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Topic |
Subject |
Author |
Total Votes |
Post Date |
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Community
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General Discussion
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Suggestions for Update 62
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Re:Suggestions for Update 62
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Zudrag
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0
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07/08/2008 11:26
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odj wrote:
Zudrag wrote:
But having something like a grenade or a flame thrower seems silly, it's not really tied to any tree.
More silly than Pink Gi's? " />
Sure.
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The Lounge
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Next Renaissance
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what iz the matrix?
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Re:what iz the matrix?
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Zudrag
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0
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07/08/2008 11:15
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nexus2revolution wrote:
what happens now?
Just wait and see.
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Community
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General Discussion
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Suggestions for Update 62
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Re:Suggestions for Update 62
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Zudrag
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0
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07/08/2008 09:58
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Steelle wrote:
Use the flit gun model and make a flamethrower for us to use.
Give us grenades as a consumable weapon. Ooo, Grenades. They could use the same throwing animation as a flash bomb, and have the effect of something like a code nuke. But having something like a grenade or a flame thrower seems silly, it's not really tied to any tree.
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Development Discussion
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Development Roundtable
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Make Sati's Playground Non-PvP.
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Re:Make Sati's Playground Non-PvP.
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Zudrag
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0
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07/08/2008 07:22
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privaron0 wrote:
Chemuel wrote:
privaron0 wrote:
I had quite a bit of fun today. I just pretend I'm Naruto and your attacking the Leaf Village and it's my job to win because I need to become Hokage of the Cypherite's someday!

She's implying you're a weeaboo.
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Syntax
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World Discussion - Syntax
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The Epic Thread
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Re:The Epic Thread
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Zudrag
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0
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07/07/2008 23:58
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http://www.youtube.com/watch?v=W1J2yu1TfW0
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The Lounge
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Next Renaissance
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what iz the matrix?
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Re:what iz the matrix?
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Zudrag
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0
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07/07/2008 23:53
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...Thank you, for that beaming light of wisdom and insight.
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Community
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General Discussion
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Suggestions for Update 62
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Re:Suggestions for Update 62
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Zudrag
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0
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07/07/2008 18:53
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Cadsuane wrote:
Zudrag wrote:
That wasn't THAT much extra HP regen. What about 20%?
+ Area K?
Well out of combat regen without an Area K is 13 HP per second, with it (which is 25%), the area K gives 16.25 HP per second. Having all 3 would be like having fast healing 2.0 put on you. Overall, that's less powerful than having all three of say, the N30 frag comparatively.
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Development Discussion
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Development Roundtable
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Make Sati's Playground Non-PvP.
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Re:Make Sati's Playground Non-PvP.
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Zudrag
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0
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07/07/2008 17:56
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kou_urake wrote:
Hellie wrote:
Datamine is PvP? *CENSORED*, there goes my fun...
With friendly fire, too. So watch out for the exceptionally annoying members of your particular organization. Your face.
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Desert of the Real
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Guides and FAQ's
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How to Not Fail at Sati's Playground
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Re:How to Not Fail at Sati's Playground
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Zudrag
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0
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07/07/2008 17:04
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Updated the guide with a new section: Know your enemy.
Edit: Added the Karate increase per level thingamajig.
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Desert of the Real
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Guides and FAQ's
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How to Not Fail at Sati's Playground
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Re:How to Not Fail at Sati's Playground
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Zudrag
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0
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07/07/2008 16:39
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You just have a better chance of hitting it with MA/CT, and don't sacrifice that much damage.
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Recursion
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Events - Recursion
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Recursion Gathers: Damiyo Toybox Events **Friday 11th**
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Re:Recursion Gathers: Damiyo Toybox Round 2
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Zudrag
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0
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07/07/2008 16:01
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Syntax has done about 8+ now actually.
Also just incase for some reason you didn't think of this, save the Kunoichi doll from the end of the pink box to give to the winner of that tournament. That way they can trade it for whatever gender they want.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/07/2008 15:58
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Villemar_MxO wrote:
Ballak wrote:
Villemar_MxO wrote:
Zudrag wrote:
I have typed out a fairly basic guide, found here. No need to thank me, just send me money.
Yay!! You sir are a Pioneer. Actually, he's THE BEST THE BEST THE BEST THE BEST.
I am going to become very unpopular right now and retract my fawning praise!
