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The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Community General Discussion Emails from the Matrix Online Emails from the Matrix Online DelstarDotstar 0 03/14/2007 08:32
 

I realized that I have not been seeing mamy emails
from MxO so I went and checked my registration page
which has the correct email and the newsletter page
which has the correct selections.  Still I see nothing
from MxO.  Anyone know when the last time they sent
something out was?  I did not even see anything when
they had the keys that they were giving out.
Checking here before escalating this to support

Thanks,

Community General Discussion Recursion - Lost emails and Items Recursion - Lost emails and Items DelstarDotstar 0 10/21/2006 17:36
 

Well seems like the email system just gave a very nasty bug / downtime.

As I was emailing items to someone the email system was not working, but
instead of telling me that it just took the items out of my inventory and
never delivered them to the other person.  Real nice way to lose items.

If you were emailing someone on recursion around the hours of 8 pm
and 8:30 then it seems any items that you sent have gone into limbo.

Hopefully they can get them back eventually

Community General Discussion Please, BUG be gone Please, BUG be gone DelstarDotstar 0 09/20/2006 08:15
 

This post is about some long time bugs that we have had in the
game that should have been fixed ages ago.  I liked it before when
we could watch the bugs being worked on and help the development
team if they had questions.  Using the new system just seems to
be throwing the bug into the ether and never hearing back anything.
I know the devs are doing a good job fixing other bugs, but it seems
like some of these bad ones have been forgotten.

The exploiting NPC bugs

1) NPC firing at you and hitting you when you get the message "can't see target"
 This occurs in quite a few places, like around the trees near Captain Falco
in Creston Heights in Downtown.  Thru the doors and the elevator doors in the
Creston hideout. Thru doors that closed inside mission areas. In Zero one with
the walls. Sorry for the high level places, but that is where I am playing now.
Also includes in mission areas and thru closed doors in buildings.
2) This one is similar.  The NPC that you are fighting in Free fire, backs up
thru a wall and then breaks down your evade from behind the wall when you
can't target them. They will also break it down even if you move out of the
range that you can do a "Close Combat" attack.
3) NPC's fire beyond range of weapons they are using.  Example: I am using a
sub-machinegun (20m) and they have a pistol (16m).  Before I get into Subgun
range by moving slowly forward they send off a shot from where they are and
hit me, but they are still out of Subgun range.
4) NPC's are still using the fast attack to break the shield. They hit the shields
a few times in a row much faster than I can attack to break their shields. Now I
know that this bug was fixed for us and deemed an exploit, but the NPC's are still
doing that.

Recursion Marketplace - Recursion WTB - Enhanced Submachine Guns WTB - Enhanced Submachine Guns DelstarDotstar 0 09/20/2006 07:49
 

I have these enhanced Submachine Guns, listed in Code Analyzer order. I am looking for those
that I do not have that are Enhanced or silenced.  This does not include Dual Submachine Guns.
I am willing to buy or trade for the ones I do not have.  Reply here or send me an
email in game.

Enhanced Zatkin Machine Pistol - States: 5% chance - Causes Dazed (10 sec)
Enhanced Zatkin Improved Machine Pistol - States: 5% chance Causes Staggered: 10 secs
Enhanced FM-9K - States: 2% chance - Causes Stun (10 sec)
Enhanced FM-9SK - States: 2% chance - Causes Confuse (10 sec)
Enhanced Zatkin Machine Pistol - Damage: 5% chance, Causes 20 Damage over 10 sec
Enhanced Zatkin Improved Machine Pistol - States: 5% chance Causes Dazed: 10 secs
Enhanced FM-9K - Damage: 5% chance Causes 28 damage over 10 sec
Enhanced FM-9SK - Damage: 10% chance - (5 - 7)
Enhanced Zatkin Improved Machine Pistol - Damage: 10% chance (2 to 3)
Silenced FM-9K
Silenced FM-9SK
Enhanced D-A Arms Stitcher - Damage: 10% chance (6 to 7)
Enhanced D-A Arms Stitcher - States: 5% chance - Causes Dazed: 10 Secs
Silenced D-A Arms Stitcher
Enhanced D-A Arms Zipper - States: 5% chance - Causes Dazed: 10 Secs
Enhanced DA-Arms Zipper - Damage: 5% chance - Causes 60 Damage over 10 sec
Enhanced D-A Arms Zipper - States: 2% chance Causes Enraged: 10 secs
Silenced Nishiki Fury
Enhanced Nishiki Fury - States: 2% chance - Causes Powerless 10 Secs
Enhanced Nishiki Fury - Damage: 10% chance - (3 - 6)
Enhanced Nishiki Tempest - Damage: 10% chance (10 to 12)
Enhanced Nishiki Tempest - States: 5% chance - Causes Dazed: 10 secs,
Silenced Nishiki Tempest
Enhanced FM-11 - States: 5% chance causes Off-Balance: 10 secs
Enhanced FM-11 - States: 5% chance - Causes Dazed: 10 secs
Enhanced FM-11 - Damage: 5% chance - Causes 100 Damage over 10 secs
Enhanced FM-11SK - Damage: 10% chance - (10 - 15)
Enhanced FM-11SK - States: 5% chance causes Off-Balance: 10 secs
Enhanced FM-11SK - States: 5% chance - Causes Dazed: 10 secs

