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The Matrix Online
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Feedback Forums Ability Feedback Switching tactics Switching tactics krytical 0 07/01/2007 12:22
  This is probably a known issue since, at least in Vector, 99% of the people I've fought do it. It's widespread to the point where if you don't do it you will be at a disadvantage. I'm talking about switching tactics when your move goes through, i.e. from speed/grab to win the roll to power to do maximum damage. Then we have the more advanced ones which involve macros switching styles too, i.e. speed/kung fu to win roll, then karate/power to hit hard once the ability goes through, rinse and repeat.

I really HOPE this is not intended that there's a fix in the works, any ETA on it?
Feedback Forums Ability Feedback Two hypers of choice Two hypers of choice krytical 0 06/12/2007 20:04
 
I never really understood why we are only able to stack Hyperdeflect with another hyper of choice, it'd make sense from a balance stand point if hackers were as overpowered as they were CR1 but I believe they're pretty balanced now. Anyone else think that we should be able to stack two hypers of choice?
Feedback Forums Ability Feedback Combat change explained [Update 52] Combat change explained [Update 52] krytical 0 06/04/2007 13:00
  After much speculation and theories about the combat changes introduced with the latest patch I contacted 9mm and he explained me what they had changed. According to him the only thing that was changed was the way in which special vs regular attack worked. Now if a miss/miss situation occurs the special will no longer automatically hit like it did before. It seems like special vs special and regular vs regular remained unchanged. The good news are that you will have better chances of avoiding specials with regular tactics. The bad news are that the builds who relied heavily on specials because they couldn't deal much damage with regular attacks in interlock (i.e MKT, hacker) will now be missing more often.

Hope this clear things up.
Feedback Forums Ability Feedback Auto-hit in interlock Auto-hit in interlock krytical 0 05/31/2007 19:45
  Plague Zone 2.0 and 1.0 ALWAYS hit in interlock. I've tested it a thousand times and I can confirm that they automatically hit the target in interlock. A hacker should not be able to kill you in interlock without ever outrolling you. I remember how Paralyzing Throw got nerfed because it always hit. When are these bad boys (yes, they pack a lot of damage) going to be nerfed?
Vector - Hostile Marketplace - Vector WTB: RSI pills WTB: RSI pills krytical 0 05/25/2007 12:49
  I'm looking for the following:

Male Hairstyle 14
Male Head 8
Male Head 17

If you have any of these, please send me a tell with your price and I'll gladly buy it. I will also give you mu first born child.
Vector - Hostile World Discussion - Vector Help me understand... Help me understand... krytical 0 05/22/2007 08:25
  ...Why players run from 1vs1's yet don't think twice before fighting you with the numbers on their side? I was really hesitant to make this thread, but it's something that has been bothering me for so long that I just had to ask. I simply don't get it. Sometimes I think it's because they can't beat you, but that can't be it. I remember when N1h1h1h1 (and his other buffbot account) played, I knew I couldn't kill him in a 1vs1 with my regular builds but I always stayed 'til he mowed me, running from him felt much worse. The thing that brings the worst of me in-game is when a player, who'd otherwise run in a 1vs1, zergs me. I know it's a stupid thing to get annoyed while playing games but this just gets me. It is about the only thing that makes me want to trash talk and I really hate it, therefore I'm asking for feedback that'll help me understand the mentality of those players. This is a serious business thread so please try to keep the flames/insults out.


Development Discussion Development Roundtable Vitality is useless Vitality is useless krytical 0 05/20/2007 12:14
  Sorry about the drastic title, but I hope it helps catching the attention of the devs. I know that vitality isn't totally useless, it offers some HP and regen benefits here and there in the patcher and MA trees. However these benefits are not only minor, but rare as well. Players don't load Fast Healing, Health Bolster or Desperation often enough to encourage spending points in Vitality. As it stands right now, most players who spend points in Vitality hoping it'll boost their IS or HP regen is wasting those points, they'll be better off just getting defenses or other bonuses.

