a vector character...liked the way she looked a lot better than the first) Character7:=Kain665,Vector-Hostile (my big fella -- as in body size -- on vector) Character8:=TheGroove,Vector-Hostile (my first incarnation of a character I later made and leveled on my 2nd acct)
My 2nd acct
[Characters] Character0:=Cprec,Recursion (a low-level on recursion I always wanted to get around to leveling) Character1:=LoIIerskates,Recursion (I have no idea where the heck this one came from, lol) Character2:=DigitalQ,Recursion (umm...dunno...) Character3:=DigitalGroove,Syntax (my main on this acct, lvl 50 skinny pasty-white fella with a big red fro wielding guns...I loved the concept and had to make him; lvl 50) Character4:=LadiesMan217,Syntax (made this as a storage alt shortly after watching the film Transformers -- and yes his bluepill name is Sam Witwicky, hehe) Character5:=DigitaI,Syntax (reads like Digital in-game...my very amusing Effectuator look-alike who doubled as a storage alt) Character6:=PopRox,Vector-Hostile (no clue)
Also, browsing through other profiles I can't remember having I seem to have had characters named:
I know that this isn't the appropriate forum for this type of question, but honestly who cares at this point.
I was wondering if I could get a clearer answer to this question (with regards to the following statement):
Dear MxO Subscriber,
We want to inform you that on June 1, 2009, Sony Online Entertainment (SOE) will suspend commercial services of THE MATRIX ONLINE (MxO). However, SOE will continue to operate the game service and players will still be able to play MxO through July 31, 2009.
As of June 1, 2009, SOE will no longer offer customer support or provide updates for MxO, and active subscribers with accounts in good standing will not be billed after that date. MxO subscribers who have prepaid subscription time that extends their subscription period past June 1, 2009 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued by October 1, 2009.
I know the after June 1, active subscribers will be able to play up until the end of the game on July 31st. However, I was wondering if this has any bearing on in-active subscribers after June 1? Will they have to to re-sub by June 1 to be able to play they game between then and the 31st of July? Or will they be able to re-activate their accounts after the June 1 marker?
The reason that I'm asking in particular is because I have a couple of friends (old MxO vets) who will most definitely want to be around during these last weeks, but they're in the process of moving currently and I'm uncertain if they would be able to re-subscribe before June 1. If they can't, can they still get in later? I just want to be 100% certain that they would be able to join up for the final weeks of fun. I appreciate any insight, thanks in advance!
Seems others have had this issue and gotten it fixed, so I figured I'd post here and see what could be done.
I recently resubscribed and found that I can't view/send PMs nor post on most of the forums. Can anyone please fix this? Any help is greatly appreciated!!!
Had to re-up my sub for this one, if only to post on this thread.
Just want to really say thank youRarebit for the effort you put forth for this game. Whether you were liked or not by whomever, you truthfully were one of the best things to happen to the game when you came in and began taking on a much larger role. For better or worse, you simply gave a tremendous effort to do something for this game, and that something did matter. It created possibility, inspired changes, and created some new challenges. In the end, you time here was, in this player's mind, a positive one and I for one thank you for putting up with us as long as you did and for putting forth the effort that you did.
I honestly wish you the best in your future endeavors. I see you as a talented individual and I hope that life takes you places you want to go. Thanks for the memories.
Same, but what was wierd, when I checked my account on the website about a month ago I noticed my address was changed to:
4140 East Baseline Rd Suite 208 Mesa, Arizona 85206
and my name was changed to CHEYENNE MOUNTAIN
....
not my name, and not my address...oddly enough that's the address for Cheyenne Mountain's headquarters office (Cheyenne Mountain is one of SGW's publishers). Needless to say I thought it a bit odd when I checked it and promptly re-submitted my correct info, which seems to have stuck this time. Those that applied a while back might want to check their profile to see if it got fubar'd like mine. =/
I personally don't mind grinding to 50 to get a firm grip on the storyline myself, but I do sympathize with those who don't want/have the time to grind all the way at the same time. I would like to see a mechanism introduced by which lower-level characters could access the missions for the storyline, but prevents them from getting the rewards (to balance it all out).
One idea could be to create 2 sets of the missions, one ('new' style) from the collectors and one ('old' style) from the mission window. The 'old' style missions would be basically what we had before, only difference is all enemies would be scalable and would not drop the reward barter items nor reward respective items upon completion of the mission. If it would make things easier (not a developer, so I've no idea), create a separate 'token' item to activate each subchapter in this format. 'New' style would function the same as they do now, rewarding barter drops on completion/loot. This way the only things being changed are the token's character-level requirement and the loot table flags (or whatever designates certain mission NPCs drop certain items) between the 2 types. I would even agree to a level 30 requirement for the full set (plus the standard rep requirements) to keep the mission locations relatively in-line. Still, such things that superficially seem simple probably would be like trying to cure cancer in terms of development/resources.
Either that or, as Cloudwolf suggested, opening up Archive tokens an update down the line (though I imagine some people will still complain about the delay).