Recursion Marketplace - Recursion WTB - Enhanced Rifles WTB - Enhanced Rifles DelstarDotstar 0 09/20/2006 07:48
  I have these enhanced rifles, listed in Code Analyzer order. I am looking for those
that I do not have that are Enhanced or silenced.  I am willing to buy or trade for
the ones I do not have.  Reply here or send me an email in game.
Enhanced Bormann 5000 - States: 2% Chance - Causes Enraged (10 secs)
Silenced Bormann 5000KXG
Enhanced Reit-Tek BR - States: 5% chance Causes Staggered: 10 secs
Silenced Reit-Tek ABR
Enhanced Ragaini Combat Shotgun - Damage: 10% chance Causes 28 damage over 10 sec
Enhanced Ragaini Improved Combat Shotgun - Damage: 10% chance (4 to 5)
Enhanced Reit-Tek BR - Damage: 10% chance (3 to 5)
Enhanced Bormann 5000KXG - Damage: 10% chance (1 to 2)
Enhanced Reit-Tek ABR - Damage: 10% chance (4 to 7)
Silenced MP-700 Pump Action
Silenced Ragaini Improved Combat Shotgun
Enhanced Bormann 5000KXG - States: 2% Chance - Causes Enraged for 10 secs
Enhanced Reit-Tek ABR - States: 5% Chance Causes Staggered: 10 secs
Enhanced Ragaini Combat Shotgun - Damage: 10% chance (2 to 3)
Enhanced Ragaini Improved Combat Shotgun - States: 2% chance - Cause Confused 10 secs
Enhanced Borenov GL-35 - Damage: 10% chance - (6 - 9)
Enhanced Dhana Nuvolo - Damage: 5% chance - causes 48 damage over 10 secs
Enhanced Borenov GL-35 - Damage: 10% chance causes 48 damage over 10 secs
Enhanced Borenov GL-45 - Damage: 10% chance (8 to 10)
Enhanced Dhanna Nuono - States: 2% chance - Causes Enraged: 10 secs
Silenced Borenov GL-45
Enhanced Borenov GL-45 - Damage: 10% chance causes 60 damage over 10 secs
Silenced NH2000 Assault Rifle
Enhanced MP-2000 Advanced Pump Action - Damage: 10% chance - Causes 60 Damge over 10 sec
Enhanced NH2000 Assault Rifle - States: 2% chance - Causes Stun: 10 secs
Silenced MP-2000 Advanced Pump Action
Enhanced NH2000 Assault Rifle - Damage: 10% chance (8 - 11)
Enhanced MP-2000 Advanced Pump Action - Damage: 10% chance - Causes 28 Damage over 10 sec
Silenced NH3000 Assault Rifle
Enhanced MP-2000X Auto-Pump - Damage: 10% chance - (9 - 11)
Enhanced NH3000 Assault Rifle - Damage: 10% chance (10 - 13)
Silenced MP-2000X Auto-Pump
Enhanced LaLone Sniper Rifle - Damage: 10% chance (8 - 12)
Enhanced NH3000 Assault Rifle - States: 5% chance - Causes Staggered: 10 secs
Enhanced MP-2000X Auto-Pump - Damage: 10% chance - (8 - 11)
Enhanced LaLone Sniper Rifle - Damage: 10% chance (7 - 10)
Enhanced Edson BR-19 - States: 5% chance Causes Staggered: 10 secs
Enhanced WD-3000 - States: 2% chance Causes blinded: 10 secs
Enhanced Arpin Refined Combat Shotgun - States: 5% chance Causes Staggered: 10 secs
Enhanced Edson BR-19 - Damage: 10% chance (12 to 15)
Enhanced Arpin Refined Combat Shotgun - States: 2% chance Causes blinded: 10 secs
Enhanced WD-3000 - Damage: 5% chance Causes 88 Damage over 10 sec
Silenced Edson BR-19
Silenced Arpin Refined Combat Shotgun
Silenced WD-3000
Enhanced Edson BR-23 - States: 2% chance Causes Powerless: 10 secs
Enhanced Bradley Sniper Rifle - Damage: 10% chance (7 - 9)
Silenced Arpin Ultra
Enhanced Edson BR-23 - States: 2% chance Causes Enraged: 10 secs
Enhanced Arpin Ultra - States: 5% chance Causes Staggered: 10 secs
Enhanced Edson BR-23 - Damage: 10% chance (11 - 14)
Enhanced Arpin Ultra - Damage: 10% chance (10 - 15)
Enhanced Bradley Sniper Rifle - Damage: 10% chance (10 - 15)
Recursion Marketplace - Recursion WTB - Enhanced Dual Submachine Guns WTB - Enhanced Dual Submachine Guns DelstarDotstar 0 09/20/2006 07:47
 

I have these enhanced Dual Submachine Guns, listed in Code Analyzer order. I am looking
for those that I do NOT have that are Enhanced or silenced.  I am willing to buy or trade
for the ones I do not have.  Reply here or send me an email in game.

Enhanced Dual FM-9SKs - States: 5% Chance to cause Dazed (10 secs)
Enhanced Dual FM-9SKs - Damage: 5% chance - Causes 40 damage over 10 secs
Enhanced Dual FM-9SKs - Damage: 5% chance (4 to 7)
Enhanced Dual Stitchers - Damage: 50% chance - Causes 28 damage over 10 secs
Silenced Dual Stitchers
Enhanced Dual Stitchers - Damage: 10% chance - (6 to 9)
Enhanced Dual Zippers - States: 5% chance Causes Dazed: 10 secs
Enhanced Dual Zippers - States: 2% chance Movement Speed -50%: 10 secs
Enhanced Dual Zippers - States: 5% chance Causes Staggered: 10 secs
Enhanced Dual Nishiki Furys - States: 2% chance Causes Enraged: 10 secs
Enhanced Dual Nishiki Furys - Damage: 10% chance (4 to 5)
Enhanced Dual Nishiki Tempests - Damage: 10% chance Causes 80 damage over 10 secs
Silenced Dual Nishiki Tempests
Enhanced Dual FM-11s - Damage: 10% chance (14 to 17)
Enhanced Dual FM-11s - Damage: 10% chance (4 to 5)
Silenced Dual FM-11s
Enhanced Dual FM-11SKs - States: 2% chance Causes Stun: 10 secs
Silenced Dual FM-11SKs
Enhanced Dual FM-11SKs - Damage: 10% chance (12 to 16)

Recursion Marketplace - Recursion WTB - Enhanced Dual Handguns WTB - Enhanced Dual Handguns DelstarDotstar 0 09/20/2006 07:46
 

I have these enhanced dual handguns, listed in Code Analyzer order. I am looking for those
that I do NOT have that are Enhanced or silenced.  I am willing to buy or trade for the
ones I do not have.  Reply here or send me an email in game.