Strategies are good for diving right in now that its up but actually I am looking for a fuller guide of what to expect. Specific spawn info, specific drop info, etc. Sure. I'll update it when I get bored.
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Development Discussion
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Development Roundtable
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Make Sati's Playground Non-PvP for Vector.
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Re:Make Sati's Playground Non-PvP.
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Zudrag
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0
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07/07/2008 15:30
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MxO_Neopill wrote:
Perhaps you are reffering to datamine? The playground isnt pvp.
Yeah but on Vector it's a different story from Syntax.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/07/2008 15:25
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WoKeN wrote:
PS: please make the drops at least worth it..they're a flat out downgrade atm...
No u
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Community
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General Discussion
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Suggestions for Update 62
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Re:Suggestions for Update 62
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Zudrag
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0
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07/07/2008 10:33
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Cadsuane wrote:
Zudrag wrote:
Oracle Cookie Luggable: Remember the Oracle with this Delicious luggable! Adds 40% health regen to operatives who hold the luggable.
No. I remember System Patch.
That wasn't THAT much extra HP regen. What about 20%?
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Support Forums
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General Technical Help and Questions
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Mission Glitch
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Re:Mission Glitch
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Zudrag
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0
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07/07/2008 10:02
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For one reason or another, your character might not have written to database to save those two archive missions. It just happens. You probably got the extra IS boosters from helping a friend do their Critical, as everyone who is on the mission team at the end of a critical gets an IS booster. Don't know about the "Captain" mission, that's weird.
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Desert of the Real
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Guides and FAQ's
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How to Not Fail at Sati's Playground
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Re:How to Not Fail at Sati's Playground
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Zudrag
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0
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07/07/2008 09:52
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Yeah you can use that, but you have no redundancies. That's the problem. You NEED other people with rez and heals, because stuff happens. The higher level NPCs can and will throw out a Ki-charged foot sweep and a wrist throw, insta-dead player. When having some kind of system, I like to put in redundancies. If one fails, there's others to back it up. So not just one player is the healer, not just one is the rezzer, not just one is the DPS, ALL of them are. It's very, very hard to mess it up.
We do a GM box fine in about 50-60 minutes with just a Kung Fu/CT and SMG/Weapon boost with only 3 people.
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Community
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General Discussion
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the female gi
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Re:the female gi
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Zudrag
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0
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07/07/2008 09:44
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Make everything better.
Problem solved.
Get rid of the possibility of ever having new clothing item rewards.
Problem solved.
Make everything the "kill things to get items" grind that is in every single MMO, so that MxO SOMEHOW stands out above the others.
Problem solved.
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Community
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General Discussion
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Clear Glasses
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Re:Clear Glasses
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Zudrag
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0
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07/07/2008 00:56
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Neoteny wrote:
Okay you can see them when disguised as Anome during the halloween event. That's what you were hinting at, right? Because god help you if you were hinting that he's alive. He was AFK amassing an Anome simulacrum army.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Update 61 Hotfix Discussion
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Zudrag
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0
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07/06/2008 18:35
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AltDimension wrote:
Recursion is currently going through a Damiyo box at Debir Court. All that want to help are welcome. And how did that go?
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Community
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General Discussion
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Suggestions for Update 62
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Re:Suggestions for Update 62
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Zudrag
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0
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07/06/2008 17:04
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| |
Vinia wrote:
Zudrag wrote:
Oracle Cookie Luggable: Remember the Oracle with this Delicious luggable! Adds 40% health regen to operatives who hold the luggable.
Lol, do you work in advertising? Sounds like a decent idea, what would the effect be?
Maybe a slightly more noticeable version of the SSR gum effect, only with green code.
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Community
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General Discussion
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Suggestions for Update 62
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Re:Suggestions for Update 62
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Zudrag
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0
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07/06/2008 15:41
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Oracle Cookie Luggable: Remember the Oracle with this Delicious luggable! Adds 40% health regen to operatives who hold the luggable.
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Community
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Residual Self-Image
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Post Your Most Recent Screenshot(s)!
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Re:Post Your Most Recent Screenshot(s)!
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Zudrag
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0
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07/04/2008 21:56
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/04/2008 18:10
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I'm getting a bit of a build up in Grandmaster tokens, since it takes about 4 boxes worth of shurikens to trade in for one clothing item. Perhaps there should be an option at the collector to trade in one of the tokens for an appropriate amount of shurikens?