Really, though, I simply don't know. I would very much like to see some sort of comprimise, but at the same time can live with where we stand. I just feel a bit bad especially for newer players who wish to experience the story without the full grind to 50.
Thanks for the reply Rare, and I think you might be correct on that one.
After doing some research and running some diagnostics I came up with errors during the video memory tests (Error Code: 5300:0119). According to what I found on similar topics, it can be an issue of the card/heat issue that causes it (among other things). Stinks because my current case (yay for Dell) doesn't have a lot of airflow options aside from a hacksaw job. Oh well, guess I'll pick me up a 9800GT and see how long that bugger lasts.
I've been experiencing this issue on and off for some time now. It's not really a game-breaking issue, but can be a bit annoying nonetheless. At random times during my gaming sessions, I sometimes see textures 'bug out' on on random objects. The screens below illustrate some of these glitches:
Now I know the first course of action aside from a Full File scan (which I did), is a driver update. However, for some odd reason my computer doesn't like me updating drivers as everytime I do it fails to recognize my video card again (I have and nVidia 7900GS). It sees a VGA compatible device but despite attempted driver installations, it doesn't see it as the 7900 and thus the drivers don't quite work. Only way for me to get it working again is to do a system restore back to my old settings (where I have the 175.16 driver set installed). Having said all that, I was wondering if there might be any opinions on how I could rectify the texture glitch issues given my situation. Here's my DxDiag:
Just came across this thread after taking a break from the game. Here's my 2 cents, no doubt some of it already echoed throughout this thread.
I personally feel this is a step in the right direction, although I take it with a bit of pain in the sacrificing of the Live Events. The re-focussing of events to only round-table style meetings will be a good way to help everyone stay on top of what's happening and make them feel like they are a part of what's going on. Still, it pains me to see those Live Events go...those were one of my favorite (even though I attended few) parts of the game because of the level of interactivity they provided and expansion on the story they offered. Yet, even today as I logged onto the forums after a break, my first thought was "oh dear, how much will I have to read to get back into the storyline." Most players know this to feeling all to well, and this is a point I have to say I agree on quite a bit...while I love the story's complexity, I, and many others, just don't have the time to follow-up and catch-up on the story as it progresses through both missions and events.
I am a bit pained to see the LO's go too, several that I knew were very good in the role. Still, I can completely understand why a blanket wipe of the LESIG system is being implimented and I know many folks who've been with this game can understand it as well. I do hope that some of the better LO's will continue to play their characters though, even though it may no longer be in a 'official LO' capacity.
The parties will be good for newer players, I'll agree, but that along with the extension of the effects, the IS boosters in archived crits, the removal of splinter-org tags, and the RSI capture all seem to be rather 'meh' changes; but if it's felt they're positive ones, then more power to it.
I'm taking this set of changes with a bittersweet taste in my mouth, positive about how this could help the game, saddened by the loss of what's being cut. In reality though, I (and indeed probably all of us) knew something like this had to come eventually...at some point something had to give. Thanks for your honest approach to the situation Rarebit.
Here's a link to a nifty post I bookmarked regarding drop rates and character levels by Mr. Bit:
The way those dungeon boss drops work is like this:
You will get one of the three drops. A roll is made from 1 to 25. If your level is equal to the boss' level:
Get the low drop on a roll of 1-16 (or lower) Get the middle drop on a roll of 17-24 Get the high drop on a roll of 25 (or higher)
For each one level difference between you and the boss, the roll gets modified by one. Ie, if you are one level higher than the boss, the roll gets -1. This means that if you are higher level than the boss, you cannot get the top drop, because the highest you can roll (at one level higher than them) is 24. On the other hand, if you're one level lower, you get +1 to your roll, which doubles your chances of getting the top drop.
I wouldn't say this is the most awesome system in the world, but that's the way it's worked all this time.
Make sure that you're not accidentally on the Block tactic either. When you're Blocking, it prevents you from entering interlock. If that's not the case, then do as others have suggested and keep attempting to interlock using the Grab (green) tactic due to the Force Combat (IE Evade shield breaking) bonus (which you can see by simply hovering over the Grab tactic icon - in fact, you can hover over all of the tactic icons to see what bonus they provide to maximize your efficiency).
Another suggestion to help while you're in interlock if you haven't used them already: Hyper skills. The Hyper skills are the first tier skills located on the left side of the Awakened tree and are your primary defense abilities throughout the game (first usable starting at level 10). You have to level them up, but they are a bread-and-butter staple to have in your loadouts while leveling (except for Hyper Sense, as there are few NPCs in the game that actually use Thrown-based abilities). Hyper Block (Melee Defense), Hyper Dodge (Ballistic Defense), and Hyper Deflect (Viral Defense) are all extremely useful to have while on missions on your way up. However, you can only activate ONE of these defenses at a time (you have to load the ability at the hardline, equip it to a Hotbar, and actviate it in or out of combat as necessary - costing you Inner Strength upon each activation). Thus your use of the ability become based on whatever situation you're in. Encountering a lot of Hackers? Activate Hyper Deflect. Have a nasty gunner in your way of completion? Activate Hyper Dodge. And so on and so forth.