Enhanced Twin FM-700 Magnums - Damage: 10% chance - Causes 28 Damage over 10 sec
Enhanced Twin FM-700 Magnums - Damage: 10% chance (4 to 6)
Enhanced Twin Harlick Arms 363's - Damage: (10% chance) (2 to 3)
Enhanced Twin Harlick Arms 363's - Damage: (5% chance)  - Causes 48 damage over 10 sec
Enhanced Twin Harlick Arms 464's - States: 2% chance Causes Ballistic Damage Bonus -10% for 10 secs
Enhanced Twin Harlick Arms 464's - States: 2% chance Causes Enraged for 10 secs
Silenced Twin Harlick Arms 464's
Enhanced Twin WestTek 49SAs - States: 2% chance - Melee Damage Bonus -10% 10 secs
Silenced Twin WestTek 49SAs
Enhanced Twin WestTek 49SAs - Damage: 5% chance - Causes 68 Damage over 10 sec
Enhanced Twin WestTek 49DAs - Damage: (10% chance) Causes 80 Damage over 10 sec
Enhanced Twin WestTek 49DAs - States: 2% chance - Causes Enraged for 10 secs
Enhanced Twin WestTek 49DAs - States: 2% chance - Causes Stun for 10 secs
Enhanced Twin FM-900s - Damage: (10% chance) Causes 88 Damage over 10 secs
Enhanced Twin FM-900s - Damage: (10% chance) Causes 40 Damage over 10 secs
Enhanced Twin FM-900s - States: 2% chance - Causes Powerless 10 secs
Silenced Twin FM-900 Magnums
Enhanced Twin FM-900 Magnums - Damage: 5% chance - Causes 100 Damage over 10 secs
Enhanced Twin FM-900 Magnums - Damage: (10% chance) (10 to 15)

Recursion Marketplace - Recursion WTB - Enhanced Handguns WTB - Enhanced Handguns DelstarDotstar 0 09/15/2006 10:15
 

I have these enhanced handguns, listed in Code Analyzer order. I am looking for those
that I do not have that are Enhanced or silenced.  This does not include Dual Handguns.
I am willing to buy or trade for the ones I do not have.  Reply here or send me an
email in game.

Enhanced FM-700 - Damage: 10% chance (3 to 4)
Enhanced FM-700 Magnum - States: 2% chance - Causes Stun (10 sec)
Silenced FM-700
Silenced FM-700 Magnum
Enhanced FM-700 - Damage: 10% chance (2 to 3)
Enhanced Harlick Arms 363 - Damage: 10% chance (5 to 6)
Enhanced Harlick Arms 363 - Damage: 10% chance (5 to 7)
Enhanced Harlick Arms 464 - Damage: 10% chance - Cause 60 damage over 10 sec
Enhanced Harlick Arms 464 - Damage: 10% chance - (6 - 9)
Enhanced WestTek 49SA - States: 5% chance - Causes Off-Balance: 10 secs
Enhanced WestTek 49SA - Damage: 10% chance - (8 - 10)
Enhanced WestTek 49SA - States: 2% chance - Melee Damage Bonus -10%: 10 secs
Enhanced WestTek 49DA - Damage: 10% chance - (8 - 10)
Enhanced WestTek 49DA - Damage: 10% chance - Causes 20 Damage over 10 secs
Enhanced FM-900 - States: 5% Chance Causes Off-Balance for 10 secs
Silenced FM-900
Enhanced FM-900 - Damage: 10% chance - (10 - 13)
Enhanced FM-900 Magnum - States: 5% chance - Causes Off-Balance: 10 secs
Enhanced FM-900 Magnum - States: 2% chance - Causes Confuse: 10 secs
Enhanced FM-900 Magnum - Damage: 10% chance - (11 - 15)

Development Discussion Development Roundtable Coder Preview Coder Preview DelstarDotstar 0 09/05/2006 13:23
 

Now as a coder I am sure anytime someone asks you for a clothing item,
etc at the hardline then there is lots of typing to tell them what it looks
like, what buffs, etc. 

My suggestion is that you are allowed to drag the item from your
Code Analyzer or Compiler to the person and it shows up like a trade
window, but one that can't be accepted.  The buyer then gets to see
the item before it is made and examine it and the seller does not need
to do so much typing.  All that would be shown is the name of the item,
and the normal preview mouseover that the coder sees.  Now for this to
work especially for the compiler then the VERY LONG STANDING BUG with
the compiler not showing a mouseover preview needs to be fixed.

Community General Discussion Binary Bob - New Robot parts collector Binary Bob - New Robot parts collector DelstarDotstar 0 09/01/2006 17:17
  Ok I wanted to give out a word of warning on the new collector.
If you are a level 50, do not choose Requirement 2 or 4. It says
that you will get the XP disks and that you can sell them for double
the info, but you never get them. I hope that those below level 50
get them, but not sure on that. I have already bugged this.
Community General Discussion Bug reporter not working Bug reporter not working DelstarDotstar 0 06/21/2006 04:24
 
Well tried to put in some bugs this morning on Recursion and the /bug

just kept on timing out.  So I guess i can't submit a bug report that the

reporter does not work.  SMILEY 
Feedback Forums Animation Feedback Disarming Shot bug Disarming Shot bug DelstarDotstar 0 06/08/2006 12:17
 
Ok before CR 2.0 the disarming shot would disarm you until it expired.
Now it gives you a minus in your Ballistic Accuracy.  The bug is when you have
hit some NPC's they are firing at you without a weapon in their hand.  It does make
for some comical scenes.
Community General Discussion Using Code Frags to raise coding ability Using Code Frags to raise coding ability DelstarDotstar 0 05/22/2006 07:22
 
I thought I had seen something in the Update notes about being able
to decompile or something else to Code Fragments and that would
raise you coding level.  I went to try it last night and I was not able to
decompile the code Frag.  Has anyone tried this?