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Community
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Redpill Rescue
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Max character level to get Sati's Playground drops using the 500k book
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Re:Max character level to get Sati's Playground drops using the 500k book
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Zudrag
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0
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07/04/2008 17:38
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WoKeN wrote:
It's the same formula you'd use to farm any dungeon drops...... Pretty sure that's not how dungeon drops work, but hey might be wrong.
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The Lounge
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Off-Topic Discussion
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Metal Gear Solid 4 Spoiler Thread *Warning: There are spoliers in thread*
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Re:Metal Gear Solid 4 Spoiler Thread *Warning: There are spoliers in thread*
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Zudrag
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0
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07/04/2008 16:57
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SolidRevolver wrote:
Shake the controller when talking to Rosemary via the codec to get her boobs to shake too... simple... yet I had to load a save on my Big Boss run I had wasted so much time messing with it ^_^ ...Wow.
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The Lounge
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Forum Games
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What Are You Listening To? - Bayamo's Idea Edition
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Re:What Are You Listening To? - Bayamo's Idea Edition
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Zudrag
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0
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07/04/2008 15:57
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Ministry - Jesus Built My Hotrod
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/04/2008 15:23
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I have typed out a fairly basic guide, found here. No need to thank me, just send me money.
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Desert of the Real
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Guides and FAQ's
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How to Not Fail at Sati's Playground
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How to Not Fail at Sati's Playground
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Zudrag
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0
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07/04/2008 13:51
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I've posted pieces of this in other places, but I'm going to make just one post that people can refer to for when they do Sati's Playground. This is written mainly as a strategy for level 50s, but some of the things apply to all levels. Totally just doing it to be helpful (champagne room plz). HOW TO GET THE BOXES/TURN IN YOUR ITEMS TO GET CLOTHING At the Coordinates in the Mara district X:320 Y:1 Z:-140 are the collectors and vendor dealing with Sati's Playground. From the Vendor you may buy the boxes. If you want to trade your Shurikens and tokens for Female gear, use the Kunoichi Playground Assistant collector. For males, use the Shinobi Playground Assistant collector.
LOAD OUTS So you want to prepare yourself for fighting the higher level NPCs. They seem to have even in the early level 50s a buff that makes their Ballistic Resistance/Defense, Thrown Resistance/Defense, and Viral Resistance/Defense quite a bit higher than an average NPC of that level. When dealing with NPCs level 56+, But, the resistance buff stops being a problem, and you begin dealing the minimum damage you can deal to something. However, their defense buffs all seem to scale with their level, so it gets increasingly harder to hit them if your loadout falls under one of those three categories. But if you've noticed, they get no buff it appears to their Melee Resistance/Defense. So, you're going to want at least one MA fighting the Kunoichi. Their MA load out I highly recommend to be this (Screen shots for the learning impaired!): In the Awakened tree: Hyper Block (Level 5 ability, leveled to level 50) !NOTICE! There is no evade combat loaded.
In the Corpsman branch:
Combat Training (Level 22 ability) Revive RSI (Level 24 ability) (Note: This ability is optional. The MA, if there are 3 or more people in this group can take the option to drop this ability and load up Evade Combat or Machine Gun Fist Combo if they so choose to.)
In the Soldier Branch:
Taunt (Level 5 ability)
In the Kung Fu Grandmaster branch:
Wooden Dummy Drill (Level 46 ability)
Now, the person using this load out will be called "It's your fault the NPC killed me" or "The Tank" for short. To use it, the Tank will want to be the one to drop the box that the team will work to beat. This is because the Kunoichi that pop out of the box will automatically attack the person who dropped the box as soon as they appear. As soon as the Kunoichi appears, the Tank should interlock it and begin beating the Kunoichi senseless. When healed by the other party members(Their load outs detailed later in the guide) the Tank will occasionally need to use the Taunt ability to keep the Kunoichi attacking them, so they don't roll out and attack the other members of the team. As the Tank, it's your job to make sure that the Kunoichi is attacking you, and only you at all times. Occasionally you'll have to roll out and re-apply your Combat Training buff. If you're not slow, you can easily just roll out and get off the CT buff on yourself before the Kunoichi re-interlocks you. If you're having problems getting it off, have someone else from the team interlock the Kunoichi. The Kunoichi will be delayed for a few rounds from rolling out to interlock you again, giving you time to get back IS. As the Tank, it is important that you NEVER SIT EVER unless you can react properly to a Kunoichi rolling out and throwing a Shuriken at you. If you need to re-apply your Combat Training buff, sit on block for a few rounds before rolling out if you are out of IS. With some of the higher level Kunoichi, you might have to occasionally heal yourself while you're in interlock. Simply use the ability "Group Heals 2.0" while in interlock a few times to heal yourself. If your group is on the ball, you should never have to do this.