Here's my proposal: change the bonuses in Vitality to the following:

Health Regen Rate (1%)
Innerstrength Regen Rate (1%)
Max Health (1%)
Max Innerstrength (1%)

Maybe reduce some of those values to 0.5% so it won't be a clear choice. Most people still won't cap vitality since that would be detrimental to the other attributes needed for their build but it will at least give Vitality a much needed purpose. I think something should be done about Resistance bonuses as well but I'll leave that for another thread.


Feedback Forums User-Interface Feedback Macros and Hotbar Macros and Hotbar krytical 0 12/07/2006 03:53
  I just noticed that when you create a new Macro, it won't go into the 2nd hot bar, it will fill just fill a space in the first one. It's kinda hard to explain but give it a try. Fill up Hotbar 10 and leave Hotbar 11 (below) empty, do a macro and the Macro won't go into hotbar 11.
Vector - Hostile World Discussion - Vector Why the MKT hate? Why the MKT hate? krytical 0 12/02/2006 18:14
  I've noticed a lot of vectorites complaining about MKTs lately, "omg get a real tree nub", "MKT is an I-win button", "MKT is overpowered", etc. This time, instead of explaining why MKT isn't OMG teh uber, I'm going to give a couple of advices on how to fight MKTs. Seriously, it's not that hard to beat them.

  • Proxy is one of the best anti-MKT disciplines, simply because the MKT can't immobilize two attackers at the same time. Make sure either you, or your proxy, is close to him all the time so he won't be able to sneak/disguise. Switch between tactics to break his shield and avoid losing yours (i.e. use grab to break his shield and quickly change to block when he attempts to break yours). Utility Master usually works better against MKTs, your goal is to interlock him and let the Simulacrum tear him apart (MKTs are weak against viral attacks). In interlock, MAKE SURE YOU ALWAYS USE GRAB, only switch to power when you do a special, change to power AFTER the special goes through so it does maximum damage.
  • Is relatively easy to kill MKTs as hacker too. Try to keep your shield up at all costs and break his using the previously mentioned technique. You might want to get a load with the auto-hit DoTs and spam as many nukes/logic blasts as you can (they are IS cheap, so IS shouldn't be a problem), with upgrade attacks and speed, these moves will almost always outroll MKTs, specially since Hacker stats give lots Thrown Defense.
  • As MA, you might have a harder time compared to the above builds since MKT is designed to counter interlock builds. However, this doesn't mean you're always going to lose against them. Your best friend is SPEED. With your stats (high belief), hyper speed will give you anything from 30% to 50% movement speed, add Seraphim shoes (25%) to the mix and you will be almost immune to slowing moves. As soon as you see an MKT, switch to grab and try to break his shield. Slowing knives shouldn't be much of a problem. If he roots you, switch to block, he will try to break your shield and miserably fail, after he attempts to break your shield, quickly switch to grab and break his. Remember, he won't throw knives once you're rooted because any type of damage would break the root. In interlock, use grab and switch to power after the specials go through, then quickly switch to grab again. Try not to run out of IS too soon, Prison Mastery Device is your friend.
  • Gunman are in a slightly better position than MAs. If you're a duelist, you might want to use the same approach as MA, you should do better because Duelists' grab is very good, plus you have off-balance specials. As SMGs you should try to get him dazed before interlocking. If you're a rifleman then USE Escape and Evasion at all times, make sure you're never visible. If you see an MKT, proceed to the good ol' rifleman/sniper pwnage: LUtS > Sniper Shot > Free Fire > Crippling > Firearms > Immobilizing > Deadly, etc. 99% of the time you'll either kill them or make them jump all over Megacity. There's no excuse for losing against an MKT if you manage to start up from Concealment with LUtS and SS.
Now the following stuff applies to all classes.