 

I would of put this into the Coder part of the forum, but that is not

visited very often.
Feedback Forums Items and Clothing Feedback Preferred Weapons Preferred Weapons DelstarDotstar 0 05/22/2006 06:57
 
Ok I remember Walrus discussing how preferred weapons are supposed to
work and looked it up. 


 

Now the question is, did this ever make it into the live servers.

The reason why I am asking is because I can mark a gun preferred,

but at time I am seeing another gun being used.  I have sent in a bug report,

but wondered if anyone else is having a problem.  Mine seems to be

with an Enhanced FM-9K submachinegun and a Silenced version
of that gun.  The Enhanced one is marked preferred, but the
Silenced gun keeps being slected.  At least this is easy to figure
out as the guns sound quite different.
Community General Discussion Recursion Resets are causing a Rollback Recursion Resets are causing a Rollback DelstarDotstar 0 05/21/2006 17:01
  You must realize the truth: There is no post. Then you will see it is not the post that has moved, only yourself.
Recursion World Discussion - Recursion Recursion Resets are causing a Rollback Recursion Resets are causing a Rollback DelstarDotstar 0 05/21/2006 17:01
 
Ok, each of the resets today has caused me to have items that were emailed to reappear back

in my inventory.  So far this has happened both times.  Hopefully I have not lost anything

along the way.  Has anyone else had this problem? 
Feedback Forums Items and Clothing Feedback CR 2.0 clothing conversion problems CR 2.0 clothing conversion problems DelstarDotstar 0 05/19/2006 06:54
 

Ok, I know that this might be hard to look up for some people.
I am able to look it up because I have a spreadsheet of all my

recipes and saved the Pre Cr 2.0 stats of everything that I can make.

I will be going thru all my items, but I am seeing some very disturbing
trends and these make me question the conversion effort for some items.

 

Ok first I have to guess that the Max Health buff was changed to Max
Health bonus, what I am seeing there is that Max Health +30 to +200
converted to Max Health Bonus +1%, Max Health +300 was a +2%.

I would think that it should be +1% per 100.

 

Has anyone found buffs of Tap Data Node or Lockpicking?  I ask because

of these 2 items
Enhanced Crimson Arasiki Limit Racing Jacket - Pre CR 2.0 - (Tap Data
  Node Skill +9, Min Level 1SMILEY 

  CR 2.0 - (Melee Damage Resistance +12, Thrown Resistance +12,
    Viral Resistance +12, Movement Speed Bonus +1%, Upgrade Crafting +1,
    Min Level 1SMILEY

Enhanced Eggplant Reynolds Duster Highcollar Pre CR 2.0 - (Lock Picking +20,
     Min Level 15) 

  CR 2.0 - (Melee Damage Resistance +10, Thrown Resistance +10, Apparel
    Crafting +1, Viral Resistance +10, Healing Bonus +1, Min Level 15)

 

Notice that the skills are gone completely. 

 


 

Does anyone else have some examples?  I know that I will the more
I go thru updating my spreadsheet.
Feedback Forums Items and Clothing Feedback Repair clothing Repair clothing DelstarDotstar 0 05/18/2006 10:21
 
Ok I was having a conversation the other night with someone who

was looking for female repair clothing.  I looked in my spreadsheet

to see what I have and found a Enhanced Crimsoned Arasiki Leather Boots

with Pre CR 2.0 buffs of (Viral Resistance 5%, Concentration +6,

Karate Damage +25, Repair Skill +10, Min Level 24), but when I looked

at them in my Code Analyzer I saw that the Repair skill was completely

removed.  This should of just been changed like the other Crafting / Coder

clothing was changed not have the skill completely removed.  This does

seem like a bug to me and I did report it. 

 

Now I do know that there are some Post CR 2.0 clothing and I do have some,

but the highest I see for Repair Skill is +2

 

 

Now this ties back into a thread that I made about Coder clothing

while doing CR 2.0 testing


 

I also noticed that Sugaree noted a little thread on clothing being real

hard to repair ie the Awakening Glasses


 

Has anyone found some high repair skill items?  Has anyone also looked at some of
their Pre CR 2.0 repair Skill items and seen the Repair completely removed?
Recursion Marketplace - Recursion WTB or trade: Male Decompile Clothing WTB or trade: Male Decompile Clothing DelstarDotstar 0 04/25/2006 04:19
 
I have the two items below, looking for abything else

 

Enhanced Avero Patterned Ankle Boots (Melee Damage Resistance +8,
Thrown Defense Bonus +1%, Decompile Skill +1, Viral Resistance +8,
Ballistic Damage Resistance +8, Min Level 13)

 

Enhanced Ash Plain Slacks (Melee Damage Resistance +10,
Melee Accuracy Bonus +1%, Decompile Skill +8, Viral Resistance +10,
Healing Bonus +1%, Ballistic Damage Resistance +10, Min Level 16)

 

I have good female decompile items to trade or other male and female code items

 

 

 

 

 

 

 
Gameplay Discussion Districts, Neighborhoods, and Constructs Other Mob Bosses Other Mob Bosses DelstarDotstar 0 04/03/2006 12:47
 
I am checking for Mob bosses in other areas and ovver the weekend
I found a Mob Boss that was not listed on any of the hint sites for MxO
He is Volton in Baldwin Heights see location below
I thought I would put up my list and see if anyone had any additions
or corrections.  I do think some of them are old because I have not
visted some areas in a long while.
 