Now, everyone else in the group will want to be loaded with the following:
In the Awakened Tree: Evade Combat (Level 1 ability)
In the Corpsman Branch: Revive RSI (Level 24 ability) Weapon Boost (Level 28 Ability)
In the SMG Specialist branch: Full Auto Redux (Level 46 ability)
You will be the "Clamor Spammer". Your job will be oh so difficult. Your job is to sit there shooting the Kunochi with a dual SMG of your choice (Probably the Clamor because they are overpowered and you know it you cheap little...) on speed tactics. When the Kunoichi is dazed, you let off a Full Auto Redux on it. Repeat. Occasionally, your Tank will take damage. It falls upon your duty to use the Group Repairs 1.0 or 2.0 ability to heal them back up. Try and keep the tank topped off at all times. Whenever you run completely out of IS, feel free to sit down and regen your IS back. But, only do this if 1) Your tank is above 3/4 HP and 2) If there are no Kunoichi out of interlock standing around you. If your tank or someone else dies, simply use that Revive RSI ability to pop them back up. Don't forget to actually keep the Weapon Boost buff on yourself at all times, and you'll do just fine.
KNOW YOUR ENEMY The Kunoichis have only one out-of-interlock attack: A Shuriken (DPS aprox 121). They can only use this out of interlock, so the key to beating them is to have them always in interlock, with the Tank taunting every couple of rounds. It has a use timer of 1 second, and a re-use timer of 3 seconds. That means, expect a shuriken tossed at your poor character every 5 seconds if it's out of interlock. In the low 50s they do 600-700 damage per toss. They increase in damage by about 20 points with every level increase of the Kunoichi. The level 100, by contrast, does an average of 1600 damage per throw.
In interlock, they use the Karate Martial arts. They do at about level 55 250 damage speed attacks in interlock (against someone with maxed Melee resistance). They have access to every interlock ability that a Karate Grandmaster would have. Their damage average increases by about 10-20 points per level. For an exact breakdown of the points they get added per level, here's it is(Note: The math is slightly off):
Melee Defense (+0.92pts) Contested Withdraw (+1.46pts) Thrown Defense(+0.92pts) Melee Accuracy(+1.3pts) Viral Defense(+0.92pts) Melee Damage(+0.58pts) Ballistic Defense(+0.92pts)
For an idea of what you're fighting I'll break down the stats I obtained "through fighting them" >_>
Thrown Accuracy (+3pts) Thrown Resistance (+8pts) Movement Speed (+0.50%) Thrown Damage (+4pts) Viral Resistance (+8pts) Thrown Defense (+2pts) Viral Defense (+2pts) Sneak Attack Detection (+4%)(maybe) Ballistic Damage Resistance (+8pts) Stealth Detection (+2%)(maybe) Ballistic Defense (+2pts)
These bonuses are per level. So, you need to plan accordingly. To view everything you have in points, while in game press "P" (default key) and goto bonuses. You'll be mostly interested in the things with "pts" next to it, not "%". There's not many ways around this, but the load outs I have stated above seem to be the most efficient load outs in terms of taking them down.
LOOTING If you're having problems with the loot drop rate, just get a few lower-level players affectionately called "Lowbies" to attack the Kunoichi. If you have say, a level 1 and a level 50 attack a level 25 Kunoichi, you get the drop as if a level 25-ish killed the Kunoichi. The trick is the Lowbie has to hit the Kunoichi at least once for the drop rate to be affected. The Lowbie does not have to be on your team for this to work. This will only work for getting Shurikens from lower level boxes as a 50, and does not seem to increase the drop rate of Shurikens for the Black Kunoichis.
The Average drop-rate for a Kunoichi Grandmaster box is 10 Shurikens per box. That, for the mathmatically challenged, means 1 out of 2 Black Kunoichis have a Shuriken on them.