  • DO NOT STOP MOVING. Standing around somewhere is an invitation to a gank. If you want to go AFK, please do so in the loading area. If you want to chat around all day, please go to Recursion or Syntax where you can chat and look cute without worrying about someone punting or sniping you. Makre sure you're always running when you're in PvP areas, if you are not in the mood of moving, please don't PvP or at least don't whine about how overpowered MKTs, riflemen, corpsman, Neo, etc, are. If you see the Disable Evasion in your buffer, HYPER JUMP! don't just move away and then stop because you will get punted! You only have 2.5 seconds, so better be alert.
  • When your shield is down and the MKTs shield is down too, but the latter has disguise on and he's trying to pull a sneak attack on you, SPAM that interlock hotkey, make sure you interlock him as soon as he gets in range. Also, if you do /face he will have a hard time getting behind you (MKTs need to get behind you to do sneak attacks). If your shield is down and the MKT is coming for you with an intact shield and disguise on, switch to block and equip Watchers Shades (45% Sneak Attack detection), you have more chances of blocking his attack than he has of landing it. If you have no problems using dirty trixz in PvP, then you can jump around as he gets in interlock range, he won't be able to interlock you and the disguise will break instead.
  • USE MACROSSS!!!!! I can't stress this enough.  Did you know that you can have 231 Thrown Damage Resistance with just a click? You don't even have to bother with awakened abilities, just make a macro with TD resistance clothes and use it when you're fighting an MKT. Their regular knives will only do 200 damage. DISCLAIMER: Don't tell me that "omg but if you have too much TDR your other resistances will suck, what If I'm fighting an MKT and a gunman", well, no build is supposed to win against two players, specially no in CR2.0, unless you're using some viva la passive code variant.

Remember, MKT and Assassin are the ganking builds, every MMO has them, they're designed to keep the careless players on check. Any build has the potential to beat an MKT, just like MKT has the potential to beat any build. It all comes down to the player. MKT requires a lot tactics, believe it or not. To those skeptics, try leveling from 1-50 with spy.
Feedback Forums Ability Feedback MKT and KT using the same icon. MKT and KT using the same icon. krytical 0 11/30/2006 00:53
  No wonder I kept putting the KT upgrade in my hotbar instead of MKT.


Community General Discussion Why making us grind for content. Why making us grind for content. krytical 0 08/16/2006 05:53
  We can all agree that doing missions or NPC farming are the most boring parts of this and most MMOs. Why are the MxO developers making us do these tasks in order to get any new content, as if grinding three chacters to 50 was not boring enough? Pandora Box was a semi-grind. I, for one, haven't done the god knows how many missions you need to complete in order to get the archive items. Even though it bothers me a little I don't really care about those. However, I can't help it but to see the fact that our future content involves more and more grind fests. Why 100 million info to get into some archive? How long would it take someone with 1 mil to reach 100? Next content, Org abilities, 127 rep! another crapload of boring missions to do for those who have low reputation.

I wonder why. I know that the devs want us to work for these things but why make it as tedious as possible to get them? I personally refuse to do any more missions and I hope they come up with another way of delivering content soon...
Feedback Forums User-Interface Feedback The "Bring back arrow hotkeys" thread. The "Bring back arrow hotkeys" thread. krytical 0 08/14/2006 04:38
  Some of you might recall that in our old system we could use arrow  in interlockto activate regular attacks such as speed (left arrow), power (up arrow) or grab (down arrow). However, this seems to have been disabled with CR 2.0. Are there any chances of getting it back? It will definitely aid the speed in which we can switch tactics and use specials without having to go clicking all over the hotbar.
Feedback Forums User-Interface Feedback No "Thrown Defense Bonus" on Status. No "Thrown Defense Bonus" on Status. krytical 0 08/13/2006 23:58
  I can't seem to find Thrown Defense Bonus on my status panel and neither do several of my friends. A dev might want to look into this.
Feedback Forums Ability Feedback Paralyzing Throw is still bugged. Paralyzing Throw is still bugged. krytical 0 07/13/2006 11:22
  The rooting effect of Paralyzing Throw is being broken by damage when it shouldn't. (That's crippling throw)
Community General Discussion Glimmer of the Source not working. Glimmer of the Source not working. krytical 0 07/13/2006 07:30
  My glimmer of the source is not working. Is anyone else experiencing this with their tokens?
Feedback Forums Ability Feedback Glimmer of the Source not working? Glimmer of the Source not working? krytical 0 07/13/2006 07:27
  For some reason my Glimmer of the Source is not working, is anyone else having this problem with these tokens?
Feedback Forums User-Interface Feedback Map UI Bug. Map UI Bug. krytical 0 07/06/2006 19:16
  This is a real small bug that I spotted the other day while running missions. The X to close the window in the Map options doesn't work. Looks like one of the code gurus forgot to add one of those closing functions there.