-------------------------- BARRENS/ Westview -----------------------------
Bathory Row- Gang: Bathary Boys,
   Gang Leader: Fingers  -1009. -6. 513
Gracy Heights- Gang: Crushers,  
   Gang Leader: Hardhat McCoy -641. 1. -1246
Guiness Lake- Gangs: Kings Men,
   Gang Leader: Stephen -920. 1. -630
Lucero Point- Gangs: Sparks,
   Gang Leader: Little Maria -708. 1. -325
Manssen Park- Gangs: Disciples, 
   Gang Leader: Sylphia -854. 79. 80
Rogers Way- Gangs: A.S.P.,  
   Gang Leader: Captain Sinclair  -866. 67. -364
Sobra Shores- Gangs: Legion,
   Gang Leader: Jezebeth  -453. 73. -1254
Southard / Topps  -
   Gangs: Guillotines, Gang Leader: *** Unknown ***
Stamos- Gangs: Crowbars,
   Gang Leader: Heckle -455. -18. -103 
 
--------------------  International -----------------------
Akaska - Gangs: Brothers of Destiny,
   Gang Leader: John Moira 208. -2. -97
Furihita / Bishan - Gangs: Silver Dragon 
   Gang Leader: Ginjiro (used to be George) -209. 1. -733
Ikebukuro - Gangs: Phoenix,
   Gang Leader: Feng  950. -15. 50
Jurong - Gangs: Destitutes,
   Gang Leader: Javna -230. 1. -216
Kaede / Harajuku - Gangs: Daughters / Sisters of Fate
   Gang Leader: Clotho  193. -4. -434
Kowloon - Gangs: Chang Wing
   Gang Leader: Wang Dan  420. 0. 578
Murasaki / Tsukiji - Gangs: Black Tiger
   Gang Leader: ShadowStrider  -714. 1. 381
Sai Kung - Gangs: Gold Bloods
   Gang Leader: Aureus  530. -4. -115  also in other places ..602. -4. -79
Shinjuku - Gangs: Jade Moon
   Gang Leader: Haiku  88. 1. 227
Shirakaba/Wan Chai - Gangs: Great Wall Security
   Gang Leader: Captain Han 265. -4. 271
Ueno - Gangs: Shuriken
   Gang Leader: Jiang  -240. 3. 137
 
-------------- Downtown ---------------------------
Baldwin Heights - Gangs: Assassin
   Gang Leader: Volton 31. 187. 390
Center Park - Gangs: Chisel
   Gang Leader: Marcell -781. 33. -45
Chelsea - Gangs: Bookwyrms
   Gang Leader: Teacher  304. 33. -833 Academia is at 249. 1. -702
Creston Heights - Gangs: Neighborhood Watcher
   Gang Leader: Captin Falco Right in Park near the SC hardline
Edgewater - Gangs: Wharf Rats
   Gang Leader: Bernie  -1969. -6. -1155
Hampton Green - Gangs: Suit
   Gang Leader: Manager  180. 193. -42
Historic District - Gangs: Pit Vipers
   Gang Leader: Copperhead  -895. 0. -503
Industry Square - Gangs: Corporate Security
   Gang Leader: Lieutenant Morales -200, 215, 924
Lamar - Gangs: Dog Pound
   Gang Leader: ?Big Dog?  at 245. 2. 442
Maribeau - Gangs: Daggers
   Gang Leader: Toni Two Hits  -10. 7. -403
Morell - Gangs: Warrior
   Gang Leader: **** Unknown ****
Park East - Gangs: White security
   Gang Leader: **** Unknown ****
Pillsen - Gangs: Shades
   Gang Leader: Price -303. 147. 298 on lower roof of Zietgeist club
South Vauxton - Gangs: Runner
   Gang Leader: Nagol  -1877. 0. -772
Stratford Campus - Gangs: Corporate Security
   Gang Leader: Lieutenant Morales 80, 13, 995 or 70. 13. 902
Union Hill - Gangs: Hellions
   Gang Leader: Scorch  145. 115. 696 on a roof
Vauxton - Gangs: Sleeper
   Gang Leader: Seven  -785. 1. -337
 
Recursion Marketplace - Recursion WTB - silenced weapons WTB - silenced weapons DelstarDotstar 0 03/23/2006 04:22
 
Currently I have the weapons below
 Silenced Twin Harlick Arms 464's
 Silenced Twin WestTek 49SAs
 Silenced Twin FM-900 Magnums
 Silenced Dual FM-11SKs
 Silenced Dual FM-11s
 Silenced Dual Nishiki Tempests
 Silenced Bormann 5000KXG
 Silenced Reit-Tek ABR
 Silenced MP-700 Pump Action
 Silenced Borenov GL-45
 Silenced NH2000 Assault Rifle
 Silenced MP-2000 Advanced Pump Action
 Silenced MP-2000X Auto-Pump
 Silenced Edson BR-19
 Silenced Arpin Refined Combat Shotgun
 Silenced WD-3000
 Silenced FM-9K
 Silenced D-A Arms Stitcher
 Silenced Nishiki Fury
 Silenced Nishiki Tempest
 
 
 
What I am looking for is
 Silenced Twin FM-700 Magnums
 Silenced Twin Harlick Arms 363's
 Silenced Twin WestTek 49DAs
 Silenced Twin FM-900s
 Silenced Duel FM-9SKs
 Silenced Dual Nishiki Furys
 Silenced Ragaini Improved Combat Shotgun
 Silenced Borenov GL-35
 Silenced Dhana Nuvolo
 Silenced Dhanna Nuono
 Silenced Bormann 5000
 Silenced NH3000 Assault Rifle
 Silenced Edson BR-23
 Silenced Arpin Ultra
 Silenced Harlick Arms 363
 Silenced Harlick Arms 464
 Silenced WestTek 49SA
 Silenced WestTek 49DA
 Silenced FM-900
 Silenced FM-900 Magnum
 Silenced Zatkim Machine Pistol
 Silenced FM-9SK
 Silenced D-A Arms Zipper
 Silenced FM-11
 Silenced FM-11SK
Feedback Forums Ability Feedback What happens to Abilities that are no longer in CR 2.0? What happens to Abilities that are no longer in CR 2.0? DelstarDotstar 0 03/15/2006 12:01
 
I was thinking of this before when I read about a Respec coming and after
going on the Test server I thought of it more.  I noticed that some of the
abilities are no longer there and I think a few of them are ones that could
be leveled.  So do we get $info for those?  What if they are over level
20 and are not for sale and need a Red Frag?  Do we get the Red Frag,
and any bits needed to make them as well as any leveling $info?
What about the people who are not coders and had someone make
them a skill that is still in the game?  Seems like they would need to
find someone again to make the skill, but then they would need to
get anything that is needed to make that skill.