ZOMG HOW TO GET THE PINK BOX AND YOUR *CENSORED* PINK GI You'll need the Daimyo box for this, the load outs and strategies mentioned above, and 2-3 hours of free-time on your hands. The Kunoichi increase in level with each successful wave completed. As they increase in level, their Ballistic, Viral, and Thrown defense will increase and their Melee and Thrown damage will increase. If you're the tank, get your Melee and Thrown resistances as close to 200 as possible.
Alternatively instead of another Clamor spammer, you may substitute in an Upgrade Master instead. Their job will be to make sure the Tank stays topped off in health and that every person attacking the Kunoichi has the Upgrade Master and Efficiency buff on them.
IMPORTANT: As of writing this guide, the boxes are bugged. If you want to get the reward from this box, you will need to complete this box in 91 minutes. That means you need to spend no more than 3 minutes per spawn. To do this, you're going to need TWO teams to complete it within that time limit, if not more people.
After completing the Daimyo box successfully within the time limit, you will get from the safe at the end that contains the pink box. Drop it, kill each spawn wave, and you will be rewarded at the end of THAT box with a Pink Kunoichi doll. Goto the collector location mentioned above in the guide to get the Pink Gi. Yay. No, it doesn't sparkle. Yes, it has pants on it.
A vury special thank-you to Mathalos for co-formulating strategies to effectively fight the Kunoichis. And thank you me for taking the time to type up this guide.
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Community
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Redpill Rescue
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Max character level to get Sati's Playground drops using the 500k book
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Re:Max character level to get Sati's Playground drops using the 500k book
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Zudrag
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0
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07/04/2008 13:30
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Here's how you do it:
Get a level 2, have it shoot each NPC and hit once. If a level 50 and a level 2 hits the same NPC, you will get the drop as if a level 25-ish killed it.
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Community
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Residual Self-Image
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Post Your Most Recent Screenshot(s)!
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Re:Post Your Most Recent Screenshot(s)!
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Zudrag
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0
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07/03/2008 15:18
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Bunch of Screenshots of Syntax taking down the Daimyo box or however it's spelt
(Details of items soon to follow as soon as JL lrn2computer)
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Desert of the Real
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SOE Discussion
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regarding my opinions
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Re:regarding my opinions
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Zudrag
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0
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07/03/2008 15:13
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Uh-huh. And it got locked for a reason.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/03/2008 14:43
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K Syntax beat the box. There's a Pink box inside it, screenshots of details soon to follow.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/03/2008 14:29
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Villemar_MxO wrote:
I hope someone posts a Guide to the Satiland Boxes. Someone get on that post haste, kthx. I don't wanna.
K here's the condensed version: Weapon boost, Full Auto Redux.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/03/2008 14:09
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It's about a minute per kill with 16+ people killing each spawn.
Bring popcorn.
200 13 -110 Floor 4 if you want to join in/watch.
Please don't be a *CENSORED*.
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/03/2008 13:54
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| |
Rainbow Truce Zerg is going to try to beat the Daiymo box on Syntax.
CAN SYNTAX BEAT IT IN LESS THAT 91 MINUTES?
PLACE BETS NOW!
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Community
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General Discussion
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Disappointing Update
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Re:Disappointing Update
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Zudrag
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0
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07/03/2008 13:15
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You don't need to just solo everything in a Massively-multiplayer Online game.
I like things that require oh I don't know, force you to actually interact with other players.
Just use your legion of soldiers in your faction ;)
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Development Discussion
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Update Discussion
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Update 61 Discussion - June 26, 2008
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Re:Update 61 Hotfix Discussion
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Zudrag
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0
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07/03/2008 12:01
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Oh, and once the NPCs got to level 90+, they went to ludicrous speed. They were zipping around all over the place.
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Community
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General Discussion
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Question about GM box timer in new construct
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Re:Question about GM box timer in new construct
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Zudrag
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0
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07/03/2008 11:58
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Rarebit wrote:
Sorry, it's a bug. None of the boxes will stick around longer than 91 minutes right now.
Well shoot. Guess it'll have to wait then.
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Community
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General Discussion
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The Pink Box
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Re:The Pink Box
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Zudrag
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0
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07/03/2008 11:29
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When we complete the Daimyo again (this time looks like in two hours instead of three), we'll tell you if it drops from the end.
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