Feedback Forums Items and Clothing Feedback Lvl 50 Armored/Shielded Roca. Lvl 50 Armored/Shielded Roca. krytical 0 07/06/2006 01:36
  We need lvl 50 armored and shielded Roca Wear clothes, sadly they stop at lvl 40.
Development Discussion Development Roundtable Fix for HJ Beta issue. Fix for HJ Beta issue. krytical 0 07/05/2006 18:09
 
Seeing as there's practically no use for the Task Master Berret, and how soloing the task master is pretty much impossible with CR 2.0. how about instead of giving 80 HJ pts to the berret, you give it "Grants Hyper Jump". Kind of like the hold school shadow jacket (sp?) which granted Sneak. The berret should only grant a lvl 1 yper Jump, meaning the the user will also need Seraphim Shoes in order to make it work decently.

I'm sure some players will rather waste the hat slot instead of two memory points.

Message Edited by krytical on 07.05.2006 07:19 PM

The Lounge Off-Topic Discussion My daily favorite YTMND. My daily favorite YTMND. krytical 0 07/03/2006 17:38
 
I will be posting daily my favorite YTMND on this thread for the enjoyment of the MxO masses. If you don't know what YTMND is then you should re-consider your life right now.

Day one.

Tom Cruise Jigs Out.

Message Edited by krytical on 07.03.2006 06:38 PM

Community General Discussion Transferring buddy list. Transferring buddy list. krytical 0 07/03/2006 05:50
  Is there a way to safely transfer the buddy list? I feel tempted to just copy all of the files from one profile to another but something tells me it wouldn't be a good idea. Anyone knows how to do this?
Development Discussion Development Roundtable White Bandannas. White Bandannas. krytical 0 07/02/2006 14:15
  Can we please have white bandannas? All you need to do is probably invert the colors on the black one.
Feedback Forums User-Interface Feedback Chance of Stun? Chance of Stun? krytical 0 06/21/2006 11:03
 
This question has always been bothering me, why aren't the chances of stun displayed in the description of abilities such as Sniper Shot, Deadly Shot, Concealed Shot, Wounding Shot, Extreme Falling kick, Wrist Throw, Guard Breaker, Ki Charged Punch, Piston kicks and Ki Charged Foot Sweep?

Message Edited by krytical on 06.21.2006 12:03 PM

Vector - Hostile World Discussion - Vector Nothing here Nothing here krytical 0 06/19/2006 12:11
 
Move along, nothing to see here.

Message Edited by krytical on 06.19.2006 01:26 PM

Feedback Forums Ability Feedback Canny Strike. Canny Strike. krytical 0 06/17/2006 13:17
  I don't understand why this ability that deals 13 DPS has a 70 IS cost now that it no longer stuns?

Anyway, that was not the point of this thread. My point is that Canny Strike hardly does what it's supposed to do (wthdraw from combat). Sometimes it does an Aikido Ki Burst animation, others does a Silver Bullet animation and rarely it does the animation that it's supposed to be, which is the withdrawal one.
Development Discussion Development Roundtable Balancing Spy Ideas. Balancing Spy Ideas. krytical 0 06/16/2006 12:32
 
  • Neuro Dart - Reduces movement speed 50% for 15 seconds, re-use timer 30 seconds. IS Cost 20.
  • Paralyzing Throw - Roots players for 8 seconds (not broken by damage), re-use timer 15 seconds. IS Cost 25.
  • Side Roll Escape - Re-Use timer 30 seconds, IS Cost 15.
  • Back Roll  Escape - Causes Enraged for 6 seconds, Re-Use timer 30 seconds, IS Cost 25.
  • Cart Wheel Escape - Causes Confuse for 6 Seconds, Re-Use timer 30 Seconds, IS Cost 25
  • Canny Strike - Withdraws from Combat causing 13 DPS, Re-use timer 30 seconds, IS Cost 40 (I have no idea why this move costs 70 IS cost now that it no longer stuns)
  • Subdoing Throw - Stuns player for 4 seconds.
  • The base damage of Throat Cutting throw, Deadly throw, Paralyzing throw and Crippling Throw has been doubled and the IS cost has been slightly reduced.