Has anyone heard anything on this?

Message Edited by DelstarDotstar on 03-15-200603:13 PM

Abilities and Disciplines Loading Construct - Coder Discussion Frags command idea Frags command idea DelstarDotstar 0 03/15/2006 10:27
 
Ok I am sure everyone knows about the /bits command which shows
you how many of each code bit that you have in the loading area and
your inventory.
 
I am suggesting that we have a /frag command which shows us what
and how many of each code fragment that we have.  Now I would prefer
this just for Red Frags, but if needed the Green ones are ok to show also.

Should appear like this in Alphabetical order.
Operative Object = 20
Operative Interface = 10
etc
Recursion Marketplace - Recursion WTB: Coder clothing WTB: Coder clothing DelstarDotstar 0 03/10/2006 10:09
 
Ok I am looking for any clothing related to coding.  This would be crafting,
decompile, and code writing.  Male or Female.  Below is a list of what I have
If you have anything different then please reply here, send an ingame email, or
just send me a Tell.
 
----- Males
Enhanced Ash Plain Slacks 
  Map Downloading +10, Decompiling +10,
   Disguise Duration +20, Min Level 16
Enhanced Avero Patterned Ankle Boots
  Decompile Skill +5, Min Level 13
Enhanced Black Misene Fauxskin Coat
 Weapon Crafting +10, Max Health +50, Min Level 16
Enhanced Black/Light Gray Marcello Jacket and Tie
 Health Regen Rate +20%, Weapon Crafting +15,
   Viral Deflection +20, Melee Damage +25,  Melee
   Physical Damage Resist +10%, Min Level 32
Enhanced Green Yoshi Triga Trench
 Melee Damage +12, Apparel Crafting +10,
   Viral Resistance +10%, Min Level 16
Enhanced Brown Misene Pinstripes
 Ability Crafting +15, Melee Combat
   Tactics +8, Force Combat +15%, Min Level 24
Enhanced Yellow Barrelhead Panel Shorts
 Karate Damage +15, Apparel Crafting +15,
   Max Health +100, Min Level 24
Enhanced Unhappy Black G-Met T-shirt
 Upgrade Crafting +15 pts, Inner Strength
   Regen Rate +15%, Min Level 24
Enhanced Eggplant Polystene Shirt
 Viral Resistance +12%, Ability Crafting +12,
   Max Health +100, Min Level 20
Enhanced Avero Patterned Ankle Boots
 Invisibility Duration +10, Upgrade
   Crafting +5, Min Level 8
----- Female
Enhanced Burly Wood Pearl Fash Skirt
 Upgrade Crafting +10, Akido Tactics +3,
   Akido Damage +15, Min Level 16
Enhanced Red/Black Gi   
 Ability Crafting +15, Sitting IS Regeneration +15%,
   Melee Physical Damage Resistance +10%, Min Level 24
Enhanced Black Razorgirl Rubber Halfshirt
 Apparel Crafting +15, Rifle Damage +20,
   Aimed Shot Tactics +8, Min Level 24
Enhanced Green Metro Reinforced Half-Shirt
 Burst Tactics +9, SMG Dmg +20, Weapons
   Crafting +15, Healing +10, Combat Evasion +20%, Min Level 24
Enhanced Brown Milleri Keyline Silk Tailcoat
  Viral Transmission +20, Ability Crafting +10,
   Viral Damage +12, Min Level 16
Enhanced Green Tress Skirt
 Decompile +12, Min Level 30
Enhanced Coal Arasiki Leather Boots
 Security Systems +12, Decompile +10,
   Belief +2 Level, Min Level 16
Enhanced Sand Yoshi Dragon-Pattern Short Coat
 Decompile Skill +5, Max Health +200, Min level 20
Enhanced Green Pearl Flared Trench Flipcollar
 Decompile Skill +8, Min Level 20
Enhanced Green Milleri Kitten Coat
 Handgun Damage +10, Decompile Skill +10,
   Sitting Inner Strength Regen Rate +10%, Min Level 16
Enhanced Orange Arasiki Kyoto Leather shirt
 Code Writing +5, Min Level 13
Enhanced Panama Fedora
 Code Writing +10, Min level 25

Feedback Forums Items and Clothing Feedback Clothing worries for crafters Clothing worries for crafters DelstarDotstar 0 03/10/2006 03:42
 
Ok, went over to the external test server the other night and what I saw worried me.
I concentrated on crafting this first time.  I used the clothing that I have on me.
Look below and you will see what worries me, the crafting bonuses are
getting a MAJOR negative change.  These are crafting clothing now and everyone of them
went from +10 or +15 to +1.  They also got added on some extra buffs that have nothing
to do with crafting.  I hope that this is just a mistake, and it does not continue into
the live servers
 
This is what I have on for coding
Enhanced Ash Plain Slacks
 old buffs - Map Downloading +10, Decompiling +10, Disguise Duration +20, Min Level 16
 New buffs - Melee Damage Resistance +10, Melee Accuracy Bonus +1%, Decompile
   Skill +1, Viral Resistance +10, Heal Damage Bonus +1, Balistic Damage Resistance +10
   , Min Level 16
 
I now have the shoes below, but need to wait to do a copy char to see thier stats
Enhanced Avero Patterned Ankle Boots
 old buffs - Decompile Skill +5, Min Level 13
 New buffs -
 
Enhanced Black Misene Fauxskin Coat
 Old buffs - Weapon Crafting +10, Max Health +50, Min Level 16
 New buffs - Melee Damage Resistance +10, Thrown Resistance +10, Weapon Crafting +1,
   Viral Resistance +10, Min Level 16
 
