Hello everyone,
I'm a long time MMORPG player who just started MXO yesterday. I am having a blast so far, but I have a few game mechanic questions:
The first deals with grouping and level differences. I'd like to know how that is handled here. Is there a mechanic such as side-kicking or mentoring in place so that high level characters can group well with low level characters? Are their level restrictions for grouping? I'm looking to recruit a few friends to play, and I am wondering if I will have to make a new toon to play with them or if I can use an existing higher level toon without messing up their initial missions.
The second deals with contested mobs/loot. Are there locked encounters a la eq2? If not, is it a 'whoever does the most damage' system such as SWG that determines who gets the kill credit/looting rights? What are the generally accepted taboos around contested mobs? I have a lot of experience with eq2 and swg, and the general community attitudes differ greatly in those two games, so I figured I'd ask here to avoid misunderstandings in the future.
I thought I had another question, but it has escaped me
Thanks for reading and any input you can provide.