Give us that and everyone will be happy. If you have any other suggestion, feel free to share.

Message Edited by krytical on 06.16.2006 01:34 PM

Feedback Forums Ability Feedback R.I.P MKT R.I.P MKT krytical 0 06/15/2006 09:08
  MKT has been progressively nerfed since CR 2.0 came out.

  • Players can interlock and break shields rooted or with movement debuffs.
  • Rollout specials now have normal special rolls, meaning they miss quite often now. (I've seen it miss 3 times in a row)
  • Rollout specials now have a re-use timer.
  • Find Weakness damage was reduced. I've thoroughly tested this and the avarage damage of knives without Find Weakness is 230 dmg. The avarage dmg with Find Weakness is 280 dmg against someone with decent resistance. Sounds ridiculous when rifleman free fires can do twice the dmg with firearms.
  • IS cost are sky high, so don't even bother trying to kill opponents with knives.
As MKT it's practically impossible to kill an MA one versus one that knows what he's doing, let alone a rifleman. Even though we are supposed to be the most powerful class 1vs1. I know that there were some technical errors with the tree. But these errors were keeping MKT balanced, giving us a chance to defeat opponents. The devs took it all away and gave us nothing in exchange, effectively screwing up the tree. Whoever continues to use MKT and Hacker after all these nerfs gets my respect. I guess it's time to pull out Rifleman/sniper out of the closet until people start crying and it gets nerfed too.

One minute of silence for MKT.


The Lounge Off-Topic Discussion Who's your favorite actor? Who's your favorite actor? krytical 0 06/08/2006 18:14
  Mine's Kevin Spacey.
Feedback Forums Ability Feedback Powerless and HJ Powerless and HJ krytical 0 06/01/2006 06:17
  Powerless - Disables all abilities for a limited amount of time.

People can hyperjump away while powerless. But wait, isn't hyperjump an ability? I'm sure hackers would appreciate if players could not hyperjump away while powerless. And hackers could definitely use some help in my book.
Feedback Forums Ability Feedback Sneak Exploit Sneak Exploit krytical 0 05/31/2006 14:02
 
This bug has been around for a while and I'm surprised it has not been fixed yet even though several people exploit it. Basically, this exploit can be recreated by activating sneak and jumping when the casting time is almost done (has to be really timed) then you can freely move around in sneak sort of like the old school invisibility. Here's a video with the visual proof. Hope you can nail this one down. :smileyhappy:

Message Edited by krytical on 05.31.2006 03:02 PM

Feedback Forums Animation Feedback Interlock Animations Slowed Interlock Animations Slowed krytical 0 05/29/2006 23:23
 
Has anyone else noticed the bug where you get hit by a movement debuff in interlock and all of sudden your animations get really slow and clumsy?

Message Edited by krytical on 05.30.2006 12:24 AM

Development Discussion Development Roundtable Spy Free Fire Idea Spy Free Fire Idea krytical 0 05/29/2006 22:25
  Before making this thread I read no less than 10 articles on combative knife throwing (not the circus) and here's my idea regarding a spy free fire system. Knives should drop as regular loot like the other weapons. Low level knives should of course, have low DPS and lower range as low level players aren't supposed to be very good aiming yet. The range and power of the knife should be measured depending on the weight in kilograms (i.e. W.12kgs) They should also be more accurate than handguns but less accurate than rifle, with less range as well. Here is a quick demonstration of what I think they should look like.























As far as the free fire animation goes, I think that the Neuro Dart animation would be a great choice.