Enhanced Black/Light Gray Marcello Jacket and Tie
 old buffs - Health Regen Rate +20%, Weapon Crafting +15, Viral Deflection +20,
   Melee Damage +25,  Melee Physical Damage Resist +10%, Min Level 32
 New buffs - Melee Damage Resistance +21, Thrown Resistance +21, Melee Resistance
   Bonus +1%, Weapon Crafting +1, Viral Resistance +21, Melee Damage Bonus +1%, Min Level 32
 
Enhanced Green Yoshi Triga Trench
 old buffs - Melee Damage +12, Apparel Crafting +10, Viral Resistance +10%, Min Level 16
 New buffs - Melee Damage Resistance +10, Thrown Resistance +10, Apparel Crafting +1,
   Viral Resistance Bonus +1%, Ballistic Damage Resistance +10, Min Level 16
 
Enhanced Brown Misene Pinstripes
 old buffs - Ability Crafting +15, Melee Combat Tactics +8, Force Combat +15%, Min Level 24
 New buffs - Melee Damage Resistance +16, Melee Accuracy Bonus +1%, Viral
   Resistance +10, Ability Crafting +1, Ballistic Damage Resistance +16, Min Level 24
 

 
Feedback Forums Items and Clothing Feedback Clothing Transition updates Clothing Transition updates DelstarDotstar 0 03/03/2006 09:58
 
Ok we know that a bunch of the clothing will be changing from
their old stats to new ones.  Now I for one actually have a spreadsheet
of all that I can make and what buffs each clothing item has.  Could we
get a list of the changes to each article of clothing?  Something simple like
Item                                                    | Old buff                                                         | New Buff
-----------------------------------------------|---------------------------------------------------------|--------------
Enhanced Black Arasiki Limit            | Perception +2 Levels, Rifled Damage +10,  | Speed Influance +2,
Racing Jacket Highcollar (Diff 2SMILEY     | Vitality +3 Levels, Min Level 16                      | Rifled Damage +10,
                                                           |                                                                        | Vitality +3 Levels,
                                                          |                                                                        | Min Level 16
----------------------------------------------------------------------------------------------------------------------------------
 
It is a very simple thing to do with a database and I am sure that the Devs already have something
similar for the conversion to the new buffs.
 
For anyone wondering how I made my spreadsheet the answer is TYPING.  Now if you
want to start one up yourself then you can save a little time with the /codestructs command
See my notes on this command at
Recursion Marketplace - Recursion WTB: Red or White Jayne Half-Duster WTB: Red or White Jayne Half-Duster DelstarDotstar 0 02/18/2006 17:23
 
Normal or Buffed, highcollar, collarless or normal collar all are fine.

Message Edited by DelstarDotstar on 02-18-200608:28 PM

Abilities and Disciplines Loading Construct - Coder Discussion Codestructs slash command Codestructs slash command DelstarDotstar 0 02/15/2006 13:00
 

Ok I not sure when this came out, but in another topic
http://mxoboards.station.sony.com/matrix/board/message?board.id=coder&message.id=277

Kwnart let me know about the /codesructs command.
Kwnart suggested that anyone using it follow the steps below
1) Start the save chat log
2) type in /codestructs
3) End the save of the chat log.


I tested out the /codestructs command and here are the early results.

Good things about it.
It does list ?all? of the recipes that you can make.  I put ?s around
all because I can't verify that yet as I only tried it yesterday and the
notes under "Bad things" will give some problems with checking.  I only
took a quick glance in the chat area and did not keep a log.  I will check tonight
if I have time and let you know what is in the saved chat log.

Bad things about it.
1) The list only shows the names not any level, buffs, etc.  Also there is
an L that I saw appearing and I am not sure what that stands for.
2) It does not go in the order that is shown in the compiler.  I am not
sure what the order is, but I am guessing that it is either in difficulty
order, or Item ID order without a clothing type being in the order. I.E.
you would have shoes, shirt, coat, shoes, pants etc.
3) It does not tell other important info like Gender for clothing, cost of
clothing, buffs for clothing, difficulty of clothing, or Red frag needed
for clothing.

What does this command save you?
It will give you the name of the item that you can cut and paste out of the
chat log.  So it will save you from typing out the item name and making
a mistake.

As I check more into this I will update this topic.

Recursion Marketplace - Recursion WTB: Dark red or Red Dread Leather Skirt WTB: Dark red or Red Dread Leather Skirt DelstarDotstar 0 02/14/2006 14:48
 
If you have either let me know in buffed or unbuffed is fine.  I have the magenta version
Abilities and Disciplines Loading Construct - Coder Discussion Missing Recipes Missing Recipes DelstarDotstar 0 02/07/2006 08:08
 
I was doing a full check of my recipes in game and my spreadsheet of everything
I have the other night.  Now I had a difference of something missing that I remember
having and that I had on my Spreadsheet.  It is Arasiki Leather Pants difficulty of 5.
Now I remember these because they did not list a color and now they are no longer
on my compiler at all.  Did anyone else have these?  I am getting ready to put in a
CCR also on this.  I will add any other items that I find that are missing.
Recursion World Discussion - Recursion The Tailor The Tailor DelstarDotstar 0 02/06/2006 10:59
 
Well as I was on Super Bowl night I got a request for a meet and greet with
a person named TheTailor.  I checked out his details when I got there and they
read like this.
Name: code engineer
Level: 5
Showed a code shaper icon.
Background: One of the very first programs involved in the construction of the Matrix.
The Tailor values aesthetics, foundation, form, and function above all else.  The
Tailor feels that someone with the ability to create a thing is always more powerful
than someone capable of destroying a thing.
 
I do have some screenies, but some were on my laptop which does not have a
good video card.  I just have to figure out somewhere to post the screenshots.
 
His RSI very much resembled Floods.
 
