- now able to interlock even if there jumping also 2 second animation added to start of hyperjump
- MA's gunmen have instant interlock ability usable every 300secs hacker's/spy's now have guaranteed roll out move every 300secs proxy/utilty have new abilty making them unable to be interlocked by any abilty for 10secs sheild takes no damage from attempted interlocks
- new area opened pvp enabled npc's lvl 51 - 60 conquest mode. org with most nodes held get global buff to that org (%10 toughness or something) node takes two people to capture once captured lvl 55 guards spawned around node for protection/ also limits hardlines available for the other org
-new construct CTF mode flag in middle of construct protected by 3 lvl 65 npc's flag taken to just outside of org base and stay there to be defended/captured global buff to org with flag currently captured the 3 guarding NPC's when respawned attempt to retake flag back to centre
- new dungeon team orientated. last boss room has 3 doors each door requires to be opened by a different org. org keys for dungeon new collector npc requiring you to have captured at least one node in new area and received your key code from node to trade for the key
- now able to align yourself with the various NPC's
t that would pretty much float my boat right there lol
could be a drop but why must new items always be npc based maybe they might tie it in to be tapped out of a node randomly ? instead of info you get the frag at least this way lower level players have a chance to get in on making some money ?
sorry was afk there and they have no details dont say anything the nor does the bit program and i dont think the 0.4 was a typo they are schematics maybe we have to collect them and code them like schematic 0.1 - 0.9 but probably wrong
just a quick discussion having ingame and throwing some ideas around
1. dev only items 2. maybe in the future there will be more schematics collect em all and trade em in at a collector for something ? 3. the new frag may be a rare drop from an npc spawn corrupted perhaps ?
well im sure i read somewhere they might use a /claim and give things out based on /play time why not just start with these 2 abs after you ave reached a certain /play time you can claim these abilities at that point and this is would be the only idea i would support becuase giving these items out in a mission kinda makes them look like just another item
CQ count the never ending debate should have its own forum section by now there are those of us that want to keep there CQ even when they start to mean something IE ranking or trading in or maybe both = ME VERY STRONGLY
and those of us that if CQ becomes usefull want a CQ wipe (you dirty rotten people not all of us got high CQ from "farming" lowbies ya know) = STRONGLY AGAINST RAWR
and so to y idea:
maybe some middle ground say they introduce a ranking system now as a valid statement yes it will ruin it for all the people that have just joined and have to compete with people that have a high amount already so why not do this instead
you already have lets say 10k CQ then they bring in the ranking system THIS number is then locked and a new CQ count starts from 1 and counts towards youre RANKING CQ and you keep the 10CQ so A: you can show off and B: you get a special symbol infront of your rank depending on how much CQ you got before the ranking system
EG
non rank CQ - 10,000 Rank CQ - 4
OR
you have 10k CQ then the ranking system comes out again anew count starts so you gain a CQ it adds to your TOTAL CQ and your RANK CQ
EG
non rank CQ- 10,004 Rank CQ - 4
I would be happy with one of these set ups but not a complete CQ wipe
i think not sure about thois one havnt tedsted it yet but someone said it cancels UM aswell IE if you have UM on improved hacking takes it off and replaces it
i think this would be a great idea and to those who say "but i dont want an agent to spawn just as im about to kill them" then like in any pvp fight you should know what you are getting into and what to expect before you flag
i would love nothing more than to see an agent pop up to try and kill me or succesfully kill me either or doesnt matter would just be a nice aspect to the game and it might shift pvp from boring mara for once aswell like someone said little fights breaking off in sidealleys and rooftops or inside buildings
but if they do this then i want agents to have hyperjump aswell lol
ok about the IS i can see what you mean. but my point is why would you be using awakened style after level 10 ? the actual awakened ability could be seperated and that can be levelable to 50 but i mean the actual awakened style
i guess my only way of putting this is you dont see a sumo wrestler go and join the 100 meters olympic sprint team
deadly shot - make a little more deadly please doing more damage with a normal shot than a "deadly shot" or just rename it (ok yes it has a chance to stun but still does that really count it as deadly seen as the stun only lasts about 2 seconds)
Is cost on abilities - a level 1 ability shouldnt really cost the same IS as a level 20 ability should it ? (cheap shot - dim mak strike or even more if you compare it to throat cutting throw a lvl 42 ability which only needs 15is) this leads me to belive the IS on abilities wasnt looked at with the revamp same as combat effect or that it was and is totally meant this way in which case ill shut my mouth :O
utility sims - using boost health 2.0 then upgrade health and then trying to keep boosting your health after infact hacker sims in general they all need looking at sometimes using lower abilities than they should be (logic barrage 1 instead of 4 or nuke 1 instead of 3)
add your own. comment or just ignore up to you just my 2 cents though
make this ability only levelable to level 10 and either/or put it as a seperate ability so it doesnt have to be loaded (of course if you dont have it loaded before you get your level 10 style your going to be seriously screwed :p)
after level 10 you get your style and should no longer need awakened
well post away or dont just my 2 cents
p.s think it would also make people think twice before they interlock that they cant just switch to awakened and hope for the best
the randomness of a certain sim being created is quite annoying spent 30 mins just to try and get a rifel sim maybe we can have some kind of order to them being created ?
secondly i hope there going to do the same to the hacker sims arbalest/vector/howitzer perhaps just as an example and maybe even the patcher even though they just got an update of what they use perhaps physician/trauma/force multiplier and maybe just for a luagh they can rez and the FM sim can teleport you lol
now as much as i hate the idea of a CQ wipe i do understand why it would be needed BUT if they do do a CQ wipe then give us say $info for each CQ you wipe off something like 1 cq = 50k or something thats the only way i will support a CQ wipe
upgrade the akido sims resistance or there accuracy or something even fully buffed they get killed within 3 hits from an MA better yet change them to kung fu sims too
i <3 my sims used em before cr2 as one of my main loadouts in cr2 i dont use them as much but i do like to change to it every now and then