 The purpose of this thread was to facilitate the devs some ideas in the hopes of implementing spy free fire. Hardcore coder/hackers can probably come up with similar ideas for their trees too.
Feedback Forums Ability Feedback Master Shadow Revamp. Master Shadow Revamp. krytical 0 05/29/2006 09:06
 
I understand that Master Shadow needed to be fixed because players could attack and immediately go back to shadow. Now that this has been fixed and MS currently has a re-use timer 30 seconds after it's deactivated, what's the point of the 180 seconds duration timer? It's very annoying, specially in the hostile server where we use MS to attend parties, meetings or events without being attacked by others. Now with the 30 seconds re-use timer, if you're in a building or club surrounded by zionites (like it usually happes) you have to leave the building and hyperjump away where the reds can't reach every three minutes (180 seconds). Seeing as there's also a high IS cost and you can't really attack and go back to MS anymore without being killed, what's the point of having a three minute duration only? Why can't Master Shadow be an IS sustained ability like Combat Aura for example?

Message Edited by krytical on 05.29.2006 10:07 AM

Feedback Forums Ability Feedback Death Effect is Bugged. Death Effect is Bugged. krytical 0 05/29/2006 05:02
  Ok, this problem has been bothering me for days now. It seems like after Death Effect wears out the stats never refresh to its normal values and they usually stay lower as if the -15% of the DE penalty was still being applied. So yeah, the only way to get your stats back to normal, even after DE wore out, it's jacking out or dying in a duel (Going to the Loading Area or switching hardlines won't fix it). What I ask to the devs is to have all of our abalities/stats automatically refreshed after Death Effect wears out.

Here's a visual proof of the issue with Thrown Accuracy as example.

This is my normal Thrown Accuracy without Death Effect.



This is my Thrown Accuracy with Death Effect.



This is my Thrown Accuracy after Death Effect wears out. (And stays permanently like that unless I relog)


Feedback Forums Items and Clothing Feedback Q-Gun is still bugged. Q-Gun is still bugged. krytical 0 05/26/2006 17:30
  The patch notes said it's fixed but I'm still getting hit by Q-Guns for the same ammount of damage as before.
Feedback Forums Ability Feedback State specials on different timers? State specials on different timers? krytical 0 05/26/2006 16:56
 
I noticed that you can use some specials that do lots of damage and require states one after the other. For example, you can get someone dazed and use Dim Mak Strike right after Dummy Drill (both Kung Fu) because even though both require dazed, they are on different timers. You can do the same thing with staggered and Ki Charged Punch right after Ki Charge Foot Sweep (both Karate) for a grand total of over 2,000 dmg. Was this intended?

Message Edited by krytical on 05.26.2006 05:58 PM

Feedback Forums Ability Feedback Passive Code bugged? Passive Code bugged? krytical 0 05/26/2006 16:53
  I was trying out the patcher tree the other day and I noticed that "Passive Code" (like firearms or Prowess) should last only 20 seconds with a re-use timer of 90 seconds, but in this case. Passive Code will boost your healing permanently, like having a permanent MA Prowess.
Community General Discussion Open QA prior releasing patches. Open QA prior releasing patches. krytical 0 05/25/2006 17:27
 
I think it'd be a great idea to open the Test Server a couple of days before releasing big patches. I played for about two hours today and I already noticed to OBVIOUS bugs. First, free fire is completely screwed and second, people can interlock while Rooted/Stunned if you get within interlock range. I'm pretty sure these would have been spotted if we had QA. God knows how many more not-so-obvious bugs are out there.

Message Edited by krytical on 05.25.2006 06:29 PM

Feedback Forums Ability Feedback Interlocking while Rooted. Interlocking while Rooted. krytical 0 05/25/2006 17:20
  I just had two zionites pull this on me. They kept interlocking while they were rooted. As soon as I got close to them to Puntzor, boom, they interlocked me (rooted).
Development Discussion Development Roundtable 01 Soldier Disguise. 01 Soldier Disguise. krytical 0 05/25/2006 14:11
 
Whoa, after seeing the appearance of Dracomet with the 01 RSI I thought it'd be totally awesome to have such disguise. I mean, we have an agent disguise, it wouldn't hurt to have one of those. Maybe make it a level 50 dsiguise? We could use some new level 50 disguises.

Message Edited by krytical on 05.25.2006 03:11 PM

 
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