It was an interesting discussion.  Has anyone else really talked to him?
Recursion Marketplace - Recursion WTB: White Pearl Fash Skirt WTB: White Pearl Fash Skirt DelstarDotstar 0 02/04/2006 21:19
 
Enhanced would be nice, but will also take a normal one
 
Contact me here or in game with forum name
Recursion Marketplace - Recursion WTB: Black Baal Vinyl Pants WTB: Black Baal Vinyl Pants DelstarDotstar 0 01/29/2006 19:12
 
Enhanced or not is fine
Recursion Marketplace - Recursion Looking for fauxskin clothing that I do not have Looking for fauxskin clothing that I do not have DelstarDotstar 0 01/10/2006 13:54
 
I am looking for any Fauxskin items that I do not already have.  I am more
looking for new colors vs variations of the same color, but will accept either.
I will either trade or pay $info

I can make the following
 
---- Pants ----
Black Barret Fauxskin Pants
Dim Purple Barret Fauxskin Pants
Dim Crimson Barret Fauxskin Pants
Teal Barret Fauxskin Pants
Dim Orange Barret Fauxskin Pants
Dark Red Barret Fauxskin Pants
Dark Emerald Barret Fauxskin Pants
Dark Green Barret Fauxskin Pants
Eggplant Barret Fauxskin Pants
Brown Barret Fauxskin Pants
Dark Teal Barret Fauxskin Pants
Magenta Barret Fauxskin Pants
Orange Barret Fauxskin Pants
Yellow Barret Fauxskin Pants
Sienna Barret Fauxskin Pants
Violet Barret Fauxskin Pants
Enhanced Gray Barret Fauxskin Pants (Aikido Damage +3)
Enhanced Olive Barret Fauxskin Pants (Lockpicking +12, Min Level 9)
Enhanced Dim Brown Barret Fauxskin Pants (Belief +2, Max Health +100, Min Level 14)
Enhanced Violet Barret Fauxskin Pants (Melee Combat Tactics +8, Viral Resistance +8%,
 Max Health +100, Min Level 20)
Enhanced Magenta Drab Barret Fauxskin Pants (Grab Tactics +10, Aikido Damage +20,
 Focus +3 Levels, Power Tactics +3, Max Health +300, Min Level 34)
Enhanced Dim Crimson Barret Fauxskin Pants (Viral Resistance +12%, Min Level 36)
Armored Yellow Barret Fauxskin Pants (Melee Physical Damage Resistance 1%,
 Ranged Physical Damage Resistance 1%)
Armored Yellow Barret Fauxskin Pants (Melee Physical Damage Resistance 3%,
 Ranged Physical Damage Resistance 3%, Min Level 10)
Shielded Red Barret Fauxskin Pants (Viral Resistance +5%, Min Level 30)
Armored Magenta Barret Fauxskin Pants (Melee Physical Damage Resistance 6%,
 Ranged Physical Damage Resistance 6%, Min Level 40)
Shielded Dim Red Barret Fauxskin Pants (Viral Resistance 4%, Min Level 20)
Armored Dark Emerald Barret Fauxskin Pants (Melee Physical Damage Resistance 5%,
 Ranged Physical Damage Resistance 5%, Min Level 30)
Armored Dark Gray Barret Fauxskin Pants (Melee Physical Damage Resistance 4%,
 Ranged Physical Damage Resistance 4%, Min Level 20)
 
 
---- Outerwear ----
Dark Plum Misene Fauxskin Coat
Dark Green Misene Fauxskin Coat Highcollar
Black Misene Fauxskin Coat
Brown Misene Fauxskin Coat
Purple Misene Fauxskin Coat Highcollar
Enhanced Black Misene Fauxskin Coat (Weapon Crafting +10, Max Health +50,
 Min Level 16)
Enhanced Aquamarine Misene Fauxskin Coat (Max Inner Strength +30, Min Level 45)
Enhanced Indigo Misene Fauxskin Coat Highcollar (Concealment Detection +10,
 Submachine Gun Damage +15, Max Health +200, Min Level 22)
Enhanced Green Misene Fauxskin Coat Highcollar (Max Inner Strength +30, Min Level 45)
Shielded Dark Red Misene Fauxskin Coat (Viral Resistance 3%, Min Level 10)
 
 
 
Community General Discussion No Sony help for the Matrix Online? No Sony help for the Matrix Online? DelstarDotstar 0 01/06/2006 11:29
 
So I noticed a mistake somewhere as I was looking at Data Node one and also looking at the boards.
I clicked the Help link on the boards page that is in the upper right hand corner.  Much to my
surprise I found that the Matrix Online is not even listed here.  Seems like we should have something
there.  I am sending in a petition on this also.
Community General Discussion How many people live near Washington, DC area How many people live near Washington, DC area DelstarDotstar 0 12/06/2005 08:37
 
I was thinking that if we have enough then we may want to do a little meet and greet
at some place local.

 

Anyone near the area and that wants to do this?
Community General Discussion So how hard is it.... So how hard is it.... DelstarDotstar 0 11/29/2005 04:56
 
Well I see the patch on my way into the game and thought the servers must be down.
So I went over to Data Node 1 to see what they said.  No mention of a patch and the

servers are shown as open. 

 

Once the launcher patches, I get to the server selection screen and they are all closed.

I look in the patch notes on the launcher and see nothing.  I look in the forums and no mention

of the patch.  I know Walrus is away, but how hard is it to have someone let us know what is

going on.  If Walrus is the only one that does this then this is a problem.
Support Forums General Technical Help and Questions Web site screwup Web site screwup DelstarDotstar 0 09/29/2005 07:02
 
is showing some messages dated 10/3 and giving the story

line away.
Support Forums General Technical Help and Questions Problems getting set to Solved without an answer Problems getting set to Solved without an answer DelstarDotstar 0 09/20/2005 15:39
 
Ok I have been submitting some CCR for problems that I have seen in the
game and when I went over to the MxO SOE CCR web site -


 

I noticed that some of the problems that I had entered had been solved.  I then

looked to see what had solved them and I found that there was no answer to the

problem not even a word of explanation.  Someone had marked them as solved

and that was it.  Not a real good way to solve bugs from what we are used to.

 

Can someone find out what is happening here?  This does not make me feel

real motivated to put in CCRs for problems if no one is even going to answer them